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Dear players of Heroes of Might and Magic II and fans of the fheroes2 project! Just in time for the holidays, we are happy to announce a new version of the fheroes2 engine - 1.1.13. As usual, this release includes a variety of interesting changes and improvements. Let’s take a deeper dive into the details.

First of all, since the announcement of the Random Map Generator in the previous release, we have made significant progress on this feature. The team added a user-friendly UI for the map generator and improved many aspects of map generation, including the placement of roads, objects, and monsters. More features and refinements are planned for future releases.

The iOS build has also seen solid progress since the last release. We fixed multiple issues, made the build process much easier, added documentation, and introduced automated builds. Some additional work is still required, and iOS build will be available for public download very soon.

The AI is now capable of using the Teleport and Earthquake spells, it has more effective spell use in battles, and it spends spell points more wisely. These changes make AI opponents harder to predict and add more variety to the gameplay.

The Editor received a highly requested feature - drag-to-draw support for the Terrain and Erase brushes. This improvement helps map makers create maps more efficiently, especially on touch-screen devices where such functionality is essential.

In addition to performance improvements and reduced RAM usage, the team enhanced several UI elements in both gameplay and the Editor, updated translations, and closed over 30 issues since the last release.

Thank you very much for your continued support, and we wish you happy holidays!

Don't forget, that you also need to grab the data from GOG.com which it requires to run. You can find the fheroes2 project on the GitHub page.

Article taken from GamingOnLinux.com.
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We are a team of developers of the fheroes2 project - an open source recreation of Heroes of Might and Magic 2 game engine.
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