Multiplatform VR support, procedural foliage systems and plugins from select partners are among the changes.
This update is the largest to date, according to the announcement. The page has a list of featured highlights:
The full release notes also list a large number of bug fixes and updates related to both the editor and engine.
If you haven't seen it, a feature trailer was released earlier this year to display the capabilities of their tech:
https://www.youtube.com/watch?v=eMF1Th5HK9A
This update is the largest to date, according to the announcement. The page has a list of featured highlights:
- Grass Rendering and Procedural Foliage Systems - We've optimized our Grass Systems for use with large open worlds. Use it to produce huge amounts of grass and ground cover with temporal LOD cross-fading. We're also releasing an experimental preview of the procedural foliage system we used to paint foliage across our GDC 2015 Kite Demo.
- Plugins Available in Marketplace - We've partnered with Allegorithmic to provide our first plugin available in Marketplace. Download the plugin today, and look for more plugins from select partners in the future!
- Post Processing Enhancements and Tools - Major increase in accuracy of our Motion Blur, including morph target animations that can now generate motion blur. We've also updated our depth of field to be more physically-based, as well as added a new Tone Mapper to achieve more filmic look.
- Multiplatform VR Support - Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4
- Network Replays - "Scrubbable" network replays with rewind support and live time scrubbing.
- Asset Size Mapper - Visualize the memory footprint of game assets in an interactive tree map UI.
The full release notes also list a large number of bug fixes and updates related to both the editor and engine.
If you haven't seen it, a feature trailer was released earlier this year to display the capabilities of their tech:
https://www.youtube.com/watch?v=eMF1Th5HK9A
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I'm kind of surprised to see support for Leap Motion. Those are still being sold, right? Are they practical yet?
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Soooo....any SteamVR/OpenVR plugin for Linux? I thought so.
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Soooo....any SteamVR/OpenVR plugin for Linux? I thought so.
Read the full release notes.
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Soooo....any SteamVR/OpenVR plugin for Linux? I thought so.Um, did you actually read the article?
"Multiplatform VR Support - Support for all the latest VR hardware including Oculus Rift, Samsung Gear VR, Steam VR and HTC Vive, Leap Motion, and Sony's Project Morpheus for PlayStation 4"
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this means storm united for linux will be updated soon
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this means storm united for linux will be updated soon
Bloody hope so!
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And you miss the more important:
- Linux Editor is ready for early access, with bug/polish going forward. Until we make a Linux launcher available, it won't be in Binary. ( https://trello.com/c/vjPubFHt/111-linux-native-editor-done-4-8 [External Link] )
;-)
- Linux Editor is ready for early access, with bug/polish going forward. Until we make a Linux launcher available, it won't be in Binary. ( https://trello.com/c/vjPubFHt/111-linux-native-editor-done-4-8 [External Link] )
;-)
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