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The game has several scenarios, from capture-the-flag, bomber-ball, last-man-standing, general team vs. team, and a myriad of others. Within these scenarios one can also enable or disable several options, such as jet packs, melee weapons only, vampire (gain life when you attack another player), bombs only, and a great deal more. There is also a wide variety of weapons, though keeping with the tone of an FPS the vast majority of these are guns. Maps are in abundance, with a handful being the most popular (such as Ghost and Deli). To keep teams even, bots are usually included to fill gaps (though this can be disabled).
This sounds like most FPS games. What, then, makes Red Eclipse different? Two aspects stand out for me: its simplicity and parkour. The game does not have heavy graphics, complicated missions, or a steep learning curve. One can figure everything out in less than 20 minutes with one or two bot matches. This also allows the game to run smoothly even on lower-end machines. The parkour aspect is what hooked me, however. Players can jump on walls, do flying kicks, slide landings, and escape from what would be certain death in a normal FPS. This is what keeps me coming back. While I have not played every FPS there is, I will say that this is the only one I have found that has both of these aspects (though if there are others, please let me know in the comments!).
I first found Red Eclipse on Desura back around 2012, before Steam came out for Linux (the newest version is not available on Desura; click here for an explanation, that's not even getting into the fact that Desura is basically dead and Bankrupt now), and found the community another positive aspect of the game (though there is the occasional person who likes to trash talk). Though there are not always many people playing online, a match with even just two or three others is very enjoyable, and helps one to hone those necessary skills for bigger matches.
Click here to go to the homepage of Red Eclipse and join the fun!
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I liked this game since long time ago, but it's difficult to overcome the overcrowded fps gaming market. If they ported their game to Tesseract engine (a modern implementation of Cube engine) and keep on improving scenery assets, them they could gain more points.
Edit: Ohhh [Fundraiser 2015](http://redeclipse.net/wiki/Fundraiser_2015) I think I will donate again!, they intend to do that, and Tesseract its a awesome Open Source engine. Please consider [donate](http://redeclipse.net/donate)!
Last edited by Furor on 5 Oct 2015 at 12:08 pm UTC
Edit: Ohhh [Fundraiser 2015](http://redeclipse.net/wiki/Fundraiser_2015) I think I will donate again!, they intend to do that, and Tesseract its a awesome Open Source engine. Please consider [donate](http://redeclipse.net/donate)!
Last edited by Furor on 5 Oct 2015 at 12:08 pm UTC
3 Likes
Graphics in open source games are 10 years behind. I'm also not too big into the gameplay from Quake clones because I already have my Quake fix, I have Quake 1-3 and Openarena, we don't need anymore Quake clones.
0 Likes
I liked this game since long time ago, but it's difficult to overcome the overcrowded fps gaming market. If they ported their game to Tesseract engine (a modern implementation of Cube engine) and keep on improving scenery assets, them they could gain more points.
Edit: Ohhh [Fundraiser 2015](http://redeclipse.net/wiki/Fundraiser_2015) I think I will donate again!, they intend to do that, and Tesseract its a awesome Open Source engine. Please consider [donate](http://redeclipse.net/donate)!
I didn't even notice this before! Will definitely donate to this when I get my next paycheck!
1 Likes
That fundraiser page is outdated, see: http://redeclipse.net/forum/viewtopic.php?f=4&t=476
Sadly the only one right now who could do the port relatively easily is the Tesseract creator (and Red Eclipse supporter) and he seems unavailable for the time being. Really a pity, but maybe someone else will give it a try in the future... after all the game is fully FOSS and the Tesseract engine is really awesome :)
Last edited by Julius on 5 Oct 2015 at 2:44 pm UTC
Sadly the only one right now who could do the port relatively easily is the Tesseract creator (and Red Eclipse supporter) and he seems unavailable for the time being. Really a pity, but maybe someone else will give it a try in the future... after all the game is fully FOSS and the Tesseract engine is really awesome :)
Last edited by Julius on 5 Oct 2015 at 2:44 pm UTC
0 Likes
There are sooo many Quake clones out there... they are all almost identical.... out of all, I only liked and kept playing OpenArena.
And as someone else already mentioned: Open-source graphics are like 10 years behind
And as someone else already mentioned: Open-source graphics are like 10 years behind
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There are sooo many Quake clones out there... they are all almost identical.... out of all, I only liked and kept playing OpenArena.Except that this is NOT a Quake clone. The opposite, in fact -- it was in part borne out of a frustration of Quake's market dominance. This has no bunnyhops, is low gravity, and the movement physics are completely different to Quake. Finally, the weapons are largely inspired by Unreal Tournament. However, the parkour is wholly unique to Red Eclipse and is a key element of the game.
And as someone else already mentioned: Open-source graphics are like 10 years behind
I'm biased as it's probably my all-time favourite shooter, together with Wolfenstein:Enemy Territory and Halo 3. But by any measure, Red Eclipse is not only not a Quake clone, it's not even Quake-like!
Last edited by Superuser on 5 Oct 2015 at 4:18 pm UTC
1 Likes
too bad it gives an error on my PC:
Last edited by loggfreak on 5 Oct 2015 at 6:55 pm UTC
libpng warning: Interlace handling should be turned on when using png_read_image
Fatal signal 11 (Segmentation Violation)
Last edited by loggfreak on 5 Oct 2015 at 6:55 pm UTC
0 Likes
I liked this game since long time ago, but it's difficult to overcome the overcrowded fps gaming market.
Well, the arena shooter market is definitely not overcrowded but there isn't really any market to speak of. The whole genre has pretty much died, even though there are some interesting titles in development such as Reflex, the new UT and 2GD's Reborn project which might be called Diabotic, not sure.
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> Graphics in open source games are 10 years behind
Like in the new Unreal Tournament?
Like in the new Unreal Tournament?
2 Likes
The mechanics of this game really look like the draw here - and they look well done.
Gameplay & Mechanics trump graphics as long as the graphics are not as bad as Half Life 1.
Gameplay & Mechanics trump graphics as long as the graphics are not as bad as Half Life 1.
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There are sooo many Quake clones out there... they are all almost identical.... out of all, I only liked and kept playing OpenArena.
Oh the irony... complains about quake clones but the only one he/she likes is the one that is truly a quake clone while the others differ a lot from the quake series :p
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Superuser:
Let me rephrase that: I'm tired of arena shooters, there are enough arena shooter shovelware out there. Any dev can make an arena shooter, it takes a huge team to make an open world RPG.
Nobody plays arena shooters anymore. It's not the mainstream genre it was in 2004.
Let me rephrase that: I'm tired of arena shooters, there are enough arena shooter shovelware out there. Any dev can make an arena shooter, it takes a huge team to make an open world RPG.
> Graphics in open source games are 10 years behind
Like in the new Unreal Tournament?
Nobody plays arena shooters anymore. It's not the mainstream genre it was in 2004.
0 Likes
> Graphics in open source games are 10 years behind..what? Ok. UT4 Alpha looks damn nice.
Like in the new Unreal Tournament?
0 Likes