Latest 30 Comments
News - Wordless prehistoric point and click adventure Theropods looks wonderful in the new trailer
By CatKiller, 10 Jun 2026 at 11:36 am UTC
By CatKiller, 10 Jun 2026 at 11:36 am UTC
It's giving me Another World/Dragon's Lair vibes. I can get with that.
News - Valve to no longer offer physical gift cards due to scammers
By Lin-Ursin, 10 Jun 2026 at 11:35 am UTC
By Lin-Ursin, 10 Jun 2026 at 11:35 am UTC
Man! this hit me just in the face...
Has been years since I use exclusively this pay method... it was so so convenient to me aaaah!
Has been years since I use exclusively this pay method... it was so so convenient to me aaaah!
News - Mouthwashing devs next project is co-op tank horror Carcass Clad
By Petethegoat, 10 Jun 2026 at 11:20 am UTC
By Petethegoat, 10 Jun 2026 at 11:20 am UTC
immediately became one of my most anticipated games, looks incredible. it's a bit shocking that this sort of small scale coop isn't more common!
News - DELTARUNE Chapter 5 arrives free on June 24
By Pyretic, 10 Jun 2026 at 11:17 am UTC
By Pyretic, 10 Jun 2026 at 11:17 am UTC
For those who want testing, I played Chapters 1 to 4 on my Bazzite machine. No issues whatsoever.
News - Valheim 1.0 arrives in September with the Deep North biome
By Pyretic, 10 Jun 2026 at 11:15 am UTC
By Pyretic, 10 Jun 2026 at 11:15 am UTC
Fantastic, glad to hear that the team is dedicated to fixing Linux-specific issues!
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By Liam Squires-Hand, 10 Jun 2026 at 11:02 am UTC
By Liam Squires-Hand, 10 Jun 2026 at 11:02 am UTC
Quoting: adolsonYeah exactly, this really is how it should be. Far too many games enter Early Access that are nearly finished.Quoting: apotatoThe price seems suspiciously low for what I was expecting to be a "real" game. Not that I'm complaining exactly but what is up with that?Early Access. The way it should be. Pay less the earlier you get in. If they make an amazing game, you got a great deal by being an early supporter. If you wait and see, you end up paying more.
News - Valve to no longer offer physical gift cards due to scammers
By blindcoder, 10 Jun 2026 at 10:26 am UTC
By blindcoder, 10 Jun 2026 at 10:26 am UTC
Oh come ON. The last option to bypass fuckers like Master and Visa policing content on Steam, and OF COURSE they do away with it.
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By adolson, 10 Jun 2026 at 10:21 am UTC
By adolson, 10 Jun 2026 at 10:21 am UTC
Quoting: apotatoThe price seems suspiciously low for what I was expecting to be a "real" game. Not that I'm complaining exactly but what is up with that?Early Access. The way it should be. Pay less the earlier you get in. If they make an amazing game, you got a great deal by being an early supporter. If you wait and see, you end up paying more.
News - Valve to no longer offer physical gift cards due to scammers
By scaine, 10 Jun 2026 at 10:17 am UTC
By scaine, 10 Jun 2026 at 10:17 am UTC
Quoting: rea987How about digital Steam Wallet codes distributed to 3rd party sites?The article does note that digital wallet codes will continue to work and will remain available.
News - SteamOS 3.8.8 Beta brings fixes for MSI Claw controls in Desktop Mode
By Juergi_Hodi, 10 Jun 2026 at 10:06 am UTC
By Juergi_Hodi, 10 Jun 2026 at 10:06 am UTC
How good works SteamOS on Intel Handhelds for now?
News - Valve to no longer offer physical gift cards due to scammers
By rea987, 10 Jun 2026 at 9:58 am UTC
By rea987, 10 Jun 2026 at 9:58 am UTC
How about digital Steam Wallet codes distributed to 3rd party sites?
News - EXODUS looks like a good fit for Mass Effect fans wanting something more
By Allwynd, 10 Jun 2026 at 9:45 am UTC
By Allwynd, 10 Jun 2026 at 9:45 am UTC
It does look quite interesting and exciting, although I don't know if it will run on Linux, will it have some DRM or anticheat. For me I know it won't run on my laptop's iGPU for sure, on my PC maybe, but barely. Maybe in 10 years when the game is old and if I'm still into gaming I will give it a shot. I remember playing through all 3 Mass Effect games in 2017 in the span of one week and it felt like I was playing one massive game not 3 separate ones and it was a very exciting adventure, hopefully this one will be as good, and since it's based on a novel, it might have a pretty intricate story to carry it.
News - The Elder Scrolls Online now Steam Deck Verified with Update 50
By Allwynd, 10 Jun 2026 at 9:41 am UTC
By Allwynd, 10 Jun 2026 at 9:41 am UTC
I remember trying ESO on Linux before and it worked except I used to have an issue where I couldn't focus on the password text field so I had to ALT-TAB and back into the game to make it work, but now for some reason the problem is gone. I don't use Steam OS, but Tuxedo OS and I run most of my games through PortProton and ESO is one of them as I have it purchased outside of Steam.
For a long time I had no interest in playing the game due to the easy overland difficulty where you can defeat enemies without breaking a sweat. I describe it as having a God Mode cheat enabled. For years I wished the game had the same difficulty it did before 2016 when they made it easy and when I learned that on June 8 they will release an update that allows players to adjust their personal difficulty for overland content I was excited to try it and after playing for 2 days on from a new character (I had deleted all my old ones before) it feels a lot like how it was in 2015 when I first played the game - you attack 2-3 regular mobs and you're unsure if you will survive or not, it feels as exciting and thrilling as it was back then. It reminded me of playing Vanilla WoW too where you have to think about how you're pulling mobs and avoid them when you don't want to deal with them, how ESO was before June 8 you saw mobs like mere midge flies and a minor annoyance, now it changes the game drastically and I have regained some of my drive to play the game.
For a long time I had no interest in playing the game due to the easy overland difficulty where you can defeat enemies without breaking a sweat. I describe it as having a God Mode cheat enabled. For years I wished the game had the same difficulty it did before 2016 when they made it easy and when I learned that on June 8 they will release an update that allows players to adjust their personal difficulty for overland content I was excited to try it and after playing for 2 days on from a new character (I had deleted all my old ones before) it feels a lot like how it was in 2015 when I first played the game - you attack 2-3 regular mobs and you're unsure if you will survive or not, it feels as exciting and thrilling as it was back then. It reminded me of playing Vanilla WoW too where you have to think about how you're pulling mobs and avoid them when you don't want to deal with them, how ESO was before June 8 you saw mobs like mere midge flies and a minor annoyance, now it changes the game drastically and I have regained some of my drive to play the game.
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Eike, 10 Jun 2026 at 9:09 am UTC
By Eike, 10 Jun 2026 at 9:09 am UTC
Quoting: Linux_RocksI hate to say it, but the whole CBS thing really makes me so disinterested in this. I've already been critical of Star Trek for years, but I think that it might be at a breaking point when it comes to anything new with Star Trek for me. Fuck Bari Weiss, fuck David Ellison, fuck CBS (News), and fuck Paramount too.Wow, I wasn't aware...
News - EXODUS looks like a good fit for Mass Effect fans wanting something more
By Arehandoro, 10 Jun 2026 at 8:46 am UTC
To the book, I mean, not to the incels/forum xD
By Arehandoro, 10 Jun 2026 at 8:46 am UTC
Quoting: scaineThanks, that looks good! I might give a go!Quoting: ArehandoroI'm afraid the game looks too similar to Mass Effect, and that could work against it.Hamilton's books are generally excellent, although this one felt slightly slower than I'd like. As usual, Hamilton has gone full epic-space-opera, with a wide cast of characters across a seriously extended timeline. So extended, in fact, that any "aliens" you see in this game are likely just evolved humans. Thanks, time-dilation!
Quoting: SupayYou may want to add that it is also a book series by Peter Hamilton. It's called EXODUS as well, with the first book being named The Archimedes Engine.Are they good?
The idea is that humanity spread from a dying earth, looking for new planets to settle in hundreds of arkships. Some settled early, but by the time they'd settled sufficiently to send the "found a good spot over here" signal, that signal then has to catchup to the other ships, and THEN, they have to turn around and start flying at near-lightspeed to the signal source. So when they arrive, civilisation has been going on for hundreds of thousands of years (time-dilation, remember?), and humans are now "celestials" and are extremely prejudiced to all these "normal" humans showing up in ancient arkships over thousands of years. So it's a feudal system where humans are serfs to their celestial masters.
Second book comes out next week, I believe - June 18th.
Edit to add: holy shitballs, don't look at the Steam forums for this game. Basically a bunch of incels demanding better looking men/women to shag in-game, or complaining about "woke" choices, like being to choose to be male or female in the opening screen. JFC. Where do these clowns come from??
To the book, I mean, not to the incels/forum xD
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Linux_Rocks, 10 Jun 2026 at 8:42 am UTC
By Linux_Rocks, 10 Jun 2026 at 8:42 am UTC
I hate to say it, but the whole CBS thing really makes me so disinterested in this. I've already been critical of Star Trek for years, but I think that it might be at a breaking point when it comes to anything new with Star Trek for me. Fuck Bari Weiss, fuck David Ellison, fuck CBS (News), and fuck Paramount too.
News - The Elder Scrolls Online now Steam Deck Verified with Update 50
By hardpenguin, 10 Jun 2026 at 8:30 am UTC
By hardpenguin, 10 Jun 2026 at 8:30 am UTC
I had minor issues in the past with things requiring other input than controller. I am sure it's all better now with the Verified status!
News - The Lost Wild looks like a terrifying mix of Alien Isolation and Jurassic Park
By Linux_Rocks, 10 Jun 2026 at 8:10 am UTC
By Linux_Rocks, 10 Jun 2026 at 8:10 am UTC
🦕🦖
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By Linux_Rocks, 10 Jun 2026 at 7:56 am UTC
By Linux_Rocks, 10 Jun 2026 at 7:56 am UTC
Free Final Fantasy Dimensions from mobile! Port that to consoles and PC Square-Enix! The first Final Fantasy Dimensions is a great fully featured 2D Final Fantasy game and is worth playing (even on mobile).
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By TheSHEEEP, 10 Jun 2026 at 5:34 am UTC
Give me something original, not some best-of glued together nonsense...
JRPG mobile games aren't necessarily bad. Since the 2D ones would run on a toaster, one can make good JRPGs for mobile.
Just this one is rather awful.
By TheSHEEEP, 10 Jun 2026 at 5:34 am UTC
Quoting: suchI'll just highlight this: Square's HD-2D Final Fantasy debut is a partial recycling of their (outsourced) POS fan service F2P mobile game.Yeah, I also immediately lost interest after that part.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
Give me something original, not some best-of glued together nonsense...
JRPG mobile games aren't necessarily bad. Since the 2D ones would run on a toaster, one can make good JRPGs for mobile.
Just this one is rather awful.
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By Salvatos, 10 Jun 2026 at 1:15 am UTC
By Salvatos, 10 Jun 2026 at 1:15 am UTC
Quoting: VerglasI had to google what HD-2D is, but I guess I like it.Looks like Square Enix just wanted their own, trademarked term for 2.5D.
News - Company of Heroes - Definitive Edition revealed to release Fall 2026
By mrazster, 9 Jun 2026 at 11:03 pm UTC
By mrazster, 9 Jun 2026 at 11:03 pm UTC
I have about 1500 hours in CoH 1, a tad above 2000 hours in CoH 2, and currently I'm at about 500 hours in CoH 3. I'll keep playing the games as they release them.
But I do agree, they have beaten this horse for far to long. Something new has to happen in this series of games.
But I do agree, they have beaten this horse for far to long. Something new has to happen in this series of games.
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By such, 9 Jun 2026 at 10:20 pm UTC
By such, 9 Jun 2026 at 10:20 pm UTC
I'll just highlight this: Square's HD-2D Final Fantasy debut is a partial recycling of their (outsourced) POS fan service F2P mobile game.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
News - Vampire Survivors dev unveils JUJUTSU KAISEN RUMBLE: SURVIVATON
By such, 9 Jun 2026 at 10:12 pm UTC
By such, 9 Jun 2026 at 10:12 pm UTC
Behold.
One could, perhaps, say.
One could, perhaps, say.
News - Vampire Survivors dev unveils JUJUTSU KAISEN RUMBLE: SURVIVATON
By ScottCarammell, 9 Jun 2026 at 10:03 pm UTC
By ScottCarammell, 9 Jun 2026 at 10:03 pm UTC
what
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Slaxer, 9 Jun 2026 at 9:28 pm UTC
Valve's contributions have been outstanding, and I give them a lot of props, but it's a lot of other things too. Hardware and driver support is lightyears apart from where Linux used to be in the 2000s. It's more than good now. I really do think that the only thing that needs to happen before Linux rolls down a hill and snowballs into mainstream desktop adoption is to have an equivalent to Adobe products. Personally, I think Gimp is pretty good, but it still needs to improve a bit more before being compared to Photoshop. On the other hand, Blender is already amazing. As someone that grew up learning 3D art on Maya when it was still owned by Alias|Lightwave, I think Blender is now actually better than the general 3D packages from Autodesk. The only reason why Blender isn't the standard in the VFX industry yet is because of politics, but it's only a matter of time.
By Slaxer, 9 Jun 2026 at 9:28 pm UTC
Quoting: sarmadI don't know how old you are, but it's very possible that your children will see that day, maybe even you if you are young enough. Valve alone was able to raise the market share from 1% to 4% and still rising. We just need another one or two companies to be successful in the laptop/desktop side and things will start picking up. And now with the EU pushing for digital sovereignty we will start seeing more companies interested in Linux in order to serve the EU public sector.I'm very optimistic about seeing this happen in my lifetime. I'm a child of the 90s. I'm definitely not young, but I'm not that old either.
Valve's contributions have been outstanding, and I give them a lot of props, but it's a lot of other things too. Hardware and driver support is lightyears apart from where Linux used to be in the 2000s. It's more than good now. I really do think that the only thing that needs to happen before Linux rolls down a hill and snowballs into mainstream desktop adoption is to have an equivalent to Adobe products. Personally, I think Gimp is pretty good, but it still needs to improve a bit more before being compared to Photoshop. On the other hand, Blender is already amazing. As someone that grew up learning 3D art on Maya when it was still owned by Alias|Lightwave, I think Blender is now actually better than the general 3D packages from Autodesk. The only reason why Blender isn't the standard in the VFX industry yet is because of politics, but it's only a matter of time.
News - Crazy Taxi: World Tour announced and it's using generative AI
By spymastermatt, 9 Jun 2026 at 9:09 pm UTC
By spymastermatt, 9 Jun 2026 at 9:09 pm UTC
Oof ok, that's a lot of responses so I will try to address the main points from my perspective without creating another wall of text, and whilst conceding fully that the consensus is definitely not with me on this topic (understatement awards 2026 here I come)
First off, I seem to have monumentally missed the mark both in explaining where my friend is at regarding writing his story (and I do mean he is writing it, the use of AI is my musing not his), and in terms of how people would view the use of AI in this scenario
My friend has not merely come up with the idea, but has fully written (as in actual pages from the book) maybe 10 of the pivotal scenes, including explanations of the characters' backstories and the critical plot points and twists and turns. And yes, in doing so he has refined, added, removed and fundamentally changed the story and characters, exactly as everyone describes you do in the process of writing. He is struggling to write the bits between, and whilst I appreciate "that's part of being an author" I'm wondering if it need not be. For me personally, it doesn't de-value the story if another human or machine helps him to glue it all together (again, minority of 1 I know 😄)
Regarding my misunderstanding of both creative work and crafts vs trades, I'm actually reasonably familiar with both, seeing as I do a fair amount of creative work both at my job and in making the card game and comic I am making and writing as a hobby. The card game (intended to be physical) is actually where most of my experience regarding generating AI art comes from and where I have seen how much you maintain the role of creative director.
The trades/craftsmen analogy actually came from the fact that my dad trained as a cabinet maker. And during his apprenticeship, it was a mark of honour to be able to cut perfect dovetail joints quickly. But when the dovetail machine came along, my dad switched immediately and I would argue that whilst it removed some of the skill, it removed none of the creativity of designing a piece of furniture
With respect to artists not wanting to lose any drudgery, I would argue that the reuse of base models and skeletons in 3D art would evidence that there is drudgery to be avoided, but I also see how time and financial pressures from above might speed up the enjoyable part of the job (rough mockups, concepts etc) whilst keeping the human refining bit that might actually be far less interesting to the creative
With that all said, thanks for everyone's insights and I definitely do see more clearly that the strength of an author (and therefore artist, sculptor etc etc) is partly the skill in the task, as well as the creative vision. I just think the skill matters less to me personally.
First off, I seem to have monumentally missed the mark both in explaining where my friend is at regarding writing his story (and I do mean he is writing it, the use of AI is my musing not his), and in terms of how people would view the use of AI in this scenario
My friend has not merely come up with the idea, but has fully written (as in actual pages from the book) maybe 10 of the pivotal scenes, including explanations of the characters' backstories and the critical plot points and twists and turns. And yes, in doing so he has refined, added, removed and fundamentally changed the story and characters, exactly as everyone describes you do in the process of writing. He is struggling to write the bits between, and whilst I appreciate "that's part of being an author" I'm wondering if it need not be. For me personally, it doesn't de-value the story if another human or machine helps him to glue it all together (again, minority of 1 I know 😄)
Regarding my misunderstanding of both creative work and crafts vs trades, I'm actually reasonably familiar with both, seeing as I do a fair amount of creative work both at my job and in making the card game and comic I am making and writing as a hobby. The card game (intended to be physical) is actually where most of my experience regarding generating AI art comes from and where I have seen how much you maintain the role of creative director.
The trades/craftsmen analogy actually came from the fact that my dad trained as a cabinet maker. And during his apprenticeship, it was a mark of honour to be able to cut perfect dovetail joints quickly. But when the dovetail machine came along, my dad switched immediately and I would argue that whilst it removed some of the skill, it removed none of the creativity of designing a piece of furniture
With respect to artists not wanting to lose any drudgery, I would argue that the reuse of base models and skeletons in 3D art would evidence that there is drudgery to be avoided, but I also see how time and financial pressures from above might speed up the enjoyable part of the job (rough mockups, concepts etc) whilst keeping the human refining bit that might actually be far less interesting to the creative
With that all said, thanks for everyone's insights and I definitely do see more clearly that the strength of an author (and therefore artist, sculptor etc etc) is partly the skill in the task, as well as the creative vision. I just think the skill matters less to me personally.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Slaxer, 9 Jun 2026 at 9:06 pm UTC
By Slaxer, 9 Jun 2026 at 9:06 pm UTC
Quoting: CaldathrasSo yes, power tools can be seen in the same negative light as LLMs.This analogy only works if your power tools could magically come to life like they were characters in a Pixar movie and do the work you've commanded them to do. LLMs are exceptional - and in my opinion - incomparable to anything in human history. Besides this, I pretty much agree with everything else you've said, especially the part about workers and craftsmen.
Quoting: CaldathrasIt is the very act of creation that drives them, not the final result.I think it's both. It's motivating to see a design that previously only existed as a daydream, slowly be brought into reality. I'll add to your food analogy though. Starbucks baristas basically have an automated machine that make the coffee that they serve - which is why their coffee tastes like overpriced shit. If you want really good coffee, your barista and their roaster is gonna need to have passion - the kind that a machine will never be capable of having.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Purple Library Guy, 9 Jun 2026 at 9:06 pm UTC
By Purple Library Guy, 9 Jun 2026 at 9:06 pm UTC
Quoting: spymastermattYes. I just explained why. Without the process of writing it, all that stuff will be thin.Quoting: Purple Library Guyif someone tells a large language model "Write me a book about this" and thinks it's theirs because they had an idea (which apparently does happen) . . . that's incredibly stupid.Absolutely agree, 100%!
But if someone develops an entire story, with a good plot and character development and twists and turns and they get the AI to actually put it into words because they just can't, and then they enrich it by reading it back and tweaking and adding and refining to make it the story they had in their head but could never express because of their ADHD, is their story less good because they couldn't write each individual word?
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By sarmad, 9 Jun 2026 at 8:21 pm UTC
By sarmad, 9 Jun 2026 at 8:21 pm UTC
Quoting: SlaxerI want my children's children to see Linux with a 25% desktop user share.I don't know how old you are, but it's very possible that your children will see that day, maybe even you if you are young enough. Valve alone was able to raise the market share from 1% to 4% and still rising. We just need another one or two companies to be successful in the laptop/desktop side and things will start picking up. And now with the EU pushing for digital sovereignty we will start seeing more companies interested in Linux in order to serve the EU public sector.
News - Wordless prehistoric point and click adventure Theropods looks wonderful in the new trailer
By CatKiller, 10 Jun 2026 at 11:36 am UTC
By CatKiller, 10 Jun 2026 at 11:36 am UTC
It's giving me Another World/Dragon's Lair vibes. I can get with that.
News - Valve to no longer offer physical gift cards due to scammers
By Lin-Ursin, 10 Jun 2026 at 11:35 am UTC
By Lin-Ursin, 10 Jun 2026 at 11:35 am UTC
Man! this hit me just in the face...
Has been years since I use exclusively this pay method... it was so so convenient to me aaaah!
Has been years since I use exclusively this pay method... it was so so convenient to me aaaah!
News - Mouthwashing devs next project is co-op tank horror Carcass Clad
By Petethegoat, 10 Jun 2026 at 11:20 am UTC
By Petethegoat, 10 Jun 2026 at 11:20 am UTC
immediately became one of my most anticipated games, looks incredible. it's a bit shocking that this sort of small scale coop isn't more common!
News - DELTARUNE Chapter 5 arrives free on June 24
By Pyretic, 10 Jun 2026 at 11:17 am UTC
By Pyretic, 10 Jun 2026 at 11:17 am UTC
For those who want testing, I played Chapters 1 to 4 on my Bazzite machine. No issues whatsoever.
News - Valheim 1.0 arrives in September with the Deep North biome
By Pyretic, 10 Jun 2026 at 11:15 am UTC
By Pyretic, 10 Jun 2026 at 11:15 am UTC
Fantastic, glad to hear that the team is dedicated to fixing Linux-specific issues!
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By Liam Squires-Hand, 10 Jun 2026 at 11:02 am UTC
By Liam Squires-Hand, 10 Jun 2026 at 11:02 am UTC
Quoting: adolsonYeah exactly, this really is how it should be. Far too many games enter Early Access that are nearly finished.Quoting: apotatoThe price seems suspiciously low for what I was expecting to be a "real" game. Not that I'm complaining exactly but what is up with that?Early Access. The way it should be. Pay less the earlier you get in. If they make an amazing game, you got a great deal by being an early supporter. If you wait and see, you end up paying more.
News - Valve to no longer offer physical gift cards due to scammers
By blindcoder, 10 Jun 2026 at 10:26 am UTC
By blindcoder, 10 Jun 2026 at 10:26 am UTC
Oh come ON. The last option to bypass fuckers like Master and Visa policing content on Steam, and OF COURSE they do away with it.
News - Master the art of sword and sorcery in the Early Access release of Fatekeeper
By adolson, 10 Jun 2026 at 10:21 am UTC
By adolson, 10 Jun 2026 at 10:21 am UTC
Quoting: apotatoThe price seems suspiciously low for what I was expecting to be a "real" game. Not that I'm complaining exactly but what is up with that?Early Access. The way it should be. Pay less the earlier you get in. If they make an amazing game, you got a great deal by being an early supporter. If you wait and see, you end up paying more.
News - Valve to no longer offer physical gift cards due to scammers
By scaine, 10 Jun 2026 at 10:17 am UTC
By scaine, 10 Jun 2026 at 10:17 am UTC
Quoting: rea987How about digital Steam Wallet codes distributed to 3rd party sites?The article does note that digital wallet codes will continue to work and will remain available.
News - SteamOS 3.8.8 Beta brings fixes for MSI Claw controls in Desktop Mode
By Juergi_Hodi, 10 Jun 2026 at 10:06 am UTC
By Juergi_Hodi, 10 Jun 2026 at 10:06 am UTC
How good works SteamOS on Intel Handhelds for now?
News - Valve to no longer offer physical gift cards due to scammers
By rea987, 10 Jun 2026 at 9:58 am UTC
By rea987, 10 Jun 2026 at 9:58 am UTC
How about digital Steam Wallet codes distributed to 3rd party sites?
News - EXODUS looks like a good fit for Mass Effect fans wanting something more
By Allwynd, 10 Jun 2026 at 9:45 am UTC
By Allwynd, 10 Jun 2026 at 9:45 am UTC
It does look quite interesting and exciting, although I don't know if it will run on Linux, will it have some DRM or anticheat. For me I know it won't run on my laptop's iGPU for sure, on my PC maybe, but barely. Maybe in 10 years when the game is old and if I'm still into gaming I will give it a shot. I remember playing through all 3 Mass Effect games in 2017 in the span of one week and it felt like I was playing one massive game not 3 separate ones and it was a very exciting adventure, hopefully this one will be as good, and since it's based on a novel, it might have a pretty intricate story to carry it.
News - The Elder Scrolls Online now Steam Deck Verified with Update 50
By Allwynd, 10 Jun 2026 at 9:41 am UTC
By Allwynd, 10 Jun 2026 at 9:41 am UTC
I remember trying ESO on Linux before and it worked except I used to have an issue where I couldn't focus on the password text field so I had to ALT-TAB and back into the game to make it work, but now for some reason the problem is gone. I don't use Steam OS, but Tuxedo OS and I run most of my games through PortProton and ESO is one of them as I have it purchased outside of Steam.
For a long time I had no interest in playing the game due to the easy overland difficulty where you can defeat enemies without breaking a sweat. I describe it as having a God Mode cheat enabled. For years I wished the game had the same difficulty it did before 2016 when they made it easy and when I learned that on June 8 they will release an update that allows players to adjust their personal difficulty for overland content I was excited to try it and after playing for 2 days on from a new character (I had deleted all my old ones before) it feels a lot like how it was in 2015 when I first played the game - you attack 2-3 regular mobs and you're unsure if you will survive or not, it feels as exciting and thrilling as it was back then. It reminded me of playing Vanilla WoW too where you have to think about how you're pulling mobs and avoid them when you don't want to deal with them, how ESO was before June 8 you saw mobs like mere midge flies and a minor annoyance, now it changes the game drastically and I have regained some of my drive to play the game.
For a long time I had no interest in playing the game due to the easy overland difficulty where you can defeat enemies without breaking a sweat. I describe it as having a God Mode cheat enabled. For years I wished the game had the same difficulty it did before 2016 when they made it easy and when I learned that on June 8 they will release an update that allows players to adjust their personal difficulty for overland content I was excited to try it and after playing for 2 days on from a new character (I had deleted all my old ones before) it feels a lot like how it was in 2015 when I first played the game - you attack 2-3 regular mobs and you're unsure if you will survive or not, it feels as exciting and thrilling as it was back then. It reminded me of playing Vanilla WoW too where you have to think about how you're pulling mobs and avoid them when you don't want to deal with them, how ESO was before June 8 you saw mobs like mere midge flies and a minor annoyance, now it changes the game drastically and I have regained some of my drive to play the game.
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Eike, 10 Jun 2026 at 9:09 am UTC
By Eike, 10 Jun 2026 at 9:09 am UTC
Quoting: Linux_RocksI hate to say it, but the whole CBS thing really makes me so disinterested in this. I've already been critical of Star Trek for years, but I think that it might be at a breaking point when it comes to anything new with Star Trek for me. Fuck Bari Weiss, fuck David Ellison, fuck CBS (News), and fuck Paramount too.Wow, I wasn't aware...
News - EXODUS looks like a good fit for Mass Effect fans wanting something more
By Arehandoro, 10 Jun 2026 at 8:46 am UTC
To the book, I mean, not to the incels/forum xD
By Arehandoro, 10 Jun 2026 at 8:46 am UTC
Quoting: scaineThanks, that looks good! I might give a go!Quoting: ArehandoroI'm afraid the game looks too similar to Mass Effect, and that could work against it.Hamilton's books are generally excellent, although this one felt slightly slower than I'd like. As usual, Hamilton has gone full epic-space-opera, with a wide cast of characters across a seriously extended timeline. So extended, in fact, that any "aliens" you see in this game are likely just evolved humans. Thanks, time-dilation!
Quoting: SupayYou may want to add that it is also a book series by Peter Hamilton. It's called EXODUS as well, with the first book being named The Archimedes Engine.Are they good?
The idea is that humanity spread from a dying earth, looking for new planets to settle in hundreds of arkships. Some settled early, but by the time they'd settled sufficiently to send the "found a good spot over here" signal, that signal then has to catchup to the other ships, and THEN, they have to turn around and start flying at near-lightspeed to the signal source. So when they arrive, civilisation has been going on for hundreds of thousands of years (time-dilation, remember?), and humans are now "celestials" and are extremely prejudiced to all these "normal" humans showing up in ancient arkships over thousands of years. So it's a feudal system where humans are serfs to their celestial masters.
Second book comes out next week, I believe - June 18th.
Edit to add: holy shitballs, don't look at the Steam forums for this game. Basically a bunch of incels demanding better looking men/women to shag in-game, or complaining about "woke" choices, like being to choose to be male or female in the opening screen. JFC. Where do these clowns come from??
To the book, I mean, not to the incels/forum xD
News - Bloober Team revealed action-adventure horror Star Trek: Shadow Frontier
By Linux_Rocks, 10 Jun 2026 at 8:42 am UTC
By Linux_Rocks, 10 Jun 2026 at 8:42 am UTC
I hate to say it, but the whole CBS thing really makes me so disinterested in this. I've already been critical of Star Trek for years, but I think that it might be at a breaking point when it comes to anything new with Star Trek for me. Fuck Bari Weiss, fuck David Ellison, fuck CBS (News), and fuck Paramount too.
News - The Elder Scrolls Online now Steam Deck Verified with Update 50
By hardpenguin, 10 Jun 2026 at 8:30 am UTC
By hardpenguin, 10 Jun 2026 at 8:30 am UTC
I had minor issues in the past with things requiring other input than controller. I am sure it's all better now with the Verified status!
News - The Lost Wild looks like a terrifying mix of Alien Isolation and Jurassic Park
By Linux_Rocks, 10 Jun 2026 at 8:10 am UTC
By Linux_Rocks, 10 Jun 2026 at 8:10 am UTC
🦕🦖
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By Linux_Rocks, 10 Jun 2026 at 7:56 am UTC
By Linux_Rocks, 10 Jun 2026 at 7:56 am UTC
Free Final Fantasy Dimensions from mobile! Port that to consoles and PC Square-Enix! The first Final Fantasy Dimensions is a great fully featured 2D Final Fantasy game and is worth playing (even on mobile).
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By TheSHEEEP, 10 Jun 2026 at 5:34 am UTC
Give me something original, not some best-of glued together nonsense...
JRPG mobile games aren't necessarily bad. Since the 2D ones would run on a toaster, one can make good JRPGs for mobile.
Just this one is rather awful.
By TheSHEEEP, 10 Jun 2026 at 5:34 am UTC
Quoting: suchI'll just highlight this: Square's HD-2D Final Fantasy debut is a partial recycling of their (outsourced) POS fan service F2P mobile game.Yeah, I also immediately lost interest after that part.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
Give me something original, not some best-of glued together nonsense...
JRPG mobile games aren't necessarily bad. Since the 2D ones would run on a toaster, one can make good JRPGs for mobile.
Just this one is rather awful.
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By Salvatos, 10 Jun 2026 at 1:15 am UTC
By Salvatos, 10 Jun 2026 at 1:15 am UTC
Quoting: VerglasI had to google what HD-2D is, but I guess I like it.Looks like Square Enix just wanted their own, trademarked term for 2.5D.
News - Company of Heroes - Definitive Edition revealed to release Fall 2026
By mrazster, 9 Jun 2026 at 11:03 pm UTC
By mrazster, 9 Jun 2026 at 11:03 pm UTC
I have about 1500 hours in CoH 1, a tad above 2000 hours in CoH 2, and currently I'm at about 500 hours in CoH 3. I'll keep playing the games as they release them.
But I do agree, they have beaten this horse for far to long. Something new has to happen in this series of games.
But I do agree, they have beaten this horse for far to long. Something new has to happen in this series of games.
News - FINAL FANTASY RESONANCE in HD-2D arrives in October
By such, 9 Jun 2026 at 10:20 pm UTC
By such, 9 Jun 2026 at 10:20 pm UTC
I'll just highlight this: Square's HD-2D Final Fantasy debut is a partial recycling of their (outsourced) POS fan service F2P mobile game.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
I don't know what Square's been huffing for the past quarter of a century, but it's no longer funny.
News - Vampire Survivors dev unveils JUJUTSU KAISEN RUMBLE: SURVIVATON
By such, 9 Jun 2026 at 10:12 pm UTC
By such, 9 Jun 2026 at 10:12 pm UTC
Behold.
One could, perhaps, say.
One could, perhaps, say.
News - Vampire Survivors dev unveils JUJUTSU KAISEN RUMBLE: SURVIVATON
By ScottCarammell, 9 Jun 2026 at 10:03 pm UTC
By ScottCarammell, 9 Jun 2026 at 10:03 pm UTC
what
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By Slaxer, 9 Jun 2026 at 9:28 pm UTC
Valve's contributions have been outstanding, and I give them a lot of props, but it's a lot of other things too. Hardware and driver support is lightyears apart from where Linux used to be in the 2000s. It's more than good now. I really do think that the only thing that needs to happen before Linux rolls down a hill and snowballs into mainstream desktop adoption is to have an equivalent to Adobe products. Personally, I think Gimp is pretty good, but it still needs to improve a bit more before being compared to Photoshop. On the other hand, Blender is already amazing. As someone that grew up learning 3D art on Maya when it was still owned by Alias|Lightwave, I think Blender is now actually better than the general 3D packages from Autodesk. The only reason why Blender isn't the standard in the VFX industry yet is because of politics, but it's only a matter of time.
By Slaxer, 9 Jun 2026 at 9:28 pm UTC
Quoting: sarmadI don't know how old you are, but it's very possible that your children will see that day, maybe even you if you are young enough. Valve alone was able to raise the market share from 1% to 4% and still rising. We just need another one or two companies to be successful in the laptop/desktop side and things will start picking up. And now with the EU pushing for digital sovereignty we will start seeing more companies interested in Linux in order to serve the EU public sector.I'm very optimistic about seeing this happen in my lifetime. I'm a child of the 90s. I'm definitely not young, but I'm not that old either.
Valve's contributions have been outstanding, and I give them a lot of props, but it's a lot of other things too. Hardware and driver support is lightyears apart from where Linux used to be in the 2000s. It's more than good now. I really do think that the only thing that needs to happen before Linux rolls down a hill and snowballs into mainstream desktop adoption is to have an equivalent to Adobe products. Personally, I think Gimp is pretty good, but it still needs to improve a bit more before being compared to Photoshop. On the other hand, Blender is already amazing. As someone that grew up learning 3D art on Maya when it was still owned by Alias|Lightwave, I think Blender is now actually better than the general 3D packages from Autodesk. The only reason why Blender isn't the standard in the VFX industry yet is because of politics, but it's only a matter of time.
News - Crazy Taxi: World Tour announced and it's using generative AI
By spymastermatt, 9 Jun 2026 at 9:09 pm UTC
By spymastermatt, 9 Jun 2026 at 9:09 pm UTC
Oof ok, that's a lot of responses so I will try to address the main points from my perspective without creating another wall of text, and whilst conceding fully that the consensus is definitely not with me on this topic (understatement awards 2026 here I come)
First off, I seem to have monumentally missed the mark both in explaining where my friend is at regarding writing his story (and I do mean he is writing it, the use of AI is my musing not his), and in terms of how people would view the use of AI in this scenario
My friend has not merely come up with the idea, but has fully written (as in actual pages from the book) maybe 10 of the pivotal scenes, including explanations of the characters' backstories and the critical plot points and twists and turns. And yes, in doing so he has refined, added, removed and fundamentally changed the story and characters, exactly as everyone describes you do in the process of writing. He is struggling to write the bits between, and whilst I appreciate "that's part of being an author" I'm wondering if it need not be. For me personally, it doesn't de-value the story if another human or machine helps him to glue it all together (again, minority of 1 I know 😄)
Regarding my misunderstanding of both creative work and crafts vs trades, I'm actually reasonably familiar with both, seeing as I do a fair amount of creative work both at my job and in making the card game and comic I am making and writing as a hobby. The card game (intended to be physical) is actually where most of my experience regarding generating AI art comes from and where I have seen how much you maintain the role of creative director.
The trades/craftsmen analogy actually came from the fact that my dad trained as a cabinet maker. And during his apprenticeship, it was a mark of honour to be able to cut perfect dovetail joints quickly. But when the dovetail machine came along, my dad switched immediately and I would argue that whilst it removed some of the skill, it removed none of the creativity of designing a piece of furniture
With respect to artists not wanting to lose any drudgery, I would argue that the reuse of base models and skeletons in 3D art would evidence that there is drudgery to be avoided, but I also see how time and financial pressures from above might speed up the enjoyable part of the job (rough mockups, concepts etc) whilst keeping the human refining bit that might actually be far less interesting to the creative
With that all said, thanks for everyone's insights and I definitely do see more clearly that the strength of an author (and therefore artist, sculptor etc etc) is partly the skill in the task, as well as the creative vision. I just think the skill matters less to me personally.
First off, I seem to have monumentally missed the mark both in explaining where my friend is at regarding writing his story (and I do mean he is writing it, the use of AI is my musing not his), and in terms of how people would view the use of AI in this scenario
My friend has not merely come up with the idea, but has fully written (as in actual pages from the book) maybe 10 of the pivotal scenes, including explanations of the characters' backstories and the critical plot points and twists and turns. And yes, in doing so he has refined, added, removed and fundamentally changed the story and characters, exactly as everyone describes you do in the process of writing. He is struggling to write the bits between, and whilst I appreciate "that's part of being an author" I'm wondering if it need not be. For me personally, it doesn't de-value the story if another human or machine helps him to glue it all together (again, minority of 1 I know 😄)
Regarding my misunderstanding of both creative work and crafts vs trades, I'm actually reasonably familiar with both, seeing as I do a fair amount of creative work both at my job and in making the card game and comic I am making and writing as a hobby. The card game (intended to be physical) is actually where most of my experience regarding generating AI art comes from and where I have seen how much you maintain the role of creative director.
The trades/craftsmen analogy actually came from the fact that my dad trained as a cabinet maker. And during his apprenticeship, it was a mark of honour to be able to cut perfect dovetail joints quickly. But when the dovetail machine came along, my dad switched immediately and I would argue that whilst it removed some of the skill, it removed none of the creativity of designing a piece of furniture
With respect to artists not wanting to lose any drudgery, I would argue that the reuse of base models and skeletons in 3D art would evidence that there is drudgery to be avoided, but I also see how time and financial pressures from above might speed up the enjoyable part of the job (rough mockups, concepts etc) whilst keeping the human refining bit that might actually be far less interesting to the creative
With that all said, thanks for everyone's insights and I definitely do see more clearly that the strength of an author (and therefore artist, sculptor etc etc) is partly the skill in the task, as well as the creative vision. I just think the skill matters less to me personally.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Slaxer, 9 Jun 2026 at 9:06 pm UTC
By Slaxer, 9 Jun 2026 at 9:06 pm UTC
Quoting: CaldathrasSo yes, power tools can be seen in the same negative light as LLMs.This analogy only works if your power tools could magically come to life like they were characters in a Pixar movie and do the work you've commanded them to do. LLMs are exceptional - and in my opinion - incomparable to anything in human history. Besides this, I pretty much agree with everything else you've said, especially the part about workers and craftsmen.
Quoting: CaldathrasIt is the very act of creation that drives them, not the final result.I think it's both. It's motivating to see a design that previously only existed as a daydream, slowly be brought into reality. I'll add to your food analogy though. Starbucks baristas basically have an automated machine that make the coffee that they serve - which is why their coffee tastes like overpriced shit. If you want really good coffee, your barista and their roaster is gonna need to have passion - the kind that a machine will never be capable of having.
News - Crazy Taxi: World Tour announced and it's using generative AI
By Purple Library Guy, 9 Jun 2026 at 9:06 pm UTC
By Purple Library Guy, 9 Jun 2026 at 9:06 pm UTC
Quoting: spymastermattYes. I just explained why. Without the process of writing it, all that stuff will be thin.Quoting: Purple Library Guyif someone tells a large language model "Write me a book about this" and thinks it's theirs because they had an idea (which apparently does happen) . . . that's incredibly stupid.Absolutely agree, 100%!
But if someone develops an entire story, with a good plot and character development and twists and turns and they get the AI to actually put it into words because they just can't, and then they enrich it by reading it back and tweaking and adding and refining to make it the story they had in their head but could never express because of their ADHD, is their story less good because they couldn't write each individual word?
News - Steam Survey for May 2026 is out - Linux down at 3.99% but still above macOS
By sarmad, 9 Jun 2026 at 8:21 pm UTC
By sarmad, 9 Jun 2026 at 8:21 pm UTC
Quoting: SlaxerI want my children's children to see Linux with a 25% desktop user share.I don't know how old you are, but it's very possible that your children will see that day, maybe even you if you are young enough. Valve alone was able to raise the market share from 1% to 4% and still rising. We just need another one or two companies to be successful in the laptop/desktop side and things will start picking up. And now with the EU pushing for digital sovereignty we will start seeing more companies interested in Linux in order to serve the EU public sector.
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.