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Now that NVIDIA GeForce NOW actually has an official dedicated app for the Steam Deck, I've taken it for a spin and came away impressed. Disclosure: NVIDIA gave me access to the Ultimate subscription.

It's no secret I'm a fan of Cloud Gaming, after covering plenty of Google Stadia (R.I.P) previously before Google shut it down. The tech was great and it worked well, but Google's business plan sucked. GeForce NOW on the other hand has the best of all worlds. You can play games on various devices, and those games are actually yours from various other stores. So if NVIDIA ever shut it, you haven't lost those games.

One of the major benefits of course is how you can run games that the Steam Deck struggles with. You'll get to see better visuals and better performance from pretty much anything that's available on GeForce NOW. That's just icing on the cake though, as GeForce NOW is a fantastic choice for games that have anti-cheat that blocks Linux platforms, so it also opens up a whole lot of extra possibilities there too filling a nice gap.

Until this new dedicated app arrived, I had only really used GeForce NOW in passing. Whenever it was needed for work, like how in March 2022 I reported on it being easier to get it running on Steam Deck via the browser. And a bit of occasional gaming but not a regular amount as the experience just wasn't the best overall.

Now though? It's actually quite amazing. The app is so easy to use and setting it up is a total breeze (here's a guide for it). A friend wants me to jump into Fortnite? Yeah, okay — not a problem! I've been repeatedly shocked at just how good it feels overall, 99% of the time I truly cannot tell that the game is being beamed from somewhere far away through the internet. At times, it feels a bit like magic.

The battery life you get on the Steam Deck OLED with it is simply amazing. Over 7 hours playing Fortnite. I think that's enough in one sitting for anyone.

And gosh, visually, it looks absolutely magnificent on the Steam Deck OLED screen.

What truly makes my mind get into a mess is just how the input is just so good. I cannot tell the difference between playing a local game and playing via GeForce NOW. This game is being beamed through various wires across vast distances, and yet — I can very rarely tell.

Pricing is perhaps is an issue though, but that very much depends on how you look at it. Free for one hour to test, £9.99 a month for the 1440p Performance sub and £19.99 a month for the Ultimate sub with 4K HDR and 240FPS. Both the subscriptions support RTX too. However, you can also buy a 6 month subscription at a discounted rate.

If we take the £9.99 monthly rate across let's say 3 years, that's about the price of a reasonable modern GPU. Not taking into account all the other components. So even thinking about it like that, the cost is actually pretty reasonable for what you get access to on lower-end cheaper devices.

One major issue I've come across is that the Steam integration is just at times — rubbish. It will get stuck on "Loading user data..." and nothing happens. This is not a Linux / Steam Deck issue, it's a clear problem with the service that has lots of reports from even a quick Google search. It seems to happen on specific games with no clear cause even on Windows. Sometimes games won't load either, jumping in again today before publishing, it took Dune: Awakening 4 attempts before it actually launched.

There's one element I really dislike about it though in terms of features, which is the 100 hour a month playtime limit. Even if you're paying for the highest tier, you get a static 100 hours per month (with a 15 hour rollover). Across 31 days that's less than 3 and a half hours a day. To some, it might still seem like a fair amount overall, but it could be pretty easy to go over it and have to pay more. I get why they added a limit (nothing is truly unlimited), but I still don't like it.

Another obvious downside to note is that developers need to actually opt into GeForce NOW and not every developer does, and even then it still needs NVIDIA to accept the game onto the service. The list of what you can play on it is quite long, but still has plenty of limits. Games also do get removed from it now and then when agreements expire.

It's not a one-size-fits-all solution for those reasons above, and add to that the issue of your internet service and your home networking. You need a reasonably good ISP to make the most of it in terms of speed and bandwidth, plus your home network has to have a strong signal. Small bumps in latency can be felt quite clearly at times in random visual quality drops and controls suddenly lagging. For me, that has been an extremely rare thing, only happening a couple of times in a lot of hours testing but it does happen.

We're coming to Summer now in the UK, and GeForce NOW has actually been a huge benefit for me here too. My office gets way too hot with my PC running, unbearably hot at times and being able to escape with the Steam Deck and play various games that I wouldn't be able to usually in a cooler environment (and with vastly better battery life) is such a nice double bonus.

I wouldn't be doing my duty at this point if I didn't moan about something though. NVIDIA now support the Steam Deck which is great, but what about other Linux distributions? SteamOS as a whole? Traditional desktop Linux?

They've shown very clearly they can make it work to the point that it feels fantastic. It's currently limited to 1080p in the browser on Linux, so either removing that restriction, or opening up the Steam Deck app properly to desktop Linux would be the next step. I'll be bugging them about this regularly.


Pictured - GeForce NOW Fortnite, Desktop Linux

Overall, when it actually works properly, GeForce NOW is truly awesome on Steam Deck. But there's still quite a number of annoying issues with all their integrations at times.

You can check it out at GeForce NOW.

Article taken from GamingOnLinux.com.
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13 comments Subscribe

cdnr1 2 days ago
i use moonlight often on my Steamdeck.
dubigrasu 2 days ago
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It really is impressive. For me, less impressive than Stadia, which felt like a more streamlined experience, but nevertheless, still mind blowing if you think about it.
You lay on your couch or bed playing Destiny 2 on your Steam Deck, no wires no nothing, and you don't feel like your game is actually running on a system (in my case) hundreds of km away. You know it, but it doesn't feel that way. Yes, there is an amount of lag that prohibits competitive type of games, but for casuals like me is like magic. Whatever technical trickery they're employing, it feels like is running on your device.
I mean, there is less lag that on PS3 for example (where I got hooked on Destiny 1, go figure).


Last edited by dubigrasu on 3 Jul 2025 at 5:09 pm UTC
Jahimself 2 days ago
It's pretty good to have that tool into the steamdeck arsenal. Many AAA title are demanding hardware speaking. It's also more and more rare that it have good replay value, so it's definitly great option to play it with good quality settings on this device.

Steamdeck is already able to do so many things just like a pc with a well thought console interface and versatility. (Emulation of your old consoles, small linux tools accessible, convertible into a small pc you can plug on tv for movies or office work...).

I'm not into streaming services especially with with slow internet, but I'd say the more the better.

I guess this way of playing is also good for battery life.


Last edited by Jahimself on 3 Jul 2025 at 5:19 pm UTC
AsciiWolf 2 days ago
  • Supporter Plus
Still no Flatpak packaging of their client and still no desktop Linux support?
gillham 2 days ago
Steam, Moonlight, Greenlight, and Chiaki-ng (Chiaki4deck) all stream really well from home PCs, Xbox, PS4/PS5. The battery life is awesome and it works much better than I expected.

The Steam Deck might as well be the Stream Deck it works so well.
pleasereadthemanual 2 days ago
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I used GeForce NOW for a month on my Linux computer to play Rainbow Six: Siege. There was subtly too much input delay, and the 3 hour session limit was annoying, plus the inability to make use of Steam Recording was annoying. I gave up and just kept dual-booting Windows, which is a better experience for free.
hardpenguin a day ago
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  • Supporter
A friend wants me to jump into Fortnite? Yeah, okay — not a problem!
I did Call of Duty: Warzone too but that surely requires a mouse and keyboard 🙂.
hardpenguin a day ago
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I gave up and just kept dual-booting Windows, which is a better experience for free.
Except for the Windows license fee plus you are separated from your beloved Linux desktop if you want to alt+tab while gaming 😛.
ToddL a day ago
I actually like using Geforce Now for games that can't run well on the Steam Deck because of performance or anti-cheat reasons. Also, before they came out with a native app, I set it up using the steps that many website were using at the time that relied on the browser to make it work.

When I have time, I'll have to try the native app when I have time to set it up and see how much better it is compared to the setup I was using.
pleasereadthemanual 18 hours ago
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Except for the Windows license fee plus you are separated from your beloved Linux desktop if you want to alt+tab while gaming 😛.
If you don't buy OEM keys or bother activating Windows at all, sure 😛

Hell, even if you paid full price for the license, you'd have paid double the cost of a Windows license by the time your year of GeForce Now was up. GeForce Now wouldn't be worth it even if it were half the price. Plus no Steam Recording. Plus the 3 hour session limit on the previous lowest plan (now it's more expensive and you get 6 hours, so moot point I guess). Not to mention wait times...

Maybe if I was using it to play more than a single game for ~30 hours a month, the equation would be different.

Actually, I would take everything I said back if GeForce Now could play every single visual novel in DMM's catalog. I would absolutely pay $300 a year for that; more even. Considering visual novels tend to cost something in the range of $100 each, it would be a bargain. But a) DMM blocks non-Japanese IP addresses, b) there has never been a visual novel streaming service until now, and c) GeForce Now requires you to own a license to play the game, so I don't see it happening.

Dual-booting is inconvenient as I use the same machine as a streaming server over SSHFS, which doesn't work on Windows. But it's the lesser of two evils at the moment, from where I stand.
ObsoleteGaming 17 hours ago
  • New User
It's a shame you can now only play games that are approved. When it started you could play your whole library but publishers complained. I don't see why publishers should get to dictate what I play the games I've paid for on.
ToddL 13 hours ago
It's a shame you can now only play games that are approved. When it started you could play your whole library but publishers complained. I don't see why publishers should get to dictate what I play the games I've paid for on.
@ObsoleteGaming
I remember reading about this back then when Geforce Now was new and these companies didn't like that you could stream your entire library of Steam games because they wanted a piece of the Nvidia pie when it comes to licensing. They want Nvidia to pony up money for a license to run the games the publishers want to allow on the service.

Here's a Reddit threat that someone asked about why they couldn't stream all their Steam games on Geforce Now: https://www.reddit.com/r/GeForceNOW/comments/19018ca/why_cant_we_just_stream_any_game_we_own/


Last edited by ToddL on 5 Jul 2025 at 3:16 pm UTC
Caldathras 10 hours ago
I think the best explanation from that thread was ...

I am a lawyer and a huge gamer. In fact, I somewhat specialize in law that relates to video games. I see a lot of people asking why the video game company has any control with our ability to play on what is essentially a rented PC when we own the game. The problem is that this is a false premise. You are not actually buying the game. You are buying a license to use the game in certain ways and the actual owners of the property rights of the game are permitted to decide the exact ways you can use that game. It is kind of like if you purchase a ticket to enter a museum, you don't own the museum and the actual owners of the museum can tell you exactly how you can behave and where you can go once you enter.
It makes sense. This is essentially new tech and the developer's lawyers aren't ready for it yet. Still, I think this thought expressed what I was feeling about the matter even better ...

Publishers are greedy and want money on top of the sale of the game that they'd get if they supported the platform.
I think that summed it up the best for me.

That being said, it doesn't really affect me. I don't game online. I am usually offline when I can find time for a little video gaming. (No Internet at home. I have to do my O/S updates, Steam game installs and Lutris game installs at work, after hours. I have a great boss!)

Besides, there is one great big negative to using GFN -- the ongoing subscription fee! You pay it whether or not you're able to use it ...
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