Latest 30 Comments
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By shadow1w2, 19 Jun 2026 at 5:12 pm UTC
By shadow1w2, 19 Jun 2026 at 5:12 pm UTC
Dang I reserved on May 8th and cant get one till September.
I'm not so confident on their next machines but atleast the reservation system is working.
Really wish we saw the Steam Machine and Frame prices earlier then I'd know if I wanna jump in on that 15min order window.
I'm not so confident on their next machines but atleast the reservation system is working.
Really wish we saw the Steam Machine and Frame prices earlier then I'd know if I wanna jump in on that 15min order window.
News - EMPULSE is basically Titanfall but from the devs of Splitgate
By Pyrate, 19 Jun 2026 at 4:24 pm UTC
This bit of news made mo go back to the multiplayer myself. You guys should give it a shot, it's the last time a AAA multiplayer shooter cared about fun, with no prevalence of microtransactions, game "balance" and eSport sensations.
The only thing I wish is if I could transfer my PS4 account to PC, I miss my G10.0 Pilot unlocks...
By Pyrate, 19 Jun 2026 at 4:24 pm UTC
Quoting: Liam Squires-HandThis might surprise you - but for such a shooter a proper campaign would take vastly more time and resources compared with online play. Not just to make one, but to make one that isn't crap.The other thing that's missing here, is that saying the best part about Titanfall 2 was the campaign is also criminally under-appreciating what is probably the best AAA multiplayer shooter to have come out since the 8th generation consoles.
This bit of news made mo go back to the multiplayer myself. You guys should give it a shot, it's the last time a AAA multiplayer shooter cared about fun, with no prevalence of microtransactions, game "balance" and eSport sensations.
The only thing I wish is if I could transfer my PS4 account to PC, I miss my G10.0 Pilot unlocks...
News - The under-16 social media ban marks the end of the open UK internet
By Mohandevir, 19 Jun 2026 at 12:40 pm UTC
By Mohandevir, 19 Jun 2026 at 12:40 pm UTC
Quoting: SlaxerGot fond memories of Skip-bo, Uno, Rummy-o and Monopoly games, with my kids. I even played some local coop video games with them. In fact, the game matters not. Being present and helping them build their personality through interactions is.Quoting: pilkThe government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)Couldn't agree more 🫡. Parent or not, you understand that there's no replacement for quality time spent with your kids. You can keep your grain of salt.
And for the love of god, the iPad is NOT a babysitter.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Doktor-Mandrake, 19 Jun 2026 at 10:27 am UTC
By Doktor-Mandrake, 19 Jun 2026 at 10:27 am UTC
I was gonna reserve one next week when I get paid, expecting it to take a few weeks, not until next year that's pretty wild
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By neolith, 19 Jun 2026 at 9:52 am UTC
By neolith, 19 Jun 2026 at 9:52 am UTC
Quoting: jbbandosReserved mine on 10th – I'll be waiting 'til 2027. 😢Quoting: MohandevirWoah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!Reserved mine on the 8th, slated for September... Seems I was slightly less unlucky.
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
News - Godot Engine 4.7 is out bringing a new Asset Store, HDR support, Steam Frame support
By Erzfeind, 19 Jun 2026 at 9:51 am UTC
By Erzfeind, 19 Jun 2026 at 9:51 am UTC
Awesome! Already downloaded it
Impressive how this engine gets better and better
Impressive how this engine gets better and better
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By jbbandos, 19 Jun 2026 at 9:28 am UTC
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
By jbbandos, 19 Jun 2026 at 9:28 am UTC
Quoting: MohandevirWoah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!Reserved mine on the 8th, slated for September... Seems I was slightly less unlucky.
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By tfk, 19 Jun 2026 at 8:20 am UTC
By tfk, 19 Jun 2026 at 8:20 am UTC
I reserved one when they became available again. Recieved it two weeks ago? Something like that. Valve really didn't expect such high demand it seems...
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By hardpenguin, 19 Jun 2026 at 7:56 am UTC
By hardpenguin, 19 Jun 2026 at 7:56 am UTC
Accessibility features like this are one area where AI and LLMs could actually be properly useful.I happen to agree
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By hardpenguin, 19 Jun 2026 at 7:55 am UTC
By hardpenguin, 19 Jun 2026 at 7:55 am UTC
I am so glad I was part of the first order wave 🥲 2027 is insane!
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Ehvis, 19 Jun 2026 at 7:42 am UTC
By Ehvis, 19 Jun 2026 at 7:42 am UTC
Quoting: emphyAh yeah, kinda flipped it. I blame the heat!Quoting: EhvisIt's the other way around: speech to text. I.e. you talk to the machine and text getsput in.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
News - Sludgineers is an oddly satisfying active incremental game about cleaning up pollution
By Phlebiac, 19 Jun 2026 at 6:59 am UTC
By Phlebiac, 19 Jun 2026 at 6:59 am UTC
release on August 25th (although Steam tells me August 26th)Perhaps a timezone thing? Shows the 25th for me, but I'm in the same timezone as the advertised date (Pacific). If they plan to release after 4pm, that would be the 26th for GMT folks.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Chrisznix, 19 Jun 2026 at 6:43 am UTC
By Chrisznix, 19 Jun 2026 at 6:43 am UTC
Man i really hope for everyone here in line that the real shipping will be much earlier. This many months ... that's hard. :(
News - Prepare for the Steam Frame with the Upload VR Summer 2026 Humble Bundle
By Phlebiac, 19 Jun 2026 at 6:42 am UTC
By Phlebiac, 19 Jun 2026 at 6:42 am UTC
There was a surge in VR games for a few years (of varying quality), but I feel like it has dropped off as of late. Vertigo Games, who make the Metro, Thief, and Arizona Sunshine games in this bundle, spent about 9 hours focused on VR games. But their last release was making a non-VR version of their 7th Guest remake, and their next release is a non-VR Arizona Sunshine.
It will be interesting to see what impact the Steam Frame has, but I think it will largely revolve around the pricing. I expect it will be cheaper than the Valve Index VR Kit, but maybe not sufficiently so.
It will be interesting to see what impact the Steam Frame has, but I think it will largely revolve around the pricing. I expect it will be cheaper than the Valve Index VR Kit, but maybe not sufficiently so.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Creepio, 19 Jun 2026 at 4:17 am UTC
By Creepio, 19 Jun 2026 at 4:17 am UTC
I don't understand what all of the arguing is about in this thread, but I will say one thing. UE 5.8 is the point in which UE starts getting optimized, and tools have matured out of their experimental phase. LumenLight is a good example, as according to the devs, it brings 60fps to Switch 2. Whatever benefits switch 2 generally also benefits Steam Deck, so I'm happy about this.
UE6 on the other hand is the start of a new generation, and that means, massive performance problems, highly experimental features.
This isn't me singing Epic's song. I legitimately gave up on a game I was working on because I got trapped in Blueprint hell, where I couldn't improve the performance no matter how hard I tried. Something that was likely my fault because I wasn't being careful.
Epic has a lot of work to do, but this is generally how they do things. New Major engine versions run like crap for years, and as they get closer and closer to the next major engine release, existing engine starts to become more refined.
As for the generative AI crap they're putting into the engine, I don't have a problem with it. Asset creation is a long, arduous process, and Unreal Engine is all about getting a game built. I have extensive experience with 3d modeling programs and I've done a **LOT** of things with them. I got pretty good at hard surface modeling and UV mapping and have 10s of thousands of hours of experience with them. If I can just AI generate a bunch of sci-fi railings or something and not step foot in Maya or Blender unless it's absolutely necessary, count me in. If this bothers people, I got a big ol' shrug for ya.
UE6 on the other hand is the start of a new generation, and that means, massive performance problems, highly experimental features.
This isn't me singing Epic's song. I legitimately gave up on a game I was working on because I got trapped in Blueprint hell, where I couldn't improve the performance no matter how hard I tried. Something that was likely my fault because I wasn't being careful.
Epic has a lot of work to do, but this is generally how they do things. New Major engine versions run like crap for years, and as they get closer and closer to the next major engine release, existing engine starts to become more refined.
As for the generative AI crap they're putting into the engine, I don't have a problem with it. Asset creation is a long, arduous process, and Unreal Engine is all about getting a game built. I have extensive experience with 3d modeling programs and I've done a **LOT** of things with them. I got pretty good at hard surface modeling and UV mapping and have 10s of thousands of hours of experience with them. If I can just AI generate a bunch of sci-fi railings or something and not step foot in Maya or Blender unless it's absolutely necessary, count me in. If this bothers people, I got a big ol' shrug for ya.
News - Valve to no longer offer physical gift cards due to scammers
By GustyGhost, 19 Jun 2026 at 3:35 am UTC
By GustyGhost, 19 Jun 2026 at 3:35 am UTC
Quoting: AdutchmanIf not using Steam wallet funds to make purchases, it is possible for payment processors and other observers in the chain to infer what was purchased based on time of purchase as well as the transaction amount.Quoting: GustyGhostA shame. I'd been using them for a while in response to payment processors trying to play nanny state.
It is still possible to top up your Steam wallet with the digital gift cards, although this allows your card provider (and all their data sharing partners) to see behaviorally how you use Steam.Quoting: GustyGhostA shame. I'd been using them for a while in response to payment processors trying to play nanny state.Not really though right? They can see how much money you spend in aggregate, but not what you spend it on. That at least removes the concern of them tracing what games you buy/play.
It is still possible to top up your Steam wallet with the digital gift cards, although this allows your card provider (and all their data sharing partners) to see behaviorally how you use Steam.
News - Valve update Proton Hotfix for ARC Raiders compatibility on Linux / SteamOS
By Linux-Fertxo, 19 Jun 2026 at 3:29 am UTC
By Linux-Fertxo, 19 Jun 2026 at 3:29 am UTC
I retract my statement; the very latest version of Proton Hotfix (the third one after my post) makes the game work perfectly!
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By ScottCarammell, 19 Jun 2026 at 3:27 am UTC
By ScottCarammell, 19 Jun 2026 at 3:27 am UTC
I reserved mine like a day after the reservations went up and it's already "by December 2026" jesus christ reserving today you may not have a planet to ship to by the time it's ready
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Yasri, 19 Jun 2026 at 3:21 am UTC
By Yasri, 19 Jun 2026 at 3:21 am UTC
Just got the "72 hours to finish order" email for my steam controller reservation. Went to the steam page manually to check if the email was scam, nope had the finish order button. Should be getting it in the mail early next week. So looks like they are getting stock in and its not a hard wait til september.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Harry Haller, 19 Jun 2026 at 2:06 am UTC
I was sold. In my best Capt. Jean-Luc Picard voice, "Computer! Open... drive... C. Open... folder... Documents... Open... file... passwords.txt." Lol! He told me, "You don't have to say 'Computer'.
"But I want to!"
"It doesn't work that way," he explained patiently.
"I don't care. It feels cool."
In 1996. And they make a big deal about it now, thirty years later. But, I have to say, I'm impressed with the progress with things like Claude Code, etc. AFAIK, they weren’t doing that in 1996.
By Harry Haller, 19 Jun 2026 at 2:06 am UTC
Quoting: emphyEither direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".I worked at IBM in 1996 at a datacenter in CT and we used OS/2 Warp on the desktop, connecting to mainframes in virtual terminal sessions. Since I used Warp as my daily driver, I enjoyed the setup. One day - remember, this was 1996 - one of the friendlier IBMers brought me to a room in the research area and showed me the new OS/2 4... code-named “Merlin”. Not only would it take dictation, but you could issue voice commands to control the system!
I was sold. In my best Capt. Jean-Luc Picard voice, "Computer! Open... drive... C. Open... folder... Documents... Open... file... passwords.txt." Lol! He told me, "You don't have to say 'Computer'.
"But I want to!"
"It doesn't work that way," he explained patiently.
"I don't care. It feels cool."
In 1996. And they make a big deal about it now, thirty years later. But, I have to say, I'm impressed with the progress with things like Claude Code, etc. AFAIK, they weren’t doing that in 1996.
News - The under-16 social media ban marks the end of the open UK internet
By Slaxer, 19 Jun 2026 at 1:04 am UTC
By Slaxer, 19 Jun 2026 at 1:04 am UTC
Quoting: pilkThe government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)Couldn't agree more 🫡. Parent or not, you understand that there's no replacement for quality time spent with your kids. You can keep your grain of salt.
And for the love of god, the iPad is NOT a babysitter.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Salvatos, 19 Jun 2026 at 12:02 am UTC
And like Purple Library Guy mentioned, you only save time if you have a really solid idea of what you need to write down. For composing, or in my case translating, I can continue to think while I type and long pauses mid-sentence don’t impact the output, nor do I have to redo a whole sentence if I change my mind about a word or two. For immediate, immutable stuff like live captioning, though? Phenomenal tool as long as the accuracy is acceptable.
So I would agree with PLG that it’s mostly a boon for accessibility reasons unless your use case has a significant tolerance for errors and/or you are a very slow typist for reasons other than disability. It also comes with a number of practical downsides that can make one reconsider (privacy, confidentiality or annoyance if working in a shared environment, inability to listen to audio or have people talking nearby without getting noise in the transcription, inability to improvise spellings for unrecognized words, etc.).
It’s also pretty resource-intensive. I tried Speech Note on my laptop a year or two ago and it ran so slowly that I could have typed faster even at a lower-than-average WPM. On my desktop, utilizing my gaming graphics card, it runs decently smoothly but I still feel like I need to let it catch up after every sentence (and fix at least the worst errors). From what I remember, more traditional approaches like Dragon Naturally Speaking weren’t as reliant on processing power, but used significant (for the time) amounts of RAM. Interestingly, I remember DNS being more grammatically accurate, better at handling specific punctuation and better able to handle large volumes of input without pause, but the LLM approach is better able to guess your intent when your speech isn’t clear… for better or for worse. (I’ve gotten some incredible outputs from sneezing or coughing without muting.)
By Salvatos, 19 Jun 2026 at 12:02 am UTC
Quoting: tmtvlIt's also interesting because people can speak faster than they can type (stenography excluded, because it was specifically made for the purpose of letting typists keep up with speech).Depending on your use case, that’s not necessarily a huge argument in favor of using automatic transcription, because editing the inevitable errors takes a substantial amount of time that wouldn’t be needed if you just typed without errors, other than the occasional typo, at a slightly slower rate. A similar principle applies to stenography, by the way: stenographers (or their colleagues) spend considerable time reviewing and editing their work after the fact, because they often need to take shortcuts or find workarounds for terms not in their steno dictionary, and can’t necessarily make quick corrections in real time like you would when typing (not that it’s not technically possible, IIRC, but because of time constraints).
And like Purple Library Guy mentioned, you only save time if you have a really solid idea of what you need to write down. For composing, or in my case translating, I can continue to think while I type and long pauses mid-sentence don’t impact the output, nor do I have to redo a whole sentence if I change my mind about a word or two. For immediate, immutable stuff like live captioning, though? Phenomenal tool as long as the accuracy is acceptable.
So I would agree with PLG that it’s mostly a boon for accessibility reasons unless your use case has a significant tolerance for errors and/or you are a very slow typist for reasons other than disability. It also comes with a number of practical downsides that can make one reconsider (privacy, confidentiality or annoyance if working in a shared environment, inability to listen to audio or have people talking nearby without getting noise in the transcription, inability to improvise spellings for unrecognized words, etc.).
It’s also pretty resource-intensive. I tried Speech Note on my laptop a year or two ago and it ran so slowly that I could have typed faster even at a lower-than-average WPM. On my desktop, utilizing my gaming graphics card, it runs decently smoothly but I still feel like I need to let it catch up after every sentence (and fix at least the worst errors). From what I remember, more traditional approaches like Dragon Naturally Speaking weren’t as reliant on processing power, but used significant (for the time) amounts of RAM. Interestingly, I remember DNS being more grammatically accurate, better at handling specific punctuation and better able to handle large volumes of input without pause, but the LLM approach is better able to guess your intent when your speech isn’t clear… for better or for worse. (I’ve gotten some incredible outputs from sneezing or coughing without muting.)
Quoting: EhvisThis is the opposite: speech to text (transcription), not text to speech (speech synthesis). And it has existed much longer than generative AI, but I can’t claim to fully understand the differences between neural networks, machine learning, large language models or generative AI, so I don’t know exactly which categories this falls under.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Mohandevir, 18 Jun 2026 at 11:51 pm UTC
By Mohandevir, 18 Jun 2026 at 11:51 pm UTC
Woah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!
But I'm quite sure that Valve put some Steam Controller stocks in reserve for the Steam Machine launch since it will be sold in 4 configurations (512gb, 512gb+sc, 2tb, 2tb+sc)... Unless they decide to remove 2 of these skus.
But I'm quite sure that Valve put some Steam Controller stocks in reserve for the Steam Machine launch since it will be sold in 4 configurations (512gb, 512gb+sc, 2tb, 2tb+sc)... Unless they decide to remove 2 of these skus.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By emphy, 18 Jun 2026 at 11:37 pm UTC
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
By emphy, 18 Jun 2026 at 11:37 pm UTC
Quoting: EhvisIt's the other way around: speech to text. I.e. you talk to the machine and text getsput in.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By CatKiller, 18 Jun 2026 at 11:05 pm UTC
They're struggling with supply on the controller, and they're struggling for price for the machine, so it makes sense for Valve to keep them separate items by default. See, for example, Xbone and Kinect.
By CatKiller, 18 Jun 2026 at 11:05 pm UTC
Quoting: TurkeysteaksI can only assume the bundles will be accounted for (although I expect they'll only have supply for half a moment anyway). From my understanding every steam machine will come with a SC2 right?I don't think so. I'm sure that there will be bundles offered of machine and controller, just as I'm sure there'll be bundles offered of machine and frame. But I don't think the machine will come with a controller as standard.
Made for Steam ControllerNote that it says that it comes with the built-in antenna (because they can't really build some units without it), not that it comes with a controller.
Steam Machine comes with a built-in wireless adapter, just for pairing with Steam Controller. (Up to four with a single adapter!) This means you can pair your Steam Controller without its puck, and you can wake your Steam Machine without leaving your couch.
They're struggling with supply on the controller, and they're struggling for price for the machine, so it makes sense for Valve to keep them separate items by default. See, for example, Xbone and Kinect.
News - Prepare for the Steam Frame with the Upload VR Summer 2026 Humble Bundle
By Chesck, 18 Jun 2026 at 10:27 pm UTC
By Chesck, 18 Jun 2026 at 10:27 pm UTC
Hello Liam, hopefully this is something you are legally allowed to answer. I always use your links for bundles like this one, but I was wondering if humble still gives you anything at all for me buying using your links. Or if I'm just wasting my time every time I search for your bundle links specifically.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Turkeysteaks, 18 Jun 2026 at 10:13 pm UTC
I wonder if they'll employ reservations from the get go with the frame/machine. Part of me thinks not, they'll wait until the initial supply runs dry first (which agian, I expect will be a few hours at most)
By Turkeysteaks, 18 Jun 2026 at 10:13 pm UTC
Quoting: CatKillerIt's sugar in the fuel tank for those that want a Controller to use with their Machine. Unless they've held enough back for bundles.I can only assume the bundles will be accounted for (although I expect they'll only have supply for half a moment anyway). From my understanding every steam machine will come with a SC2 right?
I wonder if they'll employ reservations from the get go with the frame/machine. Part of me thinks not, they'll wait until the initial supply runs dry first (which agian, I expect will be a few hours at most)
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By MayeulC, 18 Jun 2026 at 9:41 pm UTC
By MayeulC, 18 Jun 2026 at 9:41 pm UTC
Heh, I wasn't planning to order one soon, but if it's shipping in 2027, I might as well get in line!
Gosh, I can't imagine how it will go with the Steam Frame.
As far as I know, they manufacture the Steam Controller in house? If so, expanding production capacity is harder than just ordering bigger production batches.
Gosh, I can't imagine how it will go with the Steam Frame.
As far as I know, they manufacture the Steam Controller in house? If so, expanding production capacity is harder than just ordering bigger production batches.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By CatKiller, 18 Jun 2026 at 9:17 pm UTC
By CatKiller, 18 Jun 2026 at 9:17 pm UTC
To me that seems pretty nuts. Over 6 months if you reserve from today.It's sugar in the fuel tank for those that want a Controller to use with their Machine. Unless they've held enough back for bundles.
News - The under-16 social media ban marks the end of the open UK internet
By pilk, 18 Jun 2026 at 9:12 pm UTC
By pilk, 18 Jun 2026 at 9:12 pm UTC
Take this with a grain of salt, since I'm not a parent. Closest thing I am is an aunt.
I'm really tired of these laws that make the government do what the parents should be doing anyways.
It should be the responsibility of the parent to make sure their kids know the dangers of social media, because, yes, there are a lot of dangers out there. Teach them how social media platforms work, and how to think critically about what they see and consume. Teach them the dangers of strangers online and how to avoid bad situations with them. These talks are very important.
I saw [a really good short on this](https://www.youtube.com/shorts/R8t8lNvRzfU), and I tend to bring it up in conversations surrounding social media use among children. There used to be plenty of online spaces where kids could have fun with very little risk to their safety, but a lot of those spaces went away as the internet grew larger. Roblox used to be very kid-friendly (but perhaps I've got some rose-tinted goggles on), but the bigger it got, the more the staff started caring way less about safety.
The government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)
And for the love of god, the iPad is NOT a babysitter.
I'm really tired of these laws that make the government do what the parents should be doing anyways.
It should be the responsibility of the parent to make sure their kids know the dangers of social media, because, yes, there are a lot of dangers out there. Teach them how social media platforms work, and how to think critically about what they see and consume. Teach them the dangers of strangers online and how to avoid bad situations with them. These talks are very important.
I saw [a really good short on this](https://www.youtube.com/shorts/R8t8lNvRzfU), and I tend to bring it up in conversations surrounding social media use among children. There used to be plenty of online spaces where kids could have fun with very little risk to their safety, but a lot of those spaces went away as the internet grew larger. Roblox used to be very kid-friendly (but perhaps I've got some rose-tinted goggles on), but the bigger it got, the more the staff started caring way less about safety.
The government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)
And for the love of god, the iPad is NOT a babysitter.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By shadow1w2, 19 Jun 2026 at 5:12 pm UTC
By shadow1w2, 19 Jun 2026 at 5:12 pm UTC
Dang I reserved on May 8th and cant get one till September.
I'm not so confident on their next machines but atleast the reservation system is working.
Really wish we saw the Steam Machine and Frame prices earlier then I'd know if I wanna jump in on that 15min order window.
I'm not so confident on their next machines but atleast the reservation system is working.
Really wish we saw the Steam Machine and Frame prices earlier then I'd know if I wanna jump in on that 15min order window.
News - EMPULSE is basically Titanfall but from the devs of Splitgate
By Pyrate, 19 Jun 2026 at 4:24 pm UTC
This bit of news made mo go back to the multiplayer myself. You guys should give it a shot, it's the last time a AAA multiplayer shooter cared about fun, with no prevalence of microtransactions, game "balance" and eSport sensations.
The only thing I wish is if I could transfer my PS4 account to PC, I miss my G10.0 Pilot unlocks...
By Pyrate, 19 Jun 2026 at 4:24 pm UTC
Quoting: Liam Squires-HandThis might surprise you - but for such a shooter a proper campaign would take vastly more time and resources compared with online play. Not just to make one, but to make one that isn't crap.The other thing that's missing here, is that saying the best part about Titanfall 2 was the campaign is also criminally under-appreciating what is probably the best AAA multiplayer shooter to have come out since the 8th generation consoles.
This bit of news made mo go back to the multiplayer myself. You guys should give it a shot, it's the last time a AAA multiplayer shooter cared about fun, with no prevalence of microtransactions, game "balance" and eSport sensations.
The only thing I wish is if I could transfer my PS4 account to PC, I miss my G10.0 Pilot unlocks...
News - The under-16 social media ban marks the end of the open UK internet
By Mohandevir, 19 Jun 2026 at 12:40 pm UTC
By Mohandevir, 19 Jun 2026 at 12:40 pm UTC
Quoting: SlaxerGot fond memories of Skip-bo, Uno, Rummy-o and Monopoly games, with my kids. I even played some local coop video games with them. In fact, the game matters not. Being present and helping them build their personality through interactions is.Quoting: pilkThe government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)Couldn't agree more 🫡. Parent or not, you understand that there's no replacement for quality time spent with your kids. You can keep your grain of salt.
And for the love of god, the iPad is NOT a babysitter.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Doktor-Mandrake, 19 Jun 2026 at 10:27 am UTC
By Doktor-Mandrake, 19 Jun 2026 at 10:27 am UTC
I was gonna reserve one next week when I get paid, expecting it to take a few weeks, not until next year that's pretty wild
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By neolith, 19 Jun 2026 at 9:52 am UTC
By neolith, 19 Jun 2026 at 9:52 am UTC
Quoting: jbbandosReserved mine on 10th – I'll be waiting 'til 2027. 😢Quoting: MohandevirWoah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!Reserved mine on the 8th, slated for September... Seems I was slightly less unlucky.
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
News - Godot Engine 4.7 is out bringing a new Asset Store, HDR support, Steam Frame support
By Erzfeind, 19 Jun 2026 at 9:51 am UTC
By Erzfeind, 19 Jun 2026 at 9:51 am UTC
Awesome! Already downloaded it
Impressive how this engine gets better and better
Impressive how this engine gets better and better
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By jbbandos, 19 Jun 2026 at 9:28 am UTC
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
By jbbandos, 19 Jun 2026 at 9:28 am UTC
Quoting: MohandevirWoah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!Reserved mine on the 8th, slated for September... Seems I was slightly less unlucky.
I was hoping for a faster delivery, as the controller shouldn't be dependent on RAM, but...
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By tfk, 19 Jun 2026 at 8:20 am UTC
By tfk, 19 Jun 2026 at 8:20 am UTC
I reserved one when they became available again. Recieved it two weeks ago? Something like that. Valve really didn't expect such high demand it seems...
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By hardpenguin, 19 Jun 2026 at 7:56 am UTC
By hardpenguin, 19 Jun 2026 at 7:56 am UTC
Accessibility features like this are one area where AI and LLMs could actually be properly useful.I happen to agree
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By hardpenguin, 19 Jun 2026 at 7:55 am UTC
By hardpenguin, 19 Jun 2026 at 7:55 am UTC
I am so glad I was part of the first order wave 🥲 2027 is insane!
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Ehvis, 19 Jun 2026 at 7:42 am UTC
By Ehvis, 19 Jun 2026 at 7:42 am UTC
Quoting: emphyAh yeah, kinda flipped it. I blame the heat!Quoting: EhvisIt's the other way around: speech to text. I.e. you talk to the machine and text getsput in.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
News - Sludgineers is an oddly satisfying active incremental game about cleaning up pollution
By Phlebiac, 19 Jun 2026 at 6:59 am UTC
By Phlebiac, 19 Jun 2026 at 6:59 am UTC
release on August 25th (although Steam tells me August 26th)Perhaps a timezone thing? Shows the 25th for me, but I'm in the same timezone as the advertised date (Pacific). If they plan to release after 4pm, that would be the 26th for GMT folks.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Chrisznix, 19 Jun 2026 at 6:43 am UTC
By Chrisznix, 19 Jun 2026 at 6:43 am UTC
Man i really hope for everyone here in line that the real shipping will be much earlier. This many months ... that's hard. :(
News - Prepare for the Steam Frame with the Upload VR Summer 2026 Humble Bundle
By Phlebiac, 19 Jun 2026 at 6:42 am UTC
By Phlebiac, 19 Jun 2026 at 6:42 am UTC
There was a surge in VR games for a few years (of varying quality), but I feel like it has dropped off as of late. Vertigo Games, who make the Metro, Thief, and Arizona Sunshine games in this bundle, spent about 9 hours focused on VR games. But their last release was making a non-VR version of their 7th Guest remake, and their next release is a non-VR Arizona Sunshine.
It will be interesting to see what impact the Steam Frame has, but I think it will largely revolve around the pricing. I expect it will be cheaper than the Valve Index VR Kit, but maybe not sufficiently so.
It will be interesting to see what impact the Steam Frame has, but I think it will largely revolve around the pricing. I expect it will be cheaper than the Valve Index VR Kit, but maybe not sufficiently so.
News - Unreal Engine 6 is all about Generative AI, Fortnite and the Verse
By Creepio, 19 Jun 2026 at 4:17 am UTC
By Creepio, 19 Jun 2026 at 4:17 am UTC
I don't understand what all of the arguing is about in this thread, but I will say one thing. UE 5.8 is the point in which UE starts getting optimized, and tools have matured out of their experimental phase. LumenLight is a good example, as according to the devs, it brings 60fps to Switch 2. Whatever benefits switch 2 generally also benefits Steam Deck, so I'm happy about this.
UE6 on the other hand is the start of a new generation, and that means, massive performance problems, highly experimental features.
This isn't me singing Epic's song. I legitimately gave up on a game I was working on because I got trapped in Blueprint hell, where I couldn't improve the performance no matter how hard I tried. Something that was likely my fault because I wasn't being careful.
Epic has a lot of work to do, but this is generally how they do things. New Major engine versions run like crap for years, and as they get closer and closer to the next major engine release, existing engine starts to become more refined.
As for the generative AI crap they're putting into the engine, I don't have a problem with it. Asset creation is a long, arduous process, and Unreal Engine is all about getting a game built. I have extensive experience with 3d modeling programs and I've done a **LOT** of things with them. I got pretty good at hard surface modeling and UV mapping and have 10s of thousands of hours of experience with them. If I can just AI generate a bunch of sci-fi railings or something and not step foot in Maya or Blender unless it's absolutely necessary, count me in. If this bothers people, I got a big ol' shrug for ya.
UE6 on the other hand is the start of a new generation, and that means, massive performance problems, highly experimental features.
This isn't me singing Epic's song. I legitimately gave up on a game I was working on because I got trapped in Blueprint hell, where I couldn't improve the performance no matter how hard I tried. Something that was likely my fault because I wasn't being careful.
Epic has a lot of work to do, but this is generally how they do things. New Major engine versions run like crap for years, and as they get closer and closer to the next major engine release, existing engine starts to become more refined.
As for the generative AI crap they're putting into the engine, I don't have a problem with it. Asset creation is a long, arduous process, and Unreal Engine is all about getting a game built. I have extensive experience with 3d modeling programs and I've done a **LOT** of things with them. I got pretty good at hard surface modeling and UV mapping and have 10s of thousands of hours of experience with them. If I can just AI generate a bunch of sci-fi railings or something and not step foot in Maya or Blender unless it's absolutely necessary, count me in. If this bothers people, I got a big ol' shrug for ya.
News - Valve to no longer offer physical gift cards due to scammers
By GustyGhost, 19 Jun 2026 at 3:35 am UTC
By GustyGhost, 19 Jun 2026 at 3:35 am UTC
Quoting: AdutchmanIf not using Steam wallet funds to make purchases, it is possible for payment processors and other observers in the chain to infer what was purchased based on time of purchase as well as the transaction amount.Quoting: GustyGhostA shame. I'd been using them for a while in response to payment processors trying to play nanny state.
It is still possible to top up your Steam wallet with the digital gift cards, although this allows your card provider (and all their data sharing partners) to see behaviorally how you use Steam.Quoting: GustyGhostA shame. I'd been using them for a while in response to payment processors trying to play nanny state.Not really though right? They can see how much money you spend in aggregate, but not what you spend it on. That at least removes the concern of them tracing what games you buy/play.
It is still possible to top up your Steam wallet with the digital gift cards, although this allows your card provider (and all their data sharing partners) to see behaviorally how you use Steam.
News - Valve update Proton Hotfix for ARC Raiders compatibility on Linux / SteamOS
By Linux-Fertxo, 19 Jun 2026 at 3:29 am UTC
By Linux-Fertxo, 19 Jun 2026 at 3:29 am UTC
I retract my statement; the very latest version of Proton Hotfix (the third one after my post) makes the game work perfectly!
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By ScottCarammell, 19 Jun 2026 at 3:27 am UTC
By ScottCarammell, 19 Jun 2026 at 3:27 am UTC
I reserved mine like a day after the reservations went up and it's already "by December 2026" jesus christ reserving today you may not have a planet to ship to by the time it's ready
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Yasri, 19 Jun 2026 at 3:21 am UTC
By Yasri, 19 Jun 2026 at 3:21 am UTC
Just got the "72 hours to finish order" email for my steam controller reservation. Went to the steam page manually to check if the email was scam, nope had the finish order button. Should be getting it in the mail early next week. So looks like they are getting stock in and its not a hard wait til september.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Harry Haller, 19 Jun 2026 at 2:06 am UTC
I was sold. In my best Capt. Jean-Luc Picard voice, "Computer! Open... drive... C. Open... folder... Documents... Open... file... passwords.txt." Lol! He told me, "You don't have to say 'Computer'.
"But I want to!"
"It doesn't work that way," he explained patiently.
"I don't care. It feels cool."
In 1996. And they make a big deal about it now, thirty years later. But, I have to say, I'm impressed with the progress with things like Claude Code, etc. AFAIK, they weren’t doing that in 1996.
By Harry Haller, 19 Jun 2026 at 2:06 am UTC
Quoting: emphyEither direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".I worked at IBM in 1996 at a datacenter in CT and we used OS/2 Warp on the desktop, connecting to mainframes in virtual terminal sessions. Since I used Warp as my daily driver, I enjoyed the setup. One day - remember, this was 1996 - one of the friendlier IBMers brought me to a room in the research area and showed me the new OS/2 4... code-named “Merlin”. Not only would it take dictation, but you could issue voice commands to control the system!
I was sold. In my best Capt. Jean-Luc Picard voice, "Computer! Open... drive... C. Open... folder... Documents... Open... file... passwords.txt." Lol! He told me, "You don't have to say 'Computer'.
"But I want to!"
"It doesn't work that way," he explained patiently.
"I don't care. It feels cool."
In 1996. And they make a big deal about it now, thirty years later. But, I have to say, I'm impressed with the progress with things like Claude Code, etc. AFAIK, they weren’t doing that in 1996.
News - The under-16 social media ban marks the end of the open UK internet
By Slaxer, 19 Jun 2026 at 1:04 am UTC
By Slaxer, 19 Jun 2026 at 1:04 am UTC
Quoting: pilkThe government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)Couldn't agree more 🫡. Parent or not, you understand that there's no replacement for quality time spent with your kids. You can keep your grain of salt.
And for the love of god, the iPad is NOT a babysitter.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By Salvatos, 19 Jun 2026 at 12:02 am UTC
And like Purple Library Guy mentioned, you only save time if you have a really solid idea of what you need to write down. For composing, or in my case translating, I can continue to think while I type and long pauses mid-sentence don’t impact the output, nor do I have to redo a whole sentence if I change my mind about a word or two. For immediate, immutable stuff like live captioning, though? Phenomenal tool as long as the accuracy is acceptable.
So I would agree with PLG that it’s mostly a boon for accessibility reasons unless your use case has a significant tolerance for errors and/or you are a very slow typist for reasons other than disability. It also comes with a number of practical downsides that can make one reconsider (privacy, confidentiality or annoyance if working in a shared environment, inability to listen to audio or have people talking nearby without getting noise in the transcription, inability to improvise spellings for unrecognized words, etc.).
It’s also pretty resource-intensive. I tried Speech Note on my laptop a year or two ago and it ran so slowly that I could have typed faster even at a lower-than-average WPM. On my desktop, utilizing my gaming graphics card, it runs decently smoothly but I still feel like I need to let it catch up after every sentence (and fix at least the worst errors). From what I remember, more traditional approaches like Dragon Naturally Speaking weren’t as reliant on processing power, but used significant (for the time) amounts of RAM. Interestingly, I remember DNS being more grammatically accurate, better at handling specific punctuation and better able to handle large volumes of input without pause, but the LLM approach is better able to guess your intent when your speech isn’t clear… for better or for worse. (I’ve gotten some incredible outputs from sneezing or coughing without muting.)
By Salvatos, 19 Jun 2026 at 12:02 am UTC
Quoting: tmtvlIt's also interesting because people can speak faster than they can type (stenography excluded, because it was specifically made for the purpose of letting typists keep up with speech).Depending on your use case, that’s not necessarily a huge argument in favor of using automatic transcription, because editing the inevitable errors takes a substantial amount of time that wouldn’t be needed if you just typed without errors, other than the occasional typo, at a slightly slower rate. A similar principle applies to stenography, by the way: stenographers (or their colleagues) spend considerable time reviewing and editing their work after the fact, because they often need to take shortcuts or find workarounds for terms not in their steno dictionary, and can’t necessarily make quick corrections in real time like you would when typing (not that it’s not technically possible, IIRC, but because of time constraints).
And like Purple Library Guy mentioned, you only save time if you have a really solid idea of what you need to write down. For composing, or in my case translating, I can continue to think while I type and long pauses mid-sentence don’t impact the output, nor do I have to redo a whole sentence if I change my mind about a word or two. For immediate, immutable stuff like live captioning, though? Phenomenal tool as long as the accuracy is acceptable.
So I would agree with PLG that it’s mostly a boon for accessibility reasons unless your use case has a significant tolerance for errors and/or you are a very slow typist for reasons other than disability. It also comes with a number of practical downsides that can make one reconsider (privacy, confidentiality or annoyance if working in a shared environment, inability to listen to audio or have people talking nearby without getting noise in the transcription, inability to improvise spellings for unrecognized words, etc.).
It’s also pretty resource-intensive. I tried Speech Note on my laptop a year or two ago and it ran so slowly that I could have typed faster even at a lower-than-average WPM. On my desktop, utilizing my gaming graphics card, it runs decently smoothly but I still feel like I need to let it catch up after every sentence (and fix at least the worst errors). From what I remember, more traditional approaches like Dragon Naturally Speaking weren’t as reliant on processing power, but used significant (for the time) amounts of RAM. Interestingly, I remember DNS being more grammatically accurate, better at handling specific punctuation and better able to handle large volumes of input without pause, but the LLM approach is better able to guess your intent when your speech isn’t clear… for better or for worse. (I’ve gotten some incredible outputs from sneezing or coughing without muting.)
Quoting: EhvisThis is the opposite: speech to text (transcription), not text to speech (speech synthesis). And it has existed much longer than generative AI, but I can’t claim to fully understand the differences between neural networks, machine learning, large language models or generative AI, so I don’t know exactly which categories this falls under.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Mohandevir, 18 Jun 2026 at 11:51 pm UTC
By Mohandevir, 18 Jun 2026 at 11:51 pm UTC
Woah! Mine, which I reserved on may 9th 9:30pm, is slated for December... Ok!
But I'm quite sure that Valve put some Steam Controller stocks in reserve for the Steam Machine launch since it will be sold in 4 configurations (512gb, 512gb+sc, 2tb, 2tb+sc)... Unless they decide to remove 2 of these skus.
But I'm quite sure that Valve put some Steam Controller stocks in reserve for the Steam Machine launch since it will be sold in 4 configurations (512gb, 512gb+sc, 2tb, 2tb+sc)... Unless they decide to remove 2 of these skus.
News - Canonical reveal Myna, a speech to text system for Ubuntu Linux
By emphy, 18 Jun 2026 at 11:37 pm UTC
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
By emphy, 18 Jun 2026 at 11:37 pm UTC
Quoting: EhvisIt's the other way around: speech to text. I.e. you talk to the machine and text getsput in.Quoting: AllyTheProtogenHonestly, I'm not even sure if this is GenAI...You input text, sound comes out. Seems to fall pretty tightly within the GenAI scope. Much tighter application though, but still.
Either direction is pretty ancient technology from long before the current wave of "ai" and most certainly not "generative".
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By CatKiller, 18 Jun 2026 at 11:05 pm UTC
They're struggling with supply on the controller, and they're struggling for price for the machine, so it makes sense for Valve to keep them separate items by default. See, for example, Xbone and Kinect.
By CatKiller, 18 Jun 2026 at 11:05 pm UTC
Quoting: TurkeysteaksI can only assume the bundles will be accounted for (although I expect they'll only have supply for half a moment anyway). From my understanding every steam machine will come with a SC2 right?I don't think so. I'm sure that there will be bundles offered of machine and controller, just as I'm sure there'll be bundles offered of machine and frame. But I don't think the machine will come with a controller as standard.
Made for Steam ControllerNote that it says that it comes with the built-in antenna (because they can't really build some units without it), not that it comes with a controller.
Steam Machine comes with a built-in wireless adapter, just for pairing with Steam Controller. (Up to four with a single adapter!) This means you can pair your Steam Controller without its puck, and you can wake your Steam Machine without leaving your couch.
They're struggling with supply on the controller, and they're struggling for price for the machine, so it makes sense for Valve to keep them separate items by default. See, for example, Xbone and Kinect.
News - Prepare for the Steam Frame with the Upload VR Summer 2026 Humble Bundle
By Chesck, 18 Jun 2026 at 10:27 pm UTC
By Chesck, 18 Jun 2026 at 10:27 pm UTC
Hello Liam, hopefully this is something you are legally allowed to answer. I always use your links for bundles like this one, but I was wondering if humble still gives you anything at all for me buying using your links. Or if I'm just wasting my time every time I search for your bundle links specifically.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By Turkeysteaks, 18 Jun 2026 at 10:13 pm UTC
I wonder if they'll employ reservations from the get go with the frame/machine. Part of me thinks not, they'll wait until the initial supply runs dry first (which agian, I expect will be a few hours at most)
By Turkeysteaks, 18 Jun 2026 at 10:13 pm UTC
Quoting: CatKillerIt's sugar in the fuel tank for those that want a Controller to use with their Machine. Unless they've held enough back for bundles.I can only assume the bundles will be accounted for (although I expect they'll only have supply for half a moment anyway). From my understanding every steam machine will come with a SC2 right?
I wonder if they'll employ reservations from the get go with the frame/machine. Part of me thinks not, they'll wait until the initial supply runs dry first (which agian, I expect will be a few hours at most)
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By MayeulC, 18 Jun 2026 at 9:41 pm UTC
By MayeulC, 18 Jun 2026 at 9:41 pm UTC
Heh, I wasn't planning to order one soon, but if it's shipping in 2027, I might as well get in line!
Gosh, I can't imagine how it will go with the Steam Frame.
As far as I know, they manufacture the Steam Controller in house? If so, expanding production capacity is harder than just ordering bigger production batches.
Gosh, I can't imagine how it will go with the Steam Frame.
As far as I know, they manufacture the Steam Controller in house? If so, expanding production capacity is harder than just ordering bigger production batches.
News - Valve give more detail on Steam Controller reservations - you'll be waiting a while
By CatKiller, 18 Jun 2026 at 9:17 pm UTC
By CatKiller, 18 Jun 2026 at 9:17 pm UTC
To me that seems pretty nuts. Over 6 months if you reserve from today.It's sugar in the fuel tank for those that want a Controller to use with their Machine. Unless they've held enough back for bundles.
News - The under-16 social media ban marks the end of the open UK internet
By pilk, 18 Jun 2026 at 9:12 pm UTC
By pilk, 18 Jun 2026 at 9:12 pm UTC
Take this with a grain of salt, since I'm not a parent. Closest thing I am is an aunt.
I'm really tired of these laws that make the government do what the parents should be doing anyways.
It should be the responsibility of the parent to make sure their kids know the dangers of social media, because, yes, there are a lot of dangers out there. Teach them how social media platforms work, and how to think critically about what they see and consume. Teach them the dangers of strangers online and how to avoid bad situations with them. These talks are very important.
I saw [a really good short on this](https://www.youtube.com/shorts/R8t8lNvRzfU), and I tend to bring it up in conversations surrounding social media use among children. There used to be plenty of online spaces where kids could have fun with very little risk to their safety, but a lot of those spaces went away as the internet grew larger. Roblox used to be very kid-friendly (but perhaps I've got some rose-tinted goggles on), but the bigger it got, the more the staff started caring way less about safety.
The government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)
And for the love of god, the iPad is NOT a babysitter.
I'm really tired of these laws that make the government do what the parents should be doing anyways.
It should be the responsibility of the parent to make sure their kids know the dangers of social media, because, yes, there are a lot of dangers out there. Teach them how social media platforms work, and how to think critically about what they see and consume. Teach them the dangers of strangers online and how to avoid bad situations with them. These talks are very important.
I saw [a really good short on this](https://www.youtube.com/shorts/R8t8lNvRzfU), and I tend to bring it up in conversations surrounding social media use among children. There used to be plenty of online spaces where kids could have fun with very little risk to their safety, but a lot of those spaces went away as the internet grew larger. Roblox used to be very kid-friendly (but perhaps I've got some rose-tinted goggles on), but the bigger it got, the more the staff started caring way less about safety.
The government shouldn't be the parent, *and* it's a bad idea to just give your kids access to the full-fat internet all the time. (I should know, I was one of those unrestricted internet access kids, and I have a little bit of learned experience about bad actors online I wish I knew earlier. I learned the hard way. 😬)
And for the love of god, the iPad is NOT a babysitter.
Guide - Anticheat check - which competitive games actually work on Linux?
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
By Zakaria_Shalih, 31 May 2026 at 2:44 am UTC
games whose anti-cheats makes them never works in Linux(even with wine/proton) aren't ended up in my Library for whatever reason
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
By ProfessorKaos64, 30 May 2026 at 8:57 pm UTC
Quoting: StellaIs that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫This. I have a plugin called decky-proton-pulse, and as soon as I started reading this I was excited to maybe work this in some native easy way, but I remembered that so many do these seem to be ignored. Maybe they are not though, and we just don't see what goes in in Valve's world. Perhaps they ingest these etc... for trends and fixes.
Guide - Anticheat check - which competitive games actually work on Linux?
By kaisellgren, 29 May 2026 at 11:29 pm UTC
By kaisellgren, 29 May 2026 at 11:29 pm UTC
If you're completely stuck, want to use Linux for gaming but need specific gamesThe simplest option is to have Windows on another SSD and then you just boot into it for few select competitive games while using Linux for all the rest. This is what I do.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Stella, 22 May 2026 at 10:27 am UTC
By Stella, 22 May 2026 at 10:27 am UTC
Is that really worth doing though? I uploaded logs and gave really detailed information for 3 different games that have issues with Proton. The Witcher 3, Vampyr, Doom TDA. All 3 are Steam Deck Verified. In all 3 reports, i gave detailed repro steps along with proton logs, and the issue was 100% reproducible. In Vampyr, the report was specifically about a regression in Proton 8 or later on the Steam Deck. I have never heard back from Valve on any of these 3 reports. This effort feels like a waste of time now.😫
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
By Cley_Faye, 21 May 2026 at 5:32 pm UTC
Ah, there must be a rule somewhere to state that a solution to a problem will show up when you don't need it anymore :D
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
I was facing an issue with a game last week, and ended up getting proton logs out this way. It was quite helpful. Ubuntu 24.04 have nvidia 595 drivers, but for some reason they didn't ship with the 32 bit builds of the various libraries. The proton logs showed that the game (a 32-bit windows executable) was just not seeing the GPU *at all* and moved to llvmpipe.
Still, a useful post; I'm sure there are issues that can't quite get fixed on our end.
Guide - How to give Valve feedback when Proton games have issues on Linux / SteamOS
By Yasri, 21 May 2026 at 2:44 pm UTC
By Yasri, 21 May 2026 at 2:44 pm UTC
You can upload the log file, first I have heard of this. I've just been chopping them up and making dozens of posts per bug report.
/this is a joke, don't do this.
/this is a joke, don't do this.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Savor592, 10 Apr 2026 at 1:32 pm UTC
By Savor592, 10 Apr 2026 at 1:32 pm UTC
I would welcome a post (or an edit) introducing https://modding-openmw.com/ and especially showing a setup that works well on Steam Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Their scripts make modding really easy. But unfortunately the Total Overhaul seems to be too much for the Deck. Would be nice to see a configuration close to it which can be run on the Deck.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
By lucasgomesbz, 7 Apr 2026 at 11:44 pm UTC
Thanks so much!
Your trick work!
Your trick work!
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Close Lutris, then
Open Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
By esapolundead, 11 Feb 2026 at 11:37 pm UTC
Quoting: iliyalesanitried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:This happened to me as well. Looks like the latest Battle.net launcher update broke something. This is how I fixed it in Lutris.
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
Close Lutris, then
# pkill -9 Battle.net
# pkill -9 Agent
# pkill -9 Blizzard
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Battle.net/Agent
# rm -rf ~/Games/battlenet/drive_c/ProgramData/Blizzard\ EntertainmentOpen Lutris, start Battle.net. You will have to login again, but it should be working now. Hope this helps.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
By iliyalesani, 11 Feb 2026 at 9:46 pm UTC
tried wine, wine-staging-tkg, proton experimental, proton-ge, proton-tkg, reinstalled battle.net multiple times on different prefixes even cleared appdata and programdata but still nothing. gave VPN and tethering mobile network a shot as well. the result was always the same:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
"Battle.net Update Agent went to sleep. Attempting to wake it up... BLZBNTBNA00000005".
same thing with lutris using different versions of wine runners. even tried starting up the agent before and after launching battle.net to no avail:
WINEFSYNC=1 WINEPREFIX="$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/" "$HOME/.steam/steam/compatibilitytools.d/Proton-Tkg-2634/files/bin/wine" "$HOME/.steam/steam/steamapps/compatdata/2240255771/pfx/drive_c/ProgramData/Battle.net/Agent/Agent.exe"EDIT / FIX:
using bottles (AUR, not flatpak) with proton-ge 10-30 worked. bottles also applied this launch option:
WINEDLLOVERRIDES="locationapi=d" WINE_SIMULATE_WRITECOPY=1 %command%
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
By mr-victory, 23 Jan 2026 at 4:01 pm UTC
Proton will also do however the default wine is ancient and does not work. I had to give this info in universal blue discord so many times I started to meme about "days since last Battle.net install failure on Lutris: 0". It is a pet peeve of mine😅
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Lutris really needs to cut a new release at some point and make this the default.
By tuubi, 23 Jan 2026 at 2:55 pm UTC
Quoting: mr-victoryI forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.For most games you'll want to select "GE-Proton (Latest)" instead. No need to download anything manually. Lutris (UMU) will automatically download and manage the latest Proton version for you.
Lutris really needs to cut a new release at some point and make this the default.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
By mr-victory, 23 Jan 2026 at 12:44 pm UTC
I forgot this guide existed lol. Option 1 (Lutris) does not work and hasn't for months unless the default Wine version is changed from Wine GE 8.26 to something newer. Other wine versions can be installed by clicking a tiny button that looks like an open box in the main page of Lutris, next to "Wine" button.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By dbarreda, 23 Jan 2026 at 4:54 am UTC
By dbarreda, 23 Jan 2026 at 4:54 am UTC
I did install Steam thru Flatpak (K)ubuntu 25.10;
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Proton 9 did not work, but Proton 10 did. It got stuck on "agent went to sleep attempting to wake it up steam".
The location for the directory is here: `~/.var/app/com.valvesoftware.Steam/.local/share/Steam/steamapps/compatdata/`
Hope this helps someone.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
By Liam Squires-Hand, 14 Jan 2026 at 12:57 pm UTC
I've added the Steam Snap path into the guide now, thanks.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
*mod snip: we prefer note to have user scripts here, especially from an AI*
By jurquizo, 14 Jan 2026 at 12:55 pm UTC
Quoting: Liam DaweThanks for the quick reply. The folder compatdata is in ~/snap/steam/common/.local/share/Steam/steamapps, and there are a two folders with random numbers as names with the same created/modified date. In my case it was easy to find the correct because there were only 2 candidate folders.Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
*mod snip: we prefer note to have user scripts here, especially from an AI*
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
By Liam Squires-Hand, 13 Jan 2026 at 8:25 pm UTC
Quoting: jurquizoFirst of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?Ah, that's an interesting one. Snap is a whole different can of worms.
Could you try looking in: ~/snap/steam/common/.local/share/Steam/steamapps
See if the compatdata folder is there? Once we find the correct path, I'll add it to the guide.
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
By jurquizo, 13 Jan 2026 at 8:17 pm UTC
First of all, great guide. I tried following the steam method and I couldn't find the folder of the Steam installation folder to change the shortcut, I think it is because I installed Steam via snap and I can't find similar paths inside the .snap folder. Could you help me?
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
By Caldathras, 4 Jan 2026 at 7:16 pm UTC
This is for those looking for a solution that doesn't involve Flatpak. It is primarily intended for desktop Linux users. Although, I imagine with a little tweaking, It might work for Steam Deck as well.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Spoiler, click me
There are many ways to install OpenMW. There is even an unofficial AppImage available. The distro repositories almost always offer an out-of-date version. In the past, I used to install via the LaunchPad PPA (only works for Ubuntu derivatives). The problem with PPAs is that they have to be reinstalled with every major version upgrade of your distro. If you are slow to upgrade, the PPA will eventually update to a version of OpenMW that will not run on your outdated distro. Updating uninstalls the version that currently works and then fails on installing the new version.
Option 3) Direct Download
https://openmw.readthedocs.io/en/stable/manuals/installation/install-openmw.html#direct-download
Recently, I discovered that OpenMW offers a Direct Download "installer" on their GitHub site. This archive acts just like the Windows installer, allowing you to keep multiple versions of OpenMW installed in Linux.
Spoiler, click me
NOTE: By default, all installations share the same saves and configuration. There is a feature that was introduced with version 0.48 that allows you to set up a "portable install", which allows you to isolate a particular version with its own configuration and save files.
https://modding-openmw.com/tips/portable-install/
https://modding-openmw.com/tips/portable-install/
The problem is that the installation instructions from the online guide are written very poorly. All they say is "run the install package once downloaded. It’s now installed!". It is not that easy. For one, the "installer" is an archive, not an executable. For two, they assume that you know what file to run once the archive is extracted. Here are my expanded instructions:
1) Download the latest Direct Download archive from the GitHub Releases page.
2) Extract the archive to the folder/location of your choice.
Spoiler, click me
NOTE: If you want to maintain multiple versions, keep in mind that only one of them can be in your default PATH. In fact, it would probably be better to keep the lot of them out of your PATH altogether. Instead of treating the executable/script like a system command, you will just have to provide the entire folder address to launch the game.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
This, however, also makes the installation somewhat portable since you can place folder wherever you want. Combined with the "portable install" feature described above, this means you won't even have to have the game installed in your File System partition at all.
3) Launch the "openmw-launcher" script from within the folder.
.... a) If you are simply upgrading, it will use your existing configuration. You are good to go.
.... b) If this is a fresh installation, the launcher will offer to run the OpenMW Wizard to help you set everything up (see Option 1 of Liam's guide above for the rest of the steps).
4) If the launcher script will not start, then you have very likely encountered the rather infamous glibc issue (you can verify this by trying to launching the script in a terminal).
Spoiler, click me
GLIBC Compatibility Issues
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
One of the big concerns that I have with the OpenMW project is that they don't clearly notify Linux users of a change in system requirements (which they could include with the text for each release on GitHub). The OpenMW Team occasionally increases the version of the glibc library required without clearly advising their Linux users of this change.
For example, the latest version of OpenMW (0.50.0) requires glibc 2.38. This is only available on Ubuntu 24.04 (Mint 22) or higher. (Still running an earlier distro version? Surprise!)
The solution is quite simple. You need to integrate the game into the Steam Client and set the compatibility to Steam Linux Runtime 4, which is based on Debian 13.2 Trixie (and supports glibc 2.38).
5) Make sure to download the latest version of the Steam Linux Runtime (currently Steam Linux Runtime 4).
6) To add OpenMW to the Steam client, choose the option "Add a Non-Steam Game ...". You may have to manually point Steam at the location of the openmw-launcher script (I did).
7) Go to the Properties menu for openmw-launcher and select "Install Compatibility Tool". Choose the latest Steam Linux Runtime, which you downloaded in Step 5.
8) Update and customize the Steam Library entry to your preferences. You should now be good to go.
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 9:04 pm UTC
By subzero, 19 Dec 2025 at 9:04 pm UTC
Quoting: Liam Daweyes im trying to play battlefield 3, apologiesQuoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
By Liam Squires-Hand, 19 Dec 2025 at 5:57 pm UTC
Quoting: subzeroThis doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamonSince the guide covers two games, which game are we talking about? Battlefield 3?
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By subzero, 19 Dec 2025 at 5:47 pm UTC
By subzero, 19 Dec 2025 at 5:47 pm UTC
This doesnt seem to be working for me, i am on the official steam version of the game and i followed all the steps but for some reason the browser menu doesnt seem to detect the EA app on my computer that's already open, i am on fedora cinnamon
Guide - How to install Battle.net on Linux, SteamOS and Steam Deck for World of Warcraft and Starcraft
By Mirrored, 29 Nov 2025 at 9:52 am UTC
By Mirrored, 29 Nov 2025 at 9:52 am UTC
On CachyOS:
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
I was not able to get the Lutris method to work. The installer kept complaining about a file system error and the Battle.net installer would freeze. I attempted this installation many times (~10) and eventually managed to install it without a file system error appearing, but even then, Battle.net would give either the "Battle.net Agent Went to Sleep" error or the "An error occurred while loading game information" error. I tried changing the Runner configuration to many other options than the default, but they all resulted in Battle.net freezing immediately after launch. I didn't try Jiloup's suggestion of using Proton Plus, though, so look at that if you insist on Lutris.
I was able to get the Steam method to work. Use Steam to run the Battle.net setup exe, and then re-target it to the launcher exe that is installed. However, the suggested Compability setting of Proton 9.0-4 still lead to the "Battle.net Agent Went to Sleep". Once I switched it to proton-cachyos-10.0-20251120, that error went away, Battle.net started normally, and I was able to install games. I then tried Proton 10.0-3, which also worked.
TL;DR: I'd recommend the Steam method, and Proton 10.0+
Guide - How to get Battlefield 3 and Battlefield 4 online working on Linux, SteamOS, Steam Deck
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
By Turkeysteaks, 23 Nov 2025 at 5:12 pm UTC
Realise this is a bit old now, but I've been playing with BF4 for a year or so and one thing is really annoying - no steam overlay. Which also means no steam recorder.
Do you or anyone have any experience with getting the steam overlay to work with this?
Do you or anyone have any experience with getting the steam overlay to work with this?
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Eike, 17 Nov 2025 at 12:27 pm UTC
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
By Eike, 17 Nov 2025 at 12:27 pm UTC
Added some notes for Debian.Our wiki is bad.
Installing nvidia-drivers on Debian is basically
> apt install nvidia-driver
I made I video talking way too long for the easy task of installing Steam plus Nvidia drivers on a virgin Debian:
https://www.youtube.com/watch?v=aS6mXW7KPoU
Guide - How to install, update and see what graphics driver you have on Linux and SteamOS
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
By Liam Squires-Hand, 17 Nov 2025 at 11:58 am UTC
Added some notes for Debian.
Guide - Why are there so many different Proton versions? Proton 8, Proton 9, Experimental, GE-Proton
By vertigo, 3 Nov 2025 at 6:40 pm UTC
By vertigo, 3 Nov 2025 at 6:40 pm UTC
Great write up, very useful for new users. It could be worth adding [proton-cachyos](https://github.com/CachyOS/proton-cachyos) given how popular CachyOS is now.
Guide - An idiots guide to setting up Minecraft on Steam Deck / SteamOS with controller support
By blindcoder, 28 Oct 2025 at 10:07 am UTC
By blindcoder, 28 Oct 2025 at 10:07 am UTC
Thank you, I just setup the Steam Deck using this guide and now my kid and I can play together on my own server! <3
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
By Cu5t0m1z3, 19 Oct 2025 at 8:43 pm UTC
I think you missed a huge part of playing a TES game by leaving out modding. I know modding on Linux tends to be difficult but the website modding-openmw makes it so easy.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
I followed their Automatic Installation guide for the Total Overhaul of 589 mods on Linhx Mint and it worked flawlessly with no crashing after a few hours of playing. It downloads mods from Nexus through your terminal into your game install. If you pay for Nexus it'll be quicker and smoother, otherwise you have to acknowledge all 589 mods so it can take a few hours.
Guide - How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
By quot, 10 Oct 2025 at 2:47 pm UTC
By quot, 10 Oct 2025 at 2:47 pm UTC
The next release is focused around their new gamepad UI feature.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.
https://openmw.org/2025/openmw-0-50-0-is-now-in-rc-phase/
It's not officially released, but the RC releases of OMW are very stable.