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Latest Comments

AMD will be showing off their Zen CPU Architecture and letting people play with it on December 13th
By niarbeht, 19 December 2016 at 2:30 am UTC

Quoting: nifker
Quoting: badber
Quoting: nifker
Quoting: badber
Quoting: nifkerWon't buy a new x86-CPU until they remove their microcode.

Why exactly? CPUs have had microcode basically forever and you've been able to upload new revisions for a long, long time.
Sorry, I meant until they remove their non-free microcode.

What CPUs with free microcode are you using then?
for my free system I have an older AMD CPU from 2008 and I have a NanoPi M1 too.

You do realize the AMD chip probably has built-in microcode, but just has no method of updating it, right?

Wine 2.0-rc2 released with 20 bugs fixed
By boltronics, 19 December 2016 at 12:53 am UTC Likes: 1

Here's a bit of me playing one of the levels (along with some debugging, and me getting lost in the level multiple times). :)

View video on youtube.com

I only recorded here at 1920x1080 for YouTube, but I was playing earlier at 2560x1440 just fine.

VK9, the open source project to implement d3d9 over Vulkan reaches another milestone
By strycore, 19 December 2016 at 12:51 am UTC Likes: 2

A lot of Linux games use a translation layer, whether it's with ToGL, IndirectX or eOn. On top of that there is also Gallium9 that does the same for Wine.

So a translation layer that does the same with Vulkan? I'm already sold!
Hope this lib can go from a little open source project from one developer to something big, used in the Linux gaming industry!

VK9, the open source project to implement d3d9 over Vulkan reaches another milestone
By silmeth, 18 December 2016 at 11:49 pm UTC Likes: 8

It might be useful in the future as a way to support legacy games on new hardware without D3D9 support (not going to happen soon, but one day…, and this project will free driver devs from it to focus on just Vulkan), and as a way to port DX9 games for other platforms (think Android). At least that’s what comes to my mind.

Also, Linux users with Vulkan-compatible hardware will be able to use it with Wine instead of its translation layer into OpenGL (which, I believe, might be beneficial: translation layer from a high-level API into low-level one should be cleaner and faster than from a high-level API into totally different high-level one).

Heavy Gear Assault is heading to Steam, first 1000 people on their mailing list get a free key
By Linas, 18 December 2016 at 10:58 pm UTC

Quoting: themixturemediaWe'll got my key and got this error "Login Failure: Login JSON response badly formatted".
You are not the only one. See this Steam discussion.

STASIS, the amazing looking point-and-click, sci-fi, horror game is being actively worked on for Linux
By robvv, 18 December 2016 at 9:40 pm UTC

Played the Linux beta of Stasis and it was very enjoyable with an ending that caught me unawares. Had to complete the final section of the game in Wine, though, as there was one show-stopping bug which I couldn't work around.
Definitely recommended, however :-)

Heavy Gear Assault is heading to Steam, first 1000 people on their mailing list get a free key
By themixturemedia, 18 December 2016 at 9:08 pm UTC

We'll got my key and got this error "Login Failure: Login JSON response badly formatted". I was and am really looking forward to play this game not sure what the issue is but hope they get it fixed.

Wine 2.0-rc2 released with 20 bugs fixed
By wojtek88, 18 December 2016 at 6:52 pm UTC

The game looks very stable and good performance-wise. When all the functionalities are covered I would be totally ok with the Wine port of such a new game. And it would be awesome if the game would have such a port and Linux sales would be counted. Personally I would buy this game just to show Bethesda that we (Linux gamers) buy games. And we can vote with our wallets.
And it would be good idea to have such a port of a game with Vulkan renderer. It would prove, that games with Vulkan renderer are easy to port and it would be great for all of us.

The Other 99, an UE4 single-player action & survival game is waiting on fixes from Epic for a Linux version
By Xpander, 18 December 2016 at 4:33 pm UTC

Quoting: slaapliedjeIs this the same thing that also makes ARK turn into an Acid trip on Linux?

might be, but afaik ARK has this issue because they are using old UE4 (4.5) and is opengl3.3 limited which has this bug.

But some opengl4 UE4 games like The Isle and Fragmented have also shader issues, water shaders namely.

Torment: Tides of Numenera gets a release date
By slaapliedje, 18 December 2016 at 4:28 pm UTC

I actually think it is good they lost the license for D&D. For one, the newer D&D rules are crap, and this allows them all to be more creative and create their own worlds. I thought for some reason Tyranny was supposed to be in the same world, good to know it isn't and I could play one or the other. I wish they would go back and port NwN 2 to Linux like they did with KOTOR2.

Guess we have gone off topic, since this is about the 'inspired by Planescape' thread. Granted, I have followed Brian Fargo's games since Wasteland and Bard's Tale on the C64. It is awesome to see him in charge of things, and he is pretty much the only video game maker I will back on crowdfunding.

The Other 99, an UE4 single-player action & survival game is waiting on fixes from Epic for a Linux version
By slaapliedje, 18 December 2016 at 4:20 pm UTC

Is this the same thing that also makes ARK turn into an Acid trip on Linux?

32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
By Mblackwell, 18 December 2016 at 4:15 pm UTC

Check for a /etc/udev/rules.d/99-steam-controller-perms.rules

For some reason my rules ended up getting copied there and that copy overrides the one in /lib/udev/.

Wine 2.0-rc2 released with 20 bugs fixed
By dubigrasu, 18 December 2016 at 4:04 pm UTC Likes: 3

Quoting: boltronicsIn other Wine-related news... https://github.com/thevoidnn/wine20-bcrypt-doom

Doom (2016) now runs under Wine. I've been testing it out, and while there are issues with saves and cloud syncing (which also prevent multiplayer from working), the in-game performance is as to be expected from an OpenGL/Vulkan game - perfect! The FPS on my Fury X was high enough that I couldn't easily tell the different from Windows (100+ probably) - at 2560x1440, Ultra detail settings..

Damn, in no way I can play it at Ultra at that res with my card, not even on Windows. My card is getting old it seems...
The performance is indeed very close to Windows though, I didn't even bothered to try the OpenGL renderer, went directly to Vulkan:

View video on youtube.com

There is some stutter in the video mostly because the RAM went bust on my recording PC and is now swapping a lot, but the game itself performs really well.

Off Grid is an adventure, satire and stealth game and it's coming to Linux
By Eike, 18 December 2016 at 2:47 pm UTC Likes: 1

Both your avatars would fit well in this trailer, though. :D

Valve announce Dota 2 - 7.00, a massive update that changes everything
By Xzyl, 18 December 2016 at 1:03 pm UTC

Quoting: Kuduzkehpanbackpack is to make item completing building more easy for players. many times we had to drop our items front of secret shops etc. and loot back. wait for courrier to come bla bla
now its all rest in peace. New map has more opportunities games are shortens to 30-40 minute.
but best part is HUD designe its more briliant and smaller so we can see more of game itself instead of HUD.
Talent tree gives more choises of gameplay. And Roaming Team has more opportunities now instead of before. jungle shrines gives better levelling to junglers. well good job Valve. And performans is better than before for me.
newest nvidia drivers installed. Vulkan renderer works like charm.


performance is slightly worse for me, with certain things turned on. however on the good side, connections are better it seems! on the bad side, the inventory crunch was there for a reason, it makes things challenging, yes I find it convenient but so don't my opponents. the runes used to be fun for first blood and a team to flex it's muscle, now it's tame. games have turned into one sided affairs these days. much much more so than anything before.

other than that, i suppose it's all moot. the new map is whatever, doesn't change much except I keep walking to the wrong spots for secret shops, the ancients are again a wash really. The HotD is now trash, and MoM cost too much making toons reliant on self sufficiency early less viable as a whole.

having trouble with MK? I find faceless void does a good job of catching him and Storm Spirit really can mess him up. happy hunting.

Torment: Tides of Numenera gets a release date
By silmeth, 18 December 2016 at 12:49 pm UTC

Quoting: slaapliedjeThey kind of get the cast offs after the studio who made the original game decided to work on other projects. Some of their games are epic, some are not so much. Though I believe they did make the original for Pillars of Eternity, and I think Tyranny is the somewhat sequel to that?

Well, no. Tyranny is a brand new, Obsidian-developed, franchise, another setting with a very different atmosphere and characters development, another gameplay, although on the same engine and similar style of isometric RPG in the technical way. But that’s all.

I believe they are making an actual sequel to Pillars of Eternity, in PoE universe. Perhaps they also will make another RPG in Tyranny’s world.

Also, I believe PoE is heavily based on all the original Infinity Engine games, especially the setting style of Baldur’s Gate, storytelling of Planescape: Torment and combat mechanics of Icewind Dale (but shamefully didn’t play them, except for just a few hours of Planescape).

Helium Rain, a realistic UE4 space simulation game is coming to Linux in 2017, looks brilliant
By Shugyousha, 18 December 2016 at 12:29 pm UTC

Quoting: Stranger
Quoting: Beamboom
Quoting: PublicNuisanceHopefully they plan a DRM free version

Well it is open-source, so... Duh. :)

I'd just like to correct this : the game's code is open-source, the full game isn't. Basically we're trying to be as open as possible while still selling the game on Steam (and possibly GoG). So the sources are available, it won't have DRM, people may be able to rebuild the game to mod it - but technically the game isn't really open-source.

It's a bit weird, I know.

I think this is great and I will most likely buy it as well (couldn't find it on Steam yet though).

The publishing model you are using (Open Source code with proprietary assets) sounds to me like the best way of developing games in general. At one point I was actually considering to offer a site where you can sell your game's assets and that allows for easy integration with the source code at another location. So people buying your game would download all the needed assets from the online site as soon as they bought the game....

BallisticNG, a racer inspired by Wipeout has unstable builds for Linux on Steam
By tuubi, 18 December 2016 at 10:29 am UTC

Quoting: MightyTrollzorI am aware that this is not violating any copyright law (as long as sony doesn't patent any game mechanics of the wipeout series) but it wouldn't be the first time a publisher claims rights to some independent artists work, getting the artist to remove said work because they can't afford a lawsuit from a publisher which in turn has more than enough money for a ton of lawyers and legal expenses.
Sadly this is true. Having been at the receiving end of a ridiculous trademark claim (thankfully cleared with a single response from our own lawyer, "only" costing us a couple of hundred euros), I know the system is broken. I don't think you can actually patent game mechanics however.

Wine 2.0-rc2 released with 20 bugs fixed
By boltronics, 18 December 2016 at 7:01 am UTC Likes: 9

In other Wine-related news... https://github.com/thevoidnn/wine20-bcrypt-doom

Doom (2016) now runs under Wine. I've been testing it out, and while there are issues with saves and cloud syncing (which also prevent multiplayer from working), the in-game performance is as to be expected from an OpenGL/Vulkan game - perfect! The FPS on my Fury X was high enough that I couldn't easily tell the different from Windows (100+ probably) - at 2560x1440, Ultra detail settings. Quite beautiful to see.

Hopefully the patches get ironed out and the remaining bugs fixed soon, so we'll all be able to play Doom without manually patching in the coming weeks.

Wine 2.0-rc2 released with 20 bugs fixed
By Kimyrielle, 18 December 2016 at 5:14 am UTC

I wish they'd get enough DX11 up and running to make Elder Scrolls Online run again in WINE.

Off Grid is an adventure, satire and stealth game and it's coming to Linux
By QUASAR, 18 December 2016 at 4:24 am UTC Likes: 2

hahaha great trailer xD

Heavy Gear Assault is heading to Steam, first 1000 people on their mailing list get a free key
By boltronics, 18 December 2016 at 3:01 am UTC

Nice. Just got my key for the beta via e-mail.

Wine 2.0-rc2 released with 20 bugs fixed
By adamhm, 18 December 2016 at 1:18 am UTC

Quoting: mrdeathjrBut you want exit game, game stay freeze however in game leave play without issues (save and load dont have problem)

I tested this a while ago - it needed devenum, quartz, wmp9 and qedit to get everything working and stop the freeze on returning to the main menu; the only remaining issue was the crash on exit (which it seems has now been fixed). Details here: https://www.gog.com/forum/general/the_judas_does_this_run_in_wine_thread_v1173/post501

32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
By 1xok, 18 December 2016 at 12:39 am UTC

It also seems to disable usb support on my steam client. Ubuntu yakkety (16.10). I see messages like this in the steam error log when I plug in a device:

Unable to open local device: 0001:000b:01

No matter if it is a headset or the steam controller. So the steam controller can't work any more. I've installed the package steam-devices. My /lib/udev/rules.d/99-steam-controller-perms.rules:
# Valve USB devices
SUBSYSTEM=="usb", ATTRS{idVendor}=="28de", MODE="0666"
# Steam Controller udev write access
KERNEL=="uinput", SUBSYSTEM=="misc", TAG+="uaccess"
# HTC Vive HID Sensor naming and permissioning


I've a 64 Bit system (i7 6700k).

EDIT: I don't know if this has something to do with this update. At the moment I don't know what the problem is. My Controller runs perfectly on a older steam client on the same system.

The Other 99, an UE4 single-player action & survival game is waiting on fixes from Epic for a Linux version
By Shmerl, 17 December 2016 at 11:42 pm UTC

Looks like UE4 has a bug in shaders translator. Wasn't the same problem hitting Everspace?

The Other 99, an UE4 single-player action & survival game is waiting on fixes from Epic for a Linux version
By Luke_Nukem, 17 December 2016 at 11:30 pm UTC Likes: 1

Quoting: tuubi
Quoting: SketchStickI was under the impression that Epic Games does very little work on Unreal Engine's Linux support. That the vast majority of fixes were contributed by the community? If that's the case, I don't think waiting on them is going to help much.
This might be a general bug related to their OpenGL backend, not something Linux specific. These backends are written and supported by Epic themselves I think.

afaik the graphics layers are mostly Epic built. The Linux layers are community contributed (to start with), and unofficial.

What annoys me to no end is that we get Tim Sweeny moaning like a donkey on heat about Microsoft, yet he refuses to acknowledge or commit to supporting Linux as an alternative to Microsoft.

Torment: Tides of Numenera gets a release date
By Shmerl, 17 December 2016 at 11:01 pm UTC

Quoting: badberThis isn't Obsidian though, it's inXile. I know Fargo's involved but is there some other connection between them and Obsidian?

Yes, there are some connections. For example they are sharing the technology for making isometric RPGs.

See https://www.rockpapershotgun.com/2014/02/10/infinity-engine-2-0-torment-to-use-eternity-tech/

Quote“Lately we’ve had increased emphasis on developing Torment’s aesthetics and environments. To that end, we have some news related to our environment art: late last March, we announced that we’d be collaborating with Obsidian Entertainment on technology. This primarily meant their conversation editing tools. I’m happy to say that we’ve taken things a step further and recently reached an agreement to license Obsidian’s technology for Pillars of Eternity to use in Torment.”

“What are the practical implications of our licensing PE technology? It provides us with a stronger starting point for certain game systems and pipelines, including the creation of the 2D pre-rendered environments (we’re working on having something to show you in the coming weeks). This means we will have more resources to invest on other aspects of the game, allowing us to achieve a higher quality overall.”

Torment: Tides of Numenera gets a release date
By Shmerl, 17 December 2016 at 10:59 pm UTC

Looking forward to it. It's possibly going to be the best release of 2017.

32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
By rambo1462, 17 December 2016 at 10:27 pm UTC

Quoting: cRaZy-bisCuiT
Quoting: rambo1462I am one of those 2 people
:(
Install an x64 system?
too hard

32-bit Linux distributions are no longer supported by Steam, Steam Web Browser disabled
By rambo1462, 17 December 2016 at 10:12 pm UTC

Quoting: Doc AngeloIf you bought Steam games for your 32bit system and you can't access them anymore, you essentially lost them. There is no reason you should buy a new system, just because most people think you "should" already own one. Old games run on old machines and are still fun. You don't have to have the fanciest technology to enjoy a new rogue-like or a puzzle platformer. (If they are somewhat well programmed.)

I have a couch living room media center PC. It's an Atom+Nvidia+2GB RAM. If the system would be 32bit and Steam would decide that I can't run the client+games anymore, I couldn't play those games in my living room anymore - as well as I couldn't use this PC for in home streaming within steam. It's perfectly capable of this and you don't need fancy bits or anything to receive a stream and display it.

Steam should at least somewhat support 32bit for a rather long time. I don't think I want to replace some of my systems with newer ones and generate electronic garbage for no actual benefit. It still works just fine for it's job.

I have 32-bit and you still have access to your library from the client so I can still play the games i bought, as long as the game is for 32-bit. Another interesting note is that you can install games from the steam website through the client so its not that bad. I totally agree on your last paragraph.