Latest 30 Comments
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By Arehandoro, 12 Mar 2026 at 8:40 am UTC
By Arehandoro, 12 Mar 2026 at 8:40 am UTC
Quoting: StellaI think we play very different games.But I think we can do better with a native solution.Pretty much all existing Linux games suffer from various problems ranging from complete inplayability over control and gameplay/visual issues as well as crashes.
News - Valve posted a statement on the New York lootbox lawsuit
By lilovent, 12 Mar 2026 at 8:01 am UTC
By lilovent, 12 Mar 2026 at 8:01 am UTC
I think the whole endgame for NYAG is not gambling, but using that a vector to enforce these draconic age checks and user monitoring onto Valve's customers through that route globally.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By elmapul, 12 Mar 2026 at 6:43 am UTC
in any case if wine can be stable then there is some stable basis somewhere, until it doesnt because any distro can break stuff on purpose, but the ones who do would be punished by the lack of users... i mean everyone loves snaps right?
in any case, even if an game work, the mods for it may not work, if an mod rely on changing something on a binary to work, and the linux version has an different binary because its native, we cant expet this mod to work unless we run the windows version of the game on wine insted of native, so yeah, wine/proton will still be used even in a future where all the games support linux natively.
anyway, do we still need an audio interface for professional usage? or pipewire does the job?
By elmapul, 12 Mar 2026 at 6:43 am UTC
Quoting: PyronickProton/Wine is an incredible tool, but a properly packaged native game running within this modern architecture is now just as stable as a Windows binary, with zero translation overhead.i saw this movie before, we dont have an great track record of backward compatibility and we cant know if its fixed now, we have to wait 10 years from now and if the things made now still work, that means we have backward compatibility... for things made years ago, but current stuff might still have issues, as new libraries are used that may not have the same track record.
in any case if wine can be stable then there is some stable basis somewhere, until it doesnt because any distro can break stuff on purpose, but the ones who do would be punished by the lack of users... i mean everyone loves snaps right?
in any case, even if an game work, the mods for it may not work, if an mod rely on changing something on a binary to work, and the linux version has an different binary because its native, we cant expet this mod to work unless we run the windows version of the game on wine insted of native, so yeah, wine/proton will still be used even in a future where all the games support linux natively.
anyway, do we still need an audio interface for professional usage? or pipewire does the job?
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By elmapul, 12 Mar 2026 at 6:36 am UTC
By elmapul, 12 Mar 2026 at 6:36 am UTC
Quoting: GustyGhostI've been playing Linux native games (Unity, no less) that I had bought ten years ago without any issue. What is there left to improve?i think the devs had to do somethings manually because the engine didnt fully support linux, or if it did the add'ons didnt, so there is that, maybe they can do something about that?
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By Pyronick, 12 Mar 2026 at 6:34 am UTC
Today, modern native Linux gaming bypasses that problem entirely through a completely new approach. First, the Steam Linux Runtime ensures games no longer rely on your host operating system's libraries. Instead, they run inside a frozen, containerized environment, completely bypassing the software rot that used to plague Linux ports. Second, hardware translation has finally been standardized. The universal adoption of PipeWire has permanently fixed the decade-long multimedia nightmare, elegantly replacing the deeply fragmented ALSA (ugh), PulseAudio, and JACK stacks with a single, unified audio and video pipeline. Combined with the newly stable SDL3, even older native games are retroactively forced to play nicely with modern Wayland desktop environments without the original developer having to update a single line of code. Proton/Wine is an incredible tool, but a properly packaged native game running within this modern architecture is now just as stable as a Windows binary, with zero translation overhead.
By Pyronick, 12 Mar 2026 at 6:34 am UTC
Quoting: StellaYou are completely right about the historical mess of native ports, but the "unstable Linux API" (or rather, [ABI](https://en.wikipedia.org/wiki/Application_binary_interface)) argument is based on an outdated architecture. Twenty-five to ten years ago, the ecosystem tried and failed to unify around the "[Linux Standard Base](https://en.wikipedia.org/wiki/Linux_Standard_Base)," which never actually provided a stable target for developers as it shifted goalposts continually. The Linux kernel itself has always been fiercely stable (adhering to the strict "we never break userspace" rule from Linus Torvalds himself), but what broke games in the past was the chaos of fragmented userspace dependencies, such as the glibc mess with conflicting "GNU-isms" across versions, and competing multimedia servers across different distributions.But I think we can do better with a native solution.I hard disagree with this statement. Pretty much all existing Linux games suffer from various problems ranging from complete inplayability over control and gameplay/visual issues as well as crashes. Running games over Proton is vastly preferable to Native most of the time because the Windows API is much more stable than the Linux API. I myself have had so many issues with native ports that the Proton versions never have, that I've given up on them completely
Today, modern native Linux gaming bypasses that problem entirely through a completely new approach. First, the Steam Linux Runtime ensures games no longer rely on your host operating system's libraries. Instead, they run inside a frozen, containerized environment, completely bypassing the software rot that used to plague Linux ports. Second, hardware translation has finally been standardized. The universal adoption of PipeWire has permanently fixed the decade-long multimedia nightmare, elegantly replacing the deeply fragmented ALSA (ugh), PulseAudio, and JACK stacks with a single, unified audio and video pipeline. Combined with the newly stable SDL3, even older native games are retroactively forced to play nicely with modern Wayland desktop environments without the original developer having to update a single line of code. Proton/Wine is an incredible tool, but a properly packaged native game running within this modern architecture is now just as stable as a Windows binary, with zero translation overhead.
News - Valve posted a statement on the New York lootbox lawsuit
By PixelBrushArt, 12 Mar 2026 at 6:17 am UTC
By PixelBrushArt, 12 Mar 2026 at 6:17 am UTC
Quoting: voytrekkI think the only thing that Valve should be punished on is the fact that you cannot use another marketplace to trade items. It locks users into a single marketplace that Valve just happens to collect a fee on each transaction. Either take away the fee or allow other marketplaces to compete with Valve.Except you can? Those exist. Pages like Markerplace.tf or Scrap.tf just involve the normal trading system, without any money going to Valve.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By kmturley, 12 Mar 2026 at 5:51 am UTC
By kmturley, 12 Mar 2026 at 5:51 am UTC
Linux native builds issues:
1) Distro/library fragmentation makes testing impossible
2) GPU drivers lagged behind Windows
3) Tiny market share, low QA investment
4) 32-bit and glibc compatibility issues
5) Anti-cheat and middleware lacking Linux support
6) Proton killed native port investment
7) Developer tooling gaps or bugs during conversion
Unity SDK support should help with items 1) 4) and 7). It won't be a silver bullet but will help a huge amount to standardize the output of the builds. If the native builds are more similar across games, it will be easy to support on each distro.
They are targeting SteamOS too which narrows the scope and makes it easier
1) Distro/library fragmentation makes testing impossible
2) GPU drivers lagged behind Windows
3) Tiny market share, low QA investment
4) 32-bit and glibc compatibility issues
5) Anti-cheat and middleware lacking Linux support
6) Proton killed native port investment
7) Developer tooling gaps or bugs during conversion
Unity SDK support should help with items 1) 4) and 7). It won't be a silver bullet but will help a huge amount to standardize the output of the builds. If the native builds are more similar across games, it will be easy to support on each distro.
They are targeting SteamOS too which narrows the scope and makes it easier
News - Hack-and-slash RPG adventure Regions of Ruin: Runegate arrives April 14
By Phlebiac, 12 Mar 2026 at 5:44 am UTC
By Phlebiac, 12 Mar 2026 at 5:44 am UTC
Does anyone know if the "voice acting" is gibberish, or if there is a semblance of language there? To my tone-deaf ears, it sounds a bit Nordic.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By elmapul, 12 Mar 2026 at 5:38 am UTC
By elmapul, 12 Mar 2026 at 5:38 am UTC
Quoting: CatKiller=true, except that the apis are similiar because you cant change much once you get so close to the hardware
Of course, back then, OpenGL support was about the same on Windows, Mac and Linux, so you could avoid duplication of work. Vulkan support on Windows isn't that great, and it's non-existent on Mac, so there'll be more platform-specific duplication of work this time around.
News - Valve detail Steam Frame and Steam Machine Verified requirements at GDC 2026
By Phlebiac, 12 Mar 2026 at 5:36 am UTC
By Phlebiac, 12 Mar 2026 at 5:36 am UTC
opt in for SteamOS as a whole and not specifically for the Steam DeckBetter yet, any Linux, not just SteamOS. In any case, I wonder if they will be on top of properly flagging the games that have stupid Steam Deck-only hacks to get Verified, instead of blindly listing them as Verified for Steam Machine.
News - Valve posted a statement on the New York lootbox lawsuit
By mr-victory, 12 Mar 2026 at 5:33 am UTC
https://frame.work/products/framework-mystery-boxes/?v=FRANHR0005
By mr-victory, 12 Mar 2026 at 5:33 am UTC
Quoting: EWG"Mystery boxes" IRL have become popular over the years. They can range from limited selections of snacks, to beauty or hygiene items, to books, and so on.Guess who else is selling mystery boxes? Framework! 60USD for any mainboard + 3 random items
https://frame.work/products/framework-mystery-boxes/?v=FRANHR0005
News - Valve posted a statement on the New York lootbox lawsuit
By EWG, 12 Mar 2026 at 5:17 am UTC
By EWG, 12 Mar 2026 at 5:17 am UTC
Now, about Valve's lootboxes.
First off, I, by happenstance, do not play games with lootboxes. So, I have no experience first hand. That said, I do have a brain. lol
With a package of random unknown items, if they are digital and purely cosmetic. Well, that's the way it should be done.
If other games/companies are selling lootboxes where it may lead to a power advantage or time savings then it's not fair and I would not play those games. I don't think others should either and should urge those behind it to change the system.
Don't blame the "genre" as a whole just because there are some out there being greedy and manipulative. Let other people be free to enjoy a "mechanic" when it is incorporated fairly.
If anything, there should be a temporary law restricting "pay to play". It should be specific and have guidelines for fair ways to provide an income for the devs/artists/publishers that reward players on an even field. Not this type of overreach.
First off, I, by happenstance, do not play games with lootboxes. So, I have no experience first hand. That said, I do have a brain. lol
With a package of random unknown items, if they are digital and purely cosmetic. Well, that's the way it should be done.
If other games/companies are selling lootboxes where it may lead to a power advantage or time savings then it's not fair and I would not play those games. I don't think others should either and should urge those behind it to change the system.
Don't blame the "genre" as a whole just because there are some out there being greedy and manipulative. Let other people be free to enjoy a "mechanic" when it is incorporated fairly.
If anything, there should be a temporary law restricting "pay to play". It should be specific and have guidelines for fair ways to provide an income for the devs/artists/publishers that reward players on an even field. Not this type of overreach.
News - Valve posted a statement on the New York lootbox lawsuit
By EWG, 12 Mar 2026 at 5:02 am UTC
By EWG, 12 Mar 2026 at 5:02 am UTC
"Mystery boxes" IRL have become popular over the years. They can range from limited selections of snacks, to beauty or hygiene items, to books, and so on. There's usually a set minimum amount of a selected boxes worth and it averages out to be profitable for the seller and the buyer knows he or she is going to get a specific type of item.
There an companies out there where a very large portion of their business is packing up and sending out whatever is in stock, at random.
It's not too dissimilar from going to the grocery store with the intention of buying marked down items and walking home with an unexpected assortment of produce. A person goes with a certain budget and seeks out whatever fruits and vegetables are on sale. It's a complete mystery until the shopper arrives and the person is well aware.
Personally, I enjoy the variety. I know I am getting something of X item(s) and it costs me more or less what I am paying and I will make use of whatever shows up. It's a great way to promote smaller brands and for retailers not to be dependant on one brand. Especially good for books, CDs, DVDs/Blu-Rays if you ask me. Worst case is I give it to someone I know or donate to a thrift store.
I think these mystery box type items actually teach a good lesson. Be open minded and resourceful. Try new things and don't be fixated on getting something specific immediately; have patience.
There an companies out there where a very large portion of their business is packing up and sending out whatever is in stock, at random.
It's not too dissimilar from going to the grocery store with the intention of buying marked down items and walking home with an unexpected assortment of produce. A person goes with a certain budget and seeks out whatever fruits and vegetables are on sale. It's a complete mystery until the shopper arrives and the person is well aware.
Personally, I enjoy the variety. I know I am getting something of X item(s) and it costs me more or less what I am paying and I will make use of whatever shows up. It's a great way to promote smaller brands and for retailers not to be dependant on one brand. Especially good for books, CDs, DVDs/Blu-Rays if you ask me. Worst case is I give it to someone I know or donate to a thrift store.
I think these mystery box type items actually teach a good lesson. Be open minded and resourceful. Try new things and don't be fixated on getting something specific immediately; have patience.
News - SiN Reloaded from Nightdive Studios arrives this year and there's a new trailer
By Technopeasant, 12 Mar 2026 at 4:37 am UTC
By Technopeasant, 12 Mar 2026 at 4:37 am UTC
I am fine with such things if the option to play vanilla is offered on startup, not removed or hidden in a menu. Otherwise it is not preservation. As I have said before, Nightdive doesn't preserve anything, they simply port them to modern Windows and consoles. And like ports of old, they change a bunch. People need to know it is not an accurate experience.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By emphy, 12 Mar 2026 at 4:01 am UTC
Source: https://www.gamingonlinux.com/2023/08/heart-of-the-machine-from-arcen-games-dropping-native-linux-for-proton/
By emphy, 12 Mar 2026 at 4:01 am UTC
Quoting: GustyGhostI've been playing Linux native games (Unity, no less) that I had bought ten years ago without any issue. What is there left to improve?Apparently, the quality of unity's opengl and vulkan support.
Source: https://www.gamingonlinux.com/2023/08/heart-of-the-machine-from-arcen-games-dropping-native-linux-for-proton/
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By sonic2kk, 12 Mar 2026 at 3:45 am UTC
This is not to say needing to target and run in a containerized environment is not without issues, and I'm not sure how this may impact parity (e.g. if developers wanted to integrate certain SDKs), not to mention the Steam Linux Runtime was historically notorious for causing issues with programs needing to detect a running game (though unsure if there are known workarounds or if this is a non-issue anymore, iirc it gave people headaches with some American Truck Simulator multiplayer software?). But purely in terms of fixing older, buggy ports and in terms of giving developers a stable platform to target, the Steam Linux Runtime is the way to go.
The only thing I have found the Steam Linux Runtime to not really fix is parity issues with those older ports or with abandoned ports, but I think more support from engine developers will reduce friction with supporting Linux and thus make it less likely that we get those abandoned or second-class ports.
As a little aside, too, while this article is about Steam specifically and so we're talking about the Steam Linux Runtime, it is available to use outside of Steam, so Unity game ports to GOG could be ran with the Steam Linux Runtime without needing to be added to Steam. Granted, I'm not sure if any launcher can integrate with it out of the box (iirc Heroic may be able to if it finds it installed from Steam, Lutris may do the same?), but it isn't necessarily a walled solution only for Steam; Linux ports targetting the Steam Linux Runtime will not necessarily only benefit ports coming to Steam but also those released standalone and/or through GOG.
That's my take on the whole thing.
By sonic2kk, 12 Mar 2026 at 3:45 am UTC
Quoting: Talon1024I think issues like that can be helped by targeting the Steam Linux Runtime instead of a specific Linux distribution. [...]Sorry to only quote part of your comment, but I wanted to voice my vehement agreement here. This is why the Steam Linux Runtime exists, and in fact, any problematic ports I've had that have broken with updates or that needed extra packages (which eventually became unavailable), using the Steam Linux Runtime fixed those problematic ports.
- To the Moon - Its Native Linux port was borked for a while, crashing on startup, but the Steam Linux Runtime 1.0 fixed those crashes. Note that this game got a 16:9 Unity remake by SerenityForge that only supports Windows and macOS, iirc the Native build still exists but is still using RPGMaker. This improved support from Unity could encourage a Native Linux port!
- Half-Life - A long while back, Half-Life relied on I believe some old version of libpng which was no longer available. At the time, the Steam Linux Runtime didn't exist to my knowledge, but eventually when it did exist and I was still hitting that issue, the Steam Linux Runtime 1.0 yet again fixed it.
- Borderlands 2 - Yes, this port has parity issues that the Steam Linux Runtime can't fix, but it did fix an issue with some cryptography library if memory serves me correctly that otherwise needed to be installed manually, in a similar vein to Half-Life.
- APICO - This game had issues for a while on Non-Ubuntu distributions, and the Steam Linux Runtime fixed it. There were a couple of threads around launch talking about this on the Steam Discussions.
This is not to say needing to target and run in a containerized environment is not without issues, and I'm not sure how this may impact parity (e.g. if developers wanted to integrate certain SDKs), not to mention the Steam Linux Runtime was historically notorious for causing issues with programs needing to detect a running game (though unsure if there are known workarounds or if this is a non-issue anymore, iirc it gave people headaches with some American Truck Simulator multiplayer software?). But purely in terms of fixing older, buggy ports and in terms of giving developers a stable platform to target, the Steam Linux Runtime is the way to go.
The only thing I have found the Steam Linux Runtime to not really fix is parity issues with those older ports or with abandoned ports, but I think more support from engine developers will reduce friction with supporting Linux and thus make it less likely that we get those abandoned or second-class ports.
As a little aside, too, while this article is about Steam specifically and so we're talking about the Steam Linux Runtime, it is available to use outside of Steam, so Unity game ports to GOG could be ran with the Steam Linux Runtime without needing to be added to Steam. Granted, I'm not sure if any launcher can integrate with it out of the box (iirc Heroic may be able to if it finds it installed from Steam, Lutris may do the same?), but it isn't necessarily a walled solution only for Steam; Linux ports targetting the Steam Linux Runtime will not necessarily only benefit ports coming to Steam but also those released standalone and/or through GOG.
That's my take on the whole thing.
News - System76 fighting for open source being excluded from Colorado age checks
By Salvatos, 12 Mar 2026 at 2:36 am UTC
By Salvatos, 12 Mar 2026 at 2:36 am UTC
Quoting: CaldathrasThey are. Linux runs virtually everything that's not a PC. What types of devices will fall under each law's purview? Smart watches? Routers? CCTV systems? Car entertainment systems? The farther it reaches, the more it hurts people's convenience and risks overcoming their complacency.Quoting: g000hAs soon as Californians are no longer able to legally run Linux, their own citizens will go after this law and end the moronic political overreach.This assumes that the majority of Californians are Linux users.
News - Valve posted a statement on the New York lootbox lawsuit
By ramma, 12 Mar 2026 at 2:31 am UTC
By ramma, 12 Mar 2026 at 2:31 am UTC
If they actually still thought being able to trade items was a good thing, and weren't purely looking at it from how they make the most money, then they wouldn't have restricted Dota 2 item trading like they did. It went from all items being tradeable, except international chests having a cool down period, to the majority of my inventory being never will be tradeable items.
If Valve doesn't see the irony in banning over 1 million accounts that further gamify their system, then maybe it is time a court steps in to tell them that yes, spending money on anything like that is gambling it.
If Valve doesn't see the irony in banning over 1 million accounts that further gamify their system, then maybe it is time a court steps in to tell them that yes, spending money on anything like that is gambling it.
News - System76 fighting for open source being excluded from Colorado age checks
By g000h, 12 Mar 2026 at 2:22 am UTC
By g000h, 12 Mar 2026 at 2:22 am UTC
A video showing more about this topic:
[https://odysee.com/@techlore:3/your-os-must-now-report-your-age-to:e](https://odysee.com/@techlore:3/your-os-must-now-report-your-age-to:e)
[https://odysee.com/@techlore:3/your-os-must-now-report-your-age-to:e](https://odysee.com/@techlore:3/your-os-must-now-report-your-age-to:e)
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By Salvatos, 12 Mar 2026 at 2:17 am UTC
By Salvatos, 12 Mar 2026 at 2:17 am UTC
Quoting: GustyGhostI've been playing Linux native games (Unity, no less) that I had bought ten years ago without any issue. What is there left to improve?This is for developers, not gamers.
News - Valve detail Steam Frame and Steam Machine Verified requirements at GDC 2026
By elmapul, 12 Mar 2026 at 2:14 am UTC
By elmapul, 12 Mar 2026 at 2:14 am UTC
a lot of people all over the internet were complaining that valve promissed 4k 60fps, but end up delivering 1080p/ 30fps...
i really hate how people are dumb.
first, valve promissed that all current games on steam would run at 4k 60, with FSR, they are just specifying how well an game have to run without FSR now, not to mention, they promissed the games that were already relased would run at this settings , but they cant do much if the games launched on the future dont run at 4k 60, they cant predict how bloated they gonna be, so instead of pretending an game dont run at all on their machine, they set an minimum spec to get an q/a badge, most console playerd dont care about playing at 30fps, and resolution dont define how good an game look, minecraft wont magically look good just because its runing at 4k, it will not have "graphics better than gta5 running an 1080p" for example, so judging an game by its resolution is stupid as hell.
yet the entire internet is full of people calling it doa or pretending valve is not fullfiling their promisses.
i really hate how people are dumb.
first, valve promissed that all current games on steam would run at 4k 60, with FSR, they are just specifying how well an game have to run without FSR now, not to mention, they promissed the games that were already relased would run at this settings , but they cant do much if the games launched on the future dont run at 4k 60, they cant predict how bloated they gonna be, so instead of pretending an game dont run at all on their machine, they set an minimum spec to get an q/a badge, most console playerd dont care about playing at 30fps, and resolution dont define how good an game look, minecraft wont magically look good just because its runing at 4k, it will not have "graphics better than gta5 running an 1080p" for example, so judging an game by its resolution is stupid as hell.
yet the entire internet is full of people calling it doa or pretending valve is not fullfiling their promisses.
News - Valve detail Steam Frame and Steam Machine Verified requirements at GDC 2026
By elmapul, 12 Mar 2026 at 2:09 am UTC
By elmapul, 12 Mar 2026 at 2:09 am UTC
stand alone 2D titles...
they mean 2D or flat titles? as in non vr titles?
they mean 2D or flat titles? as in non vr titles?
News - Valve posted a statement on the New York lootbox lawsuit
By elmapul, 12 Mar 2026 at 1:47 am UTC
By elmapul, 12 Mar 2026 at 1:47 am UTC
i really hate loot boxes, in fact i hated it since when i got some pokémon tcg cards, and realized that the system could be turned into pay to win without much effort, and i was an kid back then.
"We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."
what about transferability of digital games then?
anyway, its hypocrisys to focus on Valve while the entire industry does that, there are something behind those lawsuits.
"We think the transferability of a digital game item is good for consumers—it gives a user the ability to sell or trade an old or unwanted item for something else, in the same way an owner can sell or trade a tangible item like a Pokemon or baseball card. NYAG proposes to take away users’ ability to transfer their digital items from Valve games. Transferability is a right we believe should not be taken away, and we refuse to do that."
what about transferability of digital games then?
anyway, its hypocrisys to focus on Valve while the entire industry does that, there are something behind those lawsuits.
News - Performing Right Society (PRS) sues Valve over video game music
By F.Ultra, 12 Mar 2026 at 1:04 am UTC
One major caveat happens when a piece of music that is not registered is played and when that happens they hold the payments for 3 years before they simply divide that collected amount to the registered songwriters according to some form of internal ranking.
There are other organizations that collect fees from harddrive makers and mp3 makers and those ofc do not know what is played and when so those organizations simply payout to their members (which are music companies like Sony) and perhaps you are thinking about this type of org.
When it comes to the actual issue itself this lawsuit will not go anywhere, PRS only have the rights to collect license fees for performances and since Steam/Valve does not play music from any of the games that they sell anywhere PRS does not have legal standing.
One small caveat here (I mean PRS is not stupid so why did they file) could be the trailer and gameplay videos that sometimes are shown in Steam, silly I know but this is the way the law is written.
By F.Ultra, 12 Mar 2026 at 1:04 am UTC
Quoting: CaldathrasThey actually do (to some extent), if you are a songwriter you have to register each work you create to PRS. Organizations that then pay license to PRS have to also track which song is played so the payouts is actually divided per how much your music was played.Quoting: tmtvlOn the other hand, it would be neat if Steam paying the royalties meant that products containing copyrighted material could be sold through Steam as long as the royalties are paid; DDR/Audiosurf/GH clones could ship with a ton of songs, for example.That assumes that these parasitic bodies know, much less care, whose work is being licensed. They don't. These bodies don't have a membership list of artists and composers. They don't know whose music is being played by the licensed facility nor to they require that playlists be filed after each event. They are just demanding a general fee because music is involved with the event.
This puts a lie to their claim that a performing artist putting on a show would pay a fee for performing live music but then get that fee back in royalties as the artist and/or composer. Most of the money they collect is likely being consumed by the organization itself with the balance just being distributed to large record firms to line their already considerably wealthy pockets.
Quoting: tmtvlAnyone could make a Harry Potter/Song of Ice and Fire/Lord of the Rings game.Well, these "royalties" only applies to music, not other intellectual property...
One major caveat happens when a piece of music that is not registered is played and when that happens they hold the payments for 3 years before they simply divide that collected amount to the registered songwriters according to some form of internal ranking.
There are other organizations that collect fees from harddrive makers and mp3 makers and those ofc do not know what is played and when so those organizations simply payout to their members (which are music companies like Sony) and perhaps you are thinking about this type of org.
When it comes to the actual issue itself this lawsuit will not go anywhere, PRS only have the rights to collect license fees for performances and since Steam/Valve does not play music from any of the games that they sell anywhere PRS does not have legal standing.
One small caveat here (I mean PRS is not stupid so why did they file) could be the trailer and gameplay videos that sometimes are shown in Steam, silly I know but this is the way the law is written.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By tarmo888, 12 Mar 2026 at 1:01 am UTC
By tarmo888, 12 Mar 2026 at 1:01 am UTC
Quoting: StellaI think you are confused. More support for native Linux builds with Unity makes them better, not worse. You still have a choice whether you want to use the Windows version through Proton or the native Linux version.But I think we can do better with a native solution.I hard disagree with this statement. Pretty much all existing Linux games suffer from various problems ranging from complete inplayability over control and gameplay/visual issues as well as crashes. Running games over Proton is vastly preferable to Native most of the time because the Windows API is much more stable than the Linux API. I myself have had so many issues with native ports that the Proton versions never have, that I've given up on them completely
News - Valve posted a statement on the New York lootbox lawsuit
By Linux_Rocks, 12 Mar 2026 at 12:38 am UTC
By Linux_Rocks, 12 Mar 2026 at 12:38 am UTC
Still not about to weep for Valve if they lose. lol
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By Linux_Rocks, 12 Mar 2026 at 12:34 am UTC
By Linux_Rocks, 12 Mar 2026 at 12:34 am UTC
Quoting: tmtvlBut I like having 3 different versions of GTK and Python installed on my machine. It makes it look more haxxorz when I run updates through terminal and there's a million updates. :PQuoting: AsciiWolfSo you think that native Linux apps/games are inherently bad. Why bother with Linux and not just use Windows in that case?Proprietary games using GNU/Linux APIs are bad. For example, Egosoft's X3 uses a GTK2 application to launch and GTK2 is no longer being updated (it's even been removed from the official Arch repositories). Because it's proprietary software the community can't just take it over and update it to use GTK3 or 4.
I suppose a better way to put it is that native GNU/Linux games aren't bad, they just need more machinery to keep working than games targetting the Windows APIs (although of course one could just set up a system with ancient versions of everything, I mean that's Debian's entire shtick).
News - Valve posted a statement on the New York lootbox lawsuit
By ProTexanist, 12 Mar 2026 at 12:28 am UTC
By ProTexanist, 12 Mar 2026 at 12:28 am UTC
When you gamble you pay for a chance to win something. When you pay for a lootbox or a key to a loot box, you are going to receive something, along with the chance that it's a much better item. This is purely beurocratic over reach due to them not getting a larger cut by forcing gambling regs.
News - Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
By Talon1024, 11 Mar 2026 at 11:40 pm UTC
By Talon1024, 11 Mar 2026 at 11:40 pm UTC
Quoting: tmtvlProprietary games using GNU/Linux APIs are bad. For example, Egosoft's X3 uses a GTK2 application to launch and GTK2 is no longer being updated (it's even been removed from the official Arch repositories). Because it's proprietary software the community can't just take it over and update it to use GTK3 or 4.I think issues like that can be helped by targeting the Steam Linux Runtime instead of a specific Linux distribution. Steam Linux Runtime may not provide everything, but it is stable, so I think that makes it less likely to cause breakage as the stack of libraries advances.
Quoting: StellaPretty much all existing Linux games suffer from various problems ranging from complete inplayability over control and gameplay/visual issues as well as crashes.Even the open source Linux games and apps like SuperTuxKart, SuperTux, Veloren, or UZDoom? I would think that, since those games are open source, they would have better support for Linux, since they are open to bug reports and code contributions from anyone who cares.
News - The original Zombie Panic! arrives on Steam with various upgrades
By Linux_Rocks, 11 Mar 2026 at 11:22 pm UTC
By Linux_Rocks, 11 Mar 2026 at 11:22 pm UTC
More mods on Steam is always great. 🔥
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