Latest Comments

EVERSPACE, the gorgeous looking space shooter does look more positive for Linux now
By Eike, 19 November 2016 at 6:32 am UTC

Quoting: LukeNukem
Quoting: Purple Library GuyEnglish is particularly weird because it comes from two main languages and a couple of secondary ones, with different grammars, all mooshed together (Old English, French, a bit of Old Norse, some Latin, miscellaneous stuff). We ended up with tons of extra words and smashed grammar.

We should start adding random German words too!

2016 gave me Weltschmerz!

Kindergarten? Angst? (I'll leave out the ones from the 30ies and 40ies...)

(I though English woul already be closely related to German? The Saxon part in Anglo-Saxon...?
*edit* https://en.wikipedia.org/wiki/History_of_English

Ah, by the way: I heard "Fahrvergnügen" is widely known in the US due to a big advertising campaign in the past?

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Aimela, 19 November 2016 at 5:01 am UTC Likes: 1

Now, if only Nvidia would bring over some features that they have in their Windows driver/control panel.

Some early thoughts on ‘CrossCode’, an Early Access 2D action RPG set in the distant future
By Halifax, 19 November 2016 at 4:36 am UTC

Quoting: KeyrockI've looked at this game several times and it's definitely something I'm interested in. As always, I'm waiting for the finished product to arrive before pulling the trigger.

Ditto! Looks good, this is my kind of retro game. But I'm not a fan of EA after Terraria. Even though Terraria didn't *call* itself EA when it first came out, it followed a similar path :-) I played ~200 hours until I burnt out, then a couple years later the game had about 2,000% more content to it, but I was already burned out on the game - never again!

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By D34VA_, 19 November 2016 at 1:18 am UTC

I can't install this driver. It complains about the EGL path not being set, and I have no idea where to manually set the path. :/

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Vash63, 19 November 2016 at 1:13 am UTC

Quoting: Avehicle7887Just checked my cache folder and it seems it has topped the 64mb many moons ago, 128mb feels a bit shallow still but better than nothing so Nvidia has my thanks. :-)

The changelog indicates there's a variable you can set if you want to make it larger.

The Vulkan API spec has been updated again, now at its 34th revision since release
By TheRiddick, 19 November 2016 at 12:36 am UTC

I really wish Bethesda would give the keys to their games for porting to Linux. Many of them already run well under Wine but its just too clunky to run mods and related programs via Wine so a actual port would be nice for those games!

SkyrimSE and FO4 being the latest, but might require some actual work to port. I think Bethesda is openly ANTI Linux in a BIG way unfortunately... real sad...

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Avehicle7887, 19 November 2016 at 12:01 am UTC Likes: 1

Just checked my cache folder and it seems it has topped the 64mb many moons ago, 128mb feels a bit shallow still but better than nothing so Nvidia has my thanks. :-)

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Liam Dawe, 18 November 2016 at 11:55 pm UTC

Quoting: salamanderrakeSorry, thats 375.28 not 375.20
No, it's really not.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By JudasIscariot, 18 November 2016 at 11:43 pm UTC Likes: 1

QuoteIt's nice to see Nvidia so quick to ready their drivers for newer versions of xorg.

And that's why their cards are the logical choice for Linux, FOSS ideology/ideals notwithstanding.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By wolfyrion, 18 November 2016 at 11:01 pm UTC Likes: 3

Quoting: salamanderrakeSorry, thats 375.28 not 375.20

Linux x64 (AMD64/EM64T) Display Driver

Version: 375.20
Release Date: 2016.11.18
Operating System: Linux 64-bit
Language: English (UK)
File Size: 72.37 MB

http://www.nvidia.co.uk/download/driverResults.aspx/111630/en-uk

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By salamanderrake, 18 November 2016 at 10:57 pm UTC

Sorry, thats 375.28 not 375.20

Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
By TingPing, 18 November 2016 at 10:42 pm UTC Likes: 1

Quoting: ErikchtWITHOUT AMD DRIVER THAT USE CATALYST, I cannot switch it by ubuntu to force on steam for linux
I hope this changes with an easy way on Mesa + ubuntu

It is actually so much easier with the open drivers. You can just set the env var DRI_PRIME=1 and an application will use the secondary GPU. More info: https://wiki.archlinux.org/index.php/PRIME

Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
By tmtvl, 18 November 2016 at 10:16 pm UTC Likes: 3

Mandatory Open Build Service plug. It provides One Click Installs for OpenSUSE devices, and creates both repositories and packages for CentOS, Debian, OpenSUSE, RHEL, SLE, Ubuntu,...

Also mandatory "Ubuntu software is 3 versions out of date" joke.

Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
By ElectricPrism, 18 November 2016 at 10:12 pm UTC

Quoting: JajcusI don't understand why distributions like Ubuntu don't stick up with current Mesa releases. It is not like Mesa API or ABI changes with every update and whole distribution needs recompiling. The API/ABI is mostly OpenGL, which is backward-compatible practically to the very beginning. Mesa also has very solid development process and continuous integration infrastructure, so regressions are extremely rare and quickly fixed.

I see no reason for Ubuntu released last year not getting an updated to Mesa 13.0.1. Getting it compiled with LLVM recent enough for full functionality of the Radeon drivers might be a problem, though.

Possible reasons:

1. Ubuntu thinks it's a good idea to have 15 versions of Ubuntu they have to deliver patches and updates for

2. Idalisticly Ubuntu thinks 6 month release cycle will create more stable software by forcing developers to stabalize their apps for each major releases of Ubuntu. Actuality Developer App bug fixes are often prevented from making their way to users making Ubuntu software stale by not being rolling release. They capitolize on people's fear of the unknowns of Rolling Release to convince people it's a good idea.

3. Canonical holds the keys to the Ubuntu Garden and compiles all apps with their own set of patches. They often do this once or seldom per 6 month release cycle.

They also shamelessly rebrand the the Linux Kernel as the Ubuntu Kernel. Morally debatable I suppose.

4. Canonical believes & convinces users that by controlling when App updates get pushed to users they are creating stability & security.

This may be a partial truth. But what is also true is that for a long time Ubuntu 12.04 LibreOffice users had packages 2 years old because Ubuntu 12.04 required Library version X.Y which made it impossible for users to get the new LibreOffice.

5. Canonical loves the plublicity of all the blog and news sites to talk about their new version. The backlinks, posts on social media, blog posts and howto: guides have "made a big noise" generating interest in Ubuntu twice a year.

6. Canonical has their limited vision & limited number of employees divided on many different things at once. Mir, Ubuntu Phone, Ubuntu IoT, Ubuntu Tablet, Ubuntu Server and Ubuntu Cloud. They're trying to be the king of too many hills and are spread thin, their mission has become vauge and their purpose dulled.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By bubexel, 18 November 2016 at 10:03 pm UTC

367.57 using it, but well, i will download the lastest now. Let's try it.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Liam Dawe, 18 November 2016 at 10:01 pm UTC

Quoting: bubexelFirst time only? it's doing it almost all times i start the games, rare time don't. And it take a really long while. For example dying light only did it first time i ran it, and when it updated. But Deus ex is doing it almost 50% the times i start it. Is it normal?
No it's not normal, as mentioned this driver might help fix it.

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By Liam Dawe, 18 November 2016 at 10:01 pm UTC

Quoting: salamanderrakeYou do know its 370.28 not 270.20
Huh?

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By bubexel, 18 November 2016 at 10:00 pm UTC

First time only? it's doing it almost all times i start the game, rare time don't. And it take a really long while. For example dying light only did it first time i ran it, and when it updated. But Deus ex is doing it almost 50% the times i start it. Is it normal?

Nvidia 375.20 stable driver released, increases OpenGL shader cache size and more
By salamanderrake, 18 November 2016 at 9:59 pm UTC

You do know its 370.28 not 270.20

Feral Interactive are requesting that Canonical get Mesa updates into an official PPA
By ElectricPrism, 18 November 2016 at 9:55 pm UTC Likes: 1

Quoting: liamdawe
Quoting: orochikyoI did post something related to this in another thread here, and now Feral is saying what we most of us already know: If updating software and drivers become easier, without the need of going to the terminal, adding a new repository and installing software from there, or waiting for a new version of the distro to be released, it would make Linux a much more friendly platform.
Not only compiling stuff is annoying but the fact that going to the terminal scares a lot of potential users who want to get away from Windows. Mayor linux distributions needs a driver update center away from synaptic or app manager, so driver devs can post there the lastest stable drivers and then the user will be asked if he wants to update...
I agree, fully. The annoying thing is I usually get ridiculed when people find out how little I know about the terminal. It's part of the old attitudes we have to break through, to get it into people's minds. You shouldn't have to learn terminal to be able to use Linux.

It's not as bad as it used to be, we have way more tools exposed via a decent UI than we did 2-3 years ago. The situation has slowly improved for sure, but this is certainly something that should be handled better.

As much as people like to rag on Gnome I feel like Gnome and Elementary have done so much to simplify the Linux system into a UX that puts Terminal Master power into a simple easy to get UX.

Apps keep emerging and cherry picking the best can lead to a mostly GUI Linux these days, Etcher for iso dd, Pantheon Files / Nautilus for MC, Noise / Lollipop / Gnome Music for simple Music Management, Epiphany is a simple browser, Gnome Control Center Alt will be a simpler control panel more like iPad, gedit / scratch as simple text editors, Gnome Builder as simplified Microsoft Visual Studio on Linux, Documents, Photos, (Too bad Gnome Books has been undeveloped it was looking cool in addition to evince Document Viewer)

And the list goes on. We must all remember that: Genius Simplifies as Ignorance Complicates

Linux should be built so amazingly that a user never should have to issue terminal commands. It should be fast and options concise and not needlesly convoluted or complicated.

Some early thoughts on ‘CrossCode’, an Early Access 2D action RPG set in the distant future
By Liam Dawe, 18 November 2016 at 9:37 pm UTC Likes: 1

Quoting: sn0rlaxThanks for SC Controller tip! This is by far the best site for Linux gaming news and tips. I pulled the trigger on CrossCode last weekend and was disappointed that I could not get my Steam Controller to work. I didn't want to resort to my Xbox 360 controller like some krill. Sweet!
No worries, it's why I'm here :D

Just a heads up 'Firewatch' is currently rather broken on Linux
By Cheeseness, 18 November 2016 at 9:34 pm UTC Likes: 1

I just got up and haven't had a chance to check the main branch yet, but I believe the fix is live now.

Go enjoy that game! \o/

Edit: Wait, no. It didn't get up by close of business, so Ben's thrown it up in a public branch for people to access.

The Vulkan API spec has been updated again, now at its 34th revision since release
By Luke_Nukem, 18 November 2016 at 9:06 pm UTC

Feral would make a killing if they managed to get a contract to natively port Doom..

EVERSPACE, the gorgeous looking space shooter does look more positive for Linux now
By Luke_Nukem, 18 November 2016 at 9:04 pm UTC Likes: 1

Quoting: Purple Library GuyEnglish is particularly weird because it comes from two main languages and a couple of secondary ones, with different grammars, all mooshed together (Old English, French, a bit of Old Norse, some Latin, miscellaneous stuff). We ended up with tons of extra words and smashed grammar.

We should start adding random German words too!

2016 gave me Weltschmerz!

Some early thoughts on ‘CrossCode’, an Early Access 2D action RPG set in the distant future
By sn0rlax, 18 November 2016 at 8:55 pm UTC Likes: 3

Thanks for SC Controller tip! This is by far the best site for Linux gaming news and tips. I pulled the trigger on CrossCode last weekend and was disappointed that I could not get my Steam Controller to work. I didn't want to resort to my Xbox 360 controller like some krill. Sweet!

Some early thoughts on ‘CrossCode’, an Early Access 2D action RPG set in the distant future
By Keyrock, 18 November 2016 at 8:41 pm UTC Likes: 2

I've looked at this game several times and it's definitely something I'm interested in. As always, I'm waiting for the finished product to arrive before pulling the trigger.

The Vulkan API spec has been updated again, now at its 34th revision since release
By Purple Library Guy, 18 November 2016 at 8:31 pm UTC

Quoting: Guest
Quoting: cRaZy-bisCuiT
Quoting: pete910Just need some games now! {looks toward feral/aspry)
Please not only Windows ports - I'd like to see some well optimized native-cross-platform developed and optimized games as well. Of course a well optimized vulkan port will run better than OpenGL 4 - still it will take them a lot of time to get used to Vulkan. The first ports won't offer us such a great performance gain as many people expect - at least it's very unlikely.

Have to agree that something natively developed from the start is what we should be pushing for. Almost all the people who have so far touted the performance gains from Vulkan have had engines designed with DX11 in mind and tried previously to kludge OpenGL into it.
The only game I can think of that might be more representative of moving to Vulkan is Doom, which of course isn't available for GNU/Linux, but does come from a codebase more friendly towards OpenGL. Even then, they had access to special extensions made just for them, so it's not really something that can be considered a true comparison.

By this point, developers really should be using libraries that do away with 99.99% of platform specifics, and be cross-platform developing from the start. It makes sense even as a basic sanity check. Not that I think sanity prevails as much as it should, of course.

It's been mentioned hereabouts before, but the prospects would be better if Apple had gone with Vulkan instead of turning their noses up and rolling their own (Metal) as usual. At least Android is using Vulkan, which is huge although I'm not sure how much mobile development overlaps with the PC space.

A quick video on SC Controller's new gestures feature, the standalone UI and driver for the Steam Controller
By Purple Library Guy, 18 November 2016 at 8:19 pm UTC

Looks like a pretty nice feature.

It is a bit hard for me to get just how it works though. I guess there's this one crucial moment that makes things unclear for me--when you're inputting the "gesture". So from the looks of it, you don't input a gesture by, like, recording it or something, you type in arrow keys to represent directional movement? So that brief moment when you appeared to type in an up arrow and maybe a down arrow into a dialog box, that was inputting the gesture? 'Cause I think that's really the key moment and it goes by in a flash so I was left scratching my head thinking "Did he do what I thought he did?" And that uncertainty distracts me so it's harder to twig to the next bit where you're specifying which input method the gesture applies to.
(Watching again I realize most of that stuff I said is totally wrong, so I definitely was confused)

Basically I think it's easier/quicker to do something yourself than to assimilate seeing someone else do it, at least if it's new to the viewer, so if you're showing computer stuff in a video it's probably useful to slow it down significantly relative to what feels comfortable in terms of just performing the action.