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Sales Statistics From Super Win the Game, All Platforms Did Badly
By SystemShock, 29 September 2015 at 1:32 pm UTC Likes: 1

Why "pretty low" ? In my opinion the number of sales for such a simple Game, especially on Linux, is not too bad.

Alien: Isolation Delayed For Linux
By HadBabits, 29 September 2015 at 1:31 pm UTC Likes: 1

Maaan, what a bummer :/ And they literally announced the date a week ago! I'd think the week before release would be spent putting the bow and wrapping paper on (I'm obviously not a dev, mind), I wonder what could've come up?

And before I come off too salty, I've been on a bit of a kick since playing SOMA and The Talos Principle, and some retro Alien sci-fi would really hit the spot right now. But I'll still wait patiently and purchase it the day it does come out, and I really appreciate the good work Feral does for us penguins. Though a bit of transparency wouldn't go amiss here ;)

Alien: Isolation Delayed For Linux
By SystemShock, 29 September 2015 at 1:24 pm UTC

The delay is OK for me, as long as we get a good Port at the End. :)

Sales Statistics From Super Win the Game, All Platforms Did Badly
By M@GOid, 29 September 2015 at 1:20 pm UTC Likes: 1

I played You Have to Win the Game (the free version) and NEON STRUCT (demo) form this developer, and I think his games are pretty solid, bug free software. Impressive that they are made by one single developer.

But they are also a one man show, so very simple games. YHtWtG is one of the most hardcore, difficult games I have played, leaving both Super Meat Boy and They Bled Pixels behind. Still a good, enjoyable game.

So is not a surprise that the sales figures are low. You have to remember that the majority of the people playing games stink, so a "easy" mode have to be provided, or you risk the loss of a lot of sales.

Sales Statistics From Super Win the Game, All Platforms Did Badly
By Syke, 29 September 2015 at 1:01 pm UTC

Quoting: linuxgamerIts not bad if the company has 100+ programmers of which only 2 do Linux porting (no allusion to Techland intended). If your a single person and have spent 10-15% of your time into that this will be no bonus when your game isn't that a big seller.

I always do multi-platform. I find that if the project is designed for multi-platform up front, the cost is virtually 0. Maintaining multi-platform code helps find bugs which is actually a huge cost savings!

On the other hand, if you take a completed single-target project and try to port to another platform, you will end up spending a lot.

Sales Statistics From Super Win the Game, All Platforms Did Badly
By Liam Dawe, 29 September 2015 at 12:43 pm UTC Likes: 2

Quoting: GuestHow is 4% low? It’s huge!

Percentage wise it's higher than normal, but a percentage is meaningless when you look at the figures I quoted from him.

$1,900 - That's from Mac and Linux combined over a year. I don't see that being a good thing, hence me saying it's Low, which it is.

Quoting: Mountain ManIn terms of raw percentages, 4% is pretty darn good for Linux.

The he says, "I would estimate I’ve earned roughly $1,900 on those platforms. They continue to be a net loss for now." Really? It cost him over $2000 to create a Linux and OSX build?

Support costs money too remember, support can take a lot of time away from everything else.

Sales Statistics From Super Win the Game, All Platforms Did Badly
By Mountain Man, 29 September 2015 at 12:42 pm UTC

In terms of raw percentages, 4% is pretty darn good for Linux.

The he says, "I would estimate I’ve earned roughly $1,900 on those platforms. They continue to be a net loss for now." Really? It cost him over $2000 to create a Linux and OSX build?

Sales Statistics From Super Win the Game, All Platforms Did Badly
By Eike, 29 September 2015 at 12:22 pm UTC Likes: 3

"There is minimal cost involved in supporting them now that the core engine work is done". That's what I hope for for most developers. It may not be worth it the first time with all the starting problems, but when you've done it once, it's hopefully way easier next time.

Quoting: scaineAnd if we're being honest - a large portion of Linux titles from the 1500 on Steam will fall into this category.

I mentioned this in another thread...
I think we could start a list in the wiki of well done, enjoyable commercial games for Linux.
Obviously, it's not 1500, but I'd be very surprised if we couldn't come up with some hundreds.
Anybody can add games that run well on his system and he finds good work (but please nobody delete games because they, say, don't work with his AMD card).
Shall we?

Sales Statistics From Super Win the Game, All Platforms Did Badly
By linux_gamer, 29 September 2015 at 12:16 pm UTC Likes: 1

Quoting: GuestHow is 4% low? It’s huge!
Its not bad if the company has 100+ programmers of which only 2 do Linux porting (no allusion to Techland intended). If your a single person and have spent 10-15% of your time into that this will be no bonus when your game isn't that a big seller.

Sales Statistics From Super Win the Game, All Platforms Did Badly
By Beamboom, 29 September 2015 at 12:13 pm UTC Likes: 3

4% vs 6.25% on mac? That's huge! I bet a lot of those sales are from the alternative arenas (ie non-Steam) and that's where Linux gamers more often hang than Mac gamers (pure speculation of course).

Either way, if we reached 4% on an average Steam release I'd pop a cork and do a toast for a significant step forward.


... And when we reach 10% I'll buy y'all a beer. :)

Sales Statistics From Super Win the Game, All Platforms Did Badly
By scaine, 29 September 2015 at 12:08 pm UTC Likes: 4

QuoteIt's not my type of game, and I don't personally ever plan to buy it. I imagine a lot of people also feel the same way about it. That's not to say it isn't a good game, I just burnt myself out on retro type games a long time ago.

And if we're being honest - a large portion of Linux titles from the 1500 on Steam will fall into this category. That's what makes this kind of story pretty frustrating: AAA houses could look at these figures as indicative, but I suspect that the reality is that if you launch a AAA game on Linux, you'll see a bigger slice of sales going to AAA-starved Linux gamers.

I've just dropped £23 on SOMA and had £35 tucked away for Alien:Isolation until the delay. If I was still gaming on Windows, these awesome games would be vying with the likes of GTA IV, CoD, Battlefield and upcoming titles like Subnautic, Vermintide and many, many others.

Alien: Isolation Delayed For Linux
By neffo, 29 September 2015 at 11:53 am UTC Likes: 5

Quoting: MaelranePersonally I do not understand why they do not officially support AMD. I mean I skipped Shadow of Mordor (because I use the open source r600 drivers and the feature level is too low atm), but I wanted to support them and bought CoH and it worked just fine on my outdated card with the open source drivers.

So, just support the open source drivers (if possible) and be done with it :)

They don't support it means just that. They won't spend support resources dealing with problems that are likely related to problems with the AMD drivers.

Alien: Isolation Delayed For Linux
By mao_dze_dun, 29 September 2015 at 11:51 am UTC

It's the AMD driver!!! Oh, wait...

Alien: Isolation Delayed For Linux
By Maelrane, 29 September 2015 at 10:53 am UTC

Personally I do not understand why they do not officially support AMD. I mean I skipped Shadow of Mordor (because I use the open source r600 drivers and the feature level is too low atm), but I wanted to support them and bought CoH and it worked just fine on my outdated card with the open source drivers.

So, just support the open source drivers (if possible) and be done with it :)

Alien: Isolation Delayed For Linux
By Cybolic, 29 September 2015 at 10:39 am UTC

Aw.. and here I've been updating their pages every 30 minutes since midnight; wish they'd issued that a bit earlier ;)

I much prefer getting a working release than a timely one though.

Alien: Isolation Delayed For Linux
By FredO, 29 September 2015 at 10:33 am UTC Likes: 1

Well, there goes my all-night session. It looks like I'll be getting some sleep afterall.

Alien: Isolation Delayed For Linux
By Keyrock, 29 September 2015 at 10:17 am UTC

Oh well, I wasn't going to buy it today anyway, too much on the plate as it. Still a shame, though.

Alien: Isolation Delayed For Linux
By WorMzy, 29 September 2015 at 10:06 am UTC

That's a shame, but I'm too busy to play it right now anyway. I wish they'd provided a bit more information about the problem though.

Alien: Isolation Delayed For Linux
By burnall, 29 September 2015 at 9:47 am UTC Likes: 1

I guess they are improving AMD performance. ;)

Alien: Isolation Delayed For Linux
By Luke_Nukem, 29 September 2015 at 9:42 am UTC Likes: 1

This is a good thing for me; I've got some assignments due and an exam coming up :/

Alien: Isolation Delayed For Linux
By lvlark, 29 September 2015 at 9:34 am UTC

Quoting: gojulI'm fine with that as long as they do keep us informed, contrary to what they did with Mordor.
And I think this press release is not really very good at that, mainly because it's such short notice.

Alien: Isolation Delayed For Linux
By gojul, 29 September 2015 at 9:29 am UTC

I'm fine with that as long as they do keep us informed, contrary to what they did with Mordor.

Alien: Isolation Delayed For Linux
By wvstolzing, 29 September 2015 at 9:27 am UTC

What exactly is being delayed? "The Collection", or the base game itself?

Alien: Isolation Delayed For Linux
By Cmdr_Iras, 29 September 2015 at 9:22 am UTC Likes: 1

Shame it's delayed but would much rather a polished release than a buggy mess. Linux gaming is still in its infancy and we need games to work as smoothly as possible.

Plus I have a ton of other games to finish first!

Alien: Isolation Delayed For Linux
By linux_gamer, 29 September 2015 at 9:17 am UTC

Maybe GRID will overtake.

Alien: Isolation Delayed For Linux
By Beamboom, 29 September 2015 at 9:17 am UTC

At least it's delayed for both platforms, so it doesn't seem Linux specific. That's kinda a relief.

Alien: Isolation Delayed For Linux
By Eike, 29 September 2015 at 9:16 am UTC Likes: 1

Better late than broken!
I'm fine with that (still got Soma to play ;) ).
And we've waited for such a long time, some more days won't change much... :)

Alien: Isolation Delayed For Linux
By sub, 29 September 2015 at 9:12 am UTC Likes: 6

Alien: Desolation

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By STiAT, 29 September 2015 at 8:42 am UTC

The port is decent, and we're waiting for the first patch which should solve a few things (as that the battle ships become submarines sometimes :D .. just a graphical glitch though, and Kalypso reacted pretty funny on it "submarines were an important part of medieval military. Seriousyl, we're working on a fix already"). The patch is already confirmed by Kalypso, so they'll be maintaining the game as it seems.

The only thing to advance in this game is to understand economy properly (it's supply and demand based, so if you fuck that up you'll go bankrupt), and not to go too fast on things. Don't do anything further if one of your cities is not self sufficient, or gives more money than it costs you. Even more, you need to build carts for your traders and assign them to them (VERY important). This is for some reason pretty much a side-note in the campaign, but if you don't do it you'll be bankrupt within the first 30 minutes of playing the game. Other thing is that you have to understand that you don't need every damn building in every city. This raises maintenance costs so high that the cities are hardly self sufficient (if a city is ~level 15, it's ok, because taxes will pay for it). Even further, you have to activate automatic tax on each city you build, otherwhise you won't get money of them, which will drain you empty pretty fast if your empire is growing.

And you have to understand that you never should have more military than 10 % of your overall population (I go by 5-7 % usually), this will drain your pockets empty very fast (gives the achievement "military state" though :D).

When I tested it, if you get > 10 % they suddenly exponentially cost you more money (I did it for the archievement), which ended in draining my cash pool by ~1 Million / Week, despite I took it too fast there at the same time taking some poor decisions, which made me end up loosing my whole 300mill cash pool within an hour.

My advice is: Every time you gain a rank, do a new save. This will save you a lot of trouble if you take poor decisions, you max loose half an hour.

On Pre-Orders And Other Nasty Buying Habits
By STiAT, 29 September 2015 at 8:29 am UTC

I stopped pre-ordering after I bought DA2 (when I still had dual-boot). This was such a waste of money that I decided I'll never ever pre-order again, even if there are good pre-order deals.

Now I usually wait for a deal on a -XX% deal after release for the games I want, and look for the reviews on several platforms (including this one) to see what I'm about to buy.

Of course I require them to have a native linux version released as well (I hope M&B Warband 2 will again have a Linux client as well, I have more than 1000 hours played on the original one, but now i have Grand Ages: Medieval which seems to become a 1000+ hours game for me again :D).