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Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
By ElectricPrism, 26 September 2015 at 1:22 am UTC Likes: 1

@mrdeathjr agreed.

On the other hand if someone is building a Media Center PC with a modest budget I would absolutely recommend the AMD A10 APU Kaveri as someone mentioned earlier in this discussion.

Cores - 12 Compute Cores (4 CPU + 8 GPU)
Operating Frequency - 3.7 GHz
Max Turbo Frequency - 4.0GHz
L2 Cache - 2 x 2MB
Manufacturing Tech - 28nm
Integrated Graphics - AMD Radeon R7 series
Graphics Base Frequency - 720 MHz
Thermal Design Power - 95W

Due to the AMDGPU Kernel Driver which uses the HSA design, it's a real winner for integrated graphics potentially in a Mini ITX or Micro ITX form factor.

I'm presently building 1 more Linux Gaming PC in addition to my other 2, AMD just has gotta get back up and put out goods products and they'll return to their golden age soon :)

Adventure RPG 'Last Word' Now Available On Steam For Linux
By BillNyeTheBlackGuy, 26 September 2015 at 1:02 am UTC

Art style reminds me of Earthbound :D

Adventure RPG 'Last Word' Now Available On Steam For Linux
By Woodlandor, 26 September 2015 at 1:01 am UTC

Somehow I ended up with this game in my Library... don't remember buying it.

Not my normal cup of tea, but I'll give it a shot and see.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By Mountain Man, 25 September 2015 at 11:23 pm UTC

Quoting: melkemind
Quoting: liamdaweYeah I have a habit of trying to build everything possible, without thinking about managing my economy, oops.
Just think about it like a real city. If you build houses for people, the people need jobs, so build industry. That gets the economy going. Let some money flow in and then slowly expand. Make sure you're making more money than you're spending. I went to dinner last night and forgot I left the game running and came back to find a huge amount of unspent money.
Yes, just think of it like a real city... as long as that city isn't Detroit, Chicago, or Los Angeles.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By Mountain Man, 25 September 2015 at 8:17 pm UTC

Regarding ALT-tabbing, I use Kubuntu which allows you to set-up mulitple virtual desktops. If ALT-TAB doesn't work or causes problems, I can always press CTRL-Fx where x is the number of the desktop I want to access. It doesn't seem to have the ALT-TAB wonkiness that sometimes happens.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By throgh, 25 September 2015 at 7:54 pm UTC

And again a game from Kalypso ported to Linux also not available as DRM-free build on GOG. What a shame after Dungeons 2! :(

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By Segata Sanshiro, 25 September 2015 at 7:46 pm UTC

Bought this today but since I'm in the middle of moving house, won't have time to play it for another week maybe :(. Looks sooo good though, can't wait!

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By Segata Sanshiro, 25 September 2015 at 7:45 pm UTC

This was top of my list in the "games you're looking forward to playing" so yay :)

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By STiAT, 25 September 2015 at 7:34 pm UTC

Interesting that you didn't see issues with trading. I did a lot. Especially automatic trade didn't seem to make profit, it seems to be like micro-management to me, choosing the best profit at the time, which I seem to do better without calculating it than the algorithm behind it. The trade routes are most likely a loss to me except if I micro manage them. And there is a slider for the amount ;-) ... just the usage of it is .. pretty strange.

I tend to go bankrupt in this game, for a reason I don't know yet. I have heavy over production (even in campaign), don't get rid of my goods, and can't build my 2nd city due to not getting building materials there which I have on stock in the main city, even with a cart driving just between those two cities. I even burned the ~100k you get by visiting the adventure sites with your scouts within 30 minutes. Setting up two complete trade routes between northern cities and my main city, and southern countries and my 2nd city + my main city even gives me more loss. But I didn't cope too much with my own economy, I expected to get enough income by trade, which is probably wrong.

Though, still enjoy the game, may have to figure out some points. Mainly, I enjoy the great port they did for now, the rest will come in time. Hints are welcome :D.

Point-And-Click Adventure 'Dropsy' Has Been Released, Some Initial Thoughts
By Liam Dawe, 25 September 2015 at 7:32 pm UTC

It's also an issue for me, I only see a half screen, and I'm not fucking about with my setup for one game.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By STiAT, 25 September 2015 at 7:26 pm UTC

Well, that's true. I wonder if he earned that well that allows him to do that, or if he's nuts :D. I just saw that Banished actually was already released for Windows. I played a alpha/beta version back then.

Without wanting to f** up our platform, but financially he probably will break even, but he won't do a huge profit. Maybe it's his ideology, maybe it's good enough for him to make some cash for a living, maybe it's preperation for the future, since it seems to use it's own engine, and learning for doing a cross platform engine is quite tough.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By wolfyrion, 25 September 2015 at 7:14 pm UTC Likes: 2

when Liam said "I’m not usually into this type of strategy game!" I instantly bought it.... ^_^
So far what it was bad for Liam it was good for me :D (j/k)

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By Liam Dawe, 25 September 2015 at 7:11 pm UTC Likes: 1

Oh we will see it STiAT, ports are the whole reason he's done all the work on it and blogged about it.

Grand Ages: Medieval Strategy Game Released For Linux, Some Thoughts
By oldrocker99, 25 September 2015 at 7:09 pm UTC

RTS? I'll be there; I love them and it's only PA which has kept me going...of course, I still suck at it... :'(

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By STiAT, 25 September 2015 at 7:04 pm UTC

Well, I got Cities: Skylines for now where I try to rebuild some parts of Vienna, but Banished is a different setting, which I personally enjoy better than the Cities setting. I'd be pleased if it hits Linux, but I'm aware that the developer needs to focus on the Windows version, since a small indie needs to focus on the playerbase giving the major income first, despite if we'd like day1 releases, we'll have to cope with that :-).

Hopefully we'll get a port too, even if it's a delayed one, but if groundwork is already done I'm positive we'll see it one day. I'm sure I very much would enjoy that game, and I'd be happy to test it. I've played one of the betas too on a windows computer, it's on a track to become one of my favourites considering the setting and way it's designed.

Another SIGGRAPH 2015 Video Talks About Vulkan & OpenGL, Valve Talk Source 2
By nifker, 25 September 2015 at 6:38 pm UTC

wow 2 hours thats much :D
hopefully we will see a FLOSS engine using Vulkan.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By oldrocker99, 25 September 2015 at 5:42 pm UTC Likes: 1

About farking time! I :'( did buy it for Windows, in my DB days, and hardly got to play before I said, after XCOM came out, "To hell with Windows!"

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By Emazza, 25 September 2015 at 5:17 pm UTC

Quoting: STiAT
Quoting: EmazzaPerformance is a bit poor on a i7/32GB/980GTX with a city of 100K habitants...
Still, great game!

Cheers!

That's pretty interesting, I'm running an i7/8GB/760GTX and didn't realize bad performance (except for loading :D), and I'm running a city with 344k inhabitants now at 40-50 FPS.

To be complete, the game runs from a SSD Samsung 840 EVO 1TB.

I guess performance depends on the zoom:
* near >30 FPS
* medium (horizontal view) ~20 FPS
* far >30 FPS
Perhaps it's about LoD level and number of items or something like that... anyway, I do agree it's not a shooter, hence it's still playable.
After playing Shadow of Mordor or Dying Light, is a bit of a disappointment this low FPS...

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By Nezchan, 25 September 2015 at 5:08 pm UTC

This is such good news! A friend of mine bought this for me at Xmas, and I've been dying to actually play it natively.

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By tripout, 25 September 2015 at 5:01 pm UTC

Sounds good. Unfortunately i bought it on windows at release and enjoyed that game so far. Then i switched to Linux and haven't played it since this time. Can't wait to coordinate my small village again and bring my citizens through the harsh winter time. :)

Developer Of City Builder 'Banished' Breaks Silence On The Ports, Looking Good
By psymin, 25 September 2015 at 5:00 pm UTC Likes: 3

This is certainly one I've been waiting for. This pleases me :)

AMD Are Already Working On A Vulkan Driver, More Talk About Their New AMDGPU Driver
By TheinsanegamerN, 25 September 2015 at 4:54 pm UTC

I'll believe it when I see it. Remember that driver that AMD was going to release for the 285 that would be integrated into the kernel, and came out nearly a year late?

Even when AMD does get a driver released, their high end cards have difficulty against nvidia's mid range gpus in some games, and catalyst is still buggy and slow. Compare this to nvidia's blobs, which are just as high quality as the windows versions.

I really want a 390x, but performance wise, my 770 would win most of the time, which is just sad.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By Ser Eduardo Mogambro, 25 September 2015 at 3:50 pm UTC

I'm playing Cities: Skylines since release on my (heavily) outdated AMD Radeon HD6950 2GB with the mesa (open source) drivers without any problems at any time whatsoever.

Of course I do not have 60fps+ but I stay over 30 fps for the overwhelming majority of my games, so I guess I'm being very lucky.

Alien: Isolation Officially Confirmed For Linux, Releasing On September 29th
By mrdeathjr, 25 September 2015 at 3:22 pm UTC Likes: 1

Quoting: ElectricPrismSo far I gather from all this that people have their magnifying glasses out and are trying to put AMD, nVidia, Intel & Developers under a microscope to understand exactly why AMD Cards aren't selling well and how this will effect the future market landscape of PC Gaming Video Cards.

In my opinion those that are saying that AMD cards simply fail to deliver in performance and stability are painfully correct. This can be dissected to reveal AMD's Linux Drivers are said to be cumbersome & nonperformance. If you really wanna split a hair and dissect the situation further you can say that game developers producing butchered code makes unstable and nonperformance problem worse by making AMD Hardware do less than it was designed to do. (You'd be at least partially correct that that element is co-morbid to other primary issues.)

I think in the case of Alien Isolation it's safe to say that Ferrel Interactive probably had a discussion that went something like this
QuoteFI: "The base package is $80,000-$120,000 which includes a estimated X hours towards the port project."

FI: "This will get you nVidia support which covers about 70-80% of the market"

FI: "AMD & Intel optimizations will cost an extra $10,000 - $20,000 depending on the complexities which our team is ready to do if you'd like, however the market share is only 20% of gamers as of present."

Client: "Lets just start with the base package and if / when we need to add AMD support. We'll tackle that later after we get a better idea of the return on this investment."
FI: "You got it - 2 developers will begin the project as soon as we get payment."
[Client hands Ferrel Interactive $100,000 check]

I just bought a second nVidia GTX 970 for my other Steam Linux Rig - you know why?

1 ) It's stable, 2 ) I expect the 9xx series to be supported fully by nVidia as it'll launch with SteamOS 3 ) I don't wanna d1ck around fixing my GPU or hacking my games to work properly when Linux already requires high maintenance, 4 ) When a Windows Gamer tries to bash on Linux I can instantly make Linux look super bad-ass because of being built with bad-ass gaming hardware & running a 4k monitor with it. (No I'm not a nvidia fanboy or whatever, I just choose the best, and maybe some Linux people would dump Linux if they could afford to get Apples, but I for one use Linux because it's technically superior to OSX and Windows, not because its the economical choice.)

If AMD was further along in the race and had their driver at a more stable & reliable state I would have happily thrown my $800 into their bank account as I love to support the underdog. Hopefully, my next upgrade cycle will be AMD (2x Linux).

Hopefully my Client (1x Linux) & Family's (3x Linux) gaming systems will be AMD (upgrading in 12 months). If AMD proves themselves worthy, they will be selected.

Time and again for the last 3 years I've contacted AMD's support pleading for better Linux drivers and after going through a 30 question contact form that was more difficult and cumbersome to fill out than a job application - I don't even recall getting a reply.

Their overly complicated contact form was simply a symptom of major infrastructure issues which is now evident by their financial crisis & bad market consumer opinions.

In fact, I hypothesize their recent chip maker leaving may have been contributed to by the infrastructure and internal politic issues of the company.

I just hope in 12 months the future is bright, we all have to vote with our wallets by buying steam games and video cards to make Linux & SteamOS succeed.

Yes AMD have make many errors like as you said performance, stability, support launch day, performance/watt relation is lower

And you said too amd have tiny part of market if only count catalyst as supported then amd only have around 8% of market meanwhile nvidia have around 80% of market

For this reason main objective is games run on nvidia because them have most potential buyers compared to amd

However intel must be stay in better form (them must be have now complete support for opengl 4.5 and below) because them have much much resources maybe than nvidia and amd united

In my case use nvidia for similar motives: compatibility, performance, stability, support, low consume and dont need lastest kernel/llvm compiler*

*This point is very complicated because them are critical system components, maybe next year amd stabilize this situation

Hopefully amd shows good new cards and drivers next year and improve issues on existent game catalog

^_^

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By tuxintuxedo, 25 September 2015 at 1:32 pm UTC Likes: 1

Unity people are in the middle of rewriting their OpenGL part (and going past OpenGL 4 and forth). I can only hope the devs will update the game with the new engine later.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By ungutknut, 25 September 2015 at 1:04 pm UTC

[quote=STiAT]
Quoting: EmazzaAlmost had no impact to me in what I'm building (1st, 2nd, 3rd, 4th, 20th, 22nd district of Vienna)
As I lived in the 3rd and 4th for some time I'm curious how your copy looks like. Would you mind sharing a few screenshots of it?

@performance: It's really an issue for me. I actually stopped playing the game since i'm not able to scroll smoothly across my city (on a GTX970). At first I thought - no problem... but the bigger the city grows the more annoying the sluggish performance gets.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By wolfyrion, 25 September 2015 at 12:25 pm UTC

I am good at destroying Cities not to build....

WTB a simulator with Cities already build and destroy them... :D

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By STiAT, 25 September 2015 at 11:40 am UTC

For that you need patience, and in the beginning I wasn't too patient as well. After I realized it's more fun to go slower and think about your steps, slowly optimize etc, I got it managed.

Cities: Skylines - After Dark Patch & Expansion Released, Some Initial Thoughts
By melkemind, 25 September 2015 at 11:15 am UTC

Quoting: liamdaweYeah I have a habit of trying to build everything possible, without thinking about managing my economy, oops.

Just think about it like a real city. If you build houses for people, the people need jobs, so build industry. That gets the economy going. Let some money flow in and then slowly expand. Make sure you're making more money than you're spending. I went to dinner last night and forgot I left the game running and came back to find a huge amount of unspent money.