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Latest Comments

Developer Teases With Darksiders On Linux Screenshot
By PublicNuisance, 20 July 2014 at 4:40 am UTC

I am glad to see more games coming to Linux but I found Darksiders to be boring and just a bad game. Dated graphics, poor PC port with limited graphics options and poor mouse/keyboard support. Unless they plan to fix some of the overall issues with the PC version than I can't see myself getting excited for this.

Where Kerbals Fear To Tread, Kerbal Space Program 0.24 Out Now
By neffo, 20 July 2014 at 3:16 am UTC

I've got 260 hours on it according to Steam, you might want to play the others first!

Towns Building Sim Is Alive Again, Version 14d Released
By Nezchan, 19 July 2014 at 11:26 pm UTC

So are the same people still developing it? Or did it end up in someone else's hands?

I got it a while back, long before moving to Linux, and played it a fair bit. I liked it, but there was clearly a lot to be done still. Hopefully whoever's developing this can bring it to a more acceptably beta or even complete level.

SteamOS Update 123 Pushed To Alchemist Beta
By Speedster, 19 July 2014 at 9:08 pm UTC

I'm planning to get a SteamBox with controller when they come out, so I hope the controller does turn out to be pretty versatile as intended. Only time will tell though.

SteamOS Update 123 Pushed To Alchemist Beta
By edqe, 19 July 2014 at 8:43 pm UTC

Quoting: Speedster
Quoting: edqe
Quoting: Imants
Quoting: edqeI hoped this update would have been fixed the mouse stuttering problem but unfortunately it didn't.

Long long way to go but I hope these kind of problems will be solved before the first official release.
I think mouse is low priority fix for them as OS is intended to be used with gamepad
Well, that's sad to hear. There are already lots of games for SteamOS where gamepad is totally useless; 4X, strategy, RTS, simulation, complex cRPG, FPS, etc.
One theory is that the Valve controller won't be useless for those other types of games, since that was exactly Valve's purpose in bothering to design a new controller.

Yeah, that could be possible. Persnally I don't believe that their controller can beat keyboard+mouse but still be useful in many genres analog-stick gamepads are useless.

Windows + Steam Big Picture works perfectly and I hope Valve will achieve that with SteamOS as well.

Leadwerks Game Developer Toolkit Now Heading To Steam For Linux
By voldo83, 19 July 2014 at 6:43 pm UTC

I'm really interested in this one.

Sadly the demo doesn't have support for Intel graphic cards right now, so it haven't been possible for me to try it out yet.

I keep my eyes open on this one.

Postal 2 Linux Updates Are Now Up In The Air
By Hamish, 19 July 2014 at 6:38 pm UTC

While I am sure this hiccup with Ryan can be resolved, I just thought I would share that I have just discovered that Alternative Games are not only still in business, but are actually quite active considering they have been behind the ports of Klei Entertainment's games for the past few years:
http://www.alternativegames.net/
http://en.wikipedia.org/wiki/Alternative_Games

The last I head from them was only about their work on the Frozenbyte titles, which are now being handled in-house directly by the developer. Worse comes to worse maybe RWS could try talking to them.

Towns Building Sim Is Alive Again, Version 14d Released
By Imants, 19 July 2014 at 6:19 pm UTC

Quoting: liamdawe
Quoting: ImantsI am little confused didn't v14 came out last year?
When developers decided to change a letter instead of just saying v15 it can get confusing.

This is 14 "d".

I see now they are releasing updates more frequently so they aren't changing version numbers. It yould be less confusing for me if they would use 14.1, 14.2 and so on.

Towns Building Sim Is Alive Again, Version 14d Released
By Liam Dawe, 19 July 2014 at 5:51 pm UTC

Quoting: ImantsI am little confused didn't v14 came out last year?

When developers decided to change a letter instead of just saying v15 it can get confusing.

This is 14 "d".

Towns Building Sim Is Alive Again, Version 14d Released
By Imants, 19 July 2014 at 5:50 pm UTC

I am little confused didn't v14 came out last year?

Where Kerbals Fear To Tread, Kerbal Space Program 0.24 Out Now
By oldrocker99, 19 July 2014 at 4:34 pm UTC

Downloaded last night, but I have about five other games waiting before I give KSP another try...

SteamOS Update 123 Pushed To Alchemist Beta
By Speedster, 19 July 2014 at 3:38 pm UTC

Quoting: edqe
Quoting: Imants
Quoting: edqeI hoped this update would have been fixed the mouse stuttering problem but unfortunately it didn't.

Long long way to go but I hope these kind of problems will be solved before the first official release.
I think mouse is low priority fix for them as OS is intended to be used with gamepad
Well, that's sad to hear. There are already lots of games for SteamOS where gamepad is totally useless; 4X, strategy, RTS, simulation, complex cRPG, FPS, etc.

One theory is that the Valve controller won't be useless for those other types of games, since that was exactly Valve's purpose in bothering to design a new controller.

SteamOS Update 123 Pushed To Alchemist Beta
By edqe, 19 July 2014 at 1:43 pm UTC

Quoting: Imants
Quoting: edqeI hoped this update would have been fixed the mouse stuttering problem but unfortunately it didn't.

Long long way to go but I hope these kind of problems will be solved before the first official release.
I think mouse is low priority fix for them as OS is intended to be used with gamepad

Well, that's sad to hear. There are already lots of games for SteamOS where gamepad is totally useless; 4X, strategy, RTS, simulation, complex cRPG, FPS, etc.

Open Source Morrowind Engine OpenMW 0.31.0 Released
By Sslaxx, 19 July 2014 at 11:58 am UTC

Running an AMD FX-6300 (3.5Ghz running at 3.8), Radeon HD 6670. 1920x1080, tending to get anywhere from 10 to 30fps (proprietary drivers). Same GPU but with an ancient Athlon X2 CPU, I was lucky to get 7fps maximum. Considering AMD's notoriously bad Linux drivers, for an unoptimised engine that isn't bad at all. This is using an install that had had MOSG 3.0 installed on it, too.

SteamOS Update 123 Pushed To Alchemist Beta
By Imants, 19 July 2014 at 6:38 am UTC

Quoting: edqeI hoped this update would have been fixed the mouse stuttering problem but unfortunately it didn't.

Long long way to go but I hope these kind of problems will be solved before the first official release.

I think mouse is low priority fix for them as OS is intended to be used with gamepad

SteamOS Update 123 Pushed To Alchemist Beta
By edqe, 19 July 2014 at 4:22 am UTC

I hoped this update would have been fixed the mouse stuttering problem but unfortunately it didn't.

Long long way to go but I hope these kind of problems will be solved before the first official release.

GOL Asks: What Have You Been Playing Recently?
By Hamish, 19 July 2014 at 12:54 am UTC

Quoting: seguleh@Hamish: nice CPU, have U tried "XCOM" on it?

I do not play Steam exclusive titles, but I imagine it would be bottlenecked anyway by my now aging 2008 era GPU if I did try and play it.

Darkwood Release Date For Linux & Interactive Trailer!
By Mangocheese, 18 July 2014 at 10:33 pm UTC

Oooh! It looks great. I'll be getting this once it matures (out of Early Access).

Open Source FPS/RTS Hybrid Unvanquished Alpha 29 Released
By loggfreak, 18 July 2014 at 6:28 pm UTC

debs.unvanquished.net down?

Aperture Tag: The Paint Gun Testing Initiative Now On Steam For Linux
By loggfreak, 18 July 2014 at 6:04 pm UTC

better than 'thinking with the time machine?'

Aperture Tag: The Paint Gun Testing Initiative Now On Steam For Linux
By Nyamiou, 18 July 2014 at 5:59 pm UTC

QuoteThe sad thing is I've seen a lot of complaints about people not wanting to buy a "mod"
What !? Counter Strike, Team Fortress, DotA, The Stanley Parable, Natural Selection, Killing Floor ... were all mods at the beginning, nobody ever gonna say that they don't want to buy Counter Strike because it was a mod.

Open Source Morrowind Engine OpenMW 0.31.0 Released
By intok, 18 July 2014 at 5:36 pm UTC

Quoting: Samsai
Quoting: IvancilloHello.

How many releases do you think will be until this project will be fully playable (could finish the standard game campaign)?
I think it's somewhat close to being fully playable. I've wasted a couple of hours into it and I didn't have too many problems, apart from occasional bugs, crashes and generally bad performance. I've also heard that you can complete the main quest with some glitches. Some of the side quests might not work though.

It also needs a pretty beefy machine for now, because the engine is not that optimized. My main rig (GTX 760, Intel i5 2500k @ 3.3 GHz, 8 GB of RAM) usually maintains a 30+ FPS framerate, but some of the outdoor areas are really taxing and the framerate can drop to around 10 FPS.

You can already have fun with OpenMW, but it's not exactly like Morrowind yet.

Not really, I'm still using this crappy old socket 939 Athlon64 3500+ w/ 2Gb of ran and an 8800GTS 320Mb, OpenMW plays pretty good at 1920x1200 so long as I don't turn up the graphics settings.

Epic Games Helps Blender By Becoming A Sponsor
By Nyamiou, 18 July 2014 at 5:34 pm UTC

Epic Games are amazing.

Aperture Tag: The Paint Gun Testing Initiative Now On Steam For Linux
By scaine, 18 July 2014 at 5:14 pm UTC

Yeah, the comments have been hugely out of order. I'll likely pick this up in a couple of weeks - gonna try A Valley Without Wind first.

Open Source FPS/RTS Hybrid Unvanquished Alpha 29 Released
By DrMcCoy, 18 July 2014 at 4:40 pm UTC

Well, this here seems to be the public Tremulous repository, at least the only one I can find: https://github.com/darklegion/tremulous

Dunno about Tremulous work, but at least there's infrequent merge commit with the ioquake3 changes...

Get Your Dancing Shoes On, Crypt Of The Necrodancer Comes To Linux Soon
By Liam Dawe, 18 July 2014 at 3:57 pm UTC

The problem is if you start sugar coating a game like this, then the difficulty ramping up takes too long and the game gets unnecessarily drawn out.

For Necrodancer it's quite hard to begin with anyway, so it feels about right. That said I haven't played the second zone enough yet to really feel its pain.

Aperture Tag: The Paint Gun Testing Initiative Now On Steam For Linux
By FlutterRage, 18 July 2014 at 3:56 pm UTC

Bought it on release day and I've played it for two hours so far and I have to say it's really fun and worth those few bucks I've had to spend for this "stupid mod". Actually, it's the best portal mod I've played. People should stop complaining and try it on their own.

Get Your Dancing Shoes On, Crypt Of The Necrodancer Comes To Linux Soon
By Cheeseness, 18 July 2014 at 3:54 pm UTC

Quoting: Guest
Quoting: Cheesenessthe second zone becomes a skill wall that prepares you for the rest of the game.
To me that sounds like “the second zone is suddenly way more difficult with no progression and no hints to help the player, and if it’s too hard for you then we don’t care about you”… Hopefully I’m wrong.

Hmm. I see it as an important gating mechanism that makes sure that players don't feel the way that you describe when they reach later parts of the game. It's the point at which difficulty starts ramping up, but you still feel like you're learning all the time (or at least I did). It introduces a couple of new enemy types which encourage you to hone particular play styles.

With enemy movement styles being very readable, the game gives you plenty of opportunity to learn the new stuff that's introduced. It's the emergent complexity from variations in procedural level generation and enemy placement combined with different equipment that become the challenge rather than the new enemy types.

In "normal" mode, the game only lets you play through one zone at a time. If you play zone 2 in normal mode, you'll always be playing with default equipment, meaning that you'll never end up feeling more disadvantaged than your first exposure (which makes practicing feel easier/fairer than it does in something like Spelunky when using the shortcut tunnels).

SteamOS Update 123 Pushed To Alchemist Beta
By psymin, 18 July 2014 at 3:20 pm UTC

I haven't applied the update but the multiple reboots required after updates really got to me. I was certain that I had other issues going on (hence prompting me to opt out of the beta and reinstall on my boxes)

Now that I know it wasn't just me I'll opt back in.

Thanks for the info!

SteamOS Update 123 Pushed To Alchemist Beta
By Half-Shot, 18 July 2014 at 3:17 pm UTC

Quoting: GuestAha, they have their own compositor! But could they not be arsed to make their own desktop environment from ground up? tsk, tsk, tsk. I would have wanted to see that. But time is of the essence; it is too late to start with something like that now.

For Valve's purposes, Steam Big Picture is their desktop environment.