Latest Comments by RichardYao
NVIDIA 440.66.17 Vulkan Beta Driver released
23 Jun 2020 at 6:23 pm UTC
23 Jun 2020 at 6:23 pm UTC
Quoting: PatolaAnd we Ubuntu users still don't have a repository for experimenting with these beta drivers.Install Ubuntu with / on ZFS, snapshot, install the Nvidia drivers outside of the package manager, do your experiments and then rollback. That is the best people can do until a PPA is made.
It seems Coreboot and Open Firmware will come to System76's NVIDIA laptops
12 Jun 2020 at 6:32 pm UTC
12 Jun 2020 at 6:32 pm UTC
I concur with LeonardK. It was extremely excited (and confused) until I realized that Open Firmware did not mean this:
https://www.wikipedia.org/wiki/Open_Firmware [External Link]
I was confused as to why they would support both Core Boot and Open Firwmare given that they are mutually exclusive.
https://www.wikipedia.org/wiki/Open_Firmware [External Link]
I was confused as to why they would support both Core Boot and Open Firwmare given that they are mutually exclusive.
Steam Play Proton 4.11-7 is out with more gamepad improvements and other misc fixes
10 Oct 2019 at 8:36 am UTC Likes: 1
https://github.com/ValveSoftware/Proton/issues/3042#issuecomment-534606985 [External Link]
https://www.winehq.org/announce/4.17 [External Link]
It is still not working yet though.
10 Oct 2019 at 8:36 am UTC Likes: 1
Quoting: KuJoIt's nice to see that Valve is constantly developing Proton's capabilities.Wine 4.17 implemented one of the things that EAC needs:
Too bad that we don't hear anything new about Easy Anti Cheat (EAC) yet. Many multiplayer titles won't be listed as "Borked" in the ProtonDB database until the support exists.
I also hope that we won't wait here in vain. The long silence to the topic lets me doubt slowly ...
https://github.com/ValveSoftware/Proton/issues/3042#issuecomment-534606985 [External Link]
https://www.winehq.org/announce/4.17 [External Link]
It is still not working yet though.
HopFrog is removing Linux support from Forager and MacOS is not coming now either (updated)
6 Oct 2019 at 11:38 am UTC
6 Oct 2019 at 11:38 am UTC
In the past, porting a Windows game to Linux or Mac OS X involved modifying it to use cross platform libraries and APIs to the point where it was relatively trivial to support both of them with little additional work. They rarely backported those cross platform things to the Windows version, so they ended up having two separate codebase. The idea that Mac OS X and Linux could easily share the same codebase made it easier for game developers to support Linux despite its small marketshare. Now that Apple is dropping 32-bit, depreciating OpenGL and starting to require developers to jump through other hoops, the cost model has changed. I think that is why game developers are lumping Linux in with Mac OS X.
Also, in this case, the game developer admitted that he is not a very good programmer, which likely makes things worse. In the case of the bug in the game engine, he might spent a fair amount of time trying to track it down thinking that it was a bug in his code, rather than the game engine.
Also, in this case, the game developer admitted that he is not a very good programmer, which likely makes things worse. In the case of the bug in the game engine, he might spent a fair amount of time trying to track it down thinking that it was a bug in his code, rather than the game engine.
Hello Games continue fixing up Linux issues for No Man's Sky in Steam Play
13 Sep 2019 at 10:15 am UTC Likes: 2
13 Sep 2019 at 10:15 am UTC Likes: 2
Steam gives statistics on which platforms are generating sales. As for the driver issue, I recall an nvidia engineer saying something on discord about trying to contact them about the issue.
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