Latest Comments by Heimdall
Morrowind RPG Open Source Engine OpenMW Releases 0.29
15 Mar 2014 at 9:17 am UTC
They just added in workable ranged combat for the player character in the most recent Git snapshots. They really are very close. Now it is mainly optimization and bug squashing (other than getting the save/load feature finished).
15 Mar 2014 at 9:17 am UTC
Quoting: commodore256All I'm saying is that given what they have left to do, unless they have a huge drop off in development over the next year, they will finish this year.Quoting: HeimdallI said more than likely it's 18 months. That's a year and a half, not this year September 2015 and I'm fairly confident that OpenMW will reach 1.0 by March 2016.Quoting: commodore256Judging by the rate of progress, I estimate it well reach 1.0 in less than two years. (more than likely, 18 months) After that, I would love to see an OpenOblivion or an OpenCW for Capital Wasteland (Fallout 3) and maybe an OpenNV for New Vegas.The developers disagree. Many have stated that they expect 1.0 before the end of this year. Given current development progress, I am almost certain they are right.
They just added in workable ranged combat for the player character in the most recent Git snapshots. They really are very close. Now it is mainly optimization and bug squashing (other than getting the save/load feature finished).
Morrowind RPG Open Source Engine OpenMW Releases 0.29
14 Mar 2014 at 5:51 am UTC
14 Mar 2014 at 5:51 am UTC
Quoting: commodore256Judging by the rate of progress, I estimate it well reach 1.0 in less than two years. (more than likely, 18 months) After that, I would love to see an OpenOblivion or an OpenCW for Capital Wasteland (Fallout 3) and maybe an OpenNV for New Vegas.The developers disagree. Many have stated that they expect 1.0 before the end of this year. Given current development progress, I am almost certain they are right.
Morrowind RPG Open Source Engine OpenMW Releases 0.29
13 Mar 2014 at 8:23 pm UTC
That said, they really don't have much stuff left to do before 1.0.
13 Mar 2014 at 8:23 pm UTC
Quoting: RadegastAmazing progress. I know they haven't stated any ETA for version 1.0 yet, but does anyone know what major features are still missing the engine?From what I can see they have to finish the Save/Loading system, most of it is implemented. They have basically finished the bows/arrows/marksman stuff but they were not (I believe) included in this release. They also have some AI stuff left to do and finish implementing all the functions so one can complete the main questline.
That said, they really don't have much stuff left to do before 1.0.
- GOG now using AI generated images on their store [updated]
- The original FINAL FANTASY VII is getting a new refreshed edition
- CachyOS founder explains why they didn't join the new Open Gaming Collective (OGC)
- GOG job listing for a Senior Software Engineer notes "Linux is the next major frontier"
- UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
- > See more over 30 days here
Recently Updated
- Game recommendation?
- Arehandoro - Browsers
- Arehandoro - Will you buy the new Steam Machine?
- robvv - What are you playing this week? 26-01-26
- Jarmer - Welcome back to the GamingOnLinux Forum
- ced117 - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck