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Latest Comments by Heimdall
Morrowind RPG Open Source Engine OpenMW Releases 0.29
15 Mar 2014 at 9:17 am UTC

Quoting: commodore256
Quoting: Heimdall
Quoting: commodore256Judging by the rate of progress, I estimate it well reach 1.0 in less than two years. (more than likely, 18 months) After that, I would love to see an OpenOblivion or an OpenCW for Capital Wasteland (Fallout 3) and maybe an OpenNV for New Vegas.
The developers disagree. Many have stated that they expect 1.0 before the end of this year. Given current development progress, I am almost certain they are right.
I said more than likely it's 18 months. That's a year and a half, not this year September 2015 and I'm fairly confident that OpenMW will reach 1.0 by March 2016.
All I'm saying is that given what they have left to do, unless they have a huge drop off in development over the next year, they will finish this year.

They just added in workable ranged combat for the player character in the most recent Git snapshots. They really are very close. Now it is mainly optimization and bug squashing (other than getting the save/load feature finished).

Morrowind RPG Open Source Engine OpenMW Releases 0.29
14 Mar 2014 at 5:51 am UTC

Quoting: commodore256Judging by the rate of progress, I estimate it well reach 1.0 in less than two years. (more than likely, 18 months) After that, I would love to see an OpenOblivion or an OpenCW for Capital Wasteland (Fallout 3) and maybe an OpenNV for New Vegas.
The developers disagree. Many have stated that they expect 1.0 before the end of this year. Given current development progress, I am almost certain they are right.

Morrowind RPG Open Source Engine OpenMW Releases 0.29
13 Mar 2014 at 8:23 pm UTC

Quoting: RadegastAmazing progress. I know they haven't stated any ETA for version 1.0 yet, but does anyone know what major features are still missing the engine?
From what I can see they have to finish the Save/Loading system, most of it is implemented. They have basically finished the bows/arrows/marksman stuff but they were not (I believe) included in this release. They also have some AI stuff left to do and finish implementing all the functions so one can complete the main questline.

That said, they really don't have much stuff left to do before 1.0.