Latest Comments by CatKiller
NVIDIA announce the RTX 3090, RTX 3080, RTX 3070 with 2nd generation RTX
2 Sep 2020 at 8:38 am UTC Likes: 4
The issue is getting other people to use them. With the Linux gaming market being small, spending time working on a feature that can only be used by a subset of that market is a tough sell; it's only profitable at all if you can avoid any speed bumps to the development process.
The other side of it is translating work done for Windows (which is almost entirely using DirectX) into something that will work on Linux. Structurally the Vulkan and DirectX implementations of ray tracing are (deliberately) very similar, and there's a tool (for the initial developers, not really for Wine) to automatically convert from one to the other, but it still takes work. There's no shortage of other work that also needs to be done. I imagine it will get there eventually, but I don't expect that it's a high priority since, again, it only helps a subset of users, and then the ones that are hardest to help because of the proprietary nature of the driver.
Given that reluctance, the sensible thing for Nvidia to do would be to contribute the translation for ray tracing between DirectX and Vulkan to VKD3D, since they're intimately familiar with both halves, and an implementation of the DLSS calls that use their library to Wine. But they probably won't do that, because Nvidia, and because it's not a particularly profitable segment. Which means we have to wait for someone else to get round to it. In principle Valve could badger Nvidia into doing more, sooner.
2 Sep 2020 at 8:38 am UTC Likes: 4
Quoting: gardotd426Nope. No DLSS or RTX on Linux (except for Quake II with RTX since it's native, but effectively no).Both RTX and DLSS are possible on Linux. If someone were making a Linux-native game they could use both of them right now. The ray tracing has been part of Vulkan since it became a thing, and Nvidia started including their NGX library with their driver recently.
No DLSS (or alternative) is going to really, really hurt Linux adoption going forward now that the consoles and Nvidia and supposedly AMD will now all support it, and it's probably a bigger deal than RTX.
You might not care about RTX, or DLSS, or Gsync/Freesync on multiple monitors, or HDR support, etc, but odds are 95% of people will care about at least ONE of the things like that that Linux has absolutely no answer for, and most of them there's not even an answer on the horizon.
The issue is getting other people to use them. With the Linux gaming market being small, spending time working on a feature that can only be used by a subset of that market is a tough sell; it's only profitable at all if you can avoid any speed bumps to the development process.
The other side of it is translating work done for Windows (which is almost entirely using DirectX) into something that will work on Linux. Structurally the Vulkan and DirectX implementations of ray tracing are (deliberately) very similar, and there's a tool (for the initial developers, not really for Wine) to automatically convert from one to the other, but it still takes work. There's no shortage of other work that also needs to be done. I imagine it will get there eventually, but I don't expect that it's a high priority since, again, it only helps a subset of users, and then the ones that are hardest to help because of the proprietary nature of the driver.
Given that reluctance, the sensible thing for Nvidia to do would be to contribute the translation for ray tracing between DirectX and Vulkan to VKD3D, since they're intimately familiar with both halves, and an implementation of the DLSS calls that use their library to Wine. But they probably won't do that, because Nvidia, and because it's not a particularly profitable segment. Which means we have to wait for someone else to get round to it. In principle Valve could badger Nvidia into doing more, sooner.
The Steam client had a new stable release, some great Linux improvements
1 Sep 2020 at 3:02 pm UTC
I did just remember that Wolfenstein Youngblood is a Vulkan game that has ray tracing, but I don't have it to know if it works. I got bored part way through Wolfenstein 2 and started playing something else, although I really enjoyed Old Blood & New Order.
1 Sep 2020 at 3:02 pm UTC
Quoting: Geppeto35does Minecraft RTX work on linux also?That's only for the Bedrock Edition on Windows 10, not the Java version.
I did just remember that Wolfenstein Youngblood is a Vulkan game that has ray tracing, but I don't have it to know if it works. I got bored part way through Wolfenstein 2 and started playing something else, although I really enjoyed Old Blood & New Order.
The Steam client had a new stable release, some great Linux improvements
1 Sep 2020 at 8:37 am UTC
For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.
1 Sep 2020 at 8:37 am UTC
Quoting: robredzWonder when they will get RTX capability into the Pressure vessel or ProtonFor games that do ray tracing with Vulkan, nothing needs to be done. Unfortunately there's only one of those, but it does work perfectly.
For games that do ray tracing with DirectX you'll need to wait till they implement it in VKD3D. AFAIK, that's not a priority for them at the moment.
Lenovo begins rollout of Fedora Linux on their laptops, Ubuntu systems due soon
30 Aug 2020 at 2:26 pm UTC Likes: 11
In principle, Lenovo could do shenanigans with the non-Fedora ones, but there's no point. These are aimed firmly at the professional market, and they didn't do shenanigans with their Windows pro models, either. It would just break the reputation of their fledgling market.
30 Aug 2020 at 2:26 pm UTC Likes: 11
Quoting: emphyGreat; now we will likely also get lenovo bloat- and spyware for linux, including that one that gets reinstalled on a fresh os install ...Fedora were very insistent that they'd only take part if they were using standard images of software from Fedora's repos.
In principle, Lenovo could do shenanigans with the non-Fedora ones, but there's no point. These are aimed firmly at the professional market, and they didn't do shenanigans with their Windows pro models, either. It would just break the reputation of their fledgling market.
Valve announce new Chat Filtering and a big change to Steam Wallet Codes
28 Aug 2020 at 6:26 pm UTC Likes: 5
28 Aug 2020 at 6:26 pm UTC Likes: 5
Quoting: fagnerlnI like the idea of a system that filters words for those who feels embarrassed, but it's impossible to create a perfect system as it's multilingual.The general class of the issue you've experienced is known as the Scunthorpe Problem [External Link].
NVIDIA driver 450.66 released for Linux, includes a useful Vulkan sync fix
21 Aug 2020 at 8:14 am UTC
21 Aug 2020 at 8:14 am UTC
Quoting: slaapliedjeThis is one of the reasons I hate Ubuntu. Debian does it better with backports, as then it can be part of your main distribution (with all the extra support that entails) and you have a choice of which actual packages to update and use the backports version, so it is easier to opt for 'stable' vs 'latest' on those particular packages.Nvidia drivers on Ubuntu are updated through Stable Release Updates now, the same as browsers. You don't need to use the PPA to get updated drivers over the lifetime of a release any more.
The Steam Play Proton compatibility layer turns two years old
21 Aug 2020 at 7:57 am UTC Likes: 1
21 Aug 2020 at 7:57 am UTC Likes: 1
Quoting: ZapporIs there an updated SteamPlay proton whitelist somewhere? A long time since I heard about an update to it.I think this [External Link] is it. The thing with the whitelist was that Valve agreed to take on support for whitelisted games to help Proton take off, and it turned out that Proton didn't really need that as long as it keeps improving in general.
The Steam Play Proton compatibility layer turns two years old
20 Aug 2020 at 11:53 pm UTC Likes: 13
The strategic reasons they had for starting out on the path are still the case, so there's no strategic impetus to stop. Compared to their revenue, their total outlay for supporting Linux is small, and the Linux market likely makes a profit for them. The work is interesting, which fits well with their flat structure. The work can progress incrementally, which fits well with their flat structure. If they did stop the help for new Linux games they'd still be on the hook for supporting all the existing Linux customers without new sales to cover those costs, and the appearance of there being no viable alternative to Windows would mean that they'd end up more dependent on Windows than they were before they started.
So unless they get bought by someone else with radically different strategic priorities, which is extremely unlikely given that Valve is privately-owned and makes an awful lot of money just as it is, I don't see their support stopping. If they happen upon some new amazing thing as a result that puts them in a stronger position, then that's good, but if they don't that's fine, too.
Linux being a good place to scratch one's own itch works just as well for Valve as it does for everyone else.
20 Aug 2020 at 11:53 pm UTC Likes: 13
I'm still thoroughly curious on what the end game is hereMy impression is that they don't really need one.
The strategic reasons they had for starting out on the path are still the case, so there's no strategic impetus to stop. Compared to their revenue, their total outlay for supporting Linux is small, and the Linux market likely makes a profit for them. The work is interesting, which fits well with their flat structure. The work can progress incrementally, which fits well with their flat structure. If they did stop the help for new Linux games they'd still be on the hook for supporting all the existing Linux customers without new sales to cover those costs, and the appearance of there being no viable alternative to Windows would mean that they'd end up more dependent on Windows than they were before they started.
So unless they get bought by someone else with radically different strategic priorities, which is extremely unlikely given that Valve is privately-owned and makes an awful lot of money just as it is, I don't see their support stopping. If they happen upon some new amazing thing as a result that puts them in a stronger position, then that's good, but if they don't that's fine, too.
Linux being a good place to scratch one's own itch works just as well for Valve as it does for everyone else.
NVIDIA GeForce NOW adds Chromebook support, so you can run it on Linux too
19 Aug 2020 at 4:28 am UTC
19 Aug 2020 at 4:28 am UTC
Quoting: Alm888Proton™This is really obnoxious.
A weekend round-up: tell us what play button you've been clicking recently
15 Aug 2020 at 11:28 pm UTC
15 Aug 2020 at 11:28 pm UTC
Quoting: brokeassbenI'm having frequent complete system freezes that require a hard reset and nothing I've tried so far is helping. Different drives, entirely different distros, updated the BIOS, tested RAM, and still freezing. Sooo damn frustrating.Power supply is the next item on your checklist.
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- Ubuntu MATE seeking maintainers as the creator looks to move on
- Heretic II has a new reverse-engineered source port
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- French consumer group UFC-Que Choisir sues Ubisoft over The Crew shutdown
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tmtvl - New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
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