Latest Comments by CatKiller
KDE's window manager KWin gets forked with 'KWinFT' to accelerate the development and better Wayland
16 Apr 2020 at 11:42 am UTC Likes: 4
16 Apr 2020 at 11:42 am UTC Likes: 4
An experimental branch that tests things out before they get polished and moved upstream would be great. This, though, sounds like someone just got grumpy that their "revolutionary" Wayland ideas weren't immediately accepted by Kwin. I hope it turns into the former even though it's starting out as the latter.
Humble 2K's Game Together Bundle went live with a few Linux games
14 Apr 2020 at 9:32 pm UTC Likes: 4
14 Apr 2020 at 9:32 pm UTC Likes: 4
Borderlands: The Handsome Collection (Borderlands 2 + The Pre-Sequel and a bunch of DLC) all of which support Linux there.I wouldn't really call it support any more. It's been a year since they broke cross-platform play. They briefly fixed it for Mac, but that's broken again and they only plan to fix that: not Linux.
NVIDIA released the 440.82 stable 'Long Lived' Linux driver - helps DOOM Eternal on Steam Play Proton
10 Apr 2020 at 9:58 am UTC
10 Apr 2020 at 9:58 am UTC
Quoting: Comandante ÑoñardoI wonder when this version will be available in the ppa.440.82 was put on the PPA today, so it was a release at the day or two end rather than the week or two end.
NVIDIA released the 440.82 stable 'Long Lived' Linux driver - helps DOOM Eternal on Steam Play Proton
8 Apr 2020 at 6:42 pm UTC
8 Apr 2020 at 6:42 pm UTC
Quoting: Comandante ÑoñardoI wonder when this version will be available in the ppa.The timings for when they put new versions on the PPA are essentially random. Sometimes it's a day or two, sometimes it's not for weeks. They even slipped a beta version on there once. They produced a new build of 440.64 today for some reason. As far as I can tell, they don't have a plan.
What have you been playing recently? Come tell us what you think about it
5 Apr 2020 at 6:06 pm UTC Likes: 2
5 Apr 2020 at 6:06 pm UTC Likes: 2
With the little one, Minecraft and No Man's Sky (Minecraft with spaceships, essentially). When the little one's in bed, Shadow of the Tomb Raider.
In between protein folding, of course.
In between protein folding, of course.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
5 Apr 2020 at 4:39 am UTC Likes: 1
5 Apr 2020 at 4:39 am UTC Likes: 1
Quoting: The_Aquabatanyone knows an unsnapped version of chromium that can be downloaded from a ppa??I use the chromium-dev PPA [External Link] anyway, since it has the accelerated video decoding patches added. There's a similarly-patched PPA for chromium-beta.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
5 Apr 2020 at 4:19 am UTC Likes: 3
5 Apr 2020 at 4:19 am UTC Likes: 3
Quoting: slaapliedjeMy point was that Canonical wanted their own so started Snap, instead of working with everyone else and supporting flatpak.You know snaps came first, right? The failed internal Ubuntu project was Ubuntu Phone. Unity, Mir and snaps were all created for that.
Ubuntu 20.04 has hit Beta (as have all the extra flavours) - help make it a release to remember
4 Apr 2020 at 3:56 am UTC Likes: 3
The schedule is
Testing week: 9 January 2020
Feature Freeze: 27 February 2020
Testing week: 5 March 2020
User Interface Freeze: 19 March 2020
Ubuntu 20.04 Beta: 2 April 2020
Kernel Freeze: 9 April 2020
Release Candidate: 16 April 2020
Final Release: 23 April 2020
4 Apr 2020 at 3:56 am UTC Likes: 3
Quoting: kevieGiven we're twenty days away from the final release should we not be looking at release candidates rather than entering beta?The release candidate comes on 16 April [External Link], so one week before release.
The schedule is
Testing week: 9 January 2020
Feature Freeze: 27 February 2020
Testing week: 5 March 2020
User Interface Freeze: 19 March 2020
Ubuntu 20.04 Beta: 2 April 2020
Kernel Freeze: 9 April 2020
Release Candidate: 16 April 2020
Final Release: 23 April 2020
Another new NVIDIA Vulkan Beta driver expands Ray Tracing support on Linux
3 Apr 2020 at 8:37 am UTC Likes: 1
3 Apr 2020 at 8:37 am UTC Likes: 1
To add to the above, Q2RTX is working exactly as intended as a testbed for how to do raytracing in Vulkan. Joshua Ashton is currently in the process of migrating Q2RTX from the vendor extension to the vendor-neutral extension, so that's at least one more person that will be intimately familiar with how it all works, and that person is very well placed to give that knowledge widespread impact.
Another new NVIDIA Vulkan Beta driver expands Ray Tracing support on Linux
3 Apr 2020 at 8:11 am UTC Likes: 5
If you're thinking of DXR, which is Microsoft's brand name for DirectX With Raytracing, Nvidia have produced a compiler to automatically turn DirectX raytracing shaders into Vulkan raytracing shaders. Philip Rebohle has said that they haven't got their ducks in a row enough to do that translation any time soon in VKD3D ("To be clear, this isn't supported yet, and it'll take quite a while until we get to a point where we can even think about it.") but maybe Feral could use it in their ports: SotTR has raytracing bling in the Windows version but not the Linux version, but it wouldn't work on Macs, and it wouldn't (currently) work on AMD, so they might not feel it's worth the effort just yet.
For the first iteration of DLSS, each supported game had to be run through Nvidia's neural network, and then the results of that machine learning were included in the (huge) Game-Ready Windows drivers so that the Tensor cores could apply it when running the game. The Linux drivers don't include that data. The second iteration seems to be more generalised, so in principle it could possibly be supported if Nvidia / game devs / middleware devs felt it was worth the effort. Nvidia are squeamish about making their proprietary tech widely available, though: see their substitution of pre-rendered animations rather than using Nvidia Flow in Q2RTX.
3 Apr 2020 at 8:11 am UTC Likes: 5
Quoting: TheRiddickIs RTX and DLSS2.0 coming to Linux sometime?RTX is just Nvidia's brand name for Ray-Tracing Acceleration. Support for that is already here: that's what all the Vulkan extensions for it - first as a vendor extension, and then as a vendor-neutral Khronos extension - are all about.
If you're thinking of DXR, which is Microsoft's brand name for DirectX With Raytracing, Nvidia have produced a compiler to automatically turn DirectX raytracing shaders into Vulkan raytracing shaders. Philip Rebohle has said that they haven't got their ducks in a row enough to do that translation any time soon in VKD3D ("To be clear, this isn't supported yet, and it'll take quite a while until we get to a point where we can even think about it.") but maybe Feral could use it in their ports: SotTR has raytracing bling in the Windows version but not the Linux version, but it wouldn't work on Macs, and it wouldn't (currently) work on AMD, so they might not feel it's worth the effort just yet.
For the first iteration of DLSS, each supported game had to be run through Nvidia's neural network, and then the results of that machine learning were included in the (huge) Game-Ready Windows drivers so that the Tensor cores could apply it when running the game. The Linux drivers don't include that data. The second iteration seems to be more generalised, so in principle it could possibly be supported if Nvidia / game devs / middleware devs felt it was worth the effort. Nvidia are squeamish about making their proprietary tech widely available, though: see their substitution of pre-rendered animations rather than using Nvidia Flow in Q2RTX.
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- You think you've seen it all and then there's a Wayland Compositor inside Minecraft on Linux
- The PlayStation 5 Linux project has been upgraded to support more firmware
- Proton-CachyOS 11 adds initial OptiScaler integration and lots of other fixes
- Sunshine game streaming tool adds Vulkan encoding plus XDG, Pipewire, and KWin direct screencast capture
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