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Latest Comments by CatKiller
Death Stranding 2 PC specs have been revealed, along with a "Portable" preset for handhelds
25 Feb 2026 at 10:19 am UTC Likes: 2

Quoting: ChrisznixDeath Stranding was crazy. I really liked the setting, but i never found out how to battle the BTs, so i chose to abandon it. It ran without issues on the deck, though.
Until you get on the boat to leave the tutorial area your options are limited. You get plenty of means to deal with them as the game progresses.

Kerbal Space Program spiritual successor Kitten Space Agency now has a Linux version
23 Feb 2026 at 12:14 pm UTC Likes: 1

These builds are deployed untested.
That's the opposite of what anyone wants.

Valve wins legal battle against patent troll Rothschild and associated companies
19 Feb 2026 at 1:52 pm UTC Likes: 15

Of note with this case is that Valve had already bought a licence for the patents. Then they got sued. So there was a case where they said, "actually, we already paid for this." Then they got sued again, so they took the gloves off.

Experimental code ready for testing to enable HDMI 2.1 FRL with AMDGPU on Linux
18 Feb 2026 at 3:11 pm UTC Likes: 3

Quoting: Loftyersonally i think Displayport should be included on all TV's aswell but i would imagine the HDMI group leans hard on Samsung, Sony against using an alternative connector ?
It's the TV manufacturers who are in charge of HDMI. They don't need leaning on.

Death Stranding 2 for PC and lots more from Sony State of Play (February 2026)
13 Feb 2026 at 12:01 pm UTC Likes: 3

£70/€80 is way too much for the base game of Death Stranding 2. That's $95; although European customers are subsidising US customers because they're only charging $70 in the US. £50/€60 would still be an expensive game, but not insane.

Steam Early Access games can now have a planned release date listed
9 Feb 2026 at 11:23 am UTC Likes: 6

Coupled with the update last year to show on the store page when a game's been abandoned in Early Access, this should bring good transparency to the state of games in Early Access.

Steam Machine & Steam Frame FAQ - RAM and storage crisis to blame for no pricing or dates
5 Feb 2026 at 5:14 am UTC Likes: 13

Quoting: PhiladelphusI must be misunderstanding this, because I don't really see much benefit from foveated streaming.
The benefit is in limited bandwidth. The Frame doesn't have a wired option - it can only be used wirelessly. Foveated streaming doesn't reduce the rendering load at all, it's true, but it does maintain the perceived quality of the image where bandwidth is limited or variable.

Should eye-tracking become a baseline expected feature of VR headsets following its inclusion in the Frame (and which will necessarily be the case for, say, ARM and Android games put on Steam for use on the Frame) then game devs can justify utilising it for foveated rendering, which does reduce rendering load. They haven't been able to rely on eye-tracking being available generally, so they haven't generally bothered with foveated rendering. Foveated streaming makes sensible use of eye-tracking orthogonally to the foveated rendering chicken-and-egg. Both techniques can be used together with headsets that have eye-tracking.

ScummVM v2026.1.0 is a huge new release with tons of new supported games
2 Feb 2026 at 1:26 pm UTC Likes: 8

Just a reminder that Luxtorpeda [External Link] makes it super straightforward to use ScummVM (and DOSBox, and various engine reimplementations) with Steam games.

Here's the most played games on Steam Deck for January 2026
1 Feb 2026 at 9:45 pm UTC Likes: 1

Over to you in the comments - what have you been playing the most recently?
For January I completed Unpacking, Hellblade 2 (streamed from my desktop to the Deck), Gabriel Knight and most of Gabriel Knight 2 (with Luxtorpeda).

GDC 2026 report: 36% of devs use GenAI; 28% target Steam Deck and 8% target Linux
30 Jan 2026 at 1:37 pm UTC Likes: 6

The vast majority for Meta platforms at 82%, SteamVR was next at 37%. Perhaps the Steam Frame will shift this over.
Facebook closing a bunch of VR studios and laying off thousands of workers, having wasted billions chasing a "metaverse," might also shift it over. I expect quite a lot of people are going to wonder whether that platform is the basket they'd like to put all their eggs in.