Check out our Monthly Survey Page to see what our users are running.
Latest Comments by Beamboom
Near Death patch released, has an amusing bit for Linux gamers
5 August 2016 at 1:05 pm UTC Likes: 2

Quoting: GuestEdit: apparently the game lasts just 2 hours

That means at least five-six hours for me then. I'm all about slow progress in games - especially when I got slightly scary sh*t at hand. :D

Near Death patch released, has an amusing bit for Linux gamers
5 August 2016 at 10:17 am UTC Likes: 8

Quoting: madmachinationsHA! Now I'm buying this because of that addition.

I'm inclined to do the same :D
It most definitely pushed me in the right direction!

Slime Rancher updated, hits 300K sales and I asked the developer about their Linux support
4 August 2016 at 9:23 pm UTC Likes: 1

I've even filtered out early access games from my Steam front page.

I'll purchase it when it's ready. This looks like a great game to play with my kids!

Linux desktop marketshare has grown for three consecutive months
4 August 2016 at 5:01 am UTC

Quoting: whitewolfguy
Quoting: BeamboomI see many of you speculating if this has anything to do with win10 but looking at win and mac percentages it rather looks more like we've taken users from Mac, not Windows...(!)

Hmmm...according to the site data shown in the article, in January Windows had 90.61% and in July it had 89.79%, Mac OS had in January 7.68% and in July it had 7.87%, then considering only NetMarketShare data, Window had a slight drop and Linux had a small increase. But I do not I analyzed the data from the other sites mentioned in the posts.

Look at the numbers for the time span we talk about here, April to July. Mac drops, Linux rise, Windows stays practically the same.

Linux desktop marketshare has grown for three consecutive months
3 August 2016 at 7:56 pm UTC Likes: 3

I see many of you speculating if this has anything to do with win10 but looking at win and mac percentages it rather looks more like we've taken users from Mac, not Windows...(!)

Experience the harsh cold in Near Death, now out on Linux
3 August 2016 at 2:32 pm UTC

Quoting: tuubiThe traditional "FPS" measure is however calculated from single frame times, which results in even 60 or 30 in a vsynced game, never 50.

... Which is why I stated that you are all right.

But remember, this discussion started with a claim that it can't be vsync since the Steam counter didn't just switch from 30 to 60. But it can, and it is, because a fps counter counts how many Frames are delivered Per Second. And that can fluctuate for perfectly logical reasons.

Experience the harsh cold in Near Death, now out on Linux
3 August 2016 at 2:17 pm UTC

Quoting: tuubiOh, I guess if you measure FPS using an average--which is entirely logical--instead of the traditional, dumb way, you will get FPS numbers between 60 and 30 at the boundary.

No averages are calculated - it's the total number of frames during a second that tells the number of frames during a second (obviously). So a FPS counter tells you the number of frames sent to the monitor during the last second. Not the last 1/30th of a second added up to a full second, but the actual number delivered last second.

If a game with vsync enabled delivers say 50 frames during a second (and it can), it is fifty frames during that second, ergo 50fps. You're just been given 50 full pictures and not partially written frames due to sync issues.

The Signal From Tölva is the next game from Sir, You Are Being Hunted developers and Linux is likely
3 August 2016 at 12:36 pm UTC Likes: 1

Yeah wow what a step up from Sir[...] this is! You Are Being Hunted was never my cup of tea but this one here looks absolutely fantastic. Here's hoping there actually is a solid story too, but again... Wow.

Experience the harsh cold in Near Death, now out on Linux
3 August 2016 at 10:13 am UTC

Regarding vsync, if it can't push the next frame within the frame rate of the screen it will hold that frame instead of drawing half a new frame, but it does not mean it will drop to thirty frames for that entire second unless it has to keep holding every second frame.

So in theory you are all right, technically between the two 60th frames it's down to 30 but in practise the rate can and will still fluctuate during a span of one second.

Experience the harsh cold in Near Death, now out on Linux
2 August 2016 at 8:15 pm UTC

... But are there really any story to speak of? Neither the game description nor the videos on Steam, or any of the user "reviews" implies so?