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Latest Comments by SXX
'Planet Explorers', the open world RPG sandbox finally released in full, with Linux support
11 Nov 2016 at 9:28 am UTC

Looks like this one get "Open Source" tag accidentally. :-)

'VCMI' is an open-source engine for Heroes of Might and Magic 3
7 Nov 2016 at 7:34 pm UTC Likes: 1

Quoting: salitynamHow to install HD Mod? (https://sites.google.com/site/heroes3hd/ [External Link])
If you mean on top of GOG version then same way you install any other software in Wine.

It's can't be used with VCMI since "HD Mod" is not actually a mod, but one large original game executable patcher.

'VCMI' is an open-source engine for Heroes of Might and Magic 3
7 Nov 2016 at 2:48 pm UTC Likes: 2

Quoting: ungutknutAnother easy way to play it in resolutions > 800x600 would be to just play the HD-edition of HOMMIII via wine. Works flawless for me.
HD-edition it's crippled version of game without expansions that cost more money. Complete edition from GOG [External Link] and HD mod [External Link] works as good and provide much better expirience.

And you can also play with HD mod and let's say HoTA mod together since it's high-quality and adds a lot to the gameplay. Problem is that you can't really set more than one large mod with original game (since they all want to patch executable) and this is why VCMI were created.

'VCMI' is an open-source engine for Heroes of Might and Magic 3
7 Nov 2016 at 3:29 am UTC Likes: 2

Quoting: g000hSuccess, I managed to get it up and running. Yes, I know I could add another repository to my available repos, but decided to do it this way instead.
You shouldn't really use those deb's linked on wiki, they're for version 0.95 that is more than two years old. If you're on Debian then you just need to enable "contrib" repo.

Quoting: g000hOne little question, if anyone cares to answer: Is the game stuck at 800x600 resolution? That is what I found when I started playing. i.e. Is it just me, or is that what everyone gets with it?
This is what everyone get's by default since it's only resolution original assets support. For higher resolution modified UI files needed and those can't be hosted with the code for copyright reasons.

Our engine is created from scratch, but all high-res support mods are derivative work from original game assets. This is why we have separate launcher for mods: many of them like mods for any other game doesn't have proper licensing.

Sadly core mod is currently messed up a bit so easier way to get higher resolution support is just to copy core mod "Mods/vcmi/" from Windows build into ~/.local/share/vcmi/Mods. Probably you'll need to remove one from /usr/share/vcmi/Mods since launcher can't merge them well.

'VCMI' is an open-source engine for Heroes of Might and Magic 3
6 Nov 2016 at 10:20 pm UTC Likes: 1

Quoting: g000hVCMI as available so far is a bit of a pain for us Linux users.
We do have Ubuntu PPA [External Link] and packages in Debian. Also I pretty it's in aur for Arch and other distributions have some way to install it.

Quoting: g000hNo binary installer, so if you want it you need to compile it from source, and make sure all the many dependencies are also installed. After 20 minutes of trying, and having issues along the way, I gave up.
Please if you decide to compile it check readme in repo [External Link] and wiki [External Link]. Information might be slightly outdated, but nothing important changed in build process really.

If you have some other distribution and problem with compiling feel free to join our forums or #vcmi channel on freenode IRC. We also use Slack, but so far there is no public invite page.

Quoting: g000hShame the site doesn't provide a deb binary package for Debian/Ubuntu/Arch/Mint platforms.
Our site is old and lacking really. Wish to replace it with something modern one day, but didn't have time for that yet.

Quoting: g000hFor Windows, there is an exe install file - so nice and easy for Windows users.
We don't really have any installers, just prebuilt binaries and daily builds I cross-compile from Linux to Windows testers since most of them can't compile on their own.

In future I wish to have Linux builds with Steam Runtime too, but again had no time for it.

'VCMI' is an open-source engine for Heroes of Might and Magic 3
6 Nov 2016 at 9:50 pm UTC

Quoting: JahimselfIf I have the game from gog, can I use this VCMI to play it on linux? The Gog version is windows only for now.
Yes you can and GOG assets are recommended actually. Though keep in mind VCMI is still work in progress and you might still need to wait until it's fully playable. Almost everything implemented and works, but there is still plenty of issues.

'VCMI' is an open-source engine for Heroes of Might and Magic 3
4 Nov 2016 at 7:52 pm UTC Likes: 2

Quoting: ElectricPrismLooks like stratagus.
HoMM 3 is not an RTS, but classical turn-based strategy with town building, heroes that have skills / artifacts / spells and tactical battles. So it's somewhat close to Battle for Wesnoth (another close game is Age of Wonders).

AMD RX 480 released, AMD will possibly open up Radeon Software
1 Jul 2016 at 1:21 am UTC

Quoting: omer666This sure doesn't look good. Too bad it happens with the first really powerful open source friendly card...
Nobody should ever buy reference cards no matter if it's Nvidia or AMD. They usually have some kind of issues.

AMD release the AMD GPU-PRO Beta Driver with Vulkan support for Linux
22 Mar 2016 at 1:06 pm UTC

Quoting: DaifucoI dont quite understand why this driver could not work with the R9 290 and 390... Well apart because it is AMD and they love random failure.
It does work. Read comments. ;)

AMD release the AMD GPU-PRO Beta Driver with Vulkan support for Linux
19 Mar 2016 at 3:16 pm UTC Likes: 2

Quoting: Sbrega82R9 290x here a top end card form the previous gen....... I hope a compatibility will come soon
It's already compatible with GCN 1.1 which R9 290X belong to. It's just no listed on website since they didn't yet did any conformance testing on older GPUs.