Latest Comments by zirlo
14 Steam Machines Revealed At GDC, Some Thoughts
5 Mar 2015 at 6:14 pm UTC
5 Mar 2015 at 6:14 pm UTC
I agree, the prices aren't attractive enough. Everyone who wants a "living room PC" will just buy a Sony or MS console. I don't think the average gamer has enough foresight to include the game prices in their decision. Most will just compare the prices to those of the mainstream prisons. I hope one of the vendors will manage to release a more competitively priced model. Maybe they're just cautious because they can't predict how many units they will be able to sell.
Regarding the AMD drivers: They really need to get their shit together asap. But they get bonus points from me for being instrumental in the Vulkan design process.
Regarding the AMD drivers: They really need to get their shit together asap. But they get bonus points from me for being instrumental in the Vulkan design process.
Editorial: Linux Gaming Will Be Fine Even Without Steam Machines Succeeding
22 Feb 2015 at 7:21 pm UTC
As you put it in the article, "It's all about understanding the market (...)" and companies that develop games for Linux do so to get a share of that growing market. If it weren't for Valve's efforts, it would stagnate and be unattractive to most publishers and developers. As you rightly pointed out "SteamOS and Steam Machines are complementary to Linux Gaming, but they aren't Linux Gaming." However, those are among the most important things Valve does to extend the market, so imho their success is crucial for the coming years. If SteamMachines failed, everything would grow a lot slower than it could.
22 Feb 2015 at 7:21 pm UTC
Quoting: liamdaweIn addition to what aL wrote, I'd like to add that by "misleading", I didn't mean "wrong". I think we mostly agree regarding the bigger picture. The article, however, could lead to the impression that all of those games would have been ported to Linux no matter what, which we know isn't true.Quoting: zirloHow is the article misleading exactly? I'm talking just about Steam Machines, but I never stated we don't need Steam/Valve, to which I think we do and they have been fantastic for us.Quoting: aLlinux gaming might not hinge on steam machines specifically, but it does hinge on valve...I think you're right: To be honest, I think the editorial is a little misleading: Many of the examples Liam lists are only happening because Valve are acting as a catalyst and investing in Linux as a gaming platform. I think if a high-profile project of theirs like SteamMachines failed, that would be very bad for us.
If they stopped pushing it right now, the inertia would take us for a while, but dont fool yourself, not for very long
But I prefer stss' more positive perspective.
As you put it in the article, "It's all about understanding the market (...)" and companies that develop games for Linux do so to get a share of that growing market. If it weren't for Valve's efforts, it would stagnate and be unattractive to most publishers and developers. As you rightly pointed out "SteamOS and Steam Machines are complementary to Linux Gaming, but they aren't Linux Gaming." However, those are among the most important things Valve does to extend the market, so imho their success is crucial for the coming years. If SteamMachines failed, everything would grow a lot slower than it could.
Editorial: Linux Gaming Will Be Fine Even Without Steam Machines Succeeding
21 Feb 2015 at 5:42 am UTC Likes: 1
But I prefer stss' more positive perspective.
21 Feb 2015 at 5:42 am UTC Likes: 1
Quoting: aLlinux gaming might not hinge on steam machines specifically, but it does hinge on valve...I think you're right: To be honest, I think the editorial is a little misleading: Many of the examples Liam lists are only happening because Valve are acting as a catalyst and investing in Linux as a gaming platform. I think if a high-profile project of theirs like SteamMachines failed, that would be very bad for us.
If they stopped pushing it right now, the inertia would take us for a while, but dont fool yourself, not for very long
But I prefer stss' more positive perspective.
Windows Games On Linux, WINE & PlayOnLinux
18 Dec 2014 at 6:30 am UTC Likes: 4
18 Dec 2014 at 6:30 am UTC Likes: 4
Your videos are really good. Looking forward to more in the future.
New EU Tax Rule Could Ruin A Lot Of Indie Developers
18 Dec 2014 at 6:18 am UTC
18 Dec 2014 at 6:18 am UTC
Quoting: liamdaweThis regulation seems to make a lot of sense to me politically, but I definitely agree its implementation could make finding the right information for tax declarations unnecessarily hard for small businesses. There are, however, a few reassuring facilities in the (not legally binding) explanatroy notes [External Link]. Read section 9.5. "Detailed issues arising from the provision". It also includes a note about payment providers. It's also worth pointing out that VATmoss is created as a solution to the problem - it isn't the problem itself.Quoting: maodzedunI'm sorry but I'll have to disagree with the author. While it's an obvious inconvenience for the small developers this is a matter that goes way beyond gaming and aims to solve a much more important problem. You know how big companies operating in the states sell their production in America but pay taxes elsewhere? That hurts the national budget. So it does in Europe. Getting this rule means more fair taxation could be in place and more money would go to public services like health care and eduction or even subsidies for small, medium and large businesses. As much as I feel for indie developers this is one of these cases where the need of the many outweigh the need of the few. Plus, I'm sure they'll find a way. Worst case scenario - they'll use Skrill and PayPal for checkout and let them handle at least part of the administrative bullcrap.Paypal and Skrill acts as banks, so payments directly through them still apply to these new rules. They are not stores, as you can see it's really not that simple.
Postal 2 No Longer Being Worked On By Icculus, RWS Taking It In-house
7 Nov 2014 at 4:07 pm UTC
7 Nov 2014 at 4:07 pm UTC
It seems Icculus is just as puzzled about this as you are:
https://trello.com/c/6djZ447x/78-update-linux-and-mac-postal-2 [External Link]
https://trello.com/c/6djZ447x/78-update-linux-and-mac-postal-2 [External Link]
Discussing GOL's Current Situation And Future Plans (VOD and Summary)
10 Oct 2014 at 8:31 pm UTC Likes: 1
10 Oct 2014 at 8:31 pm UTC Likes: 1
Quoting: Brian LinuxHope you guys make this available for later viewinghttp://www.twitch.tv/gamingonlinux/b/576735171 [External Link]
A Very Important Announcement For You
16 Aug 2014 at 5:09 pm UTC
16 Aug 2014 at 5:09 pm UTC
Quoting: liamdaweI am not going anywhere guys just taking a little time out to work on a few things. I will be around to make sure the site doesn't die and can help co-ordinate behind the scenes, but for a while at least there won't be much in the way of articles directly from me.I was really worried until I read that.
So don't fret too much ;)
Life has a way sometimes of doing the worst, and some family troubles and health stuff is affecting me a little too much.
With all of that "stuff" going on it's been a little hard to handle the negativity I get from all corners of the 'net at the moment.
Peace & Love.
Did Anyone Else Notice What System The Lead Star Citizen Developer Is Using In Their PAX Video?
15 Apr 2014 at 3:26 pm UTC Likes: 1
15 Apr 2014 at 3:26 pm UTC Likes: 1
The developer with Ubuntu on his machine is Paul Reindell, CIG's lead engine programmer. For the Star Citizen community, this wasn't that big of a surprise - CIG had previously stated that "The Cloud Imperium team includes many Linux and Macintosh fans" on the old kickstarter page [External Link].
I can't follow the assumption that this tells us anything as to when we will see a Linux client but as Chris Roberts mentioned on the panel at PAX, all their game servers run on Linux already and it all comes down to the engine's rendering pipeline. Mr. Reindell joined the CIG team after previously working for CryTek.
I can't follow the assumption that this tells us anything as to when we will see a Linux client but as Chris Roberts mentioned on the panel at PAX, all their game servers run on Linux already and it all comes down to the engine's rendering pipeline. Mr. Reindell joined the CIG team after previously working for CryTek.
Star Citizen Space Combat & Trading Sim Will Come To Linux, Chris Roberts States At PAX
12 Apr 2014 at 5:12 pm UTC
12 Apr 2014 at 5:12 pm UTC
berillions, I'm not a native English speaker either and unfortunately my french is not good enough - but here are some things about operating systems as I understood them:
-Matt Higby (Sony Online Entertainment) doesn't know anything about Linux, the open source scene and SteamOS. Palmer Luckey (Oculus) uses and recommends trying out SteamOS.
-Nvidia and Chris Roberts agree that multi-threading will become even more important. Especially for Microsoft. Chris Roberts also says that Mantle and DirectX12 will help with some problems in game development for Windows.
-Chris Roberts complains about Macs constantly having problems in the CIG offices.
-Star Citizen will support Linux, and all the SC servers are on Linux. It will be 64bit only.
-Sony doesn't have "any plans right now" to bring Planet Side 2 to Linux and Mr. Higby is sceptical if more AAA games will come to linux soon.
-Chris Roberts says that the main problem with development for Linux is the rendering pipeline, which is the engine's job: "When all of the major engines support Linux, then, out of the box, it's much easier." He thinks we will see more games move to linux and that "It would be nice to have competition" among the operating systems.
-Nvidia will "continue to make the best linux driver in the world."
-Matt Higby (Sony Online Entertainment) doesn't know anything about Linux, the open source scene and SteamOS. Palmer Luckey (Oculus) uses and recommends trying out SteamOS.
-Nvidia and Chris Roberts agree that multi-threading will become even more important. Especially for Microsoft. Chris Roberts also says that Mantle and DirectX12 will help with some problems in game development for Windows.
-Chris Roberts complains about Macs constantly having problems in the CIG offices.
-Star Citizen will support Linux, and all the SC servers are on Linux. It will be 64bit only.
-Sony doesn't have "any plans right now" to bring Planet Side 2 to Linux and Mr. Higby is sceptical if more AAA games will come to linux soon.
-Chris Roberts says that the main problem with development for Linux is the rendering pipeline, which is the engine's job: "When all of the major engines support Linux, then, out of the box, it's much easier." He thinks we will see more games move to linux and that "It would be nice to have competition" among the operating systems.
-Nvidia will "continue to make the best linux driver in the world."
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