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Latest Comments by wolfyrion
Valve Finally Have A Proper Refund Policy For Steam
2 Jun 2015 at 5:56 pm UTC

well it was about time....

http://www.out-law.com/en/topics/commercial/consumer-protection/the-new-consumer-rights-directive/ [External Link]

Consumers have 14 calendar days to change their minds and return the goods for any reason

Currently under English law consumers have seven working days to cancel a sales contract and change their minds. This is commonly referred to as the 'cooling off period'. This will be extended to a minimum of 14 calendar days. The 14 day period will begin from the time the consumer receives the goods – not at the conclusion of the contract as is currently the case.

But Valve vs EU

http://www.gamespot.com/articles/valve-restricts-14-day-eu-refund-law/1100-6425990/ [External Link]

and now is fixed :)

Legend Of Grimrock No Longer Works On Nvidia GeForce GTX 900 Series GPUs
29 May 2015 at 7:32 pm UTC

I Am trying to investigate the problem so here are my findings...

so when I run it from terminal I Get:

[wolf@W Legend of Grimrock]$ '/media/ROMS/SteamLibrary/steamapps/common/Legend of Grimrock/Grimrock.bin.x86'
szCmd: /bin/sh -c '"/home/wolf/.local/share/Steam/steam.sh" steam://run/207170' [External Link]; &
[wolf@W Legend of Grimrock]$ Running Steam on manjarolinux 0.8.13-rc1 64-bit
STEAM_RUNTIME is disabled by the user
/home/wolf/.local/share/Steam/steam.sh: line 710: LD_LIBRARY_PATH: unbound variable

so lets go on steam.sh
# Need to add /usr/lib32 to the library path to pick up libvdpau_nvidia.so on Ubuntu 12.04
export LD_LIBRARY_PATH="$LD_LIBRARY_PATH:/usr/lib32"

on my path /usr/lib32 I dont have such a file libvdpau_nvidia.so :(
the file is located on this path /usr/lib32/vdpau/

I have tried symlinking files. changing paths etc but nothing

even if delete that line 710 it stucks on line 713
# prepend our lib path to LD_LIBRARY_PATH
export LD_LIBRARY_PATH="$STEAMROOT/$PLATFORM:$STEAMROOT/$PLATFORM/panorama:$LD_LIBRARY_PATH"

if I delete that one as well then it cannot run steam :P

New Linux Gaming Survey For May
1 May 2015 at 7:41 pm UTC Likes: 2

btw today a miracle happened believe it or not...

For the first time after 2 years on steam with Linux I got my first Steam Hardware Survey!!! :D

Storm United, A Beautiful New FPS Now In Early Access, We Have Keys
18 Apr 2015 at 10:48 am UTC

looks cool ..

is this the first Linux game FPS released based in Unreal Engine 4?

Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
14 Apr 2015 at 8:27 pm UTC

Let me just list 5 AAA games that have been asked thousand times :

Alien Isolation
The Evil Within
DarkSouls II
The Witcher 3
Mortal Combat X

Games that we already know that are coming to SteamOS/Linux are:

Shadow of Mordor
Evolve
Batman: Arkham Knight
Total War Attila
Payday 2
Saints Row IV
Grid 2 Autosport

Spooky Friday Livestream Starting At 5 PM UTC! [VOD included]
3 Apr 2015 at 9:39 pm UTC

missed it... you should have record that :'(

Point-And-Click Adventure 'The Inner World' Makes Its Début On Linux In Humble PC & Android Bundle 12
18 Mar 2015 at 1:07 pm UTC

It has been released on SteamOS/Linux as well ^_^
(just missing executable)

edit: showed in my library but I guess it downloaded only the OST

Bioshock Infinite Early Linux Port Report
18 Mar 2015 at 8:21 am UTC

FIX IT!!! ^_^ :D

go to

~/.local/share/irrationalgames/bioshockinfinite/GameDocuments/My Games/BioShock Infinite/XGame/Config/XUserOptions.ini

find this line
bHasCompletedFirstBootFlow=0

and make it true like this
bHasCompletedFirstBootFlow=1

Bioshock Infinite Early Linux Port Report
18 Mar 2015 at 6:04 am UTC

Quoting: drmoth
Quoting: wolfyrionon my GTX 980 is not working at all , it recognizes my card as an ATI card /facepalm
(wtb facepalm emoticon)
Whahahahaha..ha...ha...eeuuhh. That sounded pretty funny to begin with, but dang, that must be annoying!
at the end of the crash log it says [thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
:'( :><: :dizzy: :( :O :S:
System Information:
OS Version:
Linux Distribution: Manjaro Linux
Kernel Version: 3.19.1-1-MANJARO #1 SMP PREEMPT Sat Mar 7 18:57:21 UTC 2015

Hardware Info:
Machine Type System manufacturer System Product Name System Version
CPU Type GenuineIntel x86_64
CPU Info Intel(R) Core(TM) i7-4820K CPU @ 3.70GHz
CPU Speed 4500 MHz
CPU Physical Cores 4
CPU Logical Cores 8
Physical Memory 32890468 KiB
Virtual Memory 0 KiB

Crash Dump:
7b0ffe94-4eb6-958e-5a8b4d60-36e52389.dmp (531592 bytes)

Application Log:
[thread ffffffff][4]: Log system initialised
[thread ffffffff][4]: Default allowed number of simultaneously open files in the system is 2448.
[thread ffffffff][4]: Current memlock limit is 4294967295.
[thread ffffffff][5]: setup_teb_register() - using LDT entry 13
[thread 00000001][321]: OpenGL Core context version 4.1 detected
[thread 00000001][8247]: OpenGL information:
[thread 00000001][8247]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000001][8247]: vendor: NVIDIA Corporation
[thread 00000001][8247]: version: 4.1.0 NVIDIA 346.47
[thread 00000001][8247]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000001][8247]: Available texture memory (from NVidia extension): 4194304 kB
[thread 00000001][8306]: TomCrypt initializing...
[thread 00000001][8306]: TomCrypt initialized
[thread 00000001][W][8307]: eON_GetProcAddress() for module 0x1750000, in PE file 'msvcrt.dll' FAILED. Proc not found at name '_get_terminate'.
[thread 00000001][8308]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8308]: Gamepads: joystick has SDL instance id 0
[thread 00000005][W][8311]: While loading bitmap, source file 'C:\media\ROMS\SteamLibrary\steamapps\common\BioShock Infinite\Binaries\Win32\..\..\XGame\Splash\PC\Splash.bmp' wasn't there. Failing the function.
[thread 00000001][8345]: Gamepads: joystick with GUID 030000006d0400001fc2000005030000 (name 'Logitech Gamepad F710') found
[thread 00000001][8345]: Gamepads: joystick has SDL instance id 1
[thread 00000001][8364]: Gamepads: joystick with GUID 030000006d0400001ec2000020200000 (name 'Logitech Gamepad F510') found
[thread 00000001][8364]: Gamepads: joystick has SDL instance id 2
[thread 00000004][8825]: Enumerating COM libraries...
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'NVCPL.DLL', returning NULL!
[thread 00000004][W][8840]: eON_LoadLibraryEx() couldn't load 'ATIMGPUD.DLL', returning NULL!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][8840]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][8840]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf183f7f0, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf183f7fc, pFeatureLevel = 0xf183fa90, ppImmediateContext = 0xf183f800 )
[thread 00000004][8840]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9155]: Direct3D -> OpenGL context information:
[thread 00000004][9155]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9155]: vendor: NVIDIA Corporation
[thread 00000004][9155]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9155]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9163]: Immediate context owner thread 4 released it.
[thread 00000004][W][9163]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9163]: Starting to delete D3D11 device...
[thread 00000004][9163]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9163]: Immediate context thread now set to 4.
[thread 00000004][9171]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9171]: Direct3D11 device deleted.
[thread 00000004][9171]: Deleted D3D11 device.
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9171]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9172]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9172]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840e0c, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840e18, pFeatureLevel = 0xf18410ac, ppImmediateContext = 0xf1840e1c )
[thread 00000004][9172]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9337]: Direct3D -> OpenGL context information:
[thread 00000004][9337]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9337]: vendor: NVIDIA Corporation
[thread 00000004][9337]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9337]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9346]: Immediate context thread now set to 4.
[thread 00000004][9403]: Immediate context owner thread 4 released it.
[thread 00000004][W][9403]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9403]: Starting to delete D3D11 device...
[thread 00000004][9403]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9403]: Immediate context thread now set to 4.
[thread 00000004][9438]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9438]: Direct3D11 device deleted.
[thread 00000004][9438]: Deleted D3D11 device.
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][9438]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9438]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0xf1840ddc, FeatureLevels = 2, SDKVersion = 0x7, ppDevice = 0xf1840de8, pFeatureLevel = 0xf184107c, ppImmediateContext = 0xf1840dec )
[thread 00000004][9438]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf0555df8 and immediate context 0xf0542bf0
[thread 00000004][9604]: Direct3D -> OpenGL context information:
[thread 00000004][9604]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][9604]: vendor: NVIDIA Corporation
[thread 00000004][9604]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][9604]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][9612]: Immediate context thread now set to 4.
[thread 00000004][9687]: Immediate context owner thread 4 released it.
[thread 00000004][W][9687]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][9687]: Starting to delete D3D11 device...
[thread 00000004][9687]: Direct3D11ImmediateDeviceContext deletion starts.
[thread 00000004][9687]: Immediate context thread now set to 4.
[thread 00000004][9712]: Direct3D11ImmediateDeviceContext deletion done.
[thread 00000004][9712]: Direct3D11 device deleted.
[thread 00000004][9712]: Deleted D3D11 device.
[thread 00000004][W][9712]: eON_LoadLibraryEx() couldn't load 'nvapi.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'AgPerfMon_x86.dll', returning NULL!
[thread 00000004][W][9728]: eON_LoadLibraryEx() couldn't load 'apexuser.dll', returning NULL!
[thread 00000004][E][9835]: Unhandled argument ( 2 ) in eON_ShowWindow()!! Handle it.
[thread 00000004][E][9868]: Creation of mastering voice with different sample rate than 44100. Ignoring given sample rate, setting 44100.
[thread 00000004][W][10607]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][10620]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][10637]: D3D11CreateDevice( pAdapter = 0xf05217d0, DriverType = 0, Software = (nil), Flags = 0, pFeatureLevels = 0x2d8d870, FeatureLevels = 1, SDKVersion = 0x7, ppDevice = 0x2d8d848, pFeatureLevel = 0xf183ed4c, ppImmediateContext = 0x2d8d84c )
[thread 00000004][10637]: D3D11CreateDevice( SDKVersion = 7 ) created device 0xf05d61d0 and immediate context 0xf05d7068
[thread 00000004][10788]: Direct3D -> OpenGL context information:
[thread 00000004][10788]: renderer: GeForce GTX 980/PCIe/SSE2
[thread 00000004][10788]: vendor: NVIDIA Corporation
[thread 00000004][10788]: version: 4.1.0 NVIDIA 346.47
[thread 00000004][10788]: GLSL version: 4.10 NVIDIA via Cg compiler
[thread 00000004][10796]: Immediate context thread now set to 4.
[thread 00000004][10870]: Immediate context owner thread 4 released it.
[thread 00000004][10870]: Immediate context thread now set to 4.
[thread 00000001][11003]: Ignoring motion
[thread 00000004][11072]: Immediate context owner thread 4 released it.
[thread 00000024][11278]: Initializing primary sound buffer
[thread 00000024][11357]: Immediate context thread now set to 36.
[thread 00000024][11379]: Precompiled shader cache loaded: binary shaders: 2, GLSL shaders: 32, GLSL pipelines: 4
[thread 00000004][W][11949]: GetKeyboardLayoutNameW() returning specific hardcoded layout. Implement it to detect real keyboard layout? This might make debugging harder...
[thread 00000004][W][12147]: DXGIAdapterImp::GetDesc() needs to provide more meaningful info in the future!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12147]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxx.dll', returning NULL!
[thread 00000004][W][12148]: eON_LoadLibraryEx() couldn't load 'atiadlxy.dll', returning NULL!
[thread 00000001][13952]: Ignoring motion
[thread 00000001][13962]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13973]: Ignoring motion
[thread 00000001][13983]: Ignoring motion
[thread 00000001][13994]: Ignoring motion
[thread 00000001][14004]: Ignoring motion
[thread 00000001][14014]: Ignoring motion
[thread 00000001][14024]: Ignoring motion
[thread 00000001][14035]: Ignoring motion
[thread 00000001][18488]: Ignoring motion
[thread 00000001][18521]: Ignoring motion
[thread 00000001][18554]: Ignoring motion
[thread 00000001][61712]: ===enforcing log flush===
[thread 00000001][61712]: Log system shutdown