Latest Comments by Eike
Google shutting their internal game dev studios, focusing directly on Stadia tech
6 Feb 2021 at 5:46 pm UTC
6 Feb 2021 at 5:46 pm UTC
Quoting: dubigrasuI don't think that's the main selling point for most people. That would be, IMHO, that you "rent" decent hardware instead of buying it and can play e.g. on your mediocre home office box.The pitch for stadia, really the pitch for cloud gaming in general to me, if you wanna truly take off, is that is supposed to deliver gaming experiences that were otherwise impossible.
...................................
The point is: the killer app for cloud gaming was supposed to be gaming experiences that we couldn't otherwise achieve. That was the sales pitch.
And what Google needed to do is understand that it was going to take time and have some fucking patience for a change.
Google shutting their internal game dev studios, focusing directly on Stadia tech
5 Feb 2021 at 10:30 am UTC
5 Feb 2021 at 10:30 am UTC
Quoting: LinuxwarperYes, and I never said anything different. You said "there is no reason to not release game both locally and through cloud." There is! Variety of systems, hardware and software wise. I bought a single whitelisted Proton game and only Linux native games otherwise, but that doesn't mean I've got my eyes closed. There are - unfortunately - reasons why people/companies would not release games for Linux despite supporting Stadia. And yes, this is an additional threat for native PC gaming, and especially for native Linux gaming.Quoting: EikeSupport costs for a huge variety of systems, compared to cloud servers or console systems.Here we are on a site dedicated to gaming on Linux, hopeful that one day games will be natively released for the platform, and you raised the point that if developers decide to forego local releases entirely, which Stadia could lead to, then it would be because of support costs assosciated with supporting another platform. That means exclusion of support even for Windows, making it the entire PC platform. You just proved how Stadia can become a bad thing in the long run.
Steam Game Festival February 2021 edition is live now with lots of demos
4 Feb 2021 at 7:02 pm UTC
Anybody got the same or a different experience with it?
4 Feb 2021 at 7:02 pm UTC
Don't Forget MeWhen I click on the demo button, in browser or the Steam client, nothing happens (while four other demos were downloading all fine).
"A jazz-punk adventure game with a twist, Don’t Forget Me is a new breed of puzzle game. Dive into the memories of your patients, use your own observations to unwrap their minds and uncover a dark conspiracy set to claim dominion over humanity."
Anybody got the same or a different experience with it?
Google shutting their internal game dev studios, focusing directly on Stadia tech
4 Feb 2021 at 4:06 pm UTC
4 Feb 2021 at 4:06 pm UTC
Quoting: Linuxwarper[But that will be a issue, why must it become that people will need to ask for local releases? It's objective fact that local play has it's use cases, to such degree that there is no reason to not release game both locally and through cloud.Support costs for a huge variety of systems, compared to cloud servers or console systems.
In need of a good interactive story? Sarawak is out now
3 Feb 2021 at 12:02 pm UTC
3 Feb 2021 at 12:02 pm UTC
Didn't start on my Debian stable because GCC version define was one subversion too high. :unsure:
Google shutting their internal game dev studios, focusing directly on Stadia tech
3 Feb 2021 at 11:33 am UTC Likes: 1
https://www.statista.com/chart/12578/global-pc-shipments/ [External Link]
3 Feb 2021 at 11:33 am UTC Likes: 1
Quoting: MohandevirI don't know about that... Maybe. Thing is, the problem comes from ressources used in the fabrications of many components... If I got it right, the same ressources are also used in many other electronic appliances, so part of the available ressources might not even have been used to produce PC components. Time will tell...PC sales have dropped every year from 2012 to 2018 (and raised 1% in 2019, probably due to arriving EOL of Windows 7). Estimated rise in 2020 is 5%. The drop in production is one side, the additional demand (due to home office) the other one.
https://www.statista.com/chart/12578/global-pc-shipments/ [External Link]
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 7:46 pm UTC Likes: 1
2 Feb 2021 at 7:46 pm UTC Likes: 1
Quoting: KimyrielleAnd I guess the other side of the coin is that more people have mid sized PCs at home again now.Quoting: MohandevirHave you tried buying PC hardware lately?Actually yes. Last Christmas. And spontaneously decided that my old PC will serve me well for another year. I know that -right now-, gaming PCs are almost impossible to buy.
But unless you're trying to say that the pandemic (which is ultimately the root cause for this) will become permanent, this is not relevant for the future of cloud gaming vs local gaming. The hardware market will eventually return to normal conditions.
Try out the brand new demo for PRIM, a point-and-click with some fantastic art
2 Feb 2021 at 12:46 pm UTC Likes: 2
2 Feb 2021 at 12:46 pm UTC Likes: 2
This looks so totally up my... taste!
Google shutting their internal game dev studios, focusing directly on Stadia tech
2 Feb 2021 at 9:19 am UTC Likes: 5
2 Feb 2021 at 9:19 am UTC Likes: 5
So I guess this is setting free a bunch of developers, now experienced in developing for Linux systems (or having been before they went to Stadia, like the guy from Croteam)...?
Wasteland 3 gets a big patch with a new mode to enjoy the story
30 Jan 2021 at 12:32 pm UTC Likes: 1
30 Jan 2021 at 12:32 pm UTC Likes: 1
Quoting: ripper81358Unity 3D is a great engine as it allows for relatively easy cross-platform development. However running it natively on linux comes with some problems. I was involved in troubleshooting some Unity 3D games on linux. While i am not a developer i learned some things about Unity 3D on linux.The problem I saw the most is that Unity is not able to play back video formats that a) are working fine on Windows and b) are working fine outside of Unity on the same Linux system. And one developer struggled with setting the video settings even though we knew what we wanted (WebM if I remember correctly).
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