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Latest Comments by Eike
Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux
22 Mar 2017 at 10:29 am UTC Likes: 6

Quoting: lucifertdarkVR is superfluous fluff until such time as the bugs that stop most of us from even playing the standard games are fixed.
Making VR run on Unreal on Linux should stumble upon bugs. Fixing them might help all of us.

Yaakuro shows off SteamVR on Unreal Engine 4 using Vulkan on Linux
22 Mar 2017 at 9:22 am UTC Likes: 5

The heading alone includes more good news than I can cope with. :D

RPG Maker MV now has a Linux version and a Linux game export option
21 Mar 2017 at 3:42 pm UTC Likes: 1

Quoting: Kimyrielle
so it's an especially useful tool if you have great artistic skills, but perhaps not so great programming skills.
Does it work well if your talents are aligned the other way around? I can code reasonably well, but I can't draw stick figures to save my life.
Sounds like a good opportunity to join forces...

RPG Maker MV now has a Linux version and a Linux game export option
21 Mar 2017 at 11:24 am UTC Likes: 2

Is there a list of games done with this program?

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 Mar 2017 at 3:57 pm UTC

Quoting: bubexel25 years ago they need to release in a cd-rom or disquettes on shops. Make copies, distribution, shopper, etc. Nowdays you can upload it, and with just one click you download. It's the reason the game is much more cheaper.
There's still boxes in the shops - for way less than 75 Euros.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 Mar 2017 at 1:59 pm UTC

Quoting: lucifertdarkThe bits I've seen look amazing & could probably be made into separate games in their own right, but I couldn't justify spending that much on a single game however good it is.
25 years ago, Monkey Island costed about 100 Deutsche Mark, translating to 50 Euros, inflation corrected to today about 75 Euros. Computer games got very, very much more complicated - and surprisingly cheap. (Of course, none of this is increasing your budget.)

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
20 Mar 2017 at 11:38 am UTC Likes: 2

Quoting: lucifertdarkSomeone I know out in the real world has spent £600+ on it, I almost feel sorry for them.
It's a really strange hype.

But beyond hype and hate, they are planning very ambitious stuff - and they actually started delivering.
I'm very curious where they will get.

Star Citizen to use Vulkan instead of DirectX 12 and drop DirectX 11 eventually
19 Mar 2017 at 5:54 pm UTC Likes: 6

Quoting: gojulWell, as Star Citizen is most likely the next Duke Nukem Forever I cannot be happy with this...
As Windows users can already play parts of it, it's quite different from Duke Nukem Forever.

This news is great in both ways, Vulkan only usage and Linux support. I thought they would have quietly given up on Linux years ago.

Another HITMAN elusive target is now live to attempt
18 Mar 2017 at 10:30 am UTC

Quoting: HadBabitsMy first elusive target attempt was a success :) I was nervous since I'm used to having the god of saves to resurrect me
This is what's making it sound really exciting. How long will they provide new special missions like this? Should I get Hitman soon? :)

OpenGL threaded GL dispatch is now in Mesa-git, should improve a few games performance
16 Mar 2017 at 11:16 am UTC Likes: 1

Work on it isn't complete though, as following some other discussions on the Mesa-dev mailing list there's still a bunch of 'piglit tests' it causes crashes with. Those will gradually get cleaned up over time.
As I never heard of it, I looked it up.
It's a framework for automatic OpenGL tests:
https://people.freedesktop.org/~nh/piglit/ [External Link]