Latest Comments by tuubi
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 8:02 pm UTC
19 Apr 2018 at 8:02 pm UTC
Quoting: Jahimself-Vsync works very strangely and screw up the game even more than without it. It only sync to 30fps or 45 fps in my case, while it runs above 60fps all the time without it, but with a lot of screen tearing.Bummer about the V-Sync, but you're on Nvidia, can't you enable Full Composition Pipeline to fix tearing?
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 7:56 pm UTC
19 Apr 2018 at 7:56 pm UTC
I was prepared to wait for a few months, but the sneaky bastards set the sale price to almost exactly match the balance of my PayPal account. I guess they really wanted my cash.
Rise of the Tomb Raider is now officially available on Linux, here’s a look at it with benchmarks
19 Apr 2018 at 11:50 am UTC Likes: 1
Of course you'll get more low-cost, smaller effort games on any open platform due to the simple fact that these AAA-level games take reams of cash and large teams to make.
19 Apr 2018 at 11:50 am UTC Likes: 1
Quoting: EikeWe had too many pixel indie games in the last months in my humble opinion.Is there such a thing as too many games available? :)
Of course you'll get more low-cost, smaller effort games on any open platform due to the simple fact that these AAA-level games take reams of cash and large teams to make.
Rise of the Tomb Raider for Linux to release tomorrow, April 19th
19 Apr 2018 at 5:52 am UTC Likes: 1
But sure, let's veer off topic: Yes, the console world operates like it has done since the seventies. One of the reasons I never owned a console. I don't like the idea of a gaming appliance with a limited life cycle. Of course it makes sense for corporations to do business this way if they can get away with it. And I do understand why some people enjoy and buy consoles too.
But that has nothing to do with the current discussion. Consoles and PC operating systems are clearly different, and despite attempts like UWP, they're likely to stay that way. Locking down a PC makes it a console, and that means it's not much of a PC anymore.
19 Apr 2018 at 5:52 am UTC Likes: 1
Quoting: Comandante ÑoñardoIf you switch to PS4, you need to buy the games again... Why? Because is a different platform...You said nothing to counter my arguments. Just as a reminder: you think Steamplay harms Linux porters like Feral and I pointed out that it might not be such an obvious conclusion.
The PC itself is not a platform; the operative system is the platform: Windows is a platform.. and Linux is a platform.. And OSX too..
Different platforms, different licences.
As I said. Steamplay was OK years ago, when the arrival of the Steam machines and the early days of Steam for Linux as a help for the incursion.... In fact, Steamplay was useful for me in 2015, when I continued playing Deadfall Adventures from Windows XP..
But is the year 2018..
But sure, let's veer off topic: Yes, the console world operates like it has done since the seventies. One of the reasons I never owned a console. I don't like the idea of a gaming appliance with a limited life cycle. Of course it makes sense for corporations to do business this way if they can get away with it. And I do understand why some people enjoy and buy consoles too.
But that has nothing to do with the current discussion. Consoles and PC operating systems are clearly different, and despite attempts like UWP, they're likely to stay that way. Locking down a PC makes it a console, and that means it's not much of a PC anymore.
Rise of the Tomb Raider for Linux to release tomorrow, April 19th
18 Apr 2018 at 7:50 pm UTC Likes: 6
Would these roadblocks hurt the porters' sales less than what they would win by possibly getting a few Linux-using cheapskates to ignore a key reseller or something? Assuming some of those people wouldn't just buy the much cheaper Windows key anyway and dual boot to play it.
It's in any porting company's best interests to make sure their target platform is attractive to customers, and things like Steamplay might actually be useful here. Every new Linux gamer is a potential customer.
18 Apr 2018 at 7:50 pm UTC Likes: 6
Quoting: Comandante ÑoñardoOn other topic:You seem quite sure of this. But how much less appealing would it be for a gamer to switch to Linux from Windows if they had to buy again all of their Linux-supporting AAA games ported by companies like Aspyr and Feral, especially if the Linux ports were more expensive? And if it's not relatively painless for them to switch, how likely is it that they'd be here to buy the next game that gets ported?
Feral, if You take your self seriously and if You really have the publishing rights of these games for Linux and Mac, GET RID of STEAMPLAY..
Linux and Mac versions of Windows games must have a different store page and a different price when the Linux/Mac publisher is different than the windows publisher.
Would these roadblocks hurt the porters' sales less than what they would win by possibly getting a few Linux-using cheapskates to ignore a key reseller or something? Assuming some of those people wouldn't just buy the much cheaper Windows key anyway and dual boot to play it.
It's in any porting company's best interests to make sure their target platform is attractive to customers, and things like Steamplay might actually be useful here. Every new Linux gamer is a potential customer.
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
18 Apr 2018 at 2:15 pm UTC
18 Apr 2018 at 2:15 pm UTC
Quoting: EhvisI'd say that's usually easier on Linux than Windows as well. :)Quoting: tuubiLinux is no harder than Windows.In many cases it's even easier.
What's harder is people trying to run bleeding edge development code. But that stuff is not supposed to be easy.
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
18 Apr 2018 at 1:22 pm UTC Likes: 1
Remember, "Linux isn't like Windows" isn't the same as "Linux is complicated". That would make MacOS just as complicated, and ChromeOS as well. For basic users Linux is no harder than Windows. Of course, getting used to something new always takes time, especially if it's something non-trivial like an operating system. Even if you're switching to something better.
18 Apr 2018 at 1:22 pm UTC Likes: 1
Quoting: Whitewolfe80You are right if someone is coming from windows linux seems very complicated bc as you say they are used to double clicking and just pressing next when prompted. The closest linux gets to that are deb files but that is pretty much for basic productivity software rarely games.No, the closest Linux gets is installers of course. In fact I'd assume most new Linux gamers install their games through Steam nowadays, just as they did on Windows. For the rest, I think GOG has mojosetup-based graphical installers for all of their Linux releases, and itch has a client and so on. Which means you're still pretty much spreading FUD.
Remember, "Linux isn't like Windows" isn't the same as "Linux is complicated". That would make MacOS just as complicated, and ChromeOS as well. For basic users Linux is no harder than Windows. Of course, getting used to something new always takes time, especially if it's something non-trivial like an operating system. Even if you're switching to something better.
DXVK, the Vulkan compatibility layer for Direct3D 11 and Wine has a fresh release reducing CPU overhead
16 Apr 2018 at 5:25 pm UTC Likes: 2
16 Apr 2018 at 5:25 pm UTC Likes: 2
Quoting: PompesdeskyMaybe you're in there for so long that you don't see why people claim some things are hard to do in Linux ^_^Linux itself doesn't make Wine hard to use or DXVK difficult to install, so please think before you assign the blame. And it's still slightly easier to run Windows games on Linux than vice versa, isn't it? :P
We've scheduled two more Rocket League tournaments, here's the details
16 Apr 2018 at 4:42 am UTC
16 Apr 2018 at 4:42 am UTC
Quoting: 14I'm going to try to make the 20th. I might be able to do both.Search for GamingOnLinux if the naming scheme is the same as before. Although Linux might be close enough. I doubt there are a ton of linux specific tournaments listed.
By the way, how do we find the tournament? Just search for linux?
AMD has announced 'Radeon-Rays' an open source ray tracing SDK using Vulkan
16 Apr 2018 at 4:33 am UTC Likes: 1
16 Apr 2018 at 4:33 am UTC Likes: 1
Quoting: etonbearsIf a GPU manufacturer wanted to provide a custom graphics API ( like Vulkan ) they would write a UWP device app ( which has special permissions ) and the graphics API would be implemented against this device access app as a static library to be bound into any client UWP app ( UWP apps can't bind libraries dynamically other than the windows libraries ).There's no whitelisting or enforced driver signing by Microsoft? I'd be very surprised. UWP is all about control after all. They want to be Apple so hard it hurts.
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