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Latest Comments by tuubi
Valve's Steam Controller Now Has A Later Shipping Date
23 Oct 2015 at 5:40 am UTC Likes: 2

Quoting: KeyrockI'm sure it's a fine controller, but who pays $150 for a gamepad?
Someone who pays 400 € or more for a gpu? You know you can't be a real gamer unless you have the hardware to prove it. But in all seriousness, who pays 60 € for a game?

Digging Up A 1999 Fossil With Freespace 2, Have You Tried It? It’s Excellent.
22 Oct 2015 at 9:35 am UTC

Quoting: Guest
Quoting: tuubiSeems fun. Someone less lazy should ask GOG to package a custom Linux version using the open source stuff so we won't need to buy a Windows game. With any optional HD content included of course, because why not?
Desura did it. I miss Desura :(
http://www.desura.com/games/freespace-2 [External Link]
Hmm. If Desura simply packaged the game with Freespace Open without any original code/scripting, shouldn't it be perfectly legal for GOG to resell their work or use it as a base? :P Assuming actual IP holders give their blessing...

Digging Up A 1999 Fossil With Freespace 2, Have You Tried It? It’s Excellent.
21 Oct 2015 at 11:26 pm UTC

Seems fun. Someone less lazy should ask GOG to package a custom Linux version using the open source stuff so we won't need to buy a Windows game. With any optional HD content included of course, because why not?

Quoting: DrMcCoyBack in the days, I played it with my Gravis Firebird joystick. :)
I just recently gave away my trusty old Logitech Wingman flight stick. Much simpler than your monster--just a couple of buttons, a rudder and a throttle--but it served me well in Red Baron II, Tie Fighter, Terminal Velocity and many other classics. Alas, who has gameports anymore.

Ubuntu 15.10 Patched For Steam Controller, Backports To Older Ubuntu Versions This Week
21 Oct 2015 at 6:16 pm UTC

Quoting: Purple Library GuyWith a little luck that fix will propagate over to Mint soon as well! (I'm sort of assuming the original problem would also have existed on Mint)
Mint 17 builds on Ubuntu 14.04 LTS, which means Mint will get the update as soon as it appears in Trusty's repositories.

Divinity: Original Sin - Enhanced Edition Delayed For Linux, Again
21 Oct 2015 at 3:51 pm UTC Likes: 1

Quoting: Ser Eduardo Mogambro
Quoting: subIt's not unrealistic that by now the dog of a sub-sub-sub-contractor is in charge for the port.
So don't hold your breath.
As a dogsperson I have to step in here now. Actually (my) dogs are very reliable. If I say sit, they sit... or they look cute. Either way, I am happy!
Doggies are not famous for their Linux porting expertise though. Cats on the other hand...

Valve Rep Confirms Why Some Games Have Their SteamOS Icon Removed
19 Oct 2015 at 4:53 pm UTC

Quoting: Ser Eduardo MogambroAnd does said game get a Linux-icon then? :)
It should, as long as it runs out of the box. AFAIK Valve hasn't actually announced that Java games won't be accepted on SteamOS, just that games should not have external dependencies not included in the Steam Runtime. I assume this does not exclude software or libraries bundled with the game.

Valve Rep Confirms Why Some Games Have Their SteamOS Icon Removed
19 Oct 2015 at 1:27 pm UTC Likes: 2

Quoting: MaelraneSo any java game that runs on linux is not going to work then... *sighs* doesn't only hit java though.

(inb4 argument for/against java)

No jme-games on steam anymore :(
No. The game just needs to bundle any external dependencies. Many games bundle a local Java runtime on Windows and Mac (apparently). This should work on Linux as well. This is also perfectly legal as long as any relevant EULAs and licenses are properly displayed. Not ideal but that's third party runtimes for you. It's a hassle no matter the platform.

Valve Rep Confirms Why Some Games Have Their SteamOS Icon Removed
19 Oct 2015 at 9:18 am UTC

Quoting: MaelraneYes, I have a solution (actually 2), it's (one of them) on page one of this thread/discussion. Add another icon. One for linux, one for SteamOS (console-like) and be done with it.
This does not solve the problem you described in your post. Although now you seem to have decided it wasn't a problem after all.

Quoting: MaelraneBut, ya, I do have another solution: Integrate with the Nix-package-manager!
Nix seems cool, but isn't a very practical solution. If would make sure everything works, but manages this by taking the "brute force" approach and simply keeping as many different versions of libraries on your system as needed. Not exactly static linking but not that far off. Correct me if I'm wrong.

Quoting: MaelraneI am not talking about them fixing my shit or supporting my decision to use a rolling-release-distribution.

I am well aware off all these "problems" (and they are no trade-off to me, they are an advantage in my book and one of the reasons I switched to Arch, after years of searching the perfect distribution for me)
Of course there are trade-offs. Just like using Linux has obvious trade-offs, especially for gamers, simply because it's not as widely supported as the "competition". I'm no stranger to source based distributions myself, having used Gentoo for years and Arch as well for a while, so please do not take this as Arch-bashing or anything like that.

Quoting: MaelraneI am talking about them removing icons, effectively hindering me buying games on/from their store because I now have to check elsewhere if the game actually runs on Linux.

Let alone the thing that may purchase may now be not counted as towards Linux, although I bought the game on Linux and played it on Linux.
These are problems, and they have been discussed in this thread, but not in that message of yours I addressed.

Valve Rep Confirms Why Some Games Have Their SteamOS Icon Removed
19 Oct 2015 at 7:16 am UTC Likes: 1

Quoting: MaelraneThis is bullshit.

On Arch (or any other rolling release distro for that matter) I will still have to delete all steam-libs and use my own, because the rest of the system was updated and the libs are incompatible with, say, a new version of mesa.
Do you have a solution? You use a distro that by nature does not provide a stable, unchanging base for applications to rely on. There's no way any pre-built, closed source software can reliably target such a platform unless they statically include absolutely everything or some such madness. There's a reason Steam -- or pretty much any commercial software package for that matter -- does not officially support rolling release distributions. The rolling release model (and the source based build-it-yourself model of Arch, Gentoo and co.) does have its advantages, but this isn't one of them. There's always a trade-off.

Valve Rep Confirms Why Some Games Have Their SteamOS Icon Removed
18 Oct 2015 at 7:25 pm UTC Likes: 1

Quoting: ripper
Quoting: tuubi
Quoting: ripperThe question is how developers can verify that their games don't rely on external dependencies.
Wouldn't simply testing on a fresh install of SteamOS do the job?
No. SteamOS is just another Debian installation, it still has many system libraries installed. Many of those libraries might not be available on other distributions, at least not by default. Of course, yes, this would verify it works on SteamOS well, but just on SteamOS.
Thanks for stating the obvious. ;) I'm still not convinced this is such a big problem. Developers are very likely to know (or they can easily find out) the direct dependencies of their games, and it's trivial to check if these libraries are included in the Steam Runtime.

Quoting: ripperAccording to Valve reply, SteamOS compatibility is not enough, there has to be no dependency on the host system (which is a great message for us, they don't care just about SteamOS, they want the game run out of the box everywhere).
But I don't see Valve denying SteamOS listings for games that work out of the box on SteamOS and Ubuntu, or whatever Steam officially supports. Everywhere sounds nice, but -- given the nature of Linux -- a bit optimistic and impossible to guarantee or enforce.