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Latest Comments by tuubi
Mad Max released for Linux, port report and review available
11 Jan 2017 at 3:17 pm UTC

Quoting: Mohandevir
Quoting: tuubiPerhaps. Or perhaps you've been lucky. Just for the record I had my first crash sometime after crossing over to the Dead Barrens, and most of them much further into the game. They seemed to be completely random and happened all over the map though. Looking at all the reports of bugs and crashes on Windows around the web, I doubt these have anything to do with Linux or our drivers.
Yep. It feels like corruption of some sort. If you try to restart the game immediately after a crash it will crash again, everytime, in the first minutes of the "relaunch". After a reboot, the crash doesn't occur for quite a while... Until another "corruption".
Well, this kinda shows how random these problems are, but for me it seemed to work fine if I just restarted the game immediately.

Mad Max released for Linux, port report and review available
11 Jan 2017 at 1:38 pm UTC

Quoting: DanglingPointerWell I've never had the game crash at all. Only bug I've noticed is sometimes when giving water to thristy wanderers I end up floating down from a few feet back to the ground. I've never died for no reason whatsover.

I'm on AMD radeonSI open source drivers though I can see you've got a GTX960. Perhaps the nvidia driver's buggy.
Perhaps. Or perhaps you've been lucky. Just for the record I had my first crash sometime after crossing over to the Dead Barrens, and most of them much further into the game. They seemed to be completely random and happened all over the map though. Looking at all the reports of bugs and crashes on Windows around the web, I doubt these have anything to do with Linux or our drivers.

Discord announce their Linux client is now officially supported and out of beta
11 Jan 2017 at 11:05 am UTC

I've seen people worried about their terms and conditions, with it stating that by using it you grant rights to your content to the parent Company. To make it clear, this is no different to Reddit, Facebook and almost every site/application that you put content into.
Which is why GOL is pretty much the only site I "put content into". Mumble (+Murmur) seems like the better choice on this front. I've never used either so maybe there are compelling reasons to prefer Discord anyway.

NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 10:43 am UTC

Quoting: STiATHmh, lacking a bit of docs... reading a bit of the sourcecode (for me) does not really tell me how to "properly" use the API.
No wonder considering the dislaimer:
Since this project is in its early stages and under heavy development expect bugs and interface changes for a while. It should not be used for production code yet!

Mad Max released for Linux, port report and review available
11 Jan 2017 at 10:36 am UTC

I've had very acceptable performance throughout the game. Some short hitches here an there, but mostly smooth going. I haven't measured the FPS and I don't really care. Gastown wasn't noticeably different. 1080p and settings mostly at the High preset, with anisotropic filtering upped to 8. Landscape Debris seems to be at Normal at this preset. I'm almost done with the game now, just the final story mission to go, I think.

The experience hasn't been bug-free, but I think most of these bugs are in the Windows port as well. I actually sent a bug report to Feral at a point where I seemed to get crashes to desktop every couple of hours, but that problem seemed to fix itself for some mysterious reason. Or maybe the crashes are truly random and I've been lucky since. Also had some sound effects fail to trigger and a couple of times where Max suddenly just died either mid-run and once even during a cut-scene. I've still enjoyed the game a lot. Especially the exploration and driving. The story is nothing to write home about, but I didn't expect much in that department.

This game is pretty much what I wanted Shadow of Mordor to be. I regret buying Shadow of Mordor, but Mad Max almost made up for it.

NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
11 Jan 2017 at 10:02 am UTC

Quoting: ShmerlVulkano is easier to use than raw Vulkan: https://github.com/tomaka/vulkano [External Link]
Yeah, but I don't think game devs will switch to Rust just to use it. Anyway, the more the better. There's never a single approach that works best for everybody.

Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 10:32 pm UTC Likes: 1

Quoting: neowiz73
Quoting: tuubi
Quoting: rustybroomhandleDa heck is everyone so angry?
Ever been to the Internet before? As they say, 90% is porn and the rest pretty much heated arguments about stuff that just doesn't matter.
don't forget the cats. :P
Also arguments about cats, and cat(girl) porn, and most likely cat memes suitable for arguments about all of the above because this is the Internet.

NVIDIA announce 'VkHLF', a high level abstraction library on top of Vulkan
10 Jan 2017 at 10:24 pm UTC

If using VkHLF incorrectly can result in performance comparable to OpenGL used correctly, this is a win-win. :)

But seriously, Vulkan needs libs like this to make it accessible to the masses.

Exclusive: Civilization VI now fully confirmed to be coming for SteamOS & Linux and soon too
10 Jan 2017 at 7:15 pm UTC Likes: 4

Quoting: rustybroomhandleDa heck is everyone so angry?
Ever been to the Internet before? As they say, 90% is porn and the rest pretty much heated arguments about stuff that just doesn't matter.

Valve are looking to gather a list of games that don't work with radeonsi
10 Jan 2017 at 10:45 am UTC

Quoting: buenaventuraDo you have a ppa for ubuntu 16.04 for the latest kernel? I have tried installing it before (manually sort of) but it seems to have some bug with my wifi card (it just does not work). But I would like to try again. It would be nice with a ppa with a new kernel with amdgpu-for-gcn1.1 flags enabled.
I don't use one myself, no. A quick Google search finds this [External Link] though, if it helps. Daily (mainline and drm-next) builds are available on kernel.ubuntu.com [External Link] as well if you're feeling adventurous.