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Latest Comments by san
Valve's documentation highlights the different ways standalone games run on Steam Frame
15 Jan 2026 at 5:25 pm UTC Likes: 5

Liam, do you happen to know if they make a distinction for stand-alone optimized games and games to stream for best possible graphics?

The former would be great to have on Frame when traveling, while the latter would be great when at home.

As an example, VR devs often released ARM64 optimized titles for the pico/meta platforms at the cost of graphical fidelity. On Steam these titles would be released targeting higher specs and thus a better experience.

Although I understand their concern about bad ports, there are cases, especially for VR where I think it would make sense to have both.

Massive scale RTS game Ashes of the Singularity II announced for 2026
6 Aug 2025 at 10:47 pm UTC Likes: 2

Curious to learn how it compares to Beyond All Reason (BAR) which already does large scale battles and innovates the RTS genre.

https://beyondallreason.info/ [External Link]

Deadlock from Valve no longer a secret - store page is up and we can finally talk about it
26 Aug 2024 at 7:54 pm UTC

Although you can play the tutorial levels, matchmaking is currently disabled for SteamDeck. On Desktop Linux everything seems to work fine, with both the DX11 and Vulkan backend.

Time to blow the dust off your VR headset - Metro Awakening is coming
1 Feb 2024 at 6:22 pm UTC Likes: 5

Quoting: EhvisVertigo games can be pretty fun, but they're generally not a stranger to a good amount of jank. So let's see. And, since they're a Unity developer, that it won't get caught in the XR problems that plague a few other games.
This title is being developed by the Amsterdam studio, formally known as Force Field, which was acquired by Vertigo Games a few years ago. That studio has made (almost) all of their titles in Unreal Engine 4. For this project they’ve chosen for tap into the power of Unreal Engine 5.

I had it running on Linux VR for a while, as a pet/passion project, but the ecosystem (Unreal Engine, Linux Kernel/Mesa/X11 and SteamVR) was so bad at the time, it was easier and more reliable to deploy to Quest than to run on my development machine.

Source: I used to work there 😉

I didn’t expect to see coverage here Liam, nice job as always!

Clearing up what games will and won't run on the Steam Deck
8 Sep 2021 at 1:21 pm UTC Likes: 1

Liam, I think you should look at this SteamWorks video [External Link] in which Valve states the following themselves: "Our goal is for every game to work by the time we ship Steam Deck.". That is a pretty bold statement but very clean on their expectations from the Proton compatibility layer.

There have been recent discussion, mainly fueled by the CodeWeavers interview on BoilingSteam. Let's stick to the facts as Valve presented them. We can be skeptical but Valve themselves set this goal and went public with it. We can judge them for not reaching it when the time is there but we simply lack the visibility/transparancy to see if they will make this.