Latest Comments by compholio
Some game developers are far too shameless about generative AI use
14 Aug 2025 at 12:49 pm UTC Likes: 1
https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html [External Link]
14 Aug 2025 at 12:49 pm UTC Likes: 1
That's the case of anyone doing anything with LLMs and the current AI cheerleading.There are a few folks who are not doing things that way ...
https://www.engadget.com/ai/it-turns-out-you-can-train-ai-models-without-copyrighted-material-174016619.html [External Link]
Steam Survey for July 2025 shows Linux approaching 3%
4 Aug 2025 at 12:32 pm UTC Likes: 2
4 Aug 2025 at 12:32 pm UTC Likes: 2
And it doesn't explain, why this is in any way "preferred" - unless you want to "just avoid snaps",Steam uses a number of commands from the running operating system to look at your hardware/software configuration (graphics card, window manager, IPC mechanism, etc.). All of these things are "obfuscated" when you run inside a container (snap, flatpak, etc.), which means that Steam is fed (somewhat) incorrect information about your system. _Usually_ this doesn't impact you, but sometimes it results in Steam (or the game inside Steam) making sub-optimal selections because the information it has available to it is incorrect. You see the same problem with Firefox running in a snap, it's why loading gnome extensions was broken for a very long time.
Starcom: Unknown Space improves the UI and controller support ready for Steam Deck verification
23 Apr 2025 at 2:53 am UTC
23 Apr 2025 at 2:53 am UTC
I highly recommend this game, as evidenced by my (old-ish) steam review:
https://steamcommunity.com/id/compholio/recommended/1750770?snr=1_5_9__402 [External Link]
https://steamcommunity.com/id/compholio/recommended/1750770?snr=1_5_9__402 [External Link]
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
4 Nov 2024 at 6:02 pm UTC Likes: 1
4 Nov 2024 at 6:02 pm UTC Likes: 1
Quoting: Purple Library GuyI guess the question becomes, how much more? If it's "a little more" then they're shortsighted jerks who could probably make the cost back just from more people coming to a game without cheaters. If it's "now each additional player will put them further in the hole" more, then that's not a real solution.It very much depends upon the type of game, it's more expensive for FPS games (valorant is an example) and less expensive for an RPG (Diablo 3). When you're talking about the big multiplayer games there's essentially a choice between the up-front development of a server-side game or a continuous outlay of money combating client-side cheaters. I'm of the opinion that this really boils down to whether they're afraid the game will fail, because in that case the up-front costs are lost and the continuous costs are never realized.
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
4 Nov 2024 at 1:30 pm UTC Likes: 1
The common wisdom in the industry is to make the server a simple relay system that passes all the information about the other players (within reason, depending upon game size) to every player. This puts all the computational costs on the individual player machines, massively reducing how much hardware/cloud compute is needed by the servers. This is not a technical problem, but a money problem - they have chosen to solve this in a particular way because they don't want to pay more for servers.
4 Nov 2024 at 1:30 pm UTC Likes: 1
Quoting: BeamboomHow you do it is by having the server do all the processing, which is why most games don't do it. The server needs to run a complete copy of the game and calculate everything for each and every player, including things like audio amplitude if you are going to play footsteps.Quoting: compholioDo you not, really? How then can the client embed sounds (footsteps, guns fired etc) from the enemy?Quoting: BeamboomWhat's the server-side difference between a player with great game sense, and one with wallhacks?You don't send the position of other players to someone when they're not in view.
And if not - how do you determine they are not, since the server already believes they are since it is triggered to send the coordinates?
Listen, I'm not an expert on the stack involved here, far from it. But logically, when an entire industry - no exceptions - struggle with this, it's clearly, CLEARLY not an easy task. If they *could* avoid this entire challenge of client side with all their endless variations on hardware, systems, peripherals etc, they would. Clearly, they would.
The common wisdom in the industry is to make the server a simple relay system that passes all the information about the other players (within reason, depending upon game size) to every player. This puts all the computational costs on the individual player machines, massively reducing how much hardware/cloud compute is needed by the servers. This is not a technical problem, but a money problem - they have chosen to solve this in a particular way because they don't want to pay more for servers.
EA / Respawn now block Apex Legends from running on Linux and Steam Deck
1 Nov 2024 at 12:12 pm UTC Likes: 1
1 Nov 2024 at 12:12 pm UTC Likes: 1
Quoting: BeamboomWhat's the server-side difference between a player with great game sense, and one with wallhacks?You don't send the position of other players to someone when they're not in view.
CD Projekt RED 'working closely with Valve' as The Witcher 3 is Steam Deck Verified
14 Mar 2022 at 9:09 pm UTC
-- Wizard's First Rule, page 560
14 Mar 2022 at 9:09 pm UTC
Quoting: melkemind..."People are stupid; given proper motivation, almost anyone will believe almost anything. Because people are stupid, they will believe a lie because they want to believe it's true, or because they're afraid it might be true. Peoples' heads are full of knowledge, facts and beliefs, and most of it is false, yet they think it all true. People are stupid; they can only rarely tell the difference between a lie and the truth, and yet they are confident they can, and so are all the easier to fool."
People believe a lot of the propaganda because it confirms a lot of what they already believed.
...
-- Wizard's First Rule, page 560
Amazon hiring for Proton / Wine and Linux developers for streaming service Luna
15 Dec 2021 at 1:48 pm UTC Likes: 2
15 Dec 2021 at 1:48 pm UTC Likes: 2
Quoting: elgatil...But this is why streaming is the future. It is more expensive than owning and it provides a lot of content. The moment that people are willing to accept a streaming solution publishers will no longer offer an option to own _because_ it's more expensive to stream. They want that extra money and they know that people are willing to make the trade if the streaming service works well enough (due to the success of streaming services like Netflix over ownership services like Vudu).
And given steam prices I think it is actually cheaper to buy the games than to pay a monthly fee even if you have access to all games (which you don't). With almost all of videogames with 10+h of content, (a lot with 30h and a lot of replayability) you are not going to play a lot of them per month as you would with movies on Netflix.
...
The Linux App Summit (LAS) returns in May, applications open for talks until March 15
2 Mar 2021 at 6:16 pm UTC
2 Mar 2021 at 6:16 pm UTC
Wow, for a split second there I saw LAS and was hoping that the Linux Action Show was returning :dizzy:
Devs quit Skullgirls and Indivisible studio Lab Zero Games, issues with studio owner
25 Aug 2020 at 1:11 pm UTC Likes: 8
25 Aug 2020 at 1:11 pm UTC Likes: 8
Quoting: ElectroDD... Why aren't there any legal action and only twitter bashing ?Probably because everyone knows that legal battles are long, darwn-out, expensive affairs with a low probability of success. Most people just quit, get a new job, and move on.
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