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Latest Comments by BTRE
A look at some top Linux games released in 2018
25 July 2018 at 10:44 pm UTC

liamdaweIs Descent Underground even still going? Was removed from Steam ages ago.
They just delisted it because they didn't want to keep doing Early Access for whatever reason. There have been sporadic updates on kickstarter/elsewhere (and a dev comment less than a week ago on steam) and I think the latest is that they're aiming for a full release in the Fall. But who actually knows?

Card-based strategy game Faeria gets massive “2.0” update, moves away from a F2P model
22 July 2018 at 11:07 pm UTC

QuoteThere’s plenty of new cards in the update as well [...]
It's worth mentioning that these new cards aren't part of the base game but are from a DLC that you have to buy in addition to the game. New cards will be released as DLCs from now on.
Good point. I'll make that clearer in the article.

The Linux version of Civilization VI should get cross-platform online play in the next few weeks
21 July 2018 at 5:51 pm UTC Likes: 4

cc2600However, does anyone know about this redshell thing and how it affects the Linux port?
Aspyr have stated that the Linux and OSX versions don't have redshell.

Farming sim 'Harvest Life' is now available on Linux
29 June 2018 at 1:35 pm UTC

KelsI'm surprised that they lifted almost the exact fishing minigame from Stardew Valley. And the idea of dungeon adventuring in a farming sim.
Those elements, and indeed most of the gameplay and even visual style, are directly inspired by the longer-running Harvest Moon/Rune Factory series of games. Stardew Valley's designer has never been shy about admitting that

Pillars of Eternity II: Deadfire has a new free DLC pack out
28 June 2018 at 12:43 pm UTC Likes: 2

qptain NemoWould you be interested and willing to provide some consultation / light QA for something of that nature in the observable future? I can't promise any compensation though.
I guess?

Pillars of Eternity II: Deadfire has a new free DLC pack out
27 June 2018 at 5:01 pm UTC Likes: 2

Purple Library GuyWent back to look at BTRE's review. Man, we're still waiting for really good pirate ship combat, aren't we? I mean, every single game with sailing and cannons, I read the reviews and once again, the actual ship combat is crap at worst or distinctly lacking at best. I want there to be wind. I want to tack at just the right moment and cross the enemy's "T". I want to take advantage of my superior maneuverability and good gunners to hold out of range of the enemy's heavier broadside and peck away with my "long nines". I want to be pirate Horatio Hornblower! None of the games seems to offer much of this. It's saddening.

I'm with you! I'd kill for a good sailing game. The Warhammer Man O'War game is the closest thing to that and it's sadly not very good.

Vash63Does anyone know if PoE II has any graphical downgrades on Linux? I was disappointed that the original didn't have the cloth capes. Not sure if any other effects were missing but I hate getting an inferior version.
No difference that I could tell.

War Thunder currently has a Vulkan renderer under development that you can try out
15 June 2018 at 12:23 am UTC Likes: 1

I made a silly typo in the instructions in the first step but it's been fixed now.

JahimselfThanks a lot liam for this news
Liam is a swell guy and all but it's easy to tell us apart - I'm way handsomer!

Forging a kingdom through conquest — thoughts on A Total War Saga: Thrones of Britannia
14 June 2018 at 10:16 am UTC

STiATWell, I think there is quite enough justification. In example, at least you'd have to get the slaves to a friendly port to enable to bring them to the slave market. You'd have to have a unit "locked" by having to guard the prisoners bringing them to the port (at least), if you decide to take anything of the village when you sack it. That would spread you thinner, and your troops could be attacked, slaves saved on the way there. Even more, from a game concept, villages having been raided would produce nothing or at least less during the year after having been sacked.
I've seen the AI sack settlements a few times. They do it something like one in ten times, it feels like. Not that that I lose settlements that often

As for the slave idea that sounds like it could quickly become something tedious to deal with if you have to deal with that from either side all the time. I'm okay with the abstraction in the game.

Forging a kingdom through conquest — thoughts on A Total War Saga: Thrones of Britannia
13 June 2018 at 4:37 pm UTC

STiATThat's something other I don't like. You get money by raiding smaller settlements. That was not the main reason to raid back the days (and there was little money in those), the main reason was to gather food for winter and slaves.
Yeah, the game doesn't really model slavery save for that one building chain in Dublin. It's a big part of the Viking raids and the history of the region but there probably wasn't enough gameplay justification to add it in. I also would have liked a stockpile of food mechanic or some sort of buffer since losing one of those smaller settlements during other people's turns can put you in the red if you've got a lot of troops.

QuoteTime goes by too fast too. It does not take a quater of a year to travel a few miles.
There's a mod that splits up the year into more turns in the workshop that deals with that. Though it didn't bother me that much because I chalked it up to just general gameplay balance due to the province density. They wanted to give armies room to maneuver without always running into something if I had to guess.

Vadi"delegate a part of your forces to AI control" how?
Create a group with units, then you can assign orders to the group with a button on the interface.

Some thoughts on A Robot Named Fight, a fleshy metroidvania experience
4 June 2018 at 9:28 pm UTC

no_information_herePlease take all my comments below lightly. I love your reviews and I think our taste in games is similar in a lot of ways.
Don't worry about disagreeing, I'd never claim to be objective about matters of taste

I get where you and others are coming from and I certainly respect that people's preferences in their entertainment can be different than mine. That's why in the reviews I write up I try to explain why I felt a certain way. That's so that even if you disagree you might, at the same time, understand how you might feel about the same thing in a game. It's also why I rarely reply to comments in articles (though I read most of them) unless they're asking me to talk more about something I might have brushed over or trying to correct me on something objective (like a launch option, driver issues or whatever). People should be free to voice their opinions as it's often helpful for other gamers to see how different people feel about a game that they might be curious about.

As a final aside: I personally am unconvinced by the "soulsvania" subgenre you just mentioned. While I loved Hollow Knight, I found Salt & Sanctuary clunky and I bounced off it after about two hours. I think I understand why people would love it and I plan to give it another shot some day but I think it's a good example of how even people with similar tastes can differ in opinion for specific examples

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