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Latest Comments by BTRE
Europa Universalis IV: Cradle of Civilization now available, here’s some thoughts
17 November 2017 at 7:03 am UTC

razing32One question BTRE . Why do you put your links to the game at the bottom of your article as oppose to the top ?
I'm not sure what you mean. The store links? That's the way we do it for all the articles on GOL.

Europa Universalis IV: Cradle of Civilization now available, here’s some thoughts
16 November 2017 at 4:08 pm UTC

LakortaDon't forget that cross platform multiplayer should now be fixed
Yeah, you're absolutely right about that! There's just so much they fixed and reworked that I forgot

Star Traders: Frontiers released into Early Access, here’s a few thoughts
16 November 2017 at 3:40 pm UTC Likes: 1

uoouAs I say, I've mentioned it to the devs so they're aware of it at least. If you could contact them and get an ETA for a fix that'd be nice. Lack of tooltips makes it significantly harder to play, especially since it's such a difficult game to learn to begin with.
Ah, so you told them. I was wondering if maybe I missed an obvious "known issues list" somewhere

Purple Library Guy
QuoteSell low, buy high
If you're having cash flow difficulties in the game, I think I spotted your problem.
Space capitalism is very strange, dontcha know? Fixed that up.

Star Traders: Frontiers released into Early Access, here’s a few thoughts
15 November 2017 at 9:32 am UTC

uoouJust to let you know - the game *should* have tooltips. It's a Linux specific bugs and the devs are aware of it.
Where did you see that? Since I was playing before release, I had no other point of comparison. If indeed it's broken just for Linux, I'll make a note of it in the article.

Trüberbrook, a beautiful adventure game with Linux support, is on Kickstarter
14 November 2017 at 4:33 pm UTC Likes: 3

Eike@BTRE: Thanks for your articles! Sometimes, I find them quite... indie , but there are surely pearls I would have missed (like this one).
Sometimes I write about stuff that I really want to talk about, sometimes I write about stuff that really needs doing. Other times about things that would otherwise fall through the cracks because GOL doesn't always have the manpower to cover every single game and release. We try to cover all the things that are submitted but it's not always possible.

More to the point: these past few days I've mostly been covering for Liam, who has been busy moving and has had limited internet and computer time. Your thanks is still very appreciated!

Space Wars: Interstellar Empires will launch into Early Access next month
13 November 2017 at 10:06 pm UTC Likes: 1

razing32Is it confirmed for Linux though ?
They said as much (twice) in their press release email sent to GOL a few days ago:
QuotePHOENIX - Nov. 9, 2017 - Space Wars: Interstellar Empires, the free-to-play turn-based tactical strategy MMO from developer Desert Owl Games, warps into Steam Early Access on Dec. 6, 2017 for Windows PC, Mac and Linux.

What are you playing this weekend?
10 November 2017 at 9:05 pm UTC Likes: 4

This talented wordsmith will be playing a lot of the things that need covering on Monday and Tuesday. I demand a raise!

The open source recreation of Daggerfall hits an important milestone
18 October 2017 at 4:53 am UTC Likes: 6

The article does not argue that the Unity Engine is F(L)OSS. It's pointless to go back and forth on that point. The Daggerfall Unity project is MIT-licensed and the code available on an online repository. It is, therefore, open source. What matters is that anyone could take these files and do their own thing, even writing an FLOSS engine around their usage. This is why I stand by the article's title as well as the "open source" tag applied to it.

We could otherwise be here all day arguing definitions of open source but this is a discussion that has been around since the 90s and we're not going to resolve this in the comment sections of an article for a fan recreation of an old game.

A look at DwarfCorp, a game about profit and exploration
16 October 2017 at 10:15 pm UTC

QuoteDwarfCorp [Official Site]
Is this supposed to link to something? All I get is a certificate error into 404.
[EDIT] works
My bad: https was automatically applied in the editor when copying the link, fixed now.

KlausI agree that the game requires more polish for prime-time. But some of the remarks in the article struck me as odd.

  • Though the camera CAN be controlled by holding the shift-key, but it can be controlled by middle-mouse (holding for panning, scrolling for zoom). Shift+Left/right-mouse is probably more of a fallback. Right-mouse is currently reserved for "send dwarf here" and "cancel order", though I'd probably prefer if they switched that.
  • When I last played it, I always used the "1" hotkey of the top-level menu to select ALL dwarves and never had to fiddle with the selection rectangle. It seems like that menu entry is broken right now though.
Middle click still has the disastrous camera issue/bug and still feels unnatural given all the rotating you're probably going to be doing. Maybe it's something I could get used to once fixed, but I did mention that in the article.

As for the second point, again mentioned in the article, I know about selecting all dwarves. Still would like command groups or a quick way to select particular dwarves only. It's inefficient to select them all and sometimes you'd want to send only some of them to certain tasks in certain areas of the map. Why should I have all my dwarves tilling the earth when I need some of them to be mining or gathering or whatever else?

Setting a primary monitor for launching games in a dual monitor rig
19 September 2017 at 8:30 pm UTC Likes: 1

Edited and added a note by myself to the above because I didn't expect you'd paste my configuration! It'll probably avoid confusion if you know why I did that and where you can see more about the various options you can have

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