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Latest Comments by STiAT
Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
28 Aug 2015 at 10:43 pm UTC

For Feral standards, this port could have been better for sure.
Quoting: Mblackwell
Quoting: STiAT
Quoting: MblackwellThere's definitely something going on with the framerate if you use steam's FPS overlay. You can see that the main menu itself hangs out at 60fps (which, it's a menu so why's that?), and then after running the benchmark its framerate will drop to the 40's and 50's... in the menu. Yep.
I'd guess the menu hangs at 60 fps due to vsync ;-).
Vsync is disabled as specified right below there. :P

Also you don't get 40fps on a 60hz monitor with vsync enabled unless it's also triple buffering (which is also not enabled globally or a game option).
In-game options and menus .. two different things. Also, in example, WMs can prevent even full-screen windows from skipping vsync (KWin tends to do that).

Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
28 Aug 2015 at 6:37 pm UTC

Quoting: MblackwellThere's definitely something going on with the framerate if you use steam's FPS overlay. You can see that the main menu itself hangs out at 60fps (which, it's a menu so why's that?), and then after running the benchmark its framerate will drop to the 40's and 50's... in the menu. Yep.
I'd guess the menu hangs at 60 fps due to vsync ;-).

Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
28 Aug 2015 at 6:24 pm UTC

I seem to have a few issues too, mainly audio-stuttering and off-sync videos, and a little bit of stutter here and there (video whise). Game is playable though, I'll check now what I can do against it, because it's not fully enjoyable (for now). I realized the high-memory-over-time issue as well (only having 8GB), running it for an hour (campaign) the machine was starting to swap.

At performance tests I get down to minimum FPS of 0.84 FPS (avg of 29.9 FPS). That sounds like an issue, I have an i7 and a GTX760, I doubt it should drop that low.

The engine is bottlenecking at calculating particles at explosions, that's mainly where I drop from ~30-60 fps down to 0-5 FPS, and if a few tanks are tackled by several teams, that's pretty often the case ;-).

Company Of Heroes 2 Released For Linux, Port Report & Thoughts Included
27 Aug 2015 at 6:09 pm UTC

Just bought it ... excited for getting a rts game in Linux. And that really really cheap.

Pillars Of Eternity: The White March Part I Now Available
26 Aug 2015 at 12:20 pm UTC

Damn.. somebody will kill me this weekend because it will be spent in front of the PC.

Unity Editor Lands An Experimental Build For Game Developers On Linux
26 Aug 2015 at 12:05 pm UTC

Ahm... they did show experimental vulkan support at SIGGRAPH 2015 .... so I bet it won't be "in a few years" but quite soon after the Vulkan spec is final...

Shadow of Mordor Nvidia Benchmarks On Linux
13 Aug 2015 at 10:43 pm UTC

I've bought it now, and it really runs smooth on my i7 with GTX760.

Just having strange freezes here and there which are pretty annoying, but ok.

Unity Slides From SIGGRAPH Are Up, Unity Not Doing Vulkan Just Yet
12 Aug 2015 at 9:57 am UTC

But this does not mean they won't implement a Vulkan export path for other platforms. Actually, the Vulkan and DX12 will be very similar, so the adoption from DX12 to Vulkan should be very painless and straight forward for them.

Anyway, most engines will support both, a DX12 and Vulkan export path. And I see nothing wrong with that.

PowerVR Show Off Vulkan On Android, Impressive
11 Aug 2015 at 3:42 pm UTC

Holy crap, that's a HUGE difference. I did expect pretty much by Vulkan, but certainly no that much.

Middle-earth: Shadow of Mordor Released For Linux, We Love You Feral Interactive
5 Aug 2015 at 10:12 am UTC Likes: 1

Seems as if it could be playable on my i7 with nvidia 760