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Latest Comments by STiAT
Aspyr Media Are Teasing A New Game, They Promise Many Penguin Smiles
14 Apr 2015 at 8:09 pm UTC

DA: O! .. ye, ok, EA Game, won't ever happen.
Skyrim? Will never happen after what Bethesda said about Linux.
I'll go for Dishonored too :D. Would be a buy for me :).
Or.... FarCry <3.

The GDC Videos From This Year Are Now Online, Including The Video On The Vulkan API
2 Apr 2015 at 7:39 am UTC

Quoting: Maokei
Quoting: rea987It is quite interesting and sad to not to see id Software in Khronos Group while Blizzard and EA are there...
Dice was present though as far as I know they are responsible for work at frostbite.
Actually a whole part of the talk was by a Frostbite Engineer.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
30 Mar 2015 at 8:30 pm UTC

For me, hard is good right now. But don't know what it's like above that (right now), but once I got all the mechanics it's probably not too difficult either.

Easy was just too boring, because you can get to the drake at level3, and do the first two levels in lighthouse at 4-5.

What's really strange about the game: I can skill whatever I want, it does not matter, it makes it a bit easier certainly, what really decides it the level (I tried that trying to clear lighthouse with a Fighter l5 full def, and l7 full int - rest of the party wrong-skilled as well, which isn't of any use there at all).

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 Mar 2015 at 1:49 am UTC

And for notice, who didn't get it yet, I've offered Liam a key for the game and he accepted it, so we'll hopefully see a lottery on the title in the next few days.

I even went the way to ask Obsidian, and have an official statement by obsidian that we can do that and they're perfectly fine with the lottery.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 Mar 2015 at 1:46 am UTC

Quoting: subOk, which difficulty to choose..?

Last time I played BG more than a decade ago and wasn't a master either.
According to the hints, I should take the 'easy' route.
What's your experience in a similar situation and what did you take?

Thanks!
I played a lot of RPGs of that kind, and I tell you for this one, easy on the first play-through is hard enough on some encounters, because you need to get used to certain abilities of the classes, need to figure out good tactical standings for certain encounters, and the "special" classes do not make it easier :D.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
29 Mar 2015 at 1:43 am UTC

There seem to be some tricks and similar on certain encounters, because some encounters I can't even beat on easy.

@Swiftpaw yes, it is a in-house linux release by obsidian / paradox. The reason we got it is because we matched the goal at kickstarter, and they were nice enough to ensure a day1 release.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
27 Mar 2015 at 8:38 pm UTC

Quoting: rick01457
Quoting: STiATAs far as I can say (16 hours played), if you like old school CRPGs, go for it. I am eagerly waiting to go home from work to play again .. and ye, I didn't sleep much tonight :).
16 hours played??? Not bad going considering it was released yesterday. I played 4 hours last night though, and turned it on when I got home from work today. It's the game I've been waiting for ages and I'm not disappointed.
In other words, I left early yesterday, did sleep only an hour, went late to work and went home after 5 hours again :D. Good I got no fixed hours and a lot of over hours I can trade in :).

But at 23 hours, I've to go to get some sleep now, the game is good, but that's certainly not healthy :D.

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
27 Mar 2015 at 1:48 pm UTC Likes: 1

Quoting: subI love BGx: Is PoE worth the full price?
As far as I can say (16 hours played), if you like old school CRPGs, go for it. I am eagerly waiting to go home from work to play again .. and ye, I didn't sleep much tonight :).

Pillars Of Eternity RPG Released For Linux, Early Port Report Included
27 Mar 2015 at 11:47 am UTC

Quoting: GuestI tried it too, looks like the kinda game that sucks away days of your life, leaving you with no regrets. I have to mentally prepare myself before playing that shit.

I had the tearing issue as well, but I can't seem to play it on my Linux rig (it seems like my GTX 550-Ti fires off all its guns as soon as I run any opengl application and starts heating like crazy with the fans sounding like jet engines above 70% speed; I tried reducing the fan sppeed to something sane but considering temps were rising despite 70% fan speed I decided it wasn't even worth trying, something as simple as Krita (2D rendering) will even fire up the turbines...)

I wonder if it would be more sane on nouveau drivers...

And yeah, I've had problems with unity games as well, performance dip issues in Linux that were non-existent in Windows, or performance drops at an earlier point than I normally would have had them in windows (with a high number of loaded objects on-screen that is)

Hopefully soon we can just forget about unity ever having existed and everyone will be using UE4.
I'm playing on a GTX550 with an i7 (2012) without troubles, and I'd really look at my own config if that's what you're experiencing, since it certainly is not normal. For the tearing: I don't get any tearing at all, but I seem to be the only one without tearing :D.

Unity is very much about how well it's optimized for Linux. A lot of them only export / cross compile for linux, and forget about testing, qa, and optimization (which is true for every other engine as well). Just because a lot of games with other technology obviously did better ports does not necessarily mean that Unity can't do that.

I'm sure for the issues we see, that Obsidian will be reacting on those things in time. Overall, it runs very smooth on my rig, which is not really a new one ;-).