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Latest Comments by STiAT
Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 Feb 2023 at 7:11 pm UTC Likes: 3

Quoting: BogomipsI fully understand the challenge also the other way around, when I had a CS:S server (for 8 years) me and a friend developed a ton of plugins to manage and blacklist cheaters and make their life a nightmare by monitoring them. We also had a remote client console with alerts when nobody from the team was playing. It was fun too see them rage quit because everything was logged so when reconnecting with the same IP or SteamId everything was put back (K/D ratio, money, names), network stats were also monitored when choke and latency where out of thresholds the player was slowed down automatically.
Fun part is, when I turned 18 I actually started to work for a server provider and took the other route as well. We provided customers with tools to monitor players and know who they watch when they're online. Without client side tools it's damn hard to accurately detect them though without a human watching. We had automatic ban too, but that failed a few times too. I had an example of a really good player which I got the proof by watching him play. He really played as if he'd see and aim through walls, though it was his playstyle to start attacking through corners by sound, and sometimes by chance since he knew players would camp there and sniper through walls. He was just a really good player, but I can confirm - the performance he had was not because of cheats because I watched him play live on a LAN, my software identified him as a cheater though.

Software can fail as much as people can. Unless you're on the client as Valve seems to have managed. Then you can be pretty accurate if you know what you're targeting.

Valve tricks Dota 2 cheaters and then bans 40,000 of them
23 Feb 2023 at 6:43 pm UTC Likes: 2

While i actually developed cheating software (wallhacks, aimbots etc.), I never released any to the public and never really used them besides testing them.

It was a technical challenge, and actually a very interesting one for me in my younger years (was about 14-16 years old back then, since that the cheating software and anti cheat came a long way and it would be a lot more complicated today). Yes, we still learned assembler and learned how memory actually works back in the days :D.

Using them isn't fun though, not today and wasn't back then (besides that they worked, that they did work actually was fun to me as a proof of concept :D). Multiplayer is about measuring your skills against others, having an unfair advantage isn't a challenge, and isn't actually fun.

But I guess some people just want to be on the scores lacking skills and don't mind. I am rather happy to celebrate any good play I do fairly than using cheats. Even though, getting fewer by the year, I'm close to my 40th birthday and those youngsters just .. have very fast reactions. Compared to me anyway :D. I soon will need "i'm a dad" opponents to come out on top. Are there leagues for that? :D.

Shader cache downloads being a nuisance? Valve may have solved it
16 Feb 2023 at 6:44 am UTC Likes: 1

Note that you still need to download the full shader cache once, and get increments after that.

I will probably disable background processing again, depending on how many updates I get daily having 50 games installed.

Steam still has to process the whole cache, it's just downloading less. And I do not play all games I have installed all the time, so background processing is a waste if the increments happen often on a lot of games.

10 years ago Steam released for Linux
15 Feb 2023 at 8:01 pm UTC Likes: 2

Quoting: mr-victory
Quoting: STiATAnd to celebrate it:
https://github.com/ValveSoftware/steam-for-linux/issues/8076#issuecomment-1430641159 [External Link]
YESSS! Do I need to opt in to beta for the fix?
No, that's a server side fix according to Pierre, I've verified that with BF5 (160kb download instead of 3gb).
You need to re-download the full shader caches once, after that you get increments. At least that's how it seems for me at the moment :-).

And hopefully only if increments happen, but we'll see that over the next days.

10 years ago Steam released for Linux
15 Feb 2023 at 6:43 pm UTC Likes: 3

And to celebrate it:
https://github.com/ValveSoftware/steam-for-linux/issues/8076#issuecomment-1430641159 [External Link]

Thanks Pierre/Valve. I hope they really nailed that, was annoying me out of my pants to have daily shader downloads of 10gb+.

Godot Engine 4.0 gets a first Release Candidate
9 Feb 2023 at 9:40 am UTC Likes: 3

I really need to make time to learn to use Godot, I've been using Unity and UE4 in the past, but I am thinking on moving my new pet project from Unity to Godot, the capabilities are more than enough for my hobbyist needs.

Wine 8.1 released starting another year of Windows to Linux translation work
3 Feb 2023 at 3:18 pm UTC Likes: 3

The bug for blizzard games was fixed in the 7.x series already (https://gitlab.winehq.org/wine/wine/-/commit/6b8cbfe3fdc1ab8c6efd55dc51df7c3d738c4a47 [External Link]), they just closed the bug report now for it.

Zoom Platform, a store aimed at 'Generation X' adds more Linux support
2 Feb 2023 at 5:32 pm UTC Likes: 2

Just realized that I'm a Millenial (1984)...
Quoting: NezchanMeh. I'm Gen X and there doesn't seem to be much of anything that appeals to me.

A lot of that older stuff just isn't my thing in the first place; I'm much more into the modern indie scene. They can keep their collection of Duke Nukem variants.
I'm a Millenial (1984) and a lot of this appeals to me. Maybe they are targeting the wrong generation :D.

Big new Stable Update for Steam Deck and Desktop Steam
2 Feb 2023 at 5:25 pm UTC

I'm a bit sad that they didn't fix the downloads page. I'm not sure if I'm the only one where the active download shows in completed and if you clear the completed it disappears but still downloads... at least in the normal / non big-picture mode.

The client is in my opinion a bit of a mess and could need a rework at some point.

Big new Stable Update for Steam Deck and Desktop Steam
2 Feb 2023 at 5:24 pm UTC Likes: 1

Quoting: MohandevirEdit: Just confirmed. It was enabled by default. In my case, enabled or disabled doesn't make much of a difference. Maybe because I'm on an old laptop with GTX980m?
Sad, that would have been great. Well... no idea what's the issue there, but either NVidia or Valve need to fix this.