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Latest Comments by STiAT
Virtual Programming tease the Overlord Linux port in a new video
19 July 2016 at 2:19 pm UTC Likes: 1

I wish I had not bought it on Windows when it was released. Though, happy to be able to play this wonderful game again. Had a lot of fun with it.

Cossacks 3 release date announced, Linux release delayed
19 July 2016 at 2:17 pm UTC Likes: 1

Ohhhhhhhhhhh :(

But better later than bad quality.

Tyranny, the new RPG from Paradox and Obsidian is looking great in this new video
19 July 2016 at 12:35 am UTC

Quoting: melkemindIt looks like combat will be real time with pause, just like POE.

Which is the coolest thing ever. I think DA:O on Nightmare at the endboss of "The Golems of Amgarrak" playing a arcane warrior/blood mage char was the first time I made use of the feature in any game. Wasn't even necessary on hard levels of PoE, though, never played the hardest there (yet), that's the next task.

GDC Europe survey shows 17% of developers plan to release Linux titles
18 July 2016 at 10:00 pm UTC

That is .. more than I expected. I rather thought it will be lower than 10 %.

But maybe that is the rising support by engines. A pretty good amount anyway. It will not solve my issue though (too many games, too few of them played).

Tyranny, the new RPG from Paradox and Obsidian is looking great in this new video
18 July 2016 at 9:55 pm UTC

Need a beer to watch this relaxed enough and not getting over-excited, but I like the first two minutes.

Getting a beer now :D.

The curious tale of vanishing Linux & SteamOS ports, a status on a few of them
18 July 2016 at 9:06 am UTC Likes: 2

Quoting: Seegras
Quoting: dlfWith Witcher 3 getting a GOTY edition I'd assume since it's (witcher 3) is pretty much final code it'd be easier to port to Linux . . . .
Porting is exactly when you find all the bugs, even ones that also affect all other platforms. Because porting is also quality assurance. So no, "final code" is what you'll have after porting. See Neverwinter Nights, they fixed hundreds of bugs in the Windows version they found while porting to Linux

There is nothing like final code. Just code you are not willing to maintain anymore.

Alienware do a pretty nice job of advertising their Steam Machine & SteamOS in this new video
11 July 2016 at 10:14 am UTC

I personally prefer the steam setup with steamlink. I'm not going to put a strong box in my living room, having one strong box "delivering" the games to my other pcs is pretty much enough.

I've now one box ("game server") which delivers the content either via steamlink to my living room or streaming to my notebook with screen in the work room.

Steamlink still has issues (the black flickering in the steam client can be annoying - all the settings/options to set I found were just temporary fixes, the flickering came back, I never had this while gaming though).

Don't know wht the reason is, but at 1920x1080 suddenly the stream increases the traffic heavily (as if compression was submitting black screen/actual screen/black screen/actual screen all over again). This may be related to composite and/or kwin as well, I just didn't figure out why this sometimes happens.

Mesa 12 released, Vulkan for Intel, OpenGL 4.3 and more for open source graphics users
9 July 2016 at 4:29 pm UTC Likes: 1

Quoting: subNow that Mesa has almost caught up, I expect Khronos to come up with OpenGL 4.6 soon.
Major new features incoming that will take 2 years to be properly supported by Mesa. :D

Doubt they get along well specifying 4.6 while Vulkan was just pushed out. Guess they still have a lot of work to do with Vulkan, even with the 1.0 spec out.

My bet is 4.6 will to some extend have spir-v support