Latest Comments by STiAT
RuneScape Linux-native NXT client available to pre-load, they also have a trailer
17 April 2016 at 7:34 am UTC
17 April 2016 at 7:34 am UTC
I bet they will provide the missing library in the repository once 16.04 LTS is released.
RuneScape Linux-native NXT client available to pre-load, they also have a trailer
16 April 2016 at 10:47 pm UTC
16 April 2016 at 10:47 pm UTC
I started playing today (with the old client) using runescape-launcher, and I'm so far impressed. It's certainly feature rich and fun.
Dambuster reconfirm Linux is planned for Homefront: The Revolution, after Windows
15 April 2016 at 5:13 am UTC
15 April 2016 at 5:13 am UTC
Yeah, that looks like a FPS game I'll love.
Stealth game Shadwen from Frozenbyte to launch in May, Linux should be day-1
15 April 2016 at 5:10 am UTC
15 April 2016 at 5:10 am UTC
This one certainly looks fun and could be good to play with steam controller. Looking forward to it.
New Stellaris developer video brings on the hype
12 April 2016 at 10:37 am UTC
12 April 2016 at 10:37 am UTC
Hmh, I love paradox, but they yet have to produce a game I like. The missing control during combat pretty much always is the fun-killer for me.
The brand new OpenGL engine 'NXT' for RuneScape releases April 18th
6 April 2016 at 6:10 am UTC Likes: 1
Well, I can understand why many developers prefer pulse over alsa. Alsa is a mess :D.
6 April 2016 at 6:10 am UTC Likes: 1
Quoting: GuestCool, I hope it will work on most linux distros and not only Ubuntu with pulseaudio. If I can play it on Gentoo I’ll certainly try it.
Well, I can understand why many developers prefer pulse over alsa. Alsa is a mess :D.
The brand new OpenGL engine 'NXT' for RuneScape releases April 18th
6 April 2016 at 4:49 am UTC
6 April 2016 at 4:49 am UTC
Read that yesterday too ... was excited about it. 18th April will be the day where I try Runescape again. I would like a (for me) new playable MMO, and Runescape seems like a game which I could like.
Albion isn't for my taste, and SotA is heading a direction I don't like, so it won't probably be for me either (I kickstarted it, so I'll try it again after release).
If more people want to try it here: How about a GoL guild to level together? :D.
Albion isn't for my taste, and SotA is heading a direction I don't like, so it won't probably be for me either (I kickstarted it, so I'll try it again after release).
If more people want to try it here: How about a GoL guild to level together? :D.
Serious Engine 1 now working on Linux and Mac thanks to Ryan 'Icculus' Gordon
5 April 2016 at 5:39 am UTC
Some issues were already fixed, mostly with menu, tooltips, compute and sound (which was a major pain for me in the betas which were available). Even some network code was fixed (as the error when levels finished).
The difference is: everything we stumble across now, we can fix :-).
5 April 2016 at 5:39 am UTC
Quoting: HamishJust as long as the bugs from the original beta ports do not re-manifest themselves here. ;)
I wonder how long this will take to reach the AUR.
Some issues were already fixed, mostly with menu, tooltips, compute and sound (which was a major pain for me in the betas which were available). Even some network code was fixed (as the error when levels finished).
The difference is: everything we stumble across now, we can fix :-).
The Witness may one day see a Linux port, for fun or for ideological purposes
5 April 2016 at 4:45 am UTC
5 April 2016 at 4:45 am UTC
Well, even if based on sales of Ubuntu Software Center (which seriously I think nobody ever used), and I think that Steam has a lot of more to offer, Steam has it's own issue: A huge load of smaller/indie games, which makes it hard to stand out for the developers so they actually get people to buy their game. New releases get pushed down pretty fast, so the effect of releasing a game being a few days on-top of new releases is pretty limited.
I've noticed this myself, looking over the lists once a week, I sometimes found some funny games which I completely missed out in the first place. And I guess I'm one of the few really doing that.
I've noticed this myself, looking over the lists once a week, I sometimes found some funny games which I completely missed out in the first place. And I guess I'm one of the few really doing that.
Sword Coast Legends developer n-space has closed up shop
4 April 2016 at 6:04 am UTC Likes: 1
4 April 2016 at 6:04 am UTC Likes: 1
Hmh, I bought the game, but didn't get around playing it too much. I liked what I saw so far. Ye, it could have been better - could have been a lot worse too. Though, never bringing it into connection with D&D it would probably have had a completely different reception.
It's sad seeing them closing the doors. I wish all of them good luck finding a new job.
It's sad seeing them closing the doors. I wish all of them good luck finding a new job.
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