Latest Comments by MajorLunaC
The brand new OpenGL engine 'NXT' for RuneScape releases April 18th
6 Apr 2016 at 3:46 pm UTC
6 Apr 2016 at 3:46 pm UTC
Alsa may be difficult to use, but pulse is useless and crappy/buggy middleware (that actually just uses alsa). Probably best to do as stan said.
As for NXT, I've been waiting for it for months, and even longer for a good MMORPG that can run on an Intel (from what I hear, it can with NXT). Java has too many vulnerabilities and memory leaks (unless designed really really well, and even then -- only for the memory part; vulner always there). It's also not made for heavy duty performance.
Till then, you can try the not-that-popular other Linux 3D MMORPGs that are worth even looking at: Ryzom, Eternal Lands, Regnum, Auteria. Maybe you'll appreciate how much better RuneScape is by comparison, even though the first 2 of those are actually FOSS (Ryzom including resources).
As for NXT, I've been waiting for it for months, and even longer for a good MMORPG that can run on an Intel (from what I hear, it can with NXT). Java has too many vulnerabilities and memory leaks (unless designed really really well, and even then -- only for the memory part; vulner always there). It's also not made for heavy duty performance.
Till then, you can try the not-that-popular other Linux 3D MMORPGs that are worth even looking at: Ryzom, Eternal Lands, Regnum, Auteria. Maybe you'll appreciate how much better RuneScape is by comparison, even though the first 2 of those are actually FOSS (Ryzom including resources).
Albion Online closed beta extended, no longer going free to play after
31 Dec 2015 at 11:37 pm UTC
I really hate that "Free 2 Play" gets such a bad rap, when it's mostly just multiplayer games and junk games that are the problem. A lot of Free 2 Play games become that way because they failed as "Pay 2 Play". The problem is that they try to profit the wrong way, making it "Pay 2 Win", or just listen to the masses of little kids, idiots, and people that know nothing about games. Others are junk scrapped together by random people hoping to make a quick fortune like all those simple games on smart phones.
31 Dec 2015 at 11:37 pm UTC
Quoting: serjorYeah, they're not even going to go on Steam due to Steam's conditions (GW2 only). Actually, Guild Wars 2 works pretty well on Wine-Staging-1.7.38 , possibly even higher versions. A lot of Wine people are trying to improve its performance now that it has a Free 2 Play version.This is great to see as I dislike free to play models, but I do wonder how they will stay alive if people don't have to keep paying, these sorts of games are expensive to run.Guild Wars (1 and 2) aren't based on subscriptions and they worked (well, GW2 is still working) very well. They are based on pay per content, like buying space to create more heroes, buying gems... a close approach to f2p. And with GW1 (not sure about GW2), they created 4 full priced extra expansions that were complete games by their own.
May be they are thinking about something like that.
ps I wish GW2 were ported to linux... :-(
I really hate that "Free 2 Play" gets such a bad rap, when it's mostly just multiplayer games and junk games that are the problem. A lot of Free 2 Play games become that way because they failed as "Pay 2 Play". The problem is that they try to profit the wrong way, making it "Pay 2 Win", or just listen to the masses of little kids, idiots, and people that know nothing about games. Others are junk scrapped together by random people hoping to make a quick fortune like all those simple games on smart phones.
The Dark Mod became more graphically impressive in their last update
1 Dec 2015 at 5:17 pm UTC Likes: 2
1 Dec 2015 at 5:17 pm UTC Likes: 2
I suggest moving Darkmod.cfg out of the game directory to see if that helps with any graphical issues. I think the download comes with one, but the game is supposed to make a custom one for your computer when you start up the game.
@stan I think he laughed because it was sort of an insult to consider that an extensive task, especially done for free, would be considered easy. I'm guessing you're not a programmer in any way, so I don't see how you would put your estimate when you have no idea of what's involved. It's not saying you're "stupid" (I don't know why you would assume that in the first place), it's saying that you don't know at all. Don't be afraid to say "I don't know" or "I have no idea whatsoever", and don't say something when you don't actually know anything about it (It's called a ruse, bluff, lie, even false boasting). There's nothing wrong or insulting about saying "I don't know".
It might not have been too appropriate, but was laughing at your major understatement really insulting? (Play some MOBAs, then you'll see real insults. This is friendly banter compared to that!) I really don't see why a game has to have Alt+Tab and SDL2 to be good. Aren't you supposed to be playing the game, not multi-multi-tasking (obsessively checking facebook/twitter?). I think it's a bit disrespectful to the ones that developed the game to not devote time to just playing the game, so you can really get into it (like a good movie, and not stopping every few seconds to check your smart phone messages ... imagine if you did that while others were watching too).
It can be ported to SDL2, but is there any motivation to do so right now? Are people lining up waiting for the game? Is there a huge demand for something that SDL2 has that's imperative to have that SDL can't do?
@stan I think he laughed because it was sort of an insult to consider that an extensive task, especially done for free, would be considered easy. I'm guessing you're not a programmer in any way, so I don't see how you would put your estimate when you have no idea of what's involved. It's not saying you're "stupid" (I don't know why you would assume that in the first place), it's saying that you don't know at all. Don't be afraid to say "I don't know" or "I have no idea whatsoever", and don't say something when you don't actually know anything about it (It's called a ruse, bluff, lie, even false boasting). There's nothing wrong or insulting about saying "I don't know".
It might not have been too appropriate, but was laughing at your major understatement really insulting? (Play some MOBAs, then you'll see real insults. This is friendly banter compared to that!) I really don't see why a game has to have Alt+Tab and SDL2 to be good. Aren't you supposed to be playing the game, not multi-multi-tasking (obsessively checking facebook/twitter?). I think it's a bit disrespectful to the ones that developed the game to not devote time to just playing the game, so you can really get into it (like a good movie, and not stopping every few seconds to check your smart phone messages ... imagine if you did that while others were watching too).
It can be ported to SDL2, but is there any motivation to do so right now? Are people lining up waiting for the game? Is there a huge demand for something that SDL2 has that's imperative to have that SDL can't do?
My First Hours With A Steam Link
18 Nov 2015 at 4:54 pm UTC
18 Nov 2015 at 4:54 pm UTC
HDMI seems to have a limit of 49 feet, and a special quality cable at that.
https://en.wikipedia.org/wiki/HDMI#Cables [External Link]
http://www.hdmi.org/installers/longcablelengths.aspx [External Link]
The solution for the TV vs Computer view issue I've found can be one of 2 options:
1) Get another 37-40 in. TV as the prices have dropped to around $200 average, and as Black Friday is coming up, that'll only get cheaper.
2) Try out newer Projectors, as they now use LED technology, and may require much less maintenance and replacement (theoretically, as I'm still hoping to buy one in the future). They can, of course, scale as large as you want (some have recommendations, but it should be fine), on any wall (preferably white, but you can even hang some paper or a sheet flat over it). If you could rent one or try it out in-store or something. I have no idea of how good it would be, or even how to choose one well except maybe good contrast, but according to the specs and technology, you shouldn't even need to go to theaters anymore ... theoretically.
https://en.wikipedia.org/wiki/HDMI#Cables [External Link]
http://www.hdmi.org/installers/longcablelengths.aspx [External Link]
The solution for the TV vs Computer view issue I've found can be one of 2 options:
1) Get another 37-40 in. TV as the prices have dropped to around $200 average, and as Black Friday is coming up, that'll only get cheaper.
2) Try out newer Projectors, as they now use LED technology, and may require much less maintenance and replacement (theoretically, as I'm still hoping to buy one in the future). They can, of course, scale as large as you want (some have recommendations, but it should be fine), on any wall (preferably white, but you can even hang some paper or a sheet flat over it). If you could rent one or try it out in-store or something. I have no idea of how good it would be, or even how to choose one well except maybe good contrast, but according to the specs and technology, you shouldn't even need to go to theaters anymore ... theoretically.
Gabe Newell Simulator Looks Like It's Adding Linux Support, Oh My
18 Nov 2015 at 4:31 pm UTC
http://www.kotaku.co.uk/2015/10/27/horror-game-enemies-die-flip-off [External Link]
http://adamgryu.itch.io/the-night-that-speaks [External Link]
18 Nov 2015 at 4:31 pm UTC
Quoting: tuubiIt's not on Linux (Unity I think, so maybe if many ask; also likely works in Wine) but you can always imagine you're Torvalds in this:Quoting: mulletdeathOddly enough, given all the joke reviews on other games, all the ones I saw for this one are accurately negative.Good. Although if this was a Steve Ballmer simulator with chair-throwing and all, you might still get those joke reviews. Or if someone made a Torvalds simulator where you flip the finger to shitty companies or something. Although I don't think Linus would feel offended, so maybe not comparable.
http://www.kotaku.co.uk/2015/10/27/horror-game-enemies-die-flip-off [External Link]
http://adamgryu.itch.io/the-night-that-speaks [External Link]
Murder Miners FPS Is Being Ported To Linux By Ethan Lee, Looks Like Fun
13 Oct 2015 at 4:22 pm UTC
As for blocky games, they're great because you can do so many things with them that you can't do in regular games. Unfortunately not very many actually make it so you can do all those things, especially all at once or in one place. Cube World is definitely one to look forward to (whenever the devs decide to put it up for sale again).
13 Oct 2015 at 4:22 pm UTC
Quoting: zimplex1This game looks kinda fun... though I'm tired of blocky games now (excluding terraria & starbound). However this game falls into the same issues as all other indie multiplayer games, and that is a lack of a healthy/stable playerbase.That's kind of a paradox because you ARE the player base. You can imagine (and probably find too) at least 50 other people saying the same thing as you, watching the servers with no people on, and complaining there are no other players. Not always but pretty often the case. Good AI bots help dispel your delusion (Bad AI bots make it worse). Just something to think about...
As for blocky games, they're great because you can do so many things with them that you can't do in regular games. Unfortunately not very many actually make it so you can do all those things, especially all at once or in one place. Cube World is definitely one to look forward to (whenever the devs decide to put it up for sale again).
Insurgency Tactical FPS Still Looking To Support Linux, Developers Working On A Solution
9 Aug 2015 at 4:07 pm UTC
Why is anyone even developing using the Source Engine anymore when you stuck with bastardly crap like this. It's an insane joke. Steam/Valve, much like Micro$oft Window$, is just a money exploiting scheme, squeezing as much money from consumers as possible in every way possible, including influencing development of games used through their systems, and putting as little work as possible into making and supporting the products. Thus, it should be known and referred to as Valve'$ $team.
9 Aug 2015 at 4:07 pm UTC
Quoting: GuestTo top things off we also received a huge bill regarding the licensing of middleware that had been, unbeknownst to us, included with the Source Engine but not covered in the original License deal. Not only that, but we’d need to pay for a separate license for each platform released. It was a big hit financially, which put us at a loss in terms of the mac and Linux ports.[/quote]So, when deciding which game engine to use, you can go with Source, which has tons of very expensive HIDDEN licensing fees that you pay even before you start developing, and has less and less support especially for multi-platform, being quite outdated anyway, and even more so being restricted to being used ONLY with Steam. OR, you can choose any number of the free and/or open-source engines that don't cost you a dime, are reasonably well-documented, and you can get support from other devs in the friendly and open community at any time, and you're never really restricted in any way. Even Unreal Engine 4 is extremely reasonable, paying only a % of profits AFTER a certain amount of profits.
The final straw came in September last year, after what should what was promised to be a fairly straightforward PS3 port. Started in May, with the PS4 still far on the horizon and with a projected development time of only 2-3 months, it seemed like a safe goal to reach. We were excited to see how Dear Esther would be received by a new branch of gamers, but unfortunately we hit issues early on. First, having to license yet more middleware for Source, and then obtaining the additional PS3 source code for the Engine. This was all happening around the time of the departures at Valve, which unfortunately included our main contact for all things Engine related, and subsequently we spent weeks trying to find someone else who could point us in the right direction. This had a cascade effect on the whole project leading to months of delays, coupled with the contractor’s inexperience with the engine, communication problems, and then finally the PS4 release date announcement, we decided it was time to pull the plug, at significant cost to us.
Why is anyone even developing using the Source Engine anymore when you stuck with bastardly crap like this. It's an insane joke. Steam/Valve, much like Micro$oft Window$, is just a money exploiting scheme, squeezing as much money from consumers as possible in every way possible, including influencing development of games used through their systems, and putting as little work as possible into making and supporting the products. Thus, it should be known and referred to as Valve'$ $team.
The Flock Will Only Be Playable For A Limited Time, Releasing For Linux This Year
17 Jul 2015 at 4:23 pm UTC
17 Jul 2015 at 4:23 pm UTC
In the history of bad ideas, this one is in the upper half, and likely near the top of a games-only version of the list.
I understand "Limited Edition" appeal in attracting people, but this is completely the wrong way to do it. I was gonna say the same thing as DrMcCoy: They will troll the hell out of it! Heck, it might even be a 10-year old that just accidentally keeps dying, and may or may not understand the way it works.
The devs' point is that in a multiplayer game there should be a very short, abrupt, and absolutely permanent end with as few players as possible, and that causes fewer and fewer players to play ; vs what multiplayer games are now, which is hundreds and hundreds of players slowly decreasing over years, even decades.
If you want people to anticipate anything, you don't permanently end it, you keep changing it. You do something interesting or spectacular, or even constantly new.
I knew game devs were making worse and worse games in recent years, for the most part, but now it seems to have become a competition of "How Stupid Can You Get!?" We've got a real winner here...
I understand "Limited Edition" appeal in attracting people, but this is completely the wrong way to do it. I was gonna say the same thing as DrMcCoy: They will troll the hell out of it! Heck, it might even be a 10-year old that just accidentally keeps dying, and may or may not understand the way it works.
The devs' point is that in a multiplayer game there should be a very short, abrupt, and absolutely permanent end with as few players as possible, and that causes fewer and fewer players to play ; vs what multiplayer games are now, which is hundreds and hundreds of players slowly decreasing over years, even decades.
If you want people to anticipate anything, you don't permanently end it, you keep changing it. You do something interesting or spectacular, or even constantly new.
I knew game devs were making worse and worse games in recent years, for the most part, but now it seems to have become a competition of "How Stupid Can You Get!?" We've got a real winner here...
An Awesome Developer Response To A Comment On The Linux Version Being A Waste Of Time
9 Jul 2015 at 7:44 pm UTC
9 Jul 2015 at 7:44 pm UTC
Funny thing: Steam is actually one of those platforms that locks games in, most anyway. I still managed to glean a few games off the downloaded data so that they run independently of Steam, but the rest are specifically designed to NEVER run outside of Steam, even though from technical standpoints, they easily could and have no reason to use anything from Steam apart from publicity. It's that you're not ALLOWED to run them outside of Steam, not that they can't run outside it.
They specifically add into the game a specific check to make sure that it's running through Steam, or else the game is forced to quit, even though Steam provides nothing to the game and is not technically required or used or useful in any way. And some of these games also have copies that run outside of Steam, but the Steam copy is usually made to make sure you can't. This is what they keep calling DRM in Steam.
Also, I don't understand why so many keep saying that Linux is not a Gaming Platform. Classically, it was the hardware that truly dictated whether a game could run. Essentially it still is. The game should run just fine on the same computer no matter the OS. "Platform" should refer mainly to the hardware setup and proprietary limitations, not the OS specifically. The reason you can't run an XBoxOne or Playstation 4 game on a PC with great hardware is ONLY because it wasn't specifically designed to run on the PC's software, not that the hardware can't take it. The problem is that a lot of the software/drivers involved are proprietary and OpenGL has not had so much of a dedicated well-paid dev team or support from associated companies. Direct X has. OpenGL just has to play (often blind, due to lack of hardware dev support) catch-up with the recent support to get to and advance well beyond DirectX.
They specifically add into the game a specific check to make sure that it's running through Steam, or else the game is forced to quit, even though Steam provides nothing to the game and is not technically required or used or useful in any way. And some of these games also have copies that run outside of Steam, but the Steam copy is usually made to make sure you can't. This is what they keep calling DRM in Steam.
Also, I don't understand why so many keep saying that Linux is not a Gaming Platform. Classically, it was the hardware that truly dictated whether a game could run. Essentially it still is. The game should run just fine on the same computer no matter the OS. "Platform" should refer mainly to the hardware setup and proprietary limitations, not the OS specifically. The reason you can't run an XBoxOne or Playstation 4 game on a PC with great hardware is ONLY because it wasn't specifically designed to run on the PC's software, not that the hardware can't take it. The problem is that a lot of the software/drivers involved are proprietary and OpenGL has not had so much of a dedicated well-paid dev team or support from associated companies. Direct X has. OpenGL just has to play (often blind, due to lack of hardware dev support) catch-up with the recent support to get to and advance well beyond DirectX.
Albion Online Summer Alpha On Linux!
9 Jul 2015 at 7:18 pm UTC
9 Jul 2015 at 7:18 pm UTC
Hmmm, the visuals look like a MOBA, the gameplay is a cross between a MOBA, Guild Wars, and a tiny bit of Savage/Savage 2 (construction and items).
*This game idea has an idea similar to the MMORPG F2P games:
- Wurm Online (Java 3D): Can actually terraform. However F2P mode is pretty limited and I didn't see many people at all last times I tried.
- Ensemble Online (Flash 2D): Very much the same as this idea, but 2D.
- Runescape (Java 3D): I actually never played this, but I heard at least some of the custom private servers with mods allowed construction. I think this would be the Classic Runescape, as they also made a newer Runescape with the same name.
*As for payment models:
- F2P + Premium: Very successful if skillfully made to NOT be pay-to-win. One of the best ways is speeding up levelling (exp bonuses). No premium items should EVER be offered that provide an unfair functional advantage.
- F2P + Item Shop: Very successful if skillfully made to NOT be pay-to-win. Same conditions as above, but also greater risk because you rely solely on random item purchases. Loss of interest in items = Loss of the game. You also have to constantly develop new great items, eventually becoming a ridiculous size that may greatly hamper performance and even population. Wanna download a 50-100 GB game? Even 10 is iffy.
- Buy Once, Play Forever: Very successful for a limited time. Forever is actually until the server hosting payments run out. Also, if advertisements and reviews are not absolute best, there will be a lack of players. In general, the game population will always be smaller than F2P Models, and the sad fact of the matter is that most play games if there are a lot of people online, even if there is extensive and great offline play. Any mention of low populations anywhere and the game will fall quickly.
- Subscription: Limited Success. There have been very great successes in the past, but again, for a very limited time. Really were only successful because the above alternatives weren't around, and this model has fallen greatly since. The only really successful ones are those that have the most amazing of gameplay, visuals, features, etc. So unless you're making a supreme game that wont be forgotten for decades (and maybe even played for that or more), don't expect this to work now-a-days.
*This game idea has an idea similar to the MMORPG F2P games:
- Wurm Online (Java 3D): Can actually terraform. However F2P mode is pretty limited and I didn't see many people at all last times I tried.
- Ensemble Online (Flash 2D): Very much the same as this idea, but 2D.
- Runescape (Java 3D): I actually never played this, but I heard at least some of the custom private servers with mods allowed construction. I think this would be the Classic Runescape, as they also made a newer Runescape with the same name.
*As for payment models:
- F2P + Premium: Very successful if skillfully made to NOT be pay-to-win. One of the best ways is speeding up levelling (exp bonuses). No premium items should EVER be offered that provide an unfair functional advantage.
- F2P + Item Shop: Very successful if skillfully made to NOT be pay-to-win. Same conditions as above, but also greater risk because you rely solely on random item purchases. Loss of interest in items = Loss of the game. You also have to constantly develop new great items, eventually becoming a ridiculous size that may greatly hamper performance and even population. Wanna download a 50-100 GB game? Even 10 is iffy.
- Buy Once, Play Forever: Very successful for a limited time. Forever is actually until the server hosting payments run out. Also, if advertisements and reviews are not absolute best, there will be a lack of players. In general, the game population will always be smaller than F2P Models, and the sad fact of the matter is that most play games if there are a lot of people online, even if there is extensive and great offline play. Any mention of low populations anywhere and the game will fall quickly.
- Subscription: Limited Success. There have been very great successes in the past, but again, for a very limited time. Really were only successful because the above alternatives weren't around, and this model has fallen greatly since. The only really successful ones are those that have the most amazing of gameplay, visuals, features, etc. So unless you're making a supreme game that wont be forgotten for decades (and maybe even played for that or more), don't expect this to work now-a-days.
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