Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by edddeduck_feral
Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 6:58 pm UTC

Quoting: leillo1975
Quoting: leillo1975Can someone try this? I'm not at home:

http://steamcommunity.com/app/241930/discussions/0/385428943467348986/?tscn=1459256286#c385429254950534634 [External Link]
This workaround fix the problem:

In Launch Options add this :

__GL_ShaderPortabilityWarnings=0 %command%
I'd contact Feral support for the patch info so you can get a real patch details but that workaround in the meantime should work just fine.

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 6:11 pm UTC

Quoting: Guest
Quoting: edddeduckferalThat is a theory but it's incorrect
Well reading your post you said the same thing I did so I don’t see how it’s incorrect: there were other issues in the non-nvidia drivers so they couldn’t be used to detect that specific bug. Maybe I didn’t express myself clearly. No big deal anyway :).
I was replying to you and the OP you originally replied to.

I thought you were implying that testing AMD (open/closed) drivers would have helped expose this bug in some way and by that you were also implying we didn't test on them during development and that we should have.

Given we did test in them (a lot!) during development the overall premise was false.

Your point about the bug being hidden or untestable was true however it was the overall implications I wanted to clarify as that concerns the effort we spend on AMD/Intel support.

Glad you're in agreement that this made no difference at all given we always develop and test on multiple drivers! :-)

Hope that clears everything up. :-)

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 9:30 am UTC Likes: 3

Quoting: PeciskEdwin, I will just say that I will buy Shadow Of Mordor (has been eyeing it for some time now) just because of community support and communication like this. Thanks. Keep being awesome.
Thanks :)

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 9:02 am UTC Likes: 1

Yep, I did mention we have a patch in progress that fixes the issue. :-)

Edwin

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 8:30 am UTC Likes: 3

Quoting: melkemind
Quoting: lucinossupporting only closed source drivers, is of course better than nothing, but is should never considered a job well done that does not need fix.

This example demonstrate why.
It didn't run all that well on closed source drivers anyway. I found the framerate drops made it unplayable.
Sorry to hear that :( most people found the game ran great (based on the feedback we gained) although as with all software some people did seem to have some issues.

We solved the majority of initial issues via support did you ever contact Feral's support so we could look into your exact issue?

Finally to everyone reading this post please note feedback is really key to making our games better so if you have a problem please make sure you contact our support via email as that allows us to get more detail (and ask follow up questions) that allow us to improve our games and in some cases the graphics drivers for Linux as well. This leads to better games and better drivers for everyone :)

Looks like Shadow of Mordor has bad graphical bugs with Nvidia 364.12
29 Mar 2016 at 8:20 am UTC Likes: 4

Quoting: Guest
Quoting: shiba87
Quoting: lucinossupporting only closed source drivers, is of course better than nothing, but is should never considered a job well done that does not need fix.

This example demonstrate why.
Quoting: Sbrega82On mine radeon with open source drivers has the same problem. Ghostly body :P
So... what now? ¿^^
That’s exactly the point: testing on non-nvidia drivers could have shown this application bug. (I say "could" because maybe there were other genuine non-nvidia drivers issues that prevented playing…)
That is a theory but it's incorrect, let me provide a little detail for you all. :-) We support Intel, AMD and Nvidia on Mac & Linux OpenGL whenever possible and during development all cards and platforms get tested (so we know what can be supported and what can't). When we come up against bugs and issues we make sure they are logged with the driver teams be that open or closed source.

For Mordor we shipped with AMD, Intel and Nvidia support on Mac and only Nvidia support on Linux due to some driver issues we uncovered during development and testing of the game on our various machines.

In summary:

AMD/Intel Mesa - Was missing a huge number of features when the game was in development, the list of features missing now is much smaller but the missing items are still critical ones that cause floating heads, missing weather etc due to lack of compute & tessellation shaders. Some of these no longer occur with the latest Mesa drivers (due to Tessellation being added) but come key items like weather and killer bees won't render without compute.

AMD Closed - This game was the first game to heavily use OpenGL 4.3+ for key features that cannot be disabled, we found a number of issues with the drivers during development that needed to be fixed before we could support the game. We worked with AMD prior to release and the drivers have improved a lot since then however there are still some issues left open on specific setups however many modern setups now run the game without graphical or stability issues.

The issue that was uncovered in the new Nvidia driver was a minor bug that existed briefly on our Linux build around the time of the Mordor release that was benign (i.e. it exhibited no symptoms or errors in the game) but was not technically to spec. This is separate to the bug seen on AMD Mesa which is caused by some OpenGL features being missing from the Mesa driver on Mordor's release.

Now the issue is no longer benign due to driver updates we have a patch in progress to fix the issue, Nvidia told us about it prior to the driver launch and we started on a patching the game which is in progress right now, if people with these drivers who are effected contact Feral support we can keep them updated on the status of this patch.

Thanks again to everyone who bought Mordor on Linux you're all awesome :D

Tomb Raider will release for Linux on April 1st (Correction: release date was a glitch)
24 Mar 2016 at 8:22 pm UTC Likes: 5

A big thanks to Liam and the GOL readers for noticing the News article had a date and contacted us to clarify the situation.

There was no joke, all our other posts about the live stream on Facebook, Twitter etc said "coming this spring" but due to a glitch in the matrix the news page said April 1st. Thanks for catching the typo and we're sorry for any confusion.

We'll announce a date as soon as we have one!

XCOM 2 patch now live for Linux & SteamOS
29 Feb 2016 at 7:10 am UTC

Quoting: TheRiddickForever AMD gets the middle finger yet again.. I wonder if AMD enjoys EVERYONE outright ignoring them as a company under Linux!.
If you're using AMD although we don't have official support (yet) I'd suggest running the latest Mesa 11.2 drivers. ;-)

Quoting: Lordpkappa
Quoting: WorMzyNow when I start the game, it tells me that my GeForce GTX 970 isn't supported. :huh:

EDIT: possibly because I'm using the 361.28 driver, but the FAQ explicitly states that higher version drivers should work [External Link].
Same here with Gtx 970.
As per the message it is your 361 drivers are not supported not the card. This is due to performance issues caused by a problem with these drivers which Nvidia are aware of and are investigating.

XCOM 2 patch now live for Linux & SteamOS
27 Feb 2016 at 8:31 am UTC Likes: 1

Quoting: pedrojmartmBenchmark please!...
This game has no benchmark mode but if you play you should notice a higher FPS and less stutter.

XCOM 2 patch now live for Linux & SteamOS
26 Feb 2016 at 9:01 pm UTC Likes: 4

Quoting: BeamboomIt made a notable difference to me too - I were even able to crank up the graphics level one notch!

This is a job well done, Feral. Excellent.
Thanks for the feedback!