Patreon Logo Support us on Patreon to keep GamingOnLinux alive. This ensures all of our main content remains free for everyone. Just good, fresh content! Alternatively, you can donate through PayPal Logo PayPal. You can also buy games using our partner links for GOG and Humble Store.
Latest Comments by ElectricPrism
Tomb Raider Definitive Survivor Trilogy now available on GOG
26 Sep 2025 at 7:25 pm UTC

Memory is fuzzy but looks like the Steam version had Denuvo DRM up until 2021 and then dropped it. Looks like there is also 6 DLC -- does the GOG version include them? Their website is hard to extrapolate & read.

Seems like a great deal, for highly rated games 95% 2013, ,94% 2016, 84% 2018.

Considering how error-free and amazing Proton does, I just wish the WINE-GOG interface was a little less jankie.

Finding workarounds for typically is limited to Steam games due to ProtonDB -- and the fallback Wine AppDB is so ridiculously out of date in comparison ProtonDB. Someone else or ProtonDB may as well cover organizing tips & tricks for those Games and Apps.

Star Trek: Voyager - Across the Unknown gets a first gameplay trailer and you can keep Tuvix
25 Sep 2025 at 6:19 pm UTC Likes: 1

Anything to make Nelix go away indefinitely. Don't tempt me with a good time.

Full Circle / EA confirm again that skate. will not support Linux, Steam Deck or macOS
16 Sep 2025 at 10:15 pm UTC Likes: 2

FTFY ;P Linux, SteamDeck & macOS confirm that they will not support EA.

New Valve trademark for 'Steam Frame', looks like we're getting new hardware
4 Sep 2025 at 8:16 pm UTC

I would be surprised if it didn't have something to do with VR or AR since Frames is synonymous with glasses.

I'll take what I can get. Knowing Valve, it will be awesome of course.

ChimeraOS dev announced Kazeta, a new Linux OS aimed at recreating a classic console experience
1 Sep 2025 at 5:56 pm UTC

If you have problems launching and closing games on Steam you will never get through „grabbing” anything from GOG or any other store.
So true, I have so many GOG games and I have to document the installation process for each one, so I can reinstall them when the inevitable technological changes render the bottle broken.

I LOVE the idea, but I don't need ANOTHER wall of plastic with pretty game box art on it.
This is basically the RPG loop though:

explore > collect > spend > improve > explore

I might even argue that the downloads section of Steam and downloads of Linux distros basically gamifies this like a casino and gives a dopamine hit which addicts the users to the improvement loop ;P

Please let us put like 20 games on 1 SD card tho.
FTA, I think the dev was partially frustrated with navigating game menus. Thus the multi-game per storage kind of goes against his current method for simplifying this.

My issue is the apparent waste of storage space. The most commonly found SD card sizes are 16GB and up. What a waste of space for an old game that only requires 500MB!
Theoretically, all storage will keep increasing in density and you could fit 1024 Petabytes on something the size of a SD Card. This seems like a case where a cigar is just a cigar and not letting the perfect be the enemy of the good. In the days of CD / DVD there was always leftover space on the optical discs.

If i was going to critique the concept I probably start with the lifespan of SD cards, but if they were read-only then it would be a nominal issue at replacing the SD card when they get burnt out. Or I might critique the read speed of current SD card readers compared against other storage options.

But you know what? Minor issues, I think an idea like this could gain serious traction, I would definately be up to collecting physical media, however SD is a little too small, make it Sony Mini Disc size and we got a deal ;P

Also, this is supposed to be the future? Can we at least have proper cold storage like 3D laser inscribed crystals or something instead of just chips with binary.

Leaks again hint at Valve doing a proper Steam Machine Console
24 Aug 2025 at 5:35 am UTC

I was among the very first if not the first person to believe that SteamOS and Steam Machines would come back and have tremendous success -- and they did in the form of Steam Deck after rebasing on Immutable Arch -- brilliant.

I'm really having trouble inferring this "leak" as Valve preparing to re-enter the Living Room market.

I would argue that when SteamOS initially came out that their partners at the time were a big hindrance -- for example Dell/Alienware had a lot of overheating problems which lead to RMAs and the consoles breaking. And the Zotac consoles and others IIRC were priced at a unaffordable rate.

Valve, if you're listening -- I think the strat of having a really economical low cost entry device (such as the Steam Deck @ $399) while described as "painful" is an important part of strategy -- once people can talk themselves into buying the base model -- they can talk themselves into buying the upgraded version -- we saw that with Steam Deck higher speced machines selling well.

Also, partners matter -- having fewer hardware targets made it easier on developers to have fewer specs to target, and allowed for more quality control which were invaluable at brand and reputation building.

I have bought probably 8 Steam Decks by now and gifted them to family and friends, run Steam Linux on a giant TV, and have a bunch of Linux PCs for LAN Steam PvP.

My point -- having 4-6 people play on the living room TV on Xbox One XS controllers captures a certain kind of fun and convenience that is hard to replicate -- you only have to do the updates on 1 machine, you sit on the couch and play with friends and family and it's a blast (Eg: Ninja turtles game)

I think this __COULD__ be a stationary machine intended to be used in conjunction with Deckard, but the reality is that a standalone Deckard or a Steam Deck 2 probably have larger markets -- I kind of expect most potential gamers (children/teens age 10-20) to be used to a standalone device like cellphones for content consumption -- I wouldn't be surprised if TVs become a kind of "relic" of "the old days" as user habits change.

I would welcome a Steam Controller v2, I would also just welcome better interfacing of Steam Decks as controllers on a Big TV in the living room for up to 6-8 player PvP games on one screen.

I am not sure if most PC gamers would go for something like this because I think most people typically would just build a living room HTPC out of whatever spare parts or extra machine they have.

I do think the 10k-20k games situation greatly improves this.

If Valve wants to compete for the non-PC gamer console-gamer market, this could potentially tap that previously untapped market -- especially as cost of games has recently increased and Valve/Steam is a much better deal dollar per value.

I just think that sociologically, and psychologically the PC and Console player differ, and tapping the console gamer might require some new & optimized strats.

Also, I think that to be real, Oculus as a standalone gained so much traction for being able to be standalone, and enable players to be 'naughty' in the same way 'Back Massagers' became popular decades ago. Having a tethered VR, even wirelessly I am still 50/50 on whether or not it would deliver superior value to players.

I think that this "Living Room" could enhance existing valve tech like leveraging in home streaming to Phones, existing TVs in various rooms, to existing customers Steam Decks, Laptops, and other low powered devices, etc...

The "playing with tha boyz" IRL on the couch Halo 3, ODST, Reach has been dead since Microsoft made Halo 4 online 2 players per screen, and the internet bandwidth increased allowing people to connect remotely better.

I do think there is a multi-million dollar market, if not multi-billion dollar left behind by this hubris & meddling to try to "sell more copies".

If there were a few 4-6 player games on a big TV, with the right controllers, I think it could push a console like an avalanche billions of dollars, current sales models are SaaS, pay to win, and pay to be fancy -- but to win a player-bases love creates loyal consumers which pay out big (I mean I did by 8 steam decks because I believe in Valve bigtime for decades).

I would suggest treading optimistically, but cautiously as was the case with Steam Deck launch. I just really hope that if they do something new and it's x86_64 that it's AMD like Steam Deck -- it keeps costs lower, the drivers are better because their open source, more stable, and I think the thermals are more manageable for mid range too.

I would also strongly recommend having "personalization" styling options for Steam Controller v2 and any devices as was the case with Steam Deck White, and Steam Deck Limited Editions (Orange) -- consumers love to "make the device their own" -- in the same way Steam Deck boot splash has a major hit.

<3 Valve.

The original Splitgate will live on with player-hosted matches
24 Aug 2025 at 4:53 am UTC Likes: 4

Major props to 1047 Games, they may have had their infamous moments, but this is the kind of moves legends make

Wild Blue really does look like Star Fox and that has me excited
24 Aug 2025 at 4:49 am UTC

Nintendo has neglected everything outside their favorite 3 franchises.

After the disappointment of Selaco, whenever I see "X (new) game is like Y (old) game" I am pessimistic now.

Freedom Planet, and Ex-Zodiac didn't really cure my itch for a "Starfox" formula game.

Selaco didn't cure the itch for "Duke Nukem".

But to steelman, Stardew Valley did cure my itch for "Harvest Moon" and go on to make millions of dollars.

From the trailer, I have zero interest in the "art", "characters" and "story" -- seeing too much of that makes me concerned the mechanics might not make the game stand up and cure the itch.

I really hope you can mute or minimize the in game inter-character chatter too. All I want is to fly a ship around, blow stuff up, PvP Multiplayer, and if they made it possible to drive a Tank like in 64 that would peak my interest.

I hope the best, I think there is a multi million dollar market here like the void of Harvest Moon used to have before SDV, but it's gonna take a very special labor of love to be able to tap it.

Valve confirm that Steam purchases with PayPal have been limited to a few select currencies
13 Aug 2025 at 5:54 pm UTC Likes: 3

THE WRITING IS ON THE WALL. VOTE WITH YOUR DOLLAR.

NEVER FORGIVE A CORPORATION. NEVER FORGET.

It's been apparent for years that PAYPAL and others wanted to manipulate and control the market by selectively debanking individuals and businesses.

This goes deeper than just "transactions" -- there is a power -- stalking the land -- that wants to __eliminate__ video games all together. There are places in the world that limit video games to __1 hour per day__ only within certain times.

THEY'RE COMING FOR YOUR GAMES

Everything that touches the internet will be dead likely very soon.

Some big things are around the corner -- and I'm pretty sure none of us will be happy with what they are when they reveal themselves to us.