Latest Comments by sonic2kk
The absolute classic Cave Story+ has a huge free upgrade on PC
13 Apr 2026 at 5:37 pm UTC Likes: 1
13 Apr 2026 at 5:37 pm UTC Likes: 1
I played Cave Story a while back and it was a bit on the buggy side. If the two-player is co-op I could see me and my girlfriend giving this a try as a way for me to finally play this game :-)
Framework becomes a KDE Patron helping to fund open source
12 Apr 2026 at 5:06 pm UTC
12 Apr 2026 at 5:06 pm UTC
I... had no idea about this whole Framework association. I'm also not totally sure I see the connection between DHH and Hyprland? I know DHH from creating Ruby on Rails if memory serves. It also seems like they are involved with a distribution that uses Arch and Hyprland called Omarchy. Are they also a contributor to/maintainer of Hyprland?
If so, that would be a big blow... I really liked Hyprland from what I've heard of it a year or so back, but not closely following any of the behind-the-scenes. I also really liked Ruby on Rails, and also am (was?) the proud owner of a Framework 16 and their vision.
I certainly hope Framework either reevaluate their support, or perhaps Hyprland becomes better managed.
If so, that would be a big blow... I really liked Hyprland from what I've heard of it a year or so back, but not closely following any of the behind-the-scenes. I also really liked Ruby on Rails, and also am (was?) the proud owner of a Framework 16 and their vision.
I certainly hope Framework either reevaluate their support, or perhaps Hyprland becomes better managed.
AMD announced the Ryzen 9 9950X3D2 Dual Edition processor
26 Mar 2026 at 6:49 pm UTC Likes: 3
26 Mar 2026 at 6:49 pm UTC Likes: 3
Liquid cooler recommended? No thanks.
Unity announce expanded support for Steam, Native Linux, Steam Deck and Steam Machine
12 Mar 2026 at 3:45 am UTC Likes: 1
This is not to say needing to target and run in a containerized environment is not without issues, and I'm not sure how this may impact parity (e.g. if developers wanted to integrate certain SDKs), not to mention the Steam Linux Runtime was historically notorious for causing issues with programs needing to detect a running game (though unsure if there are known workarounds or if this is a non-issue anymore, iirc it gave people headaches with some American Truck Simulator multiplayer software?). But purely in terms of fixing older, buggy ports and in terms of giving developers a stable platform to target, the Steam Linux Runtime is the way to go.
The only thing I have found the Steam Linux Runtime to not really fix is parity issues with those older ports or with abandoned ports, but I think more support from engine developers will reduce friction with supporting Linux and thus make it less likely that we get those abandoned or second-class ports.
As a little aside, too, while this article is about Steam specifically and so we're talking about the Steam Linux Runtime, it is available to use outside of Steam, so Unity game ports to GOG could be ran with the Steam Linux Runtime without needing to be added to Steam. Granted, I'm not sure if any launcher can integrate with it out of the box (iirc Heroic may be able to if it finds it installed from Steam, Lutris may do the same?), but it isn't necessarily a walled solution only for Steam; Linux ports targetting the Steam Linux Runtime will not necessarily only benefit ports coming to Steam but also those released standalone and/or through GOG.
That's my take on the whole thing.
12 Mar 2026 at 3:45 am UTC Likes: 1
Quoting: Talon1024I think issues like that can be helped by targeting the Steam Linux Runtime instead of a specific Linux distribution. [...]Sorry to only quote part of your comment, but I wanted to voice my vehement agreement here. This is why the Steam Linux Runtime exists, and in fact, any problematic ports I've had that have broken with updates or that needed extra packages (which eventually became unavailable), using the Steam Linux Runtime fixed those problematic ports.
- To the Moon - Its Native Linux port was borked for a while, crashing on startup, but the Steam Linux Runtime 1.0 fixed those crashes. Note that this game got a 16:9 Unity remake by SerenityForge that only supports Windows and macOS, iirc the Native build still exists but is still using RPGMaker. This improved support from Unity could encourage a Native Linux port!
- Half-Life - A long while back, Half-Life relied on I believe some old version of libpng which was no longer available. At the time, the Steam Linux Runtime didn't exist to my knowledge, but eventually when it did exist and I was still hitting that issue, the Steam Linux Runtime 1.0 yet again fixed it.
- Borderlands 2 - Yes, this port has parity issues that the Steam Linux Runtime can't fix, but it did fix an issue with some cryptography library if memory serves me correctly that otherwise needed to be installed manually, in a similar vein to Half-Life.
- APICO - This game had issues for a while on Non-Ubuntu distributions, and the Steam Linux Runtime fixed it. There were a couple of threads around launch talking about this on the Steam Discussions.
This is not to say needing to target and run in a containerized environment is not without issues, and I'm not sure how this may impact parity (e.g. if developers wanted to integrate certain SDKs), not to mention the Steam Linux Runtime was historically notorious for causing issues with programs needing to detect a running game (though unsure if there are known workarounds or if this is a non-issue anymore, iirc it gave people headaches with some American Truck Simulator multiplayer software?). But purely in terms of fixing older, buggy ports and in terms of giving developers a stable platform to target, the Steam Linux Runtime is the way to go.
The only thing I have found the Steam Linux Runtime to not really fix is parity issues with those older ports or with abandoned ports, but I think more support from engine developers will reduce friction with supporting Linux and thus make it less likely that we get those abandoned or second-class ports.
As a little aside, too, while this article is about Steam specifically and so we're talking about the Steam Linux Runtime, it is available to use outside of Steam, so Unity game ports to GOG could be ran with the Steam Linux Runtime without needing to be added to Steam. Granted, I'm not sure if any launcher can integrate with it out of the box (iirc Heroic may be able to if it finds it installed from Steam, Lutris may do the same?), but it isn't necessarily a walled solution only for Steam; Linux ports targetting the Steam Linux Runtime will not necessarily only benefit ports coming to Steam but also those released standalone and/or through GOG.
That's my take on the whole thing.
Discord is about to require age verification for everyone
9 Feb 2026 at 5:34 pm UTC
9 Feb 2026 at 5:34 pm UTC
What are the options for video calls and multi-participant screenshare (with audio) without usage limits and with support on Linux and Android? I checked out Element but the usage limit is a bit of a turn-off. TeamSpeak 6 looks interesting and seems to have the features mentioned, but wondering what others have to say :-)
Xfce is getting a brand-new Wayland compositor called xfwl4
28 Jan 2026 at 5:22 pm UTC Likes: 4
28 Jan 2026 at 5:22 pm UTC Likes: 4
I have a soft spot for Xfce, so I'm very excited to see where this goes! I ran Xfce on Linux Mint many years ago, in a few years I could be toying around with xfwl4 on some older hardware I no longer use :-)
AMD confirm the Ryzen 7 9850X3D launch date and pricing
23 Jan 2026 at 6:50 pm UTC
23 Jan 2026 at 6:50 pm UTC
I'm still using my 3700X from 2019, outside of compiling it never really goes above 50% usage under heavy load. I'm also way too lazy to upgrade my motherboard (not to mention how expensive they are these days, I got mine for £120 back then!) since I'd need a newer motherboard for the newer sockets (I think the 3700X is AM4+, and the 5000 series onwards uses AM5 I believe?).
I'll have to upgrade one day, but I think I've got 2-3 years left with my current CPU. Then I'll look at switching, most likely sticking with AMD. 😃
Fun fact: My dad's PC is still rocking an i7-4770k on Ubuntu and it's barely showing its age for his usage (Wreckfest, Dungeon Defenders, listening to music and watching videos, granted he has an Nvidia 970Ti).
I'll have to upgrade one day, but I think I've got 2-3 years left with my current CPU. Then I'll look at switching, most likely sticking with AMD. 😃
Fun fact: My dad's PC is still rocking an i7-4770k on Ubuntu and it's barely showing its age for his usage (Wreckfest, Dungeon Defenders, listening to music and watching videos, granted he has an Nvidia 970Ti).
Hytale has arrived in Early Access with Linux support
13 Jan 2026 at 11:15 pm UTC Likes: 4
13 Jan 2026 at 11:15 pm UTC Likes: 4
The performance of the game has been absolutely stellar, and something I haven't seen get any attention is that the game and launcher are fully native Wayland (confirmed using xeyes)! I only played connected to my partner's session so this may not be a true representation of the performance, but at near max settings (everything turned up to "Epic" and the View Distance at just before it warns that I need 64GB RAM) my 7900XTX didn't go above 50% usage running the game at native 4k60fps (this was overall system usage, including video calling and screensharing and watching a screenshare from my partner, both with hardware acceleration). The performance and Linux support were my concerns going into the game, and both of those have been no worry at all!
Honestly I am shocked to see this kind of flawless Native Linux support, and I am very impressed with the game itself so far too! Here's to the future of Hytale!
Honestly I am shocked to see this kind of flawless Native Linux support, and I am very impressed with the game itself so far too! Here's to the future of Hytale!
The EasySMX X05 Pro wireless controller is cheap, feature-filled and comfortable with a big flaw
2 Dec 2025 at 10:22 pm UTC Likes: 1
2 Dec 2025 at 10:22 pm UTC Likes: 1
As a follow-up to my earlier comment, I haven't played any game that heavily rely on triggers as-such but Euro Truck Simulator 2 has been a blast with it, it feels like it has a lot more granularity than my 8BitDo Ultimate and is easier to drive with. Any games I've played with it on Dolphin have also been fine. I haven't noticed any problems, and I really like the buttons and comfort. It's become my primary controller now! :grin:
The EasySMX X05 Pro wireless controller is cheap, feature-filled and comfortable with a big flaw
10 Nov 2025 at 6:49 pm UTC Likes: 6
10 Nov 2025 at 6:49 pm UTC Likes: 6
Took a chance and decided to buy this despite the flaw noted in the review. I have an 8BitDo Ultimate 2.4G and it works well but I like the look of the D-Pad on this with it being 8 directions. I'm also hoping it could be firmware but also wondering if it's a per-unit issue perhaps? And for the price, I don't mind giving it a try and sending it back if I have that issue.
Thanks for spotlighting this! I'm always interested in checking out new controllers.
Thanks for spotlighting this! I'm always interested in checking out new controllers.
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- US operating system age verification bill "Parents Decide Act" gets published
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