Latest Comments by aparthy
Half-Life 2 co-op mod Synergy upgraded for the Half-Life 2 20th Anniversary Update
4 Dec 2024 at 6:36 am UTC Likes: 1
4 Dec 2024 at 6:36 am UTC Likes: 1
Quoting: a0kamiI miss that mod, I pretty much miss the whole source engine mods eraHad a blast yesterday, with a peak of 25 players. The dev also fixed native Linux version just earlier this week, so props yo them.
Is anyone still playing ?
KDE Plasma 6.1 Beta released with Wayland Explicit Sync support
25 May 2024 at 8:43 am UTC
25 May 2024 at 8:43 am UTC
Quoting: bisbyxWhat actually does the input capture portal actually consist of? Does this mean global keybinds for discord (not via xwayland) will work? Or is this just the groundwork for that? Or is this completely unrelated.From the merge request [External Link]:
This is the backend that will be used by the portal to enableSo as you guessed it is unrelated to global keybinds. This portal is usefulfull for software KVM like input-leap [External Link]
the functionality of the input capture portal.
When the cursor tries to move out of the workarea across a barrier
that the portal registered all input events are filtered out
and forwarded via eis.
Test plan: use together with xdg-desktop-portal-kde!283 (merged) and try with input-leap
Soulstone Survivors has a new character that looks suspiciously from Deep Rock Galactic
18 May 2024 at 9:44 am UTC Likes: 1
18 May 2024 at 9:44 am UTC Likes: 1
When I first saw this update I thought for sure there would be a bundle with DRG Survivor. I wonder if negotiations fell flat here and they released this update anyways.
Please save me I have discovered Leaf Blower Revolution
24 Nov 2023 at 6:45 pm UTC Likes: 3
24 Nov 2023 at 6:45 pm UTC Likes: 3
Really just the tip of the iceberg was covered here. This game is such a massive time sink. From a game about blowing leaves you'd never expect the depth of this rabbit hole.
I'll try not to spoil things too much listing some of it's features:
There is so much stuff and more gets added continuously, that at some point I got burned out and stopped playing.
In general the game cycles from active play to idling which will lead players to several big walls to overcome to progress further.
Finding efficient ways to climb these walls is how the game tricked me into doing math in spreadsheets with big numbers in scientific notation.
Those walls are also a big incentive for buying DLC's that grant you some initial and daily boosts.
DLC's were usually released together with major content updates, which ofc come with a new wall to climb.
DLC's can be even purchased a second time on the mobile version and via cloud save you get the boosts a second time.
I feel kinda conflicted about this since this game is great for a very young audience and for some releases the balance of f2p and p2w felt off.
Seasons are handled very fairly in this regard tho, with different leaderboards for f2p, p2w and even crossplay.
In the end the game is free and this is how further development is monetized I guess. Everyone has to decide on their own if it is worth spending money on cutting (sometimes dull) content short.
The community around this game is awesome and wholesome and I wouldn't have played this game for so long without them. Their Wiki on fandom got much better but the real deal happens on their discord server, where the big brains come together and simulate multiple paths for max efficiency and whatnot.
At one point I used to let the game run on a sever through the night and on vacations, so I can only underline what the OP already said:
and add, don't underestimate what you'll do for making the numbers grow faster :D
I'll try not to spoil things too much listing some of it's features:
Spoiler, click me
Much like most incremental games there is something like new game plus, were you keep some progress you made to start again to progress even further.
Apart from blowing and collecting leaves you can also dig for materials.
There is science that processes leaves into potions.
Later on you fight monsters by blowing leaves on to them and let your bots bump into them.
There is intricate blowing techniques for piling leaves for maximizing efficiency for only the most advanced of blowers.
There is trading, with cheese and beer and gems.
There is bosses to overcome and loot to collect.
There is crafting and alchemy to reach even higher heights.
There is Cards to collect and salvage.
There is seeds to collect and flowers to grow.
There is Borbs and you can send them on adventures
There is Challenges, in which you start a fresh game to reach a certain goal for optional boosts of your main game.
There is seasons for players to compete in a global leader board by starting a fresh game with seasonal changes, with prices and some progress to transfer over to the main game after the season ends.
Apart from blowing and collecting leaves you can also dig for materials.
There is science that processes leaves into potions.
Later on you fight monsters by blowing leaves on to them and let your bots bump into them.
There is intricate blowing techniques for piling leaves for maximizing efficiency for only the most advanced of blowers.
There is trading, with cheese and beer and gems.
There is bosses to overcome and loot to collect.
There is crafting and alchemy to reach even higher heights.
There is Cards to collect and salvage.
There is seeds to collect and flowers to grow.
There is Borbs and you can send them on adventures
There is Challenges, in which you start a fresh game to reach a certain goal for optional boosts of your main game.
There is seasons for players to compete in a global leader board by starting a fresh game with seasonal changes, with prices and some progress to transfer over to the main game after the season ends.
There is so much stuff and more gets added continuously, that at some point I got burned out and stopped playing.
In general the game cycles from active play to idling which will lead players to several big walls to overcome to progress further.
Finding efficient ways to climb these walls is how the game tricked me into doing math in spreadsheets with big numbers in scientific notation.
Those walls are also a big incentive for buying DLC's that grant you some initial and daily boosts.
DLC's were usually released together with major content updates, which ofc come with a new wall to climb.
DLC's can be even purchased a second time on the mobile version and via cloud save you get the boosts a second time.
I feel kinda conflicted about this since this game is great for a very young audience and for some releases the balance of f2p and p2w felt off.
Seasons are handled very fairly in this regard tho, with different leaderboards for f2p, p2w and even crossplay.
In the end the game is free and this is how further development is monetized I guess. Everyone has to decide on their own if it is worth spending money on cutting (sometimes dull) content short.
The community around this game is awesome and wholesome and I wouldn't have played this game for so long without them. Their Wiki on fandom got much better but the real deal happens on their discord server, where the big brains come together and simulate multiple paths for max efficiency and whatnot.
At one point I used to let the game run on a sever through the night and on vacations, so I can only underline what the OP already said:
Unless you want it to take over your life don't download Leaf Blower Revolution.
and add, don't underestimate what you'll do for making the numbers grow faster :D
Counter-Strike 2 sees the return of community maps
4 Nov 2023 at 11:29 pm UTC Likes: 1
4 Nov 2023 at 11:29 pm UTC Likes: 1
Tried to play surf maps after this update without success. I tried a couple of low ping populated servers and one time I got asked to dl a map from workshop but after accepting I still didn't get into the sever. I did not investigate further so all I can say is for now I feel the experience is still lacking
Valheim testing a Unity upgrade with lots of optimizations
28 Oct 2023 at 9:28 am UTC
28 Oct 2023 at 9:28 am UTC
Quoting: bakgwailoI hope this fixes the Linux multi-monitor mouse focus issuesLooking forward to this fix as well. Runnning the game through Gamescope in fullsceen is a workaround for now.
Added a new “Render scale” graphics setting that enables the main camera to be rendered at a lower resolution than the viewport and UI.Would be nice if they add fsr / dlss.
Microsoft leak shows Fallout 3 and Oblivion Remasters, DOOM Year Zero and more
20 Sep 2023 at 5:01 pm UTC Likes: 1
20 Sep 2023 at 5:01 pm UTC Likes: 1
Quoting: ironheadI wonder if the Oblivion Remaster is really in the pipe and what that would mean for Skyblivion?Came here for this comment. Would be horrible to see Skyblivion getting embrace, extend, and extinguish treatment.
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