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Latest Comments by motorsep
Soul Capture
17 May 2012 at 2:38 am UTC

I can't get to the link :/ Does it run on Ubuntu 12.04 64bit ? Is it any better of anything Linux has?

Tomes of Mephistopheles got RPG perks
17 May 2012 at 2:36 am UTC

Quoting: "Bumadar, post: 4245, member: 93"2 people answering the same question, big difference though in how it's answered though :)

That's because I come from a different world. I used to deal with real people all my life and I have been actually active online only since maybe 2010. So it's quite challenging to understand why people are asking certain things instead of reading WIKI or remembering what was said in the previous conversations :) If I could, I would prefer developing game without even going into community portals until the game is done and released.

Tomes of Mephistopheles got RPG perks
17 May 2012 at 2:32 am UTC

Quoting: "Larian1975, post: 4248"Hey Motorsep,

This is Larian from over on Phoronix. Remember brother; tease, tease, tease, and make the trolls work for you!

I didn't get the reference, sorry :/

Tomes of Mephistopheles got RPG perks
11 May 2012 at 6:36 pm UTC

Quoting: "Alex V.Sharp, post: 4242, member: 136"I'm maybe a lot of things, like too demanding and even too critical, but I'm definitely not blind... yet. In the screenshot the text writes 'Min mana to cast' and 'Max mana cast', as well as 'Runes: Direct + Fire' which is what my earlier question relates to. If this is only a placeholder, then could you be so kind as to explain what this new system of spell handling will be?

And what did I say? You don't need any runes currently. Have you played the game? Did you see any runes in the dungeons? I haven't :) Daemon would be the one to ask about min/max mana parameters.

Quoting: "Alex V.Sharp, post: 4242, member: 136"As for the quickbar, I never said there should not be shortcuts for using potions/spells/whatever. My statement was that I'm not a fan of 'bars like that', meaning I dislike the positioned middle-down on the screen design combining spells and potions in a single long window, mostly because it's been overused in almost every such game pre-today (exceptions excluded).

To each his own. If you pay us to make a game you want to make, we will certainly make that happen :P
There is a reason almost every game uses quickbar the way it's used - usability and functionality. That's what people like, that's what people used to.Doesn't matter where quickbar goes as long as it clearly shows the hotkeys and items assigned to them, the number of slots available.

Quoting: "Alex V.Sharp, post: 4242, member: 136"There are a lot of other ways to make quickbars and I only implied that you could consider revisiting the design when you have time and not copy WoW. Personally I find it best for a 1st person RPG to not have too much stuff on the screen (like a huge noticeable 'quickbar') because it could ultimately break the immersion into world and the character you're portraying (think Oblivion or King's Field).

We not copying WoW, we copying Diablo :P Maybe you should consult us on game design :)
As I said, I haven't even began designing GUI for the game. I need to play all these games to see what they did and if I agree with their design decisions. I personally didn't find quickbars breaking immersion is any of the games I played.

Let me just reiterate, once again, how we make games. We make games for ourselves, thus if we play the game we are working on and we are not having true fun, we will be reworking the concept. We are not going to make games we don't like playing. That ensures we are working for particular audience that liked what we like. And there will be people who don't like what we implement. That's fine, we are all different and have different taste. That being said, once ToM shapes us and we see that quickbar on the screen indeed bothersome, we will do something about it. So far it's not the case. So far it's just a functionality that is being implemented.

Tomes of Mephistopheles got RPG perks
11 May 2012 at 4:07 pm UTC

What min/max system? The way it works right now is you already have Spells. No runes needed. You also have certain amount of mana at first, which you use up and refill. When you find mana enhancer, so to speak, you expand your capabilities to carry more mana. Same goes for health.

Quickbars is something every single aRPG / RPG has. MMO btw simply stands for any game that can be played online with a ton of people (like WoW). It happened that RPG is the best genre that works well for that massive multiplayer model. You equip your quickbar with whatever items you need to use (health, potions, spells, etc.) and during the combat you have hotkeys from 1 to 0 (and perhaps from F1 to F11) to invoke whatever you need.

Whatever we have now, most likely will change quite dramatically. Meaning there will be totally different way of spell handling, in a better way (and it will be more fun). Melee combat will be different, again, to provide more fun. There still will be crafting and forging. The dungeons will change too. There is a lot more work to be done, and since alpha funding failed, our priorities shifted. However, we still yet to try Kickstarter and some other options to get funds necessary to keep development going at faster pace.

Steel Storm is #1 in Ubuntu Software Channel
19 Apr 2012 at 12:58 am UTC

Thanks. I just wish it would reflect in monetary equivalent :(