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Latest Comments by tarmo888
The new Steam Controller from Valve is out now - some early thoughts
4 May 2026 at 7:57 pm UTC

Quoting: Renzatic Gear
Quoting: tarmo888Gyro as Joystick Camera on the other hand, just does micro-adjustments by default - adjustments that joystick isn't accurate enough to do.
I've had the opposite experience. Gyro to Mouse works great once you set it up right, but I've never been able to get Gyro to joystick camera to work the way I'd like. It feels floaty to me, and if the game you're playing uses a built in deadzone, you'll always have trouble zeroing in those super tight aims.
Luckily, most games have deadzone setting and now it can be lowered a lot thanks to TMR joysticks.

The new Steam Controller from Valve is out now - some early thoughts
4 May 2026 at 6:49 pm UTC Likes: 2

Quoting: EagleDelta
Quoting: ThibugPretty sure we broke Steam the moment it got released, they never learn 😆
It's likely not Valve. The only part of Steam that broke was payment. Like most vendors, they are not likely doing payment processing in-house.... meaning they are limited by whatever bandwidth their 3rd party processor(s) gives them AND those 3rd parties aren't going to take down other customers just to account for Valve's increased traffic.
That's not it, I had the amount in Steam Wallet (credit card was processed earlier today) and it still failed for the first 8 minutes for me.

The new Steam Controller from Valve is out now - some early thoughts
4 May 2026 at 6:30 pm UTC Likes: 1

Quoting: GuestDo you know if the capacitive grips have configuration or are they just binary?
Their newest video shows the configuration https://youtu.be/a55UIaiTE-A?t=162 [External Link]

The new Steam Controller from Valve is out now - some early thoughts
4 May 2026 at 6:22 pm UTC

There is the option to use Gyro as Joystick Camera but I really disliked that way of doing it. It's nowhere near as smooth and responsive compared with setting it as a Mouse. For games when you need it mapped more natural for the speed, the Gyro as Mouse is what you want.
I never understood the Gyro as Mouse recommendation, it has conflicts in many games and doesn't make much sense in shooters. In my experience using gyro with Steam Deck and Gulikit KK3 Max, gyro is not meant to replace the joystick, gyro is meant for micro-adjustments. If you use Gyro as Mouse to look around and engage/disengage it with left trigger, you get your hands and view in a position where you need to correct it with the joystick all the time. Gyro as Joystick Camera on the other hand, just does micro-adjustments by default - adjustments that joystick isn't accurate enough to do.

11 bit studios are totally remaking This War of Mine
22 Apr 2026 at 7:34 pm UTC

Quoting: Ehvis
Quoting: GuestDoesn't really need to be brought up to "current standards" whatever that means, ...
That's what I was thinking. They could do a completely new take on the game, like a fully 3d game instead of a 2.5D one, but I wouldn't class that as a remake.
Wouldn't that be exactly remake? That wouldn't be remaster, which they said it won't be.

Dune: Awakening to get self-hosted servers, plus they're splitting PvE and PvP
15 Apr 2026 at 10:39 pm UTC

Quoting: scaineFeels like you're still defending base degradation as a good thing, or at least as an irrelevant thing. Not sure why.

I had over 100 hours in the game when I stopped, but the base degradation, while probably necessary in an MMO-setting, was infuriating. There is no positive, for the player, to have base degradation, other than getting some land back when a player stops playing entirely.

If my generators run out while I'm on holiday, or traveling for work - coming back to find all my storage boxes emptied by scavenging players would instantly stop me playing this game. Giving me some bonuses later for rejoining doesn't give me back the hours I spent creating my base, building the vehicles, collecting tens of bodies for water, all the unique components I'd collected from science sites, all the custom weapons I'd gotten during runs.

I genuinely loved playing this game while it lasted. I really hope they offer self-hosted options to remove degradation, and I can actually see myself getting back into it again.
This reminds me another Dune fan who said that Dune: Awakening is too much about spice farming and not enough about whatever he thinks the core pillar of the Dune lore is. If they had not done sandstorms or sandstorm that degrade the bases, it would be just a different people being mad that it isn't a thing.

I have never gone on a month long holiday without knowing about it in advance, so I don't understand about those people who bring out the travelling narrative. If you backup your base, you can continue where you left off in no time or just store the "valuable" items in the bank. Your account doesn't get wiped, your base does, very slowly (it takes weeks on top of the already 4 weeks you can have it powered). Your storage boxes doesn't open before your sub-fief is destroyed (cannot be done by players in PvE).

This reminds me many Dune: Awakening players, who are pissed now that the game is made too easy, doesn't feel like a harsh desert anymore, more like a playground for kids - there is nothing at stake. I wonder, who will keep the game alive longer, those who quit for any nuisance or those who embraced the survival?

Dune: Awakening to get self-hosted servers, plus they're splitting PvE and PvP
15 Apr 2026 at 8:25 pm UTC

Quoting: MarlockSo the mechanic in PvE is that even if you only want to play solo you HAVE to play again every X time you your progress is wiped out.

So basically what I already said.

X time is long, but I have savegames in Steam that are a a couple years old and I went back to play them, so "a week" is not the same as "never" looses progress while not playing, which is what would happen if degradation only happened while actually playing.
Nope, that's still not the mechanic. Your progress stays intact, you don't lose your character, just your base deteriorates if you don't refuel the generators that power the shields or you doesn't back up the base and store it in the bank.

And even if you lose your base, you get plenty of materials to build a new one when you return 28 days later. You might not get the same amount back what you had in storage boxes, so if makes sense your store your valuables at the bank.

Dune: Awakening to get self-hosted servers, plus they're splitting PvE and PvP
14 Apr 2026 at 5:09 pm UTC

Quoting: MarlockWait, what? Base degradation happens when a player is NOT playing, not DURING gameplay?!

LOL, added this game to the "nope" list.

Does it let you ask your facebook friends for extra energy bars too?
It doesn't matter if you are playing or you are not playing, that's not the mechanic. The mechanic in PvE (Hagga Basin) is that if you abandon your base and doesn't refuel the generators, it loses shields and therefore is vulnerable to the sandstorms. The mechanic in PvP (Deep Desert) is similar, but sandstorms are stronger, so your base gets little damage even with shields on, but not enough to take them down during 1 week, after which there is major coriolis storm, which wipes the Deep Desert anyways.

Dune: Awakening to get self-hosted servers, plus they're splitting PvE and PvP
13 Apr 2026 at 7:50 pm UTC Likes: 1

Quoting: EhvisThe question is how much control will you have over the game in a self hosted server? And more importantly, will you be able to disable the EAC requirement on a self hosted server? If so, it would be a major step forward in this game's future preservation and my interest in actually trying it out. Because if I look at the reviews and see multiple instances of people losing all their work because they didn't play for a week removes any interest I might have in the game.
People never lost a base in a week on the main map (Hagga Basin), but there was time when they degraded faster when unpowered (player's mistake or exploit). Weekly wipe is for the Deep Desert (totally separate map), which PvE vs PvP ratio was 10%/90%, then got changed 50%/50% and now will have 2 separate instances, 100% PvE and 10%/90% PvE/PvP. Official ones will probably keep wiping every week.
The post mentions base decay options, but I doubt self-hosting changes preservation because the EAC is on the client, not on the server, which is just a self-hosting of your own Dune world (server cluster). I doubt you'll going to get a separate client for self-hosted server, server discovery will be still hosted by them. You can rent "self-hosted server" from some service provider too, now they just let you run that.

Quoting: ZlopezI originally wanted to try this game, but got discouraged by reading that you need to maintain your buildings otherwise they will just decay over time. So imagine that you go away for 2 weeks and all your work in game is gone. This doesn't sound like a game to me, but like a second job you need to take care of.
That was never the case, on the main map (Hagga Basin), you just needed to keep your base powered, so you had to log in once in 20 or 27 days (depending on which power source you used) and refill the generator with fuel cells. If you turned off all the machines in your base and only kept the shields on, you never needed to go mine more fuel cells because you could fill a storage box with them and just refill the generators manually from there. So, just couple of button presses every 20 or 27 days.
Originally, there was also taxes for larger bases, but these got removed a while back too. Basically, if you used a larger base, you needed to travel to Arrakeen or Harko Village map every 2 or 3 weeks (maybe even 4 weeks, never pushed it that far myself). But nobody forced you to build such big base, so it wasn't really an issue. Nowadays, if you haven't played for 4 weeks, you get generous welcome back packages with free items based on your player level. Also, they added base backup tool a while back for those who wanted to take the time off on the main map (Hagga Basin) or wanted to move to a different Dune world (server cluster).