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Latest Comments by KimmoKM
Total War: Attila Invades Its Way Onto Linux
14 Dec 2015 at 3:07 pm UTC

In the actual game, I'm getting solid (I don't think it has ever dropped below 30ish) FPS with "quality" settings (except AA and unit size turned to max) even in the largest battles. FPS would probably fall off if I started zooming in but with fast battle pace of Attila that's not something I've done, particularly in those more intensive battles. With GTX760 and i4670 I'd expect to be able to turn the settings up a notch while keeping up with decent framerates, but it's not too bad.

Edit: I now have 53 hours played according to Steam. During this time the game has crashed twice (both in turn resolution so likely not a platform-related issue) and despite fighting a number of 40vs40 unit battles (6~8k troops) I can't really complain about performance. Actually, considering Attila doesn't run well on Windows either (perhaps they're upset about not being to play on ultra they justifiably might expect to, but I have seen people with better hardware than mine claiming the game is unplayable for them) compared to how it looks (part of it is aesthetics, but Shogun 2 for example is better looking in a number of regards while having superior performance), I think this is a pretty good port actually considering it wasn't super-optimised to begin with and there unfortunately is some almost inherent drawbacks in porting (and Linux gaming) right now.

As for the game, after awful Rome 2, I'm very much pleased. There's still a number of things that I don't like (for example, the UI isn't as efficient as it is in Shogun 2 even though some improvements like the overview map as well, and the way governors/generals work is quite convoluted when you could have just done what Rome 1/Medieval 2 did and had generals inside cities running things while troops could move without being tied to generals) but things that outraged me in Rome 2 are either not present (like absence of family tree and completely meaningless faction system) or I don't mind them (like army number restrictions, the balance just happens to be such that I haven't felt restricted) and it's a generally polished game. Since Total War features a rather unique formula (TBS+large scale RTT hybrid) I'm not going to compare it to other series but Attila returned my faith in the series (thanks for the Linux version, I probably wouldn't have given it another chance otherwise after being put off by the abysmal Rome 2 launch) and alongside with Fall of the Samurai I think it's the most polished and generally speaking the most enjoyable iteration of the series.

Europa Universalis IV: Common Sense Released
11 Jun 2015 at 8:02 am UTC

Quoting: Rutine
Quoting: KimmoKMWell, the changes seem to make sense so that's good. Previously I considered EU4 far inferior to EU3 (especially with mods like Magna Mundi), now they seem to have addressed some of the most ridiculous issues like ruler mana (I'd rather see it go away entirely, it's a horribly game-y, restrictive and annoying system, but stuff like the new building system probably make it a lot more tolerable). I guess I'll give it another chance.
I really don't understand this. Why are monarch points ridiculous in your opinion ? I played EU3 for many hours (though I never played it with the Magna Mundi mod) and since the first time I played EU4 I thought it was better than EU3 in almost every way.

As far as the DLC is concerned I'm buying it. I think it's probably one of the most interesting updates for EU4.
They're very restrictive (for example, it's outright impossible to have a technologically advanced nation as ahead penalty will quickly cause mana cost to go above maximum mana), they devalue other resources (you could be banking thousands of gold without realistically being able to use them because you want to purchase techs or cores instead of buildings) and completely abstract (you could disband all your armies for a century and not fight a single battle and suddenly find yourself with the most advanced armies in the world BECAUSE you didn't spend mana for anything else military-related, which is the exact opposite of how technological advancement really works).

Europa Universalis IV: Common Sense Released
10 Jun 2015 at 3:29 am UTC

Well, the changes seem to make sense so that's good. Previously I considered EU4 far inferior to EU3 (especially with mods like Magna Mundi), now they seem to have addressed some of the most ridiculous issues like ruler mana (I'd rather see it go away entirely, it's a horribly game-y, restrictive and annoying system, but stuff like the new building system probably make it a lot more tolerable). I guess I'll give it another chance.

Empire: Total War Available Now For Linux - Conquer Both On Land And Sea
12 Dec 2014 at 5:27 pm UTC

Are mods supposed to work with the Linux-version, by the way? Where are you ought to place the user.empire_script.txt file (for example, Imperial Destroyer mod asks you to put one to C:\Documents and Settings\(Your User Name Here)\Application Data\The Creative Assembly\Empire\scripts folder)?

Empire: Total War Available Now For Linux - Conquer Both On Land And Sea
9 Dec 2014 at 10:26 pm UTC

Quoting: FinCoderThe problem with these ports are that people already have the games and wont buy them again. I already had this game. But I am considering gifting it to someone.

About total war games. There are many of them. Do they use the same engine? I am just wondering if we might soon see some other total war games ported.
Napoleon is basically the same as Empire (basically the same as Empire, aside from more limited scope in unmodded main campaign), I understand Shogun 2 has the same codebase but it has received a number of updates. Rome and Medieval 2 have another engine.

Europa Universalis IV: Art Of War, Biggest Expansion To EU IV Yet, Released
31 Oct 2014 at 2:15 am UTC

Well, I guess it's a good time to give EU4 another chance (not going to get the expansion, but I see there's a number of changes in the patches). A lot of its mechanics (like Leader Mana) were awful, making EU3: Divine Wind (with Magna Mundi mod in particular) much preferable. Perhaps they've addressed those issues at least a bit.

Unreal Tournament Has Public Builds Available For All Platforms Now
22 Oct 2014 at 6:12 pm UTC Likes: 3

Windows version had a batch file that gave UE4.exe arguments UnrealTournament -SaveToUserDir

Try running this command instead: Engine/Binaries/Linux/UE4 UnrealTournament -SaveToUserDir

Empire: Total War Looks Close To A Linux Version, Pokes Fun At Linux Gamers
2 Sep 2014 at 1:09 pm UTC

I'd much rather have seen Napoleon (although, since they have the same engine, I don't see why they wouldn't port that as well). After all, it's basically a polished version of Empire. Shogun 2 would also be nice (it recently got an OS X version so that seems like a real possibility too).

The Witcher 2 Gains Yet Another Performance Beta
14 Aug 2014 at 8:30 pm UTC

Well, it's good that they've actually been working on it. With these recent updates I get 20-30ish FPS on ultra settings (with ubersampling disabled) and it's well playable with high.

I have pretty high-end hardware (GTX760) so there clearly is room for improvement, Windows performance with that same card is supposedly 60fps ubersampling off 30ish on, but it's now playable and runs better than it does on Wine so I think it's entering the realm of what kind of "port" I can accept from an older game.