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Latest Comments by Julius
DiRT 4 is officially coming to Linux, port from Feral Interactive
7 Dec 2018 at 4:29 pm UTC Likes: 2

Hmm, commercially probably not the best choice as it was given away very cheaply on a humble bundle recently and seems to work good with Proton... thus I guess a lot of people (like me) thought it was worth a buy guessing that no-one would take this up for porting anymore.

I am very willing to buy Linux ports, but Feral needs to actually make sense in their choice of games :p

P.S.: I suspect they got the porting rights very cheaply and the engine is similar enough to Dirt Rally that porting will not take that long and so the above didn't really matter to them...

Sundered to get a big free update this month, sounds pretty good
6 Dec 2018 at 3:43 pm UTC

This is actually a highly recommended game... just can't get past this giant boss battle :(

Move over Steam Link, there's a Raspberry Pi app in town now
4 Dec 2018 at 1:41 pm UTC Likes: 3

Come on Valve, just open-source the home-streaming client for Linux, please?

The Long Dark's third story episode has been delayed, revamp of first two episodes due next month
12 Nov 2018 at 4:44 am UTC

Did the developers ever mention possible VR support for this? The theme and graphic style would probably make this work very well in VR.

Reports: Valve making their own VR HMD and apparently a new VR Half-Life
11 Nov 2018 at 12:45 pm UTC Likes: 2

My guess is that we will see a small AMD powered Valve steam-machine that can be attached to a belt to be used for this VR device and otherwise goes into a docking station to work with your TV.

Steam Play thoughts: A Valve game streaming service
1 Nov 2018 at 6:06 pm UTC

Quoting: Purple Library GuyFirst, a cheap streaming flat rate for all games does not seem to be on offer. Rather, what we're discussing is you buy a game, and then you access it via the "cloud" instead of actually downloading it, and presumably you pay a subscription fee for that because hosting costs money. Second, those millions of people you are pointing to are precisely the people who are likely to have either lousy internet because they're in countries where the internet infrastructure is lousy, or lousy internet because their internet providers are predatory and they can't afford a good plan and so they have usage caps which would be crippling for such a service.

A cheap streaming flat rate for all games might be attractive to many consumers, but how do the game companies make money? What's their incentive to hand the rights to do this over for what would have to be a pittance? I don't think it would be practical.
Not sure where you have gotten that first "business-model" but of course what you described wouldn't work. I don't think anyone serious is even discussing that (maybe those loonies at EA?). The Flatrate would be of course not for the latest triple A titles, but those slightly older but still good titles they are already selling for a few dollars on sales regularly (or in general in many places of the world due to regional pricing). Maybe there will be options to also temporarily "rent" a AAA game as an addon, but what will draw people in and will make them use such a streaming platform will be some sort of cheap flatrate like Netflix etc.

Oh and I don't know which part of the world you are from, but these days the internet is about the worst in US/EU; expensive and a lot of old legacy tech that makes it slow. All the semi-monopolies there also don't help. In the larger cities of most Asian countries you can get fast and cheap internet these days easily.

Steam Play thoughts: A Valve game streaming service
1 Nov 2018 at 3:41 pm UTC

Quoting: GuestCloud gaming will never become a thing. It's just like VR. When people have thousands of dollars worth of computers, people won't tolerate latency, and fiber is not really a reality even in the oh-so advanced North America and Europe.
It's actually the exact opposite to the VR and general situation you describe above. You and those people are not the market for cloud gaming. You might become the collateral if it moves in a direction that makes it less profitable to support existing gaming platforms, but I think with Valve this risk is the lowest (and the highest with Google as they have 0 interest in the existing PC ecosystem).

Cloud gaming is mainly a drive to expand the market to the millions of people out there who either can't effort a gaming PC, or decided since they don't play very often that it is not worth it to buy a fast enough PC. For both groups a cheap streaming flatrate for games that works "good enough" is definitely interesting.

But looking at Valve's previous moves and having had some experience with their less than stellar server infrastructure, I would say that they just don't have nor want to run the needed infrastructure (and even if they wanted, they would probably fail at it badly).

So that leaves them only the choice of looking for a partner with the server clusters. But there isn't much choice there, which would not put them at risk of being dependent of a direct competitor. Microsoft would certainly a bad move as it would make them double dependent. Google is running their own experiments and traditionally doesn't do this kind of business. Amazon is a direct competitor in the sales area and unless this would be a long play to sell the Valve to Amazon, they would be an incredibly bad choice. Then there are some smaller players, all of which probably don't have the needed infrastructure. Last but not least there is IBM and with their recent acquisition of RedHat they would be the only and most likely candidate I think.

So if Valve strikes a deal with IBM/RedHat, then yes there will be a Steam streaming service... otherwise I strongly doubt it.

Looks like the racing game 'Gravel' will be getting a Linux version
25 Oct 2018 at 2:39 pm UTC Likes: 1

Any indications that this will support VR?

Egosoft to launch X4: Foundations on November 30th, hopefully with a Linux beta build
1 Oct 2018 at 4:36 pm UTC

Does anyone know if this is planned to support VR (HTC Vive)?