Latest Comments by N30N
LGSO - Organize Your Game Saves
16 Oct 2014 at 2:14 pm UTC Likes: 1
16 Oct 2014 at 2:14 pm UTC Likes: 1
Quoting: iensensamabut wouldn't symlinking just leave equally annoying symlinks in the same locations?Yep. As I mentioned in the comments of the previous post, there are existing tools that can handle this cleanly (rewritefs [External Link].
Beyond-Human: A Cross Of Megaman And Devil May Cry On Kickstarter
15 Oct 2014 at 3:27 pm UTC Likes: 1
15 Oct 2014 at 3:27 pm UTC Likes: 1
When I first saw "a cross of Megaman and Devil May Cry" I was expecting an article on Heart&Slash [External Link]. ;)
Nvidia GPU-Accelerated PhysX Now Available On Linux
14 Oct 2014 at 5:25 pm UTC
In reply to my support ticket they said acceleration PhysX is also not available on OSX due to using an old version of the old SDK and "we will not be adding it to the game". They seems to skip over CPU/non-accelerated support and their login system is broken so I can't reply to the issue any further.
14 Oct 2014 at 5:25 pm UTC
Quoting: GuestWhile some of the PhysX effects in Borderlands 2 look cool, I’d prefer if the developers had used a generic physics engine that worked everywhere. The game could afford the CPU cost as it’s only using 25% of my Core i3…On Windows the medium and high levels of PhysX are available on the CPU when hardware acceleration is not available.
I suppose those developers are paid by Nvidia to use PhysX and nothing else.
In reply to my support ticket they said acceleration PhysX is also not available on OSX due to using an old version of the old SDK and "we will not be adding it to the game". They seems to skip over CPU/non-accelerated support and their login system is broken so I can't reply to the issue any further.
Nvidia GPU-Accelerated PhysX Now Available On Linux
13 Oct 2014 at 9:18 pm UTC Likes: 5
13 Oct 2014 at 9:18 pm UTC Likes: 5
I have sent Aspyr a support ticket to make sure they're aware of this.
I also mentioned that currently setting to medium/high (via config file editing) results in a crash upon encountering a physX effects in-game. On other OS's this just runs physX on the CPU (when acceleration is not available). Hopefully with the released SDK this should now be possible.
I also mentioned that currently setting to medium/high (via config file editing) results in a crash upon encountering a physX effects in-game. On other OS's this just runs physX on the CPU (when acceleration is not available). Hopefully with the released SDK this should now be possible.
Xbox One Controller Now Works On Linux (Without Vibration)
8 Oct 2014 at 12:46 am UTC Likes: 3
8 Oct 2014 at 12:46 am UTC Likes: 3
Nice. But I'll be sticking with my discontinued Logitech F510's till I can get my hands on a Steam controller. :)
Game Saves Are Messing Up Our Drives!
30 Sep 2014 at 3:13 pm UTC Likes: 1
30 Sep 2014 at 3:13 pm UTC Likes: 1
@stan: rewritefs [External Link]. I use it myself as I'm a organization freak. :)
Reflex, A Potential Successor For Quake Going To Kickstarter
22 Sep 2014 at 12:34 am UTC
Edit: They've been showing the editor off on twitch [External Link], if you want to checkout it out.
22 Sep 2014 at 12:34 am UTC
Quoting: AsavarTzethI mean had they at least used Unreal 4 I would feel safe. Which begs to question, why was that not an option?The project pre-dates the release of the Unreal 4 engine.
Quoting: JuliusIn game editing it a too obscure feature to just add to a prototype for fun...They likely added it to stay competitive with Reborn (which also has said feature).
Edit: They've been showing the editor off on twitch [External Link], if you want to checkout it out.
Reflex, A Potential Successor For Quake Going To Kickstarter
21 Sep 2014 at 4:39 pm UTC
21 Sep 2014 at 4:39 pm UTC
Quoting: JuliusAny one got an idea what engine it uses?They're using their own custom engine (says so right on the KS page).
Reflex, A Potential Successor For Quake Going To Kickstarter
20 Sep 2014 at 11:21 pm UTC
20 Sep 2014 at 11:21 pm UTC
Heard about the prject some time ago, very happy to have now backed it. Anyone interested in this should also checkout Reborn [External Link].
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- GOG plan to look a bit closer at Linux through 2026
- Valve reveal all the Steam events scheduled for 2026
- Valve's documentation highlights the different ways standalone games run on Steam Frame
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- > See more over 30 days here
- Venting about open source security.
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- whizse - Away later this week...
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