Latest Comments by Renzatic Gear
Darkest Dungeon, a popular gothic roguelike RPG now on Linux with a public Beta
28 Mar 2016 at 8:01 pm UTC
28 Mar 2016 at 8:01 pm UTC
I'm on this like wheat on bread, yo!
edit: first very quick impressions.
I bought the game back when it was in late beta, shortly before I started spending most of my time in Linux. Because of that, I've only got a couple hours playtime in with it. Enough to know the basics of the game, and to know how well it ran in Windows back when.
Other than it seeming to take a few seconds too long launching (not a big deal, but long enough for me to take note of it), it runs flawlessly. I've gone through the intro section, goofed around in the hamlet, put together a team, and started a trip into the ruins. I've noticed no bugs, crashes, hitches, hiccups or anything else worth mentioning.
It's not the most hardware intensive game ever, but a good port is a good port, and this one seems to be a good port.
Quoting: liamdaweThe issues arise with people buying before a Linux version is out...Oh, great. Now I feel bad. Thanks. :><:
edit: first very quick impressions.
I bought the game back when it was in late beta, shortly before I started spending most of my time in Linux. Because of that, I've only got a couple hours playtime in with it. Enough to know the basics of the game, and to know how well it ran in Windows back when.
Other than it seeming to take a few seconds too long launching (not a big deal, but long enough for me to take note of it), it runs flawlessly. I've gone through the intro section, goofed around in the hamlet, put together a team, and started a trip into the ruins. I've noticed no bugs, crashes, hitches, hiccups or anything else worth mentioning.
It's not the most hardware intensive game ever, but a good port is a good port, and this one seems to be a good port.
Looks like Darkest Dungeon may finally release for Linux next week
24 Mar 2016 at 3:27 pm UTC Likes: 1
24 Mar 2016 at 3:27 pm UTC Likes: 1
I've spent the last week punching myself in the face, preparing for this game.
...I think I'm ready.
...I think I'm ready.
Stardew Valley developer says Linux is a top priority, woohoo
21 Mar 2016 at 11:47 pm UTC Likes: 7
21 Mar 2016 at 11:47 pm UTC Likes: 7
To be fair to the Stardew Valley devs, they started the game 3-4 years ago, when Linux gaming was nothing more than emulators with the occasional good open source project swinging by, and XNA was still getting support from MS.
Things have obviously changed quite a bit since then. So don't hold the fact they didn't have Linux in mind when they first started developing the game. What's important is that they're acknowledging it now.
Things have obviously changed quite a bit since then. So don't hold the fact they didn't have Linux in mind when they first started developing the game. What's important is that they're acknowledging it now.
Substance Painter 2 3D painting software coming to Linux
18 Mar 2016 at 3:04 am UTC Likes: 2
18 Mar 2016 at 3:04 am UTC Likes: 2
Quoting: N30NThey also have a indie version [External Link]. ;)Well hell. I'll check that out. Thanks! :D
Substance Painter 2 3D painting software coming to Linux
18 Mar 2016 at 1:44 am UTC
...though I have started eyeballing that new i7 NUC Intel just showed off the other day. The one called Skull Canyon with the skull engraved on the top cuz skulls are rad? Yeah, I could probably use it for dual OSing.
Also, it gives me the warm fuzzies knowing someone else out there likes Gnome. I always got the impression that its fans are like the rare, shunned social pariahs of Linux Land. But hell, Gnome's about half the reason why I started using Linux in the first place.
18 Mar 2016 at 1:44 am UTC
Quoting: ElectricPrismSuggestion: keep a cheap $200 - $400 Windows Box (or Laptop) around and Remmina RDP or NoMachine connect via LAN, I do this in emergency situations. It's nice to never leave Gnome, Plasma 5 is nice too.I've always got my Surface Pro 4 handy (which wasn't cheap...), so I myself will likely never be 100% Window Free, even if my desktop PC eventually is. Though if I tried running Designer on it, the thing would probably melt right in front of me. It's a surprisingly demanding piece of software. Same with the games, which are AAA titles like Dark Souls 3, and Deus Ex.
...though I have started eyeballing that new i7 NUC Intel just showed off the other day. The one called Skull Canyon with the skull engraved on the top cuz skulls are rad? Yeah, I could probably use it for dual OSing.
Also, it gives me the warm fuzzies knowing someone else out there likes Gnome. I always got the impression that its fans are like the rare, shunned social pariahs of Linux Land. But hell, Gnome's about half the reason why I started using Linux in the first place.
Substance Painter 2 3D painting software coming to Linux
17 Mar 2016 at 9:20 pm UTC Likes: 1
17 Mar 2016 at 9:20 pm UTC Likes: 1
Quoting: N30NWhy? When Mari has had Linux support from day one?Mari's great, but it's also 1500 bucks. That's a bit hard to justify for a hobbyist like me.
Substance Painter 2 3D painting software coming to Linux
17 Mar 2016 at 8:13 pm UTC
17 Mar 2016 at 8:13 pm UTC
ABOUT DAMN TIME!
This is one of the things keeping me tethered to Windows. If I can Designer and B2M here, I could practically stay in Linux forever, minus a game or two.
This is one of the things keeping me tethered to Windows. If I can Designer and B2M here, I could practically stay in Linux forever, minus a game or two.
Vulkan at GDC videos now up, with Valve talking about porting Source 2 to Vulkan
17 Mar 2016 at 7:07 pm UTC Likes: 2
This means that in the interim, Vulkan has a chance to grow and mature, become a stronger base for multiplatform development, and assist in growing Linux. Developers, who generally want to hit as many audiences as possible to maximize their profits, will probably be loathe to switch to an MS only alternative for MS only platforms if there any substantial gains to be made.
It isn't a guarantee for success by any means, but it's one helluva nice opening. If Valve and the Khronos Group push it aggressively, it could end up taking a good chunk out of MS' gaming marketshare.
17 Mar 2016 at 7:07 pm UTC Likes: 2
Quoting: Sbrega82I think it depends on how much Microsoft will want to be evil/bitch.They'll probably try, but to put a positive spin on things, that probably they can't make any sweeping changes to DX12 any time soon. Developers are just now starting to get used to it, which means they'll stick with the Vulkan-like status quo for their sake for any the point releases. Any big changes will come with DX13, which is probably about three years away at the very least, 4-5 for widespread adoption.
The last decent DirectX was the 9. DirectX 10 was a shame thanks to Vista, Dx11 is a wrong concept by default. The VGA market is going in the multi thread way and Dx11 went in single thread....
Thanks to mantle first, and Vulkan later, Microsoft was forced to re-do the DirectX12 from scratch.
This means that in the interim, Vulkan has a chance to grow and mature, become a stronger base for multiplatform development, and assist in growing Linux. Developers, who generally want to hit as many audiences as possible to maximize their profits, will probably be loathe to switch to an MS only alternative for MS only platforms if there any substantial gains to be made.
It isn't a guarantee for success by any means, but it's one helluva nice opening. If Valve and the Khronos Group push it aggressively, it could end up taking a good chunk out of MS' gaming marketshare.
Vulkan at GDC videos now up, with Valve talking about porting Source 2 to Vulkan
17 Mar 2016 at 5:42 pm UTC Likes: 1
The only question is that, while this is true now, will this continue to be the case 3-5 from now? Will DX and Vulkan maintain parity, or will they diverge more and more as time goes on, to the point they become as different to each other as DX11 to OGL are currently?
17 Mar 2016 at 5:42 pm UTC Likes: 1
Quoting: CybolicYes, but if PS4 (or 5) supported Vulkan, a game built for Vulkan would be able to run on Linux, Mac, Windows 7-10, SteamOS, PS4 and Android; that's pretty much every platform out there apart from XBox and Wii U (but Nintendo's in the group as well... we'll see). On the other hand, a game built for DX12 is able to run on XBox and only the latest version of Windows, that's it.Though if DX12 and Vulkan are as similar as people say, then it means that the entire industry is effectively running under one API, with only a few minor tweaks having to be considered for platform.
The only question is that, while this is true now, will this continue to be the case 3-5 from now? Will DX and Vulkan maintain parity, or will they diverge more and more as time goes on, to the point they become as different to each other as DX11 to OGL are currently?
How big is Linux gaming? Some estimates
14 Mar 2016 at 7:38 pm UTC Likes: 1
AND If Vulkan lives up to its promise of offering on-par, if not slightly superior performance to DX12, that steady stream would become a mad torrent.
14 Mar 2016 at 7:38 pm UTC Likes: 1
Quoting: norsettoThe only way to entice gamers to linux would be if games were cheaper on that platform.Nah. The most important factor are the games. Period. If we saw more AAA releases, put out day 1 alongside Windows, the slow trickle of adopters would become a steady stream.
AND If Vulkan lives up to its promise of offering on-par, if not slightly superior performance to DX12, that steady stream would become a mad torrent.
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