Latest Comments by natewardawg
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
9 May 2017 at 10:48 pm UTC
9 May 2017 at 10:48 pm UTC
Quoting: GuestYeah, I think this is an ABI problem with SSL, right?Quoting: DarkMavrikDo we have any idea when Feral will fix this?How is this Feral/Aspyr's fault?
The next version of SDL will have Steam Controller support out of the box
28 Apr 2017 at 2:44 pm UTC Likes: 1
Think of it as sort of like a cross-platform DirectX. DirectX is more than just 3D rendering, it includes DirectInput, DirectWrite, Direct3D, etc.
You don't have to use each piece of it all at once, you can use just the input section and use a completely different API for the 3D rendering.
So, it's essentially a simple way of adding cross-platform rendering, input, etc into your project. Another option similar to SDL is GLFW.
Hope that helps :)
28 Apr 2017 at 2:44 pm UTC Likes: 1
Quoting: Beamboom... And SDL is...?SDL stands for "[S]imple [D]irect Media [L]ayer".
Think of it as sort of like a cross-platform DirectX. DirectX is more than just 3D rendering, it includes DirectInput, DirectWrite, Direct3D, etc.
You don't have to use each piece of it all at once, you can use just the input section and use a completely different API for the 3D rendering.
So, it's essentially a simple way of adding cross-platform rendering, input, etc into your project. Another option similar to SDL is GLFW.
Hope that helps :)
Mesa 17.1 will use a set 1GB size for the shader cache
28 Apr 2017 at 2:37 pm UTC
Are you aware of any instance where the random method would be the ideal for deleting cached files? I'm trying to think of something but am drawing a blank.
28 Apr 2017 at 2:37 pm UTC
Quoting: FrankyFire2. Deleting at the end (like a stack)I almost always use a combination of 2 and 3. I usually have a separate list that references the files and stores the epoch time of the last access to it. If a cache file is either added or "touched" I move it to the top of the list. This way there's no need to recurse each file and check for oldest dates. I get it all immediately from a fairly small file. The files at the very bottom of the list will be the least recently used and the ones at the top will be the most recently used. So if the cache is full I just start deleting off the bottom of the list. I can also check the timestamp and if the last access has exceeded a period of time I can just nuke it.
3. (And most common) by timetable, where the last use of the address is stored in an extra set of bits. If the cache is full, the oldest address will be removed. Or if a predefined time of last use has been expired.
Are you aware of any instance where the random method would be the ideal for deleting cached files? I'm trying to think of something but am drawing a blank.
The next version of SDL will have Steam Controller support out of the box
28 Apr 2017 at 11:37 am UTC
28 Apr 2017 at 11:37 am UTC
Yes, this will be nice to have. SDL, in general, is pretty easy to implement as well :)
Mesa 17.1 will use a set 1GB size for the shader cache
28 Apr 2017 at 11:35 am UTC Likes: 8
28 Apr 2017 at 11:35 am UTC Likes: 8
Quoting: operaNot sure if GOL really needs to cover that kind of low level implementation details of graphics drivers.I personally really like having these tid bits. I do agree that I wouldn't want these types of news to be the main thing I read about, but I think Liam does a good job of sprinkling them in without it becoming overwhelming.
I agree that the scope of driver functions is very interesting but the actual size of particular driver cache is a little too deep from my point of view.
Linux gamers on Arch may want to hold off on updating due to openssl breaking some games (updated)
24 Apr 2017 at 5:59 pm UTC Likes: 2
24 Apr 2017 at 5:59 pm UTC Likes: 2
I'm super happy I have root on ZFS right now and took a snapshot just before updating :)
I had already updated early this morning... which indeed broke my games. Just ran "sudo zfs rollback antergos@apr24", then reboot and good to go! :)
I had already updated early this morning... which indeed broke my games. Just ran "sudo zfs rollback antergos@apr24", then reboot and good to go! :)
About Linux games being delayed: A chat with several game developers and porters
23 Apr 2017 at 2:58 pm UTC
23 Apr 2017 at 2:58 pm UTC
Quoting: Doc AngeloI wonder how many Linux gamers won't buy games with DRM?This would be a nice bit to have on the GoL survey :)
Quoting: Doc AngeloNitpicking: Even those who would never buy a game with DRM can still buy games on Steam.Very true, albeit more difficult in some cases since a person has to know beforehand if the game has DRM or not. Chances are if it's an indie game they're probably fine. :) I'm sure most of these people just go straight to GoG or HumbleBundle though since they don't need to research/worry if a game has DRM.
About Linux games being delayed: A chat with several game developers and porters
21 Apr 2017 at 1:31 pm UTC Likes: 1
21 Apr 2017 at 1:31 pm UTC Likes: 1
Quoting: CybolicI'm not trying to be harsh here, but I do believe that the perceived relevance of the "Steam Hardware Survey" as any sort of metric for the number of Linux users is largely useless and ultimately harmful for our community.Not to mention it seems to me that Linux users tend to be more likely to buy DRM free games than those on Win or macOS, meaning they don't go to Steam at all, which would further skew the numbers.
About Linux games being delayed: A chat with several game developers and porters
21 Apr 2017 at 3:58 am UTC
21 Apr 2017 at 3:58 am UTC
Very fun read, thanks guys for your answers. :)
Announcing a new fun venture for me: Our sister site LifeOnLinux
18 Apr 2017 at 4:00 pm UTC
18 Apr 2017 at 4:00 pm UTC
Quoting: liamdaweDistractions/new stuff actually helps me focus - really it does. It allows me to cool off from GOL for some moments to do something else, then come back fresh each time.Exactly! I try and do the same thing :)
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