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Latest Comments by natewardawg
SC Controller, the stand-alone Steam Controller driver and UI has an important bug-fix release
29 Mar 2017 at 12:18 pm UTC Likes: 1

Quoting: Arehandoro
Quoting: qptain NemoDoes it make it possible to use it with games in Wine?
Was about to ask exactly the same question xD I truly hope it does though!
Yes, it does :)

Thanks for reporting that Liam. I had noticed it too, but rarely play games outside of Steam, and since it just suddenly started happening, I figured it was just my setup.

Ubuntu now has a more official PPA to get Mesa updates
27 Mar 2017 at 3:20 pm UTC Likes: 1

Nice, even though I'm not currently a Mesa user, I'm really glad to know they've done this in case I do become one in the future.

Installation 01, a fan-made Halo game plans Linux support
27 Mar 2017 at 1:24 pm UTC Likes: 1

Quoting: omer666
Quoting: ZeloxSomething Bungie founded that Microsoft shamelessly bought during development hell
Fixed for you ;)
Haha, I was thinking something along the same lines... back when not only did Halo release on PC's, but some of those PC's running it were running Mac OS even when Mac OS was quite unpopular. Now people in general think of Microsoft when they think "Halo". Of course, some of us think of Bungie and Halo's predecessors, the Marathon series :)

Serious Sam Fusion 2017 update for The First Encounter due soon as 'the build is ready'
17 Mar 2017 at 12:54 am UTC

That is super cool! I'm so happy these games will be Vulkan only on Linux. It seems like a big leap forward, even if they are older games :)

The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
6 Mar 2017 at 12:31 pm UTC Likes: 1

Quoting: Comandante ÑoñardoSadly, this is the exception to the rule, because Croteam are the exception to the rule..
They are true developers..
You can see the passion in their work and the evidence of that are the continuous upgrades and improvements in a game that is more than two years old...
The Linux version of The Talos Principle is not a port of a Windows game; is an in-house developed Linux game and that should be the standard of Linux games...

But, I don't see porters like Feral, VP or Aspyr following the path of Croteam in matter of upgrades..
Unfortunately, it doesn't really makes sense *right now* that porters would even use Vulkan due to lack of experience. Feral did say they're going to start experimenting with Vulkan early this year, which means they're probably already doing it. My guess is with Deus Ex:MD first. It makes a lot of sense that Croteam is pushing hard with Vulkan in TP since, correct me if I'm wrong, Serious Sam 4 is using the same engine as Talos Principle. Feral porting the 2013 Tomb Raider game to Vulkan doesn't trickle down to any other game. In other words Croteam adding Vulkan support to TP directly affects other games, therefore they didn't really loose time or money because they have a fully finished title to test the Vulkan support with. Feral adding Vulkan to Tomb Raider doesn't affect anything else and therefore is a big time/money sink.

What I'm really trying to say is this... I don't think Feral, VP, Aspyr, etc not porting their games to Vulkan has anything to do with a lack of desire to do so, I think they really would love to, but it just doesn't make financial sense to do so. It makes more sense for them to focus on getting us other great games which is good for them and us. Croteam does have a financial incentive to port games like TP to Vulkan since it affects other future titles, which is good for both them and us.

While I'm with 100% you that I would love to see these games ported to Vulkan, I think these companies are making the right decision by not porting some of these older titles to Vulkan. Probably more to come from them, with Vulkan, in the future :)

The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
5 Mar 2017 at 3:12 am UTC Likes: 1

Quoting: Comandante ÑoñardoCan you do the Vulkan and the OpenGL benchmarks under windows too?
I want to see the difference between Vulkan-Windows vs Vulkan-Linux and OpenGL-Windows vs OpenGL-Linux.
Yep, here you go. I put them all here again for easy reading :)

Vulkan (Linux):
Ultra: 41.6
Medium: 158.3
Lowest: 419.3

Vulkan (Windows):
Ultra: 42.6
Medium: 166.8
Lowest: 387.7

OpenGL (Linux):
Ultra: 36.5
Medium: 101.0
Lowest: 263.2

OpenGL (Windows):
Ultra: 36.3
Medium: 101.2
Lowest: 343.5

D3D 11 (Windows):
Ultra: 45.6
Medium: 172.6
Lowest: 355.2

So, the numbers are about the same for Vulkan between Ultra and Medium, with it doing fairly better on Linux for Lowest settings (which is neat to see). OpenGL is almost exactly the same for Ultra and Medium, but doing significantly better on Windows (which I personally find interesting). Also, all tests were done with 1920x1080 resolution.

The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
4 Mar 2017 at 8:33 pm UTC Likes: 4

Okay, I did some benchmarks with DirectX 11 under Windows 10, Vulkan under Linux, and OpenGL under Linux. I ran the benchmark on a GTX 960 and an i7-6700K using the 60 second benchmark. If it says Ultra, then all settings were set to Ultra, for Medium, all settings were set to Medium, etc. If anyone wants to know a particular combination feel free to ask.

Here are the results (Edited: added the results from my followup post below to include Windows Vulkan and OpenGL results):

Vulkan (Linux):
Ultra: 41.6
Medium: 158.3
Lowest: 419.3

Vulkan (Windows):
Ultra: 42.6
Medium: 166.8
Lowest: 387.7

OpenGL (Linux):
Ultra: 36.5
Medium: 101.0
Lowest: 263.2

OpenGL (Windows):
Ultra: 36.3
Medium: 101.2
Lowest: 343.5

D3D 11 (Windows):
Ultra: 45.6
Medium: 172.6
Lowest: 355.2

So, we are getting much closer :) It's interesting when put on low settings that Vulkan completely smokes D3D11 by almost 70 fps. I'm wondering if this has to do with multi-threading vs the pseudo multi-threadedness of D3D11?

The Talos Principle has another stable build with Vulkan improvements, much better than OpenGL
2 Mar 2017 at 3:30 pm UTC Likes: 2

This is really awesome to see! It would be nice to see the Windows vs Linux comparison too :)

A small tip for anyone working with Kdenlive and large video files
23 Feb 2017 at 10:00 pm UTC Likes: 1

It's nice that they have that. It almost seems like this should be turned on by default. I know they're probably leaving it off since it takes up more drive space, but if you're editing video you should already be aware that you need the extra drive space :)

Thanks for pointing that out Liam. I know this is a gaming website, but I do like the little extra tidbits like this from time to time :)

AMD officially announce Ryzen 7 CPUs for launch on March 2nd
23 Feb 2017 at 4:43 pm UTC

Quoting: PompesdeskyI'm quite confident about it, my fear is that as in the graphics card space a lot of users only like AMD being competitive to buy their usual stuff (Intel/Nvidia) at a more affordable price.
I completely understand your fears with this. As an avid Intel/Nvidia only user for the last 10 years, for the first time in a very long time I'm seriously considering making an AMD CPU/GPU rig. I'm sure I'm not alone in this.