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Latest Comments by Creak
Valve show off their new Steam Library design and a new Events page
22 Mar 2019 at 12:23 pm UTC Likes: 5

I'm a bit disappointed too. All this wait for just one new page?

And IMO it's not a good UX. There were already two horizontal menus (Steam|View|Friends|... and Store|Library|...), which is far from ideal. And now Valve throws a vertical menu in the Library tab?! It's just too many layers.. Of course, I'll be able to live with it, but it feels like Valve doesn't have a UX designer and decisions have been made by a programmer:


Looks like Battle for Wesnoth is being ported to Godot Engine
18 Mar 2019 at 12:48 pm UTC Likes: 3

I think that is a very smart move!

Godot 3.1 is out, a massive upgrade for this impressive open source game engine
15 Mar 2019 at 1:50 pm UTC Likes: 2

Quoting: TheSHEEEP
Quoting: KimyrielleDoes anyone know if 4.0 will be breaking backwards compatibility with projects started in 3.x, like 3.0 did with 2.x projects?
I certainly hope so.
Backwards compatibility is a chore that hinders advancement, refactoring, improvements, patches, ...

However, 3.1 does have a tool that ports old projects to 3.1. Used that on an old project of mine. It may not work 100%, but it does do a lot of the work for you.
If they follow semver [External Link] standard, bumping the major version implies breaking backward compatibility. But it's necessary in the software dev world, at least to remove the obsolete functions for instance. But also because decisions taken a few years ago might have turned out as very bad ideas in the future and need to be weeded out of the source code.

That being said, breaking backward compatibility doesn't mean that your have to rewrite everything. There could be tools to help you migrate your project to a newer version, and also it is up to the Godot devs not to break _everything_ all the time, sometime the function is bad, but keeping it for a few major versions doesn't have a bad impact on the engine, it's just a matter of letting the users the time to know that they should use this or that instead.

Humble Strategy Bundle 2019 is out and it's another good choice for Linux players
15 Mar 2019 at 11:30 am UTC

Just bought the Strategy Bundle, definitely interesting and you give a bit to GOL at the same time ;)

A long time ago in Humble Bundle, you could specify which platform you were on, so you could have a nice pie chart showing how much Linux users were more generous than users from other platforms.. I kinda miss that ;)

Cities: Skylines turns four years old, has some impressive stats
13 Mar 2019 at 1:48 pm UTC

I'm not sure I'm following why it would double the disk space all the time, but you seem to have tried and to know your shit, so I believe you :wink:

Cities: Skylines turns four years old, has some impressive stats
12 Mar 2019 at 11:25 am UTC

@skinnyraf Have you tried it with Steam Play? It seems ok-ish: https://www.protondb.com/app/24010 [External Link] (maybe less a hassle than rebooting on Windows)

Intel begins talking up their open source efforts for their upcoming dedicated GPU
18 Feb 2019 at 1:00 pm UTC Likes: 7

I have an AMD CPU and GPU, and right now, if I had to change, I'll still be on the red team. But not blindly, I know AMD GPUs are not as good as Nvidia GPUs, but the fact that AMD deeply supports Linux and is open source make me lean toward them all the time. As for the CPU, maybe Intel CPUs are a bit better, although I'm really not sure about that with the Ryzens and Threadrippers generation from AMD, but the cost of Intel CPUs is prohibitive for me.

Now.. about the Intel GPUs. I'm mainly loyal to open source, seeing how Intel supports Linux and open source as well, I will definitely look seriously at their GPUs (depending on the price of course), but I also hope the next AMD GPU generation will be worth it.

Unity 2018.3.4 is out with some important fixes for Linux games
5 Feb 2019 at 12:00 am UTC Likes: 4

The Linux team at Unity grew a little ~6 months ago. You're starting to see improvements just now because the Unity version we work internally is between 3 to 6 months in advance with the released versions (right now I'm working on a feature for the future 2019.3 for instance).