Latest Comments by Creak
AMD have announced the AMD Radeon VII GPU and more at CES 2019
10 Jan 2019 at 2:42 am UTC Likes: 5
* 16 GB is good when you use 3D modeling software
* 16 GB + high bandwidth is future proof
* FreeSync displays are cheaper
Is it a gimmick right now? Yes. But the actual results are very promising, so I wouldn't say it's overhyped.
10 Jan 2019 at 2:42 am UTC Likes: 5
Quoting: mylkai dont see AMD winning here. at least nvidia has a competitor again and i hope both lower the prices for the new generation soon* Works on Linux out-of-the-box
* 16 GB is good when you use 3D modeling software
* 16 GB + high bandwidth is future proof
* FreeSync displays are cheaper
Quoting: ShmerlI don't think you need to worry about ray tracing. It's an overhyped topic.Well ray tracing is damn impressive in Battlefield 5: https://www.youtube.com/watch?v=nYLLvOFSHCU [External Link]
Is it a gimmick right now? Yes. But the actual results are very promising, so I wouldn't say it's overhyped.
Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 10:22 pm UTC
30 Dec 2018 at 10:22 pm UTC
Quoting: SalvatosTo be honest I don't see it either.
- Encumbered UI
- Poorly made preferences/config window with way too many options that are difficult to memorize
- No smooth scrolling
- Not responsive/slow
- Using several windows (the same complaint everyone told about GIMP)
- Popups that keep stealing focus at startup
- Uselessly complex badge system (with badge levels into badges)
- Workshop that says "Follow" when you would simply expect "Install"
- and so on and so forth..
Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 10:08 pm UTC
30 Dec 2018 at 10:08 pm UTC
Quoting: wvstolzingI'm really not sure whether this is the one I seem to remember, but here's something about a client ui update from early 2017:A year and a half that they talked about it, and nothing since then. It seems Valve doesn't see how bad their UI is. But I guess we can only wait ;-)
steamdb finds UI leak, later deleted by valve [External Link]
This is from kotaku; but I'm linking it only because steamdb hosts the original images on github, where they aren't as convenient to browse.
Also in July 2017, GoL reported this:
from a Valve presentation in June 2017
It might well be a fabricated memory, entrenched somehow by my dislike for the new GOG storefront, and the absurd look of the new Epic store.
Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 8:42 pm UTC
30 Dec 2018 at 8:42 pm UTC
Quoting: wvstolzingSome kind of overhaul is in the works; but it remains to be seen whether it'll be an improvement or not. There are some discouraging mockups that look like pages out of glossy, ad-filled bullshit lifestyle magazines. It looks like there's going to be ample HTML5 abuse as well, with gigantic images sliding in and out from all corners all the time. Of course, that's how a modern website is 'supposed to' look....Do you still have links to these mockups?
Epic Games have confirmed a Linux version of their store is not on the roadmap
30 Dec 2018 at 7:51 pm UTC Likes: 1
30 Dec 2018 at 7:51 pm UTC Likes: 1
Talking about Steam, wasn't there a an overhaul of the interface going on? Because, as I praise Valve every day for supporting Linux, their Steam UX is awfully bad IMO.
The Black Mesa team have pushed out a new Linux beta
18 Dec 2018 at 1:58 pm UTC
18 Dec 2018 at 1:58 pm UTC
Quoting: liamdaweI really need to get my hands on a nice AMD GPU next year...I've heard they'll announce new GPUs soon (I think there are even new IDs in Linux 4.21).
Valve in it for the 'long haul' with Artifact, first update out and a progression system due soon
14 Dec 2018 at 12:19 pm UTC Likes: 1
14 Dec 2018 at 12:19 pm UTC Likes: 1
Scarcity and property are still relevant, even in the virtual world. Not as much as in the physical world, but it is still a thing.
An MP3 can be owned and copied indefinitely and without loss so, in this case, scarcity and property isn't really valuable. But in the case of a virtual card, you can't actually copy them (the devs can, but you can't), which makes it scarce and, in turn, a bit more your own when you have it.
The blockchain is exactly about that actually: how to bring scarcity and property in a virtual world. Examples: you need to exchange money but don't want anyone to copy it at will; or you want diploma to be owned by one and only one person => you store that in a virtual ledger: the blockchain.
An MP3 can be owned and copied indefinitely and without loss so, in this case, scarcity and property isn't really valuable. But in the case of a virtual card, you can't actually copy them (the devs can, but you can't), which makes it scarce and, in turn, a bit more your own when you have it.
The blockchain is exactly about that actually: how to bring scarcity and property in a virtual world. Examples: you need to exchange money but don't want anyone to copy it at will; or you want diploma to be owned by one and only one person => you store that in a virtual ledger: the blockchain.
Valve in it for the 'long haul' with Artifact, first update out and a progression system due soon
14 Dec 2018 at 11:25 am UTC
14 Dec 2018 at 11:25 am UTC
Same.. I was quite excited by the title before the release, but the reviews went out and both the difficulty and the Pay2Win aspects made it so that I wasn't as excited anymore.
I already struggle with Dota 2 which is incredibly hard and, on top of it, you get insulted if you don't play perfectly. It's like a bad drug for me, I don't think I can handle two of them :D
I already struggle with Dota 2 which is incredibly hard and, on top of it, you get insulted if you don't play perfectly. It's like a bad drug for me, I don't think I can handle two of them :D
The developer of 'Limit Theory' is throwing in the towel, releasing the source code
1 Oct 2018 at 12:09 pm UTC Likes: 1
On the bright side, although the end story is a bit sad, I'm sure he learned a lot by coding all that.
1 Oct 2018 at 12:09 pm UTC Likes: 1
Quoting: TheSHEEEPThat is so true, especially if it's your first game.Quoting: KristianAnd there we have the problem.Quoting: ShmerlIs it using its own custom engine?Yes, it is indeed.
I think that when you start, you really have to be certain if you want to develop a game, or an engine/middleware.
On the bright side, although the end story is a bit sad, I'm sure he learned a lot by coding all that.
Quoting: TheRiddickLooking at the Kickstarter video, I think one or the other could have handled this kind of procedural generation. It's a fine tech, but it's not rocket science either ;)Quoting: TheSHEEEPNot sure Unreal or Unity couldn't do what Limit Theory attempted.I don't believe these engines have baked in procedural engines like what was attempted in LT, they need lots of custom coding and work to get them to function in such a way.
SC Controller driver and UI version 0.4.5 is out, last release for a while
23 Sep 2018 at 1:17 pm UTC Likes: 24
23 Sep 2018 at 1:17 pm UTC Likes: 24
I don't understand... How can we be against this Code of Conduct? Having one is having a political movement?
I might have missed something at some point in the Linux news.
I might have missed something at some point in the Linux news.
- Nexus Mods retire their in-development cross-platform app to focus back on Vortex
- Windows compatibility layer Wine 11 arrives bringing masses of improvements to Linux
- GOG plan to look a bit closer at Linux through 2026
- Hytale has arrived in Early Access with Linux support
- Valve reveal all the Steam events scheduled for 2026
- > See more over 30 days here
- Weekend Players' Club 2026-01-16
- whizse - Venting about open source security.
- rcrit - Away later this week...
- Liam Dawe - Welcome back to the GamingOnLinux Forum
- simplyseven - A New Game Screenshots Thread
- JohnLambrechts - See more posts
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