Latest Comments by Purple Library Guy
Comedy point and click adventure Shadows of the Afterland launches February 10th
28 Jan 2026 at 6:03 pm UTC Likes: 2
28 Jan 2026 at 6:03 pm UTC Likes: 2
Quoting: ArehandoroMadrid isn't a city usually depicted in games, and lately Spanish studios are chucking a fair amount of point & click adventures of decent quality. It's on my wishlist 😊Oh, Madrid, huh? I like Madrid.
Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
28 Jan 2026 at 5:47 pm UTC
28 Jan 2026 at 5:47 pm UTC
Quoting: Mountain ManWatering down milk and adding thickeners without disclosing this to the consumer is fraudulent, so of course it's illegal. That's not at all the same as a developer using existing cloud services rather than expending the resources to create their own online infrastructure.There is certainly an ethical difference, but in terms of justification for regulation, an externality is an externality.
UK lawsuit against Valve given the go-ahead, Steam owner facing up to £656 million in damages
28 Jan 2026 at 5:39 pm UTC Likes: 1
So, first, a natural monopoly is one where most of the costs of a product are associated with the infrastructure required to provide it, and so multiple concerns providing the same product need to build multiple redundant infrastructure, making it far cheaper overall to just have one provider of the product. Internet service provision is a natural monopoly; so are utilities like electrical, water and so forth; so are roads. Natural monopolies are best dealt with through public provision, second best by aggressive regulation of the monopolist, to among other things control their profits.
Now, first, Valve's business is not a natural monopoly. Valve does not build the wires the games are transmitted to your house over. Sure, there are some capital costs involved in Valve's operation, but no more than most businesses that are not natural monopolies. Valve's business model takes advantage of significant network effects, but that's not the same thing.
But if Valve were a natural monopoly, or if it is a monopoly of any kind that is not going to get broken up, it is best for the public for it to be heavily regulated and its profits limited.
Moving on, your argument is that Valve's continued existence is good, therefore lawsuits against it are bad. But this does not follow in any way. Lawsuits against Valve, even if they succeed, are unlikely to lead to its destruction. The basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.
It might be better if, instead of a lawsuit, the determination was made by direct government action, imposing an auditor and going over the books with a fine toothed comb and deciding what cut was appropriate to leave Valve solvent but with a modest profit. But that is unlikely to happen, so the law is what remains.
28 Jan 2026 at 5:39 pm UTC Likes: 1
Quoting: pbI quite like Valve, as companies go, but there are some real issues with this.Quoting: drenThe amount of corporate bootlicking happening here is crazy. We are talking about a company that effectively has a monopoly on game salesA natural monopoly is not inherently a bad thing and does not make the company evil. As a rule of thumb, if the general public would be better after the monopolist disappears, then it's beneficial to try and bring them down. Would it be the case with Valve? I very much doubt it. The games would not get any cheaper, and nobody - for years - would provide players with the ecosystem on par with what Valve has built. That in itself is worth putting up with some idiosyncrasies. Which means that anyone suing Valve does not represent the interest of the consumers - ever.
So, first, a natural monopoly is one where most of the costs of a product are associated with the infrastructure required to provide it, and so multiple concerns providing the same product need to build multiple redundant infrastructure, making it far cheaper overall to just have one provider of the product. Internet service provision is a natural monopoly; so are utilities like electrical, water and so forth; so are roads. Natural monopolies are best dealt with through public provision, second best by aggressive regulation of the monopolist, to among other things control their profits.
Now, first, Valve's business is not a natural monopoly. Valve does not build the wires the games are transmitted to your house over. Sure, there are some capital costs involved in Valve's operation, but no more than most businesses that are not natural monopolies. Valve's business model takes advantage of significant network effects, but that's not the same thing.
But if Valve were a natural monopoly, or if it is a monopoly of any kind that is not going to get broken up, it is best for the public for it to be heavily regulated and its profits limited.
Moving on, your argument is that Valve's continued existence is good, therefore lawsuits against it are bad. But this does not follow in any way. Lawsuits against Valve, even if they succeed, are unlikely to lead to its destruction. The basic question is whether the 30% cut generates windfall profits. If it does, then lawsuits that successfully reduce that cut will leave Valve in place but reduce costs for the consumer.
It might be better if, instead of a lawsuit, the determination was made by direct government action, imposing an auditor and going over the books with a fine toothed comb and deciding what cut was appropriate to leave Valve solvent but with a modest profit. But that is unlikely to happen, so the law is what remains.
The modular Linux handheld Mecha Comet is up on Kickstarter
28 Jan 2026 at 12:39 am UTC Likes: 2
28 Jan 2026 at 12:39 am UTC Likes: 2
Quoting: Mountain Man3D renders do not a viable product make.Ten times your goal in funding might, though.
Stop Killing Games final verified vote count for the EU petition is just under 1.3 million
27 Jan 2026 at 3:58 pm UTC Likes: 3
27 Jan 2026 at 3:58 pm UTC Likes: 3
Quoting: Mountain ManYou really can't demand that software developers not take advantage of cost saving technologies like cloud servers.Sure you can. Just like the Chinese were able to demand that milk producers not take advantage of cost saving technologies like watering it way down and thickening it with malamine. We demand that people not take advantage of cost savings all the time, if taking advantage of them would cause some disadvantage to their customers or the common good. We demand that factories spend money on scrubber thingies in their smokestacks so we don't get acid rain; that's why there is still maple syrup.
The free and open source Godot Engine 4.6 is out now with major upgrades
26 Jan 2026 at 8:57 pm UTC Likes: 8
26 Jan 2026 at 8:57 pm UTC Likes: 8
They also say that Direct3D 12 support should now be on-par with Vulkan,Yay!
and is the new default on Windows.Boo!
authoring 2,001 (!) commitsGodot: A Space Odyssey
Ubisoft implementing cost-reduction restructuring, cancelling various games and closing studios
25 Jan 2026 at 3:56 am UTC Likes: 1
25 Jan 2026 at 3:56 am UTC Likes: 1
Quoting: Bumadar/sarcasmYou just think that was sarcasm.
Ubisoft implementing cost-reduction restructuring, cancelling various games and closing studios
23 Jan 2026 at 7:43 pm UTC Likes: 6
23 Jan 2026 at 7:43 pm UTC Likes: 6
Gaming as a service and AI. Definitely a company not much interested in "What do people want to buy?" and much more interested in "What do we want to sell people?"
Marathon from Bungie is out March 5th - likely unplayable on SteamOS Linux
21 Jan 2026 at 6:55 pm UTC Likes: 3
21 Jan 2026 at 6:55 pm UTC Likes: 3
Quoting: JarmerMakes me feel old to realize that game developers from when I was young are probably mostly retired. Actually, it doesn't just make me feel old, it impresses on me how old the idea of personal computers is now.Quoting: StrapinskiIf we're talking the og Marathon, Myth, Halo, Oni ... the vast majority of those hyper talented people are either retired or dead. There are still a few I think related to some modern companies but not a lot. I don't even know if any originals are at 343 anymore.Quoting: JarmerNobody from the Bungie glory days are still around. The suits are running the show, and when this doesn't get instahit status, which it won't, they'll shut it down.Do you know where they went? I really played the game a lot and I still like many aspects of it. But over the last few years, you could just tell how little art, story, etc., mattered anymore. It became all about grabbing cash. But I’d at least be interested in seeing what the talented people who used to be at Bungie have put together now.
Nothing to see here, just a shambling corpse. Safe to move on.
The Microsoft acquisition (and then after that all the other garbage stuff with netease and sony etc) pretty much destroyed the company. There was no going back after the mass exodus from that era / layoffs.
Valve tweak Steam AI disclosure form for developers to clarify it's for content consumed by players
21 Jan 2026 at 4:54 am UTC Likes: 2
21 Jan 2026 at 4:54 am UTC Likes: 2
Quoting: wit_as_a_riddleCopyright law is very outdated for current technology.So is capitalism. But if we're going to insist on capitalism, then within that framework I'm not sure what's going to stop anyone who creates anything from starving without copyright. We can fix copyright if we fix the overall system it's in.
- Linux smashes past 5% on the Steam Survey for the first time
- Wine 11.6 is an exciting release to make modding Windows games on Linux simpler
- Heretic II has a new reverse-engineered source port
- French consumer group UFC-Que Choisir sues Ubisoft over The Crew shutdown
- Lakehopper looks like a wonderful casual seaplane flight simulator
- > See more over 30 days here
- The Great Android lockdown of 2026.
- tmtvl - New Desktop Screenshot Thread
- Hamish - Away all of next week
- Xpander - What Multiplayer Shooters are yall playing?
- Liam Dawe - Proton/Wine Games Locking Up
- Caldathras - See more posts
How to setup OpenMW for modern Morrowind on Linux / SteamOS and Steam Deck
How to install Hollow Knight: Silksong mods on Linux, SteamOS and Steam Deck